Commit graph

3386 commits

Author SHA1 Message Date
Brad Davis
ec566a63fc Merge pull request #5736 from ZappoMan/breakdanceToy
Breakdance Toy - better positioning on puppet
2015-09-08 16:29:29 -07:00
Eric Levin
e9ea42f9ad Merge pull request #5740 from ZappoMan/boombox
add a boom box entity script
2015-09-08 16:16:41 -07:00
ericrius1
717cbf3d5b handControllerGrab.js is active by default 2015-09-08 16:13:17 -07:00
Brad Hefta-Gaub
ca6c413221 tweak THE_SONG 2015-09-08 16:02:10 -07:00
Brad Hefta-Gaub
8c4d7b98fd fix header comment 2015-09-08 16:01:07 -07:00
Brad Hefta-Gaub
fe90af0e07 Merge pull request #5737 from ericrius1/grabChanges
hydraGrab is now called handControllerGrab.js now grabs entities based on how they want to be grabbed (th…
2015-09-08 15:59:28 -07:00
ericrius1
572b120bf0 removed print statements 2015-09-08 15:57:31 -07:00
Brad Hefta-Gaub
8185a8da7f Merge pull request #5732 from jherico/selma
Procedural skyboxes
2015-09-08 15:12:59 -07:00
Brad Hefta-Gaub
a6395e9438 add a boom box entity script 2015-09-08 14:54:22 -07:00
Eric Levin
69612551e2 Merge pull request #5739 from ctrlaltdavid/20669
CR for 20669 - Add additional particle properties controlling size, colour, and opacity
2015-09-08 14:51:54 -07:00
Brad Davis
5f1affaff9 Procedural skybox work 2015-09-08 14:31:16 -07:00
James B. Pollack
4d907aa53b Merge pull request #5726 from SeijiEmery/jsbenchmarks
Javascript benchmarking
2015-09-08 14:24:30 -07:00
David Rowe
2325cb8ee0 Merge branch 'master' into 20669 2015-09-08 13:26:20 -07:00
Brad Hefta-Gaub
57c27f7049 added an example script that detects being touched by avatars hand 2015-09-08 13:06:20 -07:00
ericrius1
7133fc94f5 hydraGrab now grabs entities based on how they want to be grabbed (through setting of userData field with a key called spatialKey 2015-09-08 12:54:02 -07:00
Brad Hefta-Gaub
781f19c9e3 position the puppet on level of nearby table 2015-09-08 12:27:24 -07:00
David Rowe
cdd5e68815 Add colorStart and colorFinish entity particle properties 2015-09-08 11:28:53 -07:00
Brad Davis
743d79335d Procedural shaders V2 2015-09-07 17:37:45 -07:00
David Rowe
cb9468c311 Add colorSpread entity particle property 2015-09-07 16:27:42 -07:00
Brad Hefta-Gaub
ebeedb5cde work on moving dancers to center of table if it's present 2015-09-05 22:05:53 -07:00
David Rowe
47b27a3280 Add alphaStart and alphaFinish entity particle properties 2015-09-05 16:30:01 -07:00
David Rowe
1b3d125cb3 Add alphaSpread entity particle property 2015-09-05 14:39:10 -07:00
Brad Hefta-Gaub
1df3a8f814 Merge pull request #5727 from jherico/marge
Procedural rendering for box & sphere entities
2015-09-05 12:43:21 -07:00
Brad Davis
d8e5945d14 Removing procedural edit work in progress for now 2015-09-05 12:17:36 -07:00
Brad Davis
e8435b6218 Procedural rendering for box entities 2015-09-05 12:10:45 -07:00
David Rowe
12b8a5a1d5 Add alpha property support to ParticleEffect entities
Add at same "level" as color so that it's available for other entity
types to use in the future.
2015-09-05 10:23:27 -07:00
Brad Hefta-Gaub
50e6d2f769 Merge pull request #5712 from highfidelity/bubblewand
wand.js + bubble.js = bubblewand
2015-09-04 20:07:22 -07:00
Brad Hefta-Gaub
7b4e69a92d Merge pull request #5698 from Nex-Pro/20657
CR for Job #20657 - Entities list trouble past 100 entities
2015-09-04 20:06:33 -07:00
Seiji Emery
68a4f4ac5e Added js benchmark scripts
Adds a small declarative benchmarking library and some sample tests to
examples/utils/tests.
2015-09-04 17:36:09 -07:00
Brad Hefta-Gaub
10585a1b30 have breakdance entity script use the model and location of the entity 2015-09-04 16:20:12 -07:00
James Pollack
5684e13400 updates for cleaner PR 2015-09-04 15:49:12 -07:00
David Rowe
e86581ab64 Update scripts to use HiFi smoke particle 2015-09-04 13:51:25 -07:00
David Rowe
18bc7befee Merge branch 'master' into 20669
Conflicts:
	libraries/networking/src/udt/PacketHeaders.cpp
	libraries/networking/src/udt/PacketHeaders.h
2015-09-04 13:49:46 -07:00
David Rowe
c910da7179 Add radiusStart and radiusFinish entity particle properties 2015-09-04 12:27:18 -07:00
Seth Alves
7d2bdb3689 Merge pull request #5719 from ericrius1/spraypaint
added spraypaint-can entity script
2015-09-04 11:27:52 -07:00
ericrius1
f48cfa1208 added spawner script for spray paint toy 2015-09-04 10:36:14 -07:00
Andrew Meadows
5d40517edd Merge pull request #5706 from sethalves/polyvox-again
Polyvox improvements
2015-09-04 10:32:36 -07:00
ericrius1
878d42a8d0 added spraypaint can entity script 2015-09-04 10:30:12 -07:00
Brad Hefta-Gaub
143376f501 Merge pull request #5718 from jherico/homer
Magballs: Cleaning up some debugging spew and fixing UI HTML paths
2015-09-04 10:01:01 -07:00
Brad Davis
80f2ecbab6 Cleaning up some debugging spew and fixing UI HTML paths 2015-09-04 09:59:42 -07:00
Brad Davis
3573fe8d11 Merge pull request #5717 from ZappoMan/breakDanceEntityScript
add breakdance game as entity script that works with hydra grab
2015-09-04 09:49:54 -07:00
Brad Hefta-Gaub
895028134b add breakdance game as entity script that works with hydra grab 2015-09-04 09:40:09 -07:00
Seth Alves
72322c0270 Merge branch 'master' of github.com:highfidelity/hifi into polyvox-again 2015-09-04 09:12:32 -07:00
James B. Pollack
a9ad18ec80 cleanup, comments, and consolidation. 2015-09-03 20:42:56 -07:00
Brad Davis
c8069ba73c Working on magballs polish 2015-09-03 20:09:54 -07:00
James Pollack
1e9bac8dee add create wand script, add offset to bubble spawn point so that it is at the end of the wand 2015-09-03 17:42:41 -07:00
James Pollack
cf0d236174 silence logging statements for now 2015-09-03 16:50:37 -07:00
James Pollack
80c18c227e Attach the wand.js script to an entity and then move it around to make bubbles. Customize bubble behavior with bubble.js - make sure to update the path reference in wand.js 2015-09-03 16:42:14 -07:00
Seth Alves
e12b7807ad merge from upstream 2015-09-03 16:36:04 -07:00
David Rowe
341e1dcf68 Add particleTest.js script to demo / test entity particle properties 2015-09-03 14:55:09 -07:00
Brad Davis
a8b5336e02 Merge pull request #5709 from ZappoMan/breakdanceToy
next wave of breakdance work
2015-09-03 14:55:04 -07:00
Brad Hefta-Gaub
44c554895d next wave of breakdance work 2015-09-03 14:33:25 -07:00
ericrius1
ebe5818c84 relative path 2015-09-03 14:09:01 -07:00
ericrius1
fa42334430 added userData manipulations to grab script 2015-09-03 11:30:44 -07:00
Seth Alves
07b241c778 code review 2015-09-03 11:05:44 -07:00
Seth Alves
bb96ad1346 Merge branch 'master' of github.com:highfidelity/hifi into polyvox-again 2015-09-03 09:38:58 -07:00
Brad Hefta-Gaub
e6f43d3dd7 Merge pull request #5702 from ericrius1/newGrab
update hydra grab to grab near and far objects, and removed grabbing…
2015-09-02 18:43:41 -07:00
Brad Davis
5717b77837 Updating magballs to omnitool 2015-09-02 18:14:21 -07:00
Brad Davis
ea415071b4 OmniTool first pass 2015-09-02 18:14:13 -07:00
ericrius1
d303c7e119 only add actions to physical objects 2015-09-02 16:45:50 -07:00
Seth Alves
2e880e9aab change how pick-ray direction is calculated 2015-09-02 16:29:15 -07:00
Brad Davis
849249d7fe Fixing colors
Conflicts:
	examples/toys/magBalls/handController.js
2015-09-02 15:56:38 -07:00
ericrius1
1e6198cf59 update dhydra grab to grab near and far objects, and removed grabbing logic from toybox.js 2015-09-02 11:29:37 -07:00
Seth Alves
f54d924f4a make sure intersected entity is in the list of possible polyvoxes to adjust 2015-09-02 09:29:51 -07:00
Seth Alves
3963035599 Merge branch 'master' of github.com:highfidelity/hifi into polyvox-again 2015-09-01 21:08:23 -07:00
Seth Alves
8608e4f2b0 small bug-fixes 2015-09-01 16:51:55 -07:00
Seth Alves
4ab8ac29b9 make terrain a doubly linked list 2015-09-01 15:23:47 -07:00
Ryan Downe Karpf
f0d69b1cdd Merge pull request #5665 from ctrlaltdavid/20664
Add search radius field to entities list
2015-09-01 14:39:53 -07:00
Seth Alves
ca1602e443 if avatar is already standing on a terrain-polyvox, try creating a new one where they are facing 2015-09-01 11:09:46 -07:00
Seth Alves
0dfe6e8054 Merge branch 'master' of github.com:highfidelity/hifi into polyvox-again 2015-09-01 09:13:43 -07:00
Seth Alves
4cbfe96b70 allow a sphere set/clear to affect more than one polyvox at a time 2015-08-31 18:16:32 -07:00
Seth Alves
6096c20db0 allow adding and deleting spheres 2015-08-31 18:00:31 -07:00
David Rowe
e2ee074b7a Entity search uses radius, not diameter 2015-08-31 13:51:03 -07:00
Andrew Meadows
5a67865d74 Merge pull request #5679 from jherico/apu
Magnetic sticks and balls, rough draft
2015-08-31 13:17:29 -07:00
Andrew Meadows
de6afb4d74 Merge pull request #5660 from sethalves/polyvox
Polyvox improvements
2015-08-31 13:14:01 -07:00
Seth Alves
3424071a33 Merge branch 'master' of github.com:highfidelity/hifi into polyvox-again 2015-08-31 11:17:46 -07:00
Brad Davis
dc7d20ff86 Working on ui 2015-08-30 23:50:02 -07:00
Brad Davis
9d07bf1585 Magballs: Removing entity scripts, using onUpdate 2015-08-30 19:20:47 -07:00
Seth Alves
41a2ff2fff working on stitching marching-cube polyvoxs together 2015-08-30 18:42:15 -07:00
Brad Davis
a574251173 Cleaning up and moving entity script 2015-08-29 23:06:23 -07:00
Brad Davis
cffb0be384 Removing edge finding calculations 2015-08-29 22:49:14 -07:00
Brad Davis
ebb530aaac More magball work 2015-08-29 22:30:21 -07:00
Brad Davis
38b62108af Magnetic sticks and balls 2015-08-28 23:35:43 -07:00
James B. Pollack
08986dcb17 Merge pull request #5669 from ZappoMan/breakdanceToy
first cut at breakdance toy
2015-08-28 16:36:00 -07:00
Seiji Emery
d9ea2ae27b Fixed sliders 2015-08-28 15:43:55 -07:00
Seth Alves
752c787f0b Merge branch 'master' of github.com:highfidelity/hifi into polyvox 2015-08-28 12:50:31 -07:00
Seiji Emery
202f68be58 Fixed sphere entities + renamed user settings 2015-08-28 11:38:59 -07:00
Seiji Emery
c12f192c3a bugfix...
Apparently I didn't test that -_-
2015-08-27 21:44:55 -07:00
Seiji Emery
2bea436e12 Added timeouts
if USE_ENTITY_TIMEOUTS is enabled, entities will now clean up after
themselves if not touched within X seconds (ie. if the script and/or
client crashes and scriptEnding isn't called then the entities will
timeout; otherwise, they get cleaned up normally when the script ends).
2015-08-27 18:34:31 -07:00
Nex Pro
b2e5cc7c4e Fixed list problems when list contains more than 200 entries. And some style fixes. 2015-08-28 02:29:01 +01:00
Brad Hefta-Gaub
542b124146 first cut at breakdance toy 2015-08-27 16:12:33 -07:00
David Rowe
c9d799f5e0 Auto refresh entities list upon display of Entities tab 2015-08-27 13:32:00 -07:00
Seth Alves
e97e7de19c Merge branch 'master' of github.com:highfidelity/hifi into polyvox 2015-08-27 13:19:15 -07:00
Seiji Emery
6583ea1791 Reverted default entity type back to spheres 2015-08-27 13:08:19 -07:00
David Rowe
0399c5ca35 Merge branch 'master' into 20664 2015-08-27 12:13:15 -07:00
David Rowe
005851a74a Increase default entity search radius to 100m 2015-08-27 12:13:04 -07:00
Seiji Emery
fbf6d0efe8 Added failsafe so dependencies don't break 2015-08-27 11:57:53 -07:00
Seiji Emery
62a6a9d45e Description 2015-08-27 11:54:47 -07:00
Seiji Emery
d57c7de316 Added rebuild + toggle entity type 2015-08-27 11:51:36 -07:00
David Rowe
a553022adf Update entities list as search radius value is changed 2015-08-27 11:11:05 -07:00
David Rowe
d628a88f52 Fix some invalid HTML 2015-08-27 11:10:20 -07:00
David Rowe
1880b263d4 Add entity search radius field to entities list 2015-08-27 11:09:55 -07:00
Brad Hefta-Gaub
7b2f944f48 Merge pull request #5561 from ericrius1/particleExtensions
Extended Particle entity to allow for more varied effects
2015-08-27 10:45:03 -07:00
Seth Alves
b09de4ff65 fix worldCoordsToVoxelCoords for non-edged voxels. voxel.js now adds/delete where you click rather than near to there. 2015-08-26 21:51:28 -07:00
Seth Alves
6f46832069 clean up some commented code. attempt to fix ray-casting in non-edged polyvox -- still isn't correct 2015-08-25 21:30:38 -07:00
Seth Alves
405c9828b8 cargo-cult a voxel-editor tool-bar from edit.js 2015-08-25 16:41:38 -07:00
Seth Alves
d2cfca0424 fix comment typo 2015-08-25 16:41:10 -07:00
Seiji Emery
a5d66bea24 Merge branch 'master' of https://github.com/highfidelity/hifi into platform-js 2015-08-25 12:56:17 -07:00
Seiji Emery
753d44cb4c platform.js 2015-08-25 12:53:46 -07:00
Seth Alves
91254245e4 Merge branch 'master' of github.com:highfidelity/hifi into polyvox 2015-08-24 20:21:24 -07:00
Brad Davis
380b0cb23c Removing tabs from our javascript and C++ 2015-08-24 15:26:46 -07:00
ericrius1
13892db866 removed logging 2015-08-24 11:41:03 -07:00
Howard Stearns
bb91b17314 Merge pull request #5634 from hyperlogic/tony/animation-resource-fix
Fix for animation resources
2015-08-24 08:13:33 -07:00
Thijs Wenker
67e945b884 fix unit test 2015-08-22 03:32:53 +02:00
Anthony J. Thibault
b7009b4631 Fix for animation resources
The problem was that the invokeMethod between the AnimationReader thread
and the main thread was failing, because FBXGeometry* wasn't a registered meta type.

So, I ended up normalizing the AnimationReader class to be more like GeometryReader,
in that it uses singles and slots to communicate success and failure, rather then
invokeMethod.
2015-08-21 16:09:06 -07:00
Thijs Wenker
d89ecc1e42 Move WebSocketServer to be accessable from Assignment-Client:Agent only. 2015-08-21 22:43:49 +02:00
Seth Alves
105470bf26 Merge branch 'master' of github.com:highfidelity/hifi into polyvox 2015-08-21 11:02:16 -07:00
Seth Alves
2c840ae0cc change default polyvox surface to edged-cubic and turn some voxels on when a polyvox is first rezzed 2015-08-21 11:02:11 -07:00
Thijs Wenker
fd82f05307 Merge branch 'master' of https://github.com/worklist/hifi into 20638 2015-08-21 19:29:38 +02:00
Thijs Wenker
55fd847636 removed unused code, renamed UnitTest.ready() to UnitTest.done() 2015-08-21 19:07:33 +02:00
Brad Davis
1e5f9b0442 Merge pull request #5624 from PhilipRosedale/master
First pass, grenade and basketball toys.
2015-08-20 23:56:44 -07:00
Philip Rosedale
cee570d2b2 First pass at basketball, just appears in front of you with some reasonable values 2015-08-20 23:06:05 -07:00
Philip Rosedale
7284e3aa3c added a little bit of spin, too. 2015-08-20 22:20:51 -07:00
Philip Rosedale
ef4ad3107e First pass, grenade toy. Needs art. 2015-08-20 22:11:11 -07:00
Brad Hefta-Gaub
6f3b34982e Merge pull request #5614 from samcake/punk
Script improvments with render Engine debug.js
2015-08-20 15:00:16 -07:00
Thijs Wenker
7f5fc64f6c Merge branch 'master' of https://github.com/worklist/hifi into 20638 2015-08-20 21:09:22 +02:00
Sam Gateau
84d244ec52 Merge branch 'master' of https://github.com/highfidelity/hifi into punk 2015-08-20 11:33:18 -07:00
Ryan Huffman
f834418384 Fix edit.js to warn when creating entities outside of world bounds 2015-08-20 11:23:16 -07:00
Seth Alves
ef6116465d make edged-cubic be the default polyvox surface style 2015-08-19 19:15:36 -07:00
ZappoMan
010a3d8220 fix create in negative space bug 2015-08-19 17:12:03 -07:00
Andrew Meadows
5a442bdb30 Merge pull request #5555 from ZappoMan/centerOrigin
Make domains 8x larger (2x in each dimension), with origin at center of buildable space
2015-08-19 15:59:04 -07:00
Chris Collins
846ca3b86b removed mouselook
removed mouselook
2015-08-19 12:58:26 -07:00
Chris Collins
9605294ea8 Removed HMDcontrol.js from default scripts
Removed HMDcontrol.js from default scripts. Will put back when
HMDcontrol is fixed
2015-08-19 12:55:52 -07:00
Thijs Wenker
fd7d186ffb Merge branch 'master' of https://github.com/worklist/hifi into 20638 2015-08-19 20:23:45 +02:00
ZappoMan
684ee3bdd0 Merge branch 'master' of https://github.com/highfidelity/hifi into centerOrigin 2015-08-19 11:20:15 -07:00
Andrew Meadows
990dce6795 Merge pull request #5578 from sethalves/polyvox
Polyvox improvements
2015-08-19 10:31:13 -07:00
Thijs Wenker
9af7205672 Merge branch 'master' of https://github.com/worklist/hifi into 20638 2015-08-19 16:49:39 +02:00
David Rowe
f6815c215a Fix edit toolbar moving to top left of screen 2015-08-18 10:59:49 -07:00
ZappoMan
5715042102 Merge branch 'master' of https://github.com/highfidelity/hifi into centerOrigin 2015-08-17 21:53:45 -07:00
Thijs Wenker
29c857f1fa - unitTests for WebSockets + WebSocketServer (added some asynchronous functionality to the unitTest.js library , previous functionality intact) 2015-08-18 03:24:26 +02:00
Seth Alves
c60a8e7dfc minecraft style voxel editing largely works 2015-08-16 12:52:55 -07:00
Seth Alves
a57278ba3c ray-picks against cubic-voxels seem right, now 2015-08-16 11:51:04 -07:00
Seth Alves
4ffb5c9716 Merge branch 'master' of github.com:highfidelity/hifi into polyvox 2015-08-16 11:05:03 -07:00
Seth Alves
6db115bed5 try to make adding and removing voxels work more like expected 2015-08-16 09:36:13 -07:00
Seth Alves
f6cbeb37f8 put a green sphere at the point being pointed to 2015-08-16 09:35:50 -07:00
Seth Alves
5ecdbaa19d have functions that change polyvox voxes return true if they changed anything, else false. added voxelCoordsToWorldCoords and worldCoordsToVoxelCoords 2015-08-15 15:18:25 -07:00
Seth Alves
79a7755cdb add SURFACE_EDGED_MARCHING_CUBES polyvox surface extraction style 2015-08-15 12:18:36 -07:00
Brad Hefta-Gaub
53c5c75071 Merge pull request #5574 from bwent/solar-system
Updates to solarsystem.js
2015-08-15 11:25:40 -07:00
Brad Hefta-Gaub
b1a4715ce1 Merge pull request #5572 from bwent/particleDance
Example particle scripts
2015-08-15 11:24:44 -07:00
Brad Hefta-Gaub
821063f6d2 Merge pull request #5575 from SamGondelman/sam/input-plugins
Working on toybox script, squeezeHands, and default mappings
2015-08-15 10:59:04 -07:00
Brad Hefta-Gaub
a0e92e71a5 Merge pull request #5562 from AlexanderOtavka/overlay-docs
Documentation for overlay changes.
2015-08-14 18:53:34 -07:00
bwent
8609129228 fix header 2015-08-14 17:07:01 -07:00
bwent
889d9c54a5 add newline at end of file 2015-08-14 16:24:11 -07:00
bwent
45fe6a438c Example particle scripts 2015-08-14 16:18:07 -07:00
ZappoMan
44fcf71f07 change domain to be 32k and still have origin centered at 0 2015-08-14 15:26:49 -07:00
bwent
7834a18bcf add untracked changes 2015-08-14 15:11:05 -07:00
bwent
7bd9e2653c more bug fixes 2015-08-14 15:09:48 -07:00
bwent
68fcf4ec8a formatting 2015-08-14 11:06:44 -07:00
bwent
2c5c362957 adding rocket and refresh icons 2015-08-14 10:19:57 -07:00
Ryan Huffman
ee11b74c8b Update click move distance threshold 2015-08-14 10:13:05 -07:00
Ryan Huffman
56501490a1 Update edit.js mouse click code to be more lenient to micro movements 2015-08-14 10:09:16 -07:00
bwent
58713c0d57 more minor bug fixes 2015-08-14 09:55:05 -07:00
ZappoMan
5fdd7304aa Merge branch 'master' of https://github.com/highfidelity/hifi into centerOrigin 2015-08-14 09:33:53 -07:00
ericrius1
b8a6105a03 Merge branch 'master' into particleExtensions 2015-08-14 08:56:59 -07:00
bwent
2dbba322fd bug fixes, ride through system 2015-08-13 18:13:08 -07:00
bwent
8c47bcc141 implement new UI 2015-08-13 16:00:55 -07:00
ericrius1
9322960c63 updated particle example for new properties 2015-08-13 15:36:13 -07:00
Zander Otavka
b84b8b6119 Restructure overlayManager.js to be more readable. 2015-08-12 23:30:07 -07:00
Zander Otavka
dc68e12963 Improve documentation for overlay changes. 2015-08-12 22:04:06 -07:00
bwent
c585f24e27 Refining UI, introduce tween functionality for zooming into planets 2015-08-12 20:28:32 -07:00
bwent
e61ba997e5 Fix trail functionality with new classes 2015-08-12 20:28:32 -07:00
bwent
861c9f0ca0 more refactoring 2015-08-12 20:28:32 -07:00
bwent
e27335fc5e Refactoring to use Planet class, set up framework for UI 2015-08-12 20:28:32 -07:00
Seiji Emery
fdacb894a5 tabs to spaces 2015-08-12 16:28:06 -07:00
Seiji Emery
81588f7db0 renamed Icon to Image 2015-08-12 16:26:47 -07:00
Seiji Emery
778100e075 Merge branch 'master' of https://github.com/highfidelity/hifi into js-widgets 2015-08-12 15:57:04 -07:00
Seiji Emery
c175fe9e04 moved example code to widgets-example.js 2015-08-12 15:48:21 -07:00
Seiji Emery
10ca3f7a8f fixes 2015-08-12 15:39:34 -07:00
Seiji Emery
293f146cfc added debug ui, fixed non-targetable ui boxes/labels 2015-08-12 10:44:46 -07:00
Seiji Emery
f45afe050b Added drag actions 2015-08-12 00:19:11 -07:00
ZappoMan
4fe8f49d4c move origin to center of domain 2015-08-11 23:47:40 -07:00
Seiji Emery
986a821c91 cleanup 2015-08-11 22:00:53 -07:00
Seiji Emery
f247f0390c Cleanup + refactoring 2015-08-11 21:56:00 -07:00
Seiji Emery
8c47c7b989 Added attachment 2015-08-11 20:12:21 -07:00
Seiji Emery
bb205294b9 uiwidgets.js 2015-08-11 16:33:30 -07:00
Brad Davis
19d31938d3 Merge remote-tracking branch 'upstream/master' into plugins 2015-08-10 21:25:35 -07:00
Seth Alves
74287c3cf5 Merge pull request #5482 from ericrius1/polyLineInProgress
Added PolyLine Entity and painting scripts to demonstrate its functionality (WARNING: protocol change) Test this please
2015-08-10 14:57:52 -07:00
Lars Næsbye Christensen
8aa7002ab8 Simple whitespace correction
Added a space to make the reduced complexity notification look better.
2015-08-10 21:07:08 +02:00
ericrius1
0f7c21ddd7 rearranged entity props and added check in setNormals to avoid uninitialized binormal values 2015-08-10 11:55:47 -07:00
Brad Davis
59dc6c9cca Merge remote-tracking branch 'upstream/master' into plugins 2015-08-10 11:47:54 -07:00
Andrew Meadows
5acd1e7d58 Merge pull request #5467 from sethalves/polyvox
Polyvox improvements (Warning: protocol change)
2015-08-10 11:12:10 -07:00
samcake
f9cbafdd39 Merge branch 'master' of https://github.com/highfidelity/hifi into punk 2015-08-08 16:44:19 -07:00
samcake
881cfb86dd Updating the render engine dashboard 2015-08-08 16:43:55 -07:00
Brad Davis
caf93d1aff Merge branch 'master' into plugins
Conflicts:
	interface/src/Application.cpp
	interface/src/Menu.h
2015-08-08 13:18:13 -07:00
SamGondelman
b77de1b598 added fists to toybox 2015-08-07 18:07:14 -07:00
SamGondelman
23fea1f221 working on toybox script, squeezeHands, and default mappings 2015-08-07 16:59:50 -07:00
Zander Otavka
987fb56124 Simplify applied transformations in scripts. 2015-08-07 11:51:22 -07:00
Zander Otavka
743e73874f Add back the anchor to panel transform names.
position -> anchorPosition
rotation -> anchorRotation
scale -> anchorScale
2015-08-07 11:38:33 -07:00
ericrius1
3910cb0d69 Merge branch 'master' into polyLineInProgress 2015-08-07 10:12:02 -07:00
Zander Otavka
f9630942aa Small tweaks to improve code readability. 2015-08-07 09:31:21 -07:00
Seth Alves
c07119c30b Merge branch 'master' of github.com:highfidelity/hifi into polyvox 2015-08-07 07:37:25 -07:00
Zander Otavka
3356bf31ac Refactor billboarding into Billboardable class. 2015-08-07 02:34:56 -07:00
Zander Otavka
3dcfa84a87 Fix billboarding behavior.
Billboards now always face the camera position.  Also, OverlayPanels can
be set to face the avatar.
2015-08-07 01:38:33 -07:00
Zander Otavka
0b4be8fca2 Improve transforms for panels and attachables.
Add offsetScale to PanelAttachable for scaling all the contents of a
panel properly.  Also reduce the number of transform operations per
second while rendering a PanelAttachable Overlay.
2015-08-06 21:46:55 -07:00
Zander Otavka
be4e827281 Merge: master -> panel-attachable-improvements. 2015-08-06 16:29:38 -07:00
Zander Otavka
13a63a5a3d Improve mouse click logic in scripts.
Also restore behavior of controlPanel.js being hidden on startup.
2015-08-06 16:04:11 -07:00
Zander Otavka
497713b020 Rename a few more confusing names.
setTransforms -> applyTransformTo
attachedPanel -> parentPanel
2015-08-06 15:45:07 -07:00
Sam Gondelman
54f64b62eb Merge remote-tracking branch 'upstream/plugins' into sam/input-plugins 2015-08-06 14:45:26 -07:00
Zander Otavka
b94be926f8 Mass renaming to be more logical/concise.
FloatingUIPanel -> OverlayPanel
anchorPosition -> position
offsetRotation -> rotation
facingRotation -> offsetRotation
floatingUIExample.js -> overlayPanelExample.js
2015-08-06 14:23:04 -07:00
Zander Otavka
6165e7e6ca Improve cross-thread support for panel children. 2015-08-06 11:40:49 -07:00
Bradley Austin Davis
7e60aee1bf Merge branch 'master' into plugins
Conflicts:
	interface/src/Application.cpp
	interface/src/Application.h
	interface/src/avatar/Head.cpp
	interface/src/avatar/MyAvatar.cpp
	interface/src/avatar/MyAvatar.h
	interface/src/avatar/SkeletonModel.cpp
	interface/src/avatar/SkeletonModel.h
	interface/src/devices/3DConnexionClient.cpp
	interface/src/ui/overlays/Overlays.cpp
2015-08-06 11:03:37 -07:00
Sam Gondelman
3256e30f02 toybox script 2015-08-05 18:54:08 -07:00
Zander Otavka
021dff63b4 Visibility now cascades down panel children.
For an overlay to render, it, and all of its ancestor panels, must be
set visible.
2015-08-05 16:57:03 -07:00
Zander Otavka
481624b48c Re-work panel position and rotation binding. 2015-08-05 14:21:23 -07:00
Zander Otavka
5778502c54 Improve child removal logic for FloatingUIPanels. 2015-08-05 10:25:33 -07:00
Zander Otavka
eab35d03d4 Improve vector operations in floatingUIExample.js. 2015-08-05 10:24:03 -07:00
Howard Stearns
5f895e8aff Merge pull request #5448 from PhilipRosedale/master
test script to load test with lots of entities
2015-08-05 10:08:03 -07:00
Philip Rosedale
f1a4e185cd Added lifetime and better notes, per PR 2015-08-05 10:04:59 -07:00
Zander Otavka
90bfce25e5 Add anchorPosition as a field for FloatingUIPanel. 2015-08-04 17:10:56 -07:00
Zander Otavka
cb5b5fcfc4 Increase right click move threshold. 2015-08-04 17:10:36 -07:00
Seth Alves
b318c1122c Merge branch 'master' of github.com:highfidelity/hifi into polyvox 2015-08-04 16:00:27 -07:00
Zander Otavka
a21fa94f14 Fix error in floatingUIExample.js.
Script would crash if the user left clicked somewhere not on an overlay.
2015-08-04 15:06:12 -07:00
Zander Otavka
22453aa3ce Improve inner workings of overlay API.
More stuff is known to the C++, and a panel object in JavaScript can be
gotten by ID from another thread.
2015-08-04 14:22:21 -07:00
Zander Otavka
055133b82e Refactor inheritance for billboard overlays.
BillboardOverlays is now Image3DOverlay.  Billboard3DOverlay is the base
class for both Image3DOverlay and Text3DOverlay, and it is
PanelAttachable.
2015-08-04 14:22:21 -07:00
Zander Otavka
e5a429e8a6 Add a Text3DOverlay in floatingUIExample.js. 2015-08-04 14:22:21 -07:00
Zander Otavka
28050a2ac9 Fix PanelAttachable transformations.
Apply the offsetPosition of the PanelAttachable after the facingRotation
of the FloatingUIPanel, not before.
2015-08-04 14:22:21 -07:00
ericrius1
12770edbe1 Merge branch 'master' into polyLineInProgress 2015-08-03 15:52:26 -07:00
Eric Levin
3f5f75d6d2 Merge pull request #5430 from AlexanderOtavka/floating-ui
Improvements to overlays.
2015-08-03 14:35:52 -07:00
David Rowe
5e7cb72843 Reduce the speed of movement when in HMD view
When using hmdControls.js.
2015-08-03 13:02:12 -07:00
Zander Otavka
1b4ba75b5a Fix click and drag logic for floatingUIExample.js. 2015-08-03 12:01:15 -07:00
ericrius1
dc8fa0beb4 added painting scripts to demonstrate one way to use the PolyLineEntity 2015-08-03 11:15:14 -07:00
Zander Otavka
d24006e715 Improve logic around handling click and drag. 2015-08-03 11:14:55 -07:00
Zander Otavka
055c9dc59b Fix image URLs in controlPanel.js. 2015-08-03 10:41:35 -07:00
ericrius1
f50c482451 Merge branch 'master' into polyLineInProgress 2015-08-03 08:46:01 -07:00
ericrius1
47bc8f50ab cleaning 2015-08-03 08:45:14 -07:00
Brad Davis
5c07a7d85b Merge remote-tracking branch 'upstream/master' into plugins 2015-08-01 21:58:05 -07:00
David Rowe
c88e0360b3 Change the inspect.js pan direction and rate
This makes camera zoom, orbit, and panning more similar to Second Life.
2015-07-31 14:46:43 -07:00
Zander Otavka
c37c3ec2d2 Use images off the amazon bucket, not file://. 2015-07-31 11:26:04 -07:00
Zander Otavka
3983c31219 Add controlPanel.js script.
Right click to open a control panel.  Control panel allows toggling of
face mute, mic mute, and address bar.
2015-07-31 11:26:04 -07:00
Zander Otavka
37a1ad7626 Improve floatingUIExample.js.
Demonstrates overlayManager.js functionality.
2015-07-31 11:26:04 -07:00
Zander Otavka
ba190b4b34 Improve JavaScript abstraction layer for overlays.
Also move it to it's own file.
2015-07-31 11:26:04 -07:00
Zander Otavka
377a1a54ae Add abstraction layer for Overlays.h.
`examples/libraries/overlayUtils.js` allows you to manage overlays in an
object oriented manner.  Instead of:

    var billboard = Overlays.addOverlay("billboard", { visible: false });
    ...
    Overlays.editOverlay(billboard, { visible: true });
    ...
    Overlays.deleteOverlay(billboard);

You can now do:

    var billboard = new BillboardOverlay({ visible: false });
    ...
    billboard.visible = true;
    ...
    billboard.destroy();
2015-07-31 11:26:03 -07:00
Zander Otavka
173a79867c Extend Overlays API to allow for 3D UI panels.
Currently, only BillboardOverlays can be added to a panel, but more
types of overlays will be supported in the future.
2015-07-31 11:26:03 -07:00
Seth Alves
3b88500735 Merge branch 'polyvox' of github.com:sethalves/hifi into polyvox 2015-07-30 21:22:52 -07:00
Seth Alves
f2fb156d66 merge from upstream 2015-07-30 21:21:13 -07:00
Seth Alves
8d2aacb46d send X texture to renderer 2015-07-30 15:36:07 -07:00
Seth Alves
52ee9526ce add 3 new texture-url properties for polyvox 2015-07-30 13:20:19 -07:00
Brad Davis
f7a2513f26 Merge remote-tracking branch 'upstream/master' into plugins
Conflicts:
	interface/CMakeLists.txt
	interface/src/Application.cpp
	interface/src/Menu.cpp
	interface/src/Menu.h
	interface/src/avatar/MyAvatar.h
	tests/ui/src/main.cpp
2015-07-30 12:55:22 -07:00
Brad Hefta-Gaub
5a777b17a2 Merge pull request #5444 from huffman/fix-import-large-svo
Fix issue with skyboxes not being importable from marketplace
2015-07-29 18:34:55 -07:00
Sam Gondelman
c9ef6d5b26 fixed some scripts to work with plugins branch 2015-07-29 12:09:28 -07:00
samcake
4ebc75da1f Merge pull request #5369 from ericrius1/hitEffect
Added functionality for displaying a screen-space hit effect
2015-07-29 11:28:08 -07:00
ericrius1
697cb4c9d0 fixed merge conflicts and refactored hit effect to catch up with refactored rendering engine 2015-07-29 10:02:06 -07:00
samcake
bc941147f4 Merge pull request #5446 from bwent/cookies
Add cookies.js functionality for collapsable subpanels, key navigation
2015-07-29 09:53:07 -07:00
bwent
7805cf4e48 Format fixes, UI logos for collapse/expand toggle 2015-07-29 09:19:33 -07:00
Brad Davis
bb29127eff Merge remote-tracking branch 'upstream/master' into plugins 2015-07-28 23:14:41 -07:00
Andrew Meadows
fa49342f00 Merge pull request #5420 from bwent/solar-system
Example script solarsystem.js with orbiting satellite game
2015-07-28 15:06:23 -07:00
Philip Rosedale
c83bcf77c6 test script to load test with lots of entities 2015-07-28 13:45:42 -07:00
Philip Rosedale
cce6f15de2 Merge pull request #5443 from huffman/edit-camera-up
Update edit.js to swing up on activate so that it doesn't intersect with the avatar's head
2015-07-28 13:32:34 -07:00
Ryan Huffman
0b25fc335e Cleanup edit.js entity creation 2015-07-28 13:21:29 -07:00
bwent
1107742188 Clean up formatting for satellite.js 2015-07-28 13:01:20 -07:00
bwent
5272a1d6e7 refactoring variables and constants, fix update loop to continue over unlaunched satellites 2015-07-28 13:01:20 -07:00
bwent
e0d6609a99 resolve file path issue 2015-07-28 13:01:20 -07:00
bwent
ccb3d433af Example script solarsystem.js with orbiting satellite game 2015-07-28 13:01:20 -07:00
bwent
2be95997d1 clean up formatting 2015-07-28 13:00:41 -07:00
bwent
d9693796bc Capture key events 2015-07-28 13:00:40 -07:00
bwent
774b4851c3 Add tab to highlight widgets and update using left and right arrow keys 2015-07-28 13:00:40 -07:00
bwent
b7d195e817 more subpanel fixes 2015-07-28 13:00:40 -07:00
bwent
252780dc5d fix checkbox class, make subpanels collapsable 2015-07-28 13:00:40 -07:00
bwent
4ae03184ec add subpanel functionality 2015-07-28 13:00:40 -07:00
bwent
b46ad0c397 Created subpanel panel item 2015-07-28 13:00:40 -07:00
Bradley Austin Davis
02998d81de Merge remote-tracking branch 'upstream/master' into plugins 2015-07-28 12:45:03 -07:00
Ryan Huffman
81e80996f7 Fix large marketplace imports not working 2015-07-28 11:24:33 -07:00
Andrew Meadows
6e41a79551 Merge pull request #5360 from BingShearer/Leaves
New falling leaf script based on the existing rain.js
2015-07-28 10:08:16 -07:00
Brad Davis
a049b14d13 Merge remote-tracking branch 'upstream/master' into plugins 2015-07-28 10:04:19 -07:00
Brad Hefta-Gaub
26111b9b80 Merge pull request #5365 from kevinmthomas-carpool/20485
20485
2015-07-28 09:59:43 -07:00
Brad Hefta-Gaub
d8c2b41655 Merge pull request #5428 from kevinmthomas-carpool/20628
CR for Job #20628 - JS Stream Player For Domain-Zone
2015-07-28 09:58:04 -07:00
Brad Hefta-Gaub
ee641335fa Merge pull request #5421 from thoys/20552
CR for Job #20552 - Add the ability to modify the parameters of planky from a popup dialog
2015-07-28 09:57:22 -07:00
Brad Hefta-Gaub
6d1bfd8134 Merge pull request #5427 from kevinmthomas-carpool/20622
CR for Job #20622 - JS Stream Player
2015-07-28 09:56:39 -07:00
Bing Shearer
c46e73434c Added small fix to error message code 2015-07-27 11:59:09 -07:00
Brad Hefta-Gaub
9783740b21 Merge pull request #5436 from huffman/edit-oob
Show an alert window when new objects would be out of bounds
2015-07-27 11:47:54 -07:00
Ryan Huffman
ceffbb6383 Update edit.js to show an alert window when new objects would be out of bounds 2015-07-27 11:41:53 -07:00
Bing Shearer
d54543e83c Tidied up per Brad's request 2015-07-27 10:19:42 -07:00
Kevin M. Thomas
d17ddae537 Added .js file to examples/example/audio and added public bucket url functionality. 2015-07-27 12:14:50 -04:00
Anthony J. Thibault
5cc0b45850 Improved ParticleEffectEntityItem rendering and updates
* Created custom pipelines and shaders for untextured and textured
  particle rendering.
* Created custom render payload for particles
* Moved all particle updates into simulation rather then render.
* Uses pendingChanges.updateItem lambda to update the playload with
  new data for rendering.
* ParticleEffectEntityItem now updates its dimensions properly,
  based on emitter properties.
* Bug fix for dt not accumulating properly, during gaps between updates.
  now we just update all the time.  (super cheap tho, if there are no particles
  animating)
2015-07-26 17:21:17 -07:00
Kevin M. Thomas
ca8d0d5420 Added files to zone folder and made change to jstreamplayerdomain-zone.js to allow for zone entity data field to load a stream url rather than have it hard coded in the js file. This allows for many zones to be created and simply having to put a new stream url in each data field in each zone to work. 2015-07-25 07:56:57 -04:00
Kevin M. Thomas
7966f8c708 Merge branch 'master' of https://github.com/highfidelity/hifi into 20628 2015-07-24 15:45:02 -04:00
Kevin M. Thomas
d4d5c9f935 Created a folder in examples called "zones" then moved files to location. 2015-07-24 15:43:50 -04:00
Kevin M. Thomas
ddada17b08 move jsstreamplayer.html into example/html
move jssstreamplayer.js script into example/example/audio
2015-07-24 15:27:16 -04:00
Kevin M. Thomas
a6af80fa5c Merge branch 'master' of https://github.com/highfidelity/hifi into 20622 2015-07-24 15:03:15 -04:00
Bradley Austin Davis
a60e669d3d Merge branch 'master' into plugins 2015-07-24 13:38:18 -04:00
Philip Rosedale
f04291ef65 Merge pull request #5408 from thoys/20626
CR for Job #20626 - edit.js - entities list html - multi select using shift key / working delete key
2015-07-24 07:47:30 -07:00
Bradley Austin Davis
901dd77f05 Merge remote-tracking branch 'upstream/master' into plugins 2015-07-23 18:11:25 -04:00
Bradley Austin Davis
1db4162371 Merge branch 'master' into plugins 2015-07-23 13:42:03 -04:00
Ryan Huffman
c17a603714 Fix model entity not showing up in list on creation 2015-07-23 08:42:29 -07:00
Brad Davis
3407fd48a8 Merge pull request #5363 from PhilipRosedale/master
Birds will die if abandoned, ability to fly with birds
2015-07-22 14:13:27 -04:00
Bing Shearer
3cac781cdc Fixed indentation and number formats, as well as streamlining calculation of leaf velocity to make it more readable. 2015-07-22 10:47:27 -07:00
Philip Rosedale
b7a4acaf87 changed to use new Vec3.toPolar() function 2015-07-22 10:06:08 -07:00
Bradley Austin Davis
114ab9e47f Merge branch 'master' into plugins 2015-07-22 11:47:56 -04:00
Thijs Wenker
00fbe17b3c Merge branch 'master' of https://github.com/worklist/hifi into 20552 2015-07-22 10:21:47 +02:00
Thijs Wenker
de116c4e3b editMode on and off switch by clicking the COG, proper removal of planks when rows/columns removed 2015-07-22 10:21:13 +02:00
Kevin M. Thomas
ebe61b8c09 Merge branch 'master' of https://github.com/highfidelity/hifi into 20628 2015-07-21 18:15:19 -04:00
Kevin M. Thomas
75fa789b79 Changeable zone var declaration. 2015-07-21 18:13:26 -04:00
Kevin M. Thomas
cd58dc11ce Initial file placement into job. 2015-07-21 18:10:13 -04:00
bwent
5a8106a049 fixes in edit.js UI 2015-07-21 13:15:24 -07:00
Philip Rosedale
6c51c9e950 added ability to follow/fly with the birds 2015-07-21 12:18:52 -07:00
bwent
89eed589e2 Add Vec3 function to convert vec3 to/from euler angles 2015-07-21 11:08:53 -07:00
Thijs Wenker
5d74858500 edit.js - entityList - delete key deletes entities, hold shift to select a group of entities, moved appending single entity to selection to ctrl key 2015-07-21 17:01:54 +02:00
Thijs Wenker
0d0f12164a planky, enabling properties button 2015-07-21 16:57:02 +02:00
Anthony J. Thibault
17220542d8 Merge branch 'sam/vive-hand-controllers' of github.com:hyperlogic/hifi into sam/vive-hand-controllers
Conflicts:
	examples/example/games/sword.js
2015-07-20 15:22:19 -07:00
SamGondelman
4d3b08b5e3 modified sword.js to work with vive controllers 2015-07-20 14:52:49 -07:00
ericrius1
dcb2012070 can toggle hit effect on and off from a script 2015-07-20 12:02:01 -07:00
Kevin M. Thomas
2c088ec5a9 Updated overlay clearing functionality. 2015-07-20 14:21:42 -04:00
Kevin M. Thomas
d76d380512 Added jsstreamplayer. 2015-07-20 14:19:16 -04:00
Stephen Birarda
54f618a502 Merge pull request #5361 from huffman/users-setting
Update users.js to persist isMinimized value
2015-07-20 09:01:31 -07:00
Philip Rosedale
45a229494b fix to correctly add to lifetime (it is always full lifetime since starting) 2015-07-20 08:40:12 -07:00
Kevin M. Thomas
8ec51f9814 Updated afk.js file based on advise from PR. 2015-07-19 18:24:29 -04:00
samcake
9ee93eb4d7 Merge pull request #5358 from bwent/keyLightDirectionFix
fix keyLightDirection to display in degrees in edit.js UI
2015-07-19 14:25:59 -07:00
Ryan Huffman
eb48aa1018 Update edit.js to swing up on activate 2015-07-19 12:10:37 -07:00
Philip Rosedale
32a30c4963 Merge pull request #5344 from ericrius1/newSword
updated sword script so users can grab sword with hydra to adjust rel…
2015-07-18 15:45:43 -07:00
Kevin M. Thomas
1d48eeab10 commit 20485 2015-07-18 18:32:39 -04:00
Philip Rosedale
66d61dc587 Add lifetime so that abandoned birds eventually die 2015-07-18 13:34:14 -07:00
Ryan Huffman
5ae1af0d62 Update users.js to persist isMinimized value 2015-07-17 16:33:24 -07:00
Bing Shearer
9c8e01f3ff New falling leaf script based on the existing rain.js 2015-07-17 16:10:34 -07:00
ericrius1
a44e5f949c Merge branch 'master' into polyLineInProgress 2015-07-17 15:01:40 -07:00
bwent
5ba82faa4b keyLightDirection displays in degrees in edit.js UI 2015-07-17 13:52:00 -07:00
Howard Stearns
c9658b2c13 Merge pull request #5354 from PhilipRosedale/master
Sample script flockOfBirds.js with sounds and flocking behavior
2015-07-17 13:15:08 -05:00
Philip Rosedale
ee435d9732 remove comment 2015-07-17 09:43:33 -07:00
Philip Rosedale
689b0e2571 Improve to run correctly on startup as AC 2015-07-17 09:41:48 -07:00
Thijs Wenker
9b08e3c85a Merge branch 'master' of https://github.com/worklist/hifi into 20552 2015-07-17 10:55:16 +02:00
Philip Rosedale
db219905f3 re-use audio injectors, don't check if isPlaying immediately after starting play out 2015-07-17 00:30:31 -07:00
Philip Rosedale
5c29eb97ef remove debug 2015-07-16 23:32:40 -07:00
Philip Rosedale
cf9365e616 Add new sample script with flocking 2015-07-16 22:46:41 -07:00
ericrius1
220b54e5f7 added reference to correct zombie game script 2015-07-16 18:30:24 -07:00
ericrius1
66154d20e0 deleted unnessary log message 2015-07-16 13:38:39 -07:00
ericrius1
f7108ccff8 modified collision-hull model to not include the handle. This prevents the sword handle from pushing the brandishing avatar around, while still letting the sword sit in said avatar's hand in a more aesthetically pleasing manner than floating off in space 2015-07-16 13:27:59 -07:00
Philip Rosedale
62fca613a6 Merge pull request #5345 from huffman/fix-edit-highlight
Fix bug where edit.js highlights an object after being turned off
2015-07-16 11:34:01 -07:00
ericrius1
adbd995695 updated sword script so users can grab sword with hydra to adjust relative rotation of sword 2015-07-16 11:18:37 -07:00
Ryan Huffman
cf0940a65d Fix edit.js highlighting an object after being turned off 2015-07-16 11:07:01 -07:00
Seth Alves
934dcf4a8e Merge pull request #5335 from thoys/chess-fix
Fixes chess game (pieces were dieing as soon as you dropped them)
2015-07-15 16:31:11 -07:00
Andrew Meadows
a444d6a2a2 remove hungarian notation 2015-07-15 13:19:59 -07:00
Thijs Wenker
c24c6ad39f Fixes chess game (pieces were dieing as soon as you dropped them) 2015-07-15 19:56:01 +02:00
Thijs Wenker
4596711005 Merge branch 'master' of https://github.com/worklist/hifi into 20552 2015-07-15 19:17:28 +02:00
Thijs Wenker
6926ae9aa3 small planky improvements 2015-07-14 20:27:51 +02:00
Seth Alves
9b37b83eb6 Merge pull request #5320 from AndrewMeadows/barium
fix grab.js when using the spring action
2015-07-14 11:02:42 -07:00
Howard Stearns
c49851cf03 Update sword script for current controller/physics behavior. 2015-07-14 09:33:08 -07:00
Andrew Meadows
69db9aa01a fix grab transitions between vert and horiz planes 2015-07-14 09:24:37 -07:00
Thijs Wenker
b711022796 planky:
- removed workaround for delayed overlay loading
- make buttons functional (reset, cleanup, save-default)
- only show live changes for the visual planky properties: blocksize , numLayers etc. (no physical properties)
2015-07-14 12:28:49 +02:00
Thijs Wenker
8ed9eb0633 Merge branch 'master' of https://github.com/worklist/hifi into 20552 2015-07-14 12:03:43 +02:00
Thijs Wenker
95948851f1 save, clear and reset button 2015-07-14 04:36:29 +02:00
Thijs Wenker
c8453bec67 planky: fix layer setting, restraints on values 2015-07-14 03:50:06 +02:00
Thijs Wenker
222234cf1d wild planky changes on value change 2015-07-14 03:40:58 +02:00
Thijs Wenker
6d1df03617 planky: load / save settings 2015-07-14 03:19:23 +02:00
Thijs Wenker
1f453e07e3 connection between planky script and web-window
-load settings
-include toolbar
2015-07-14 02:18:17 +02:00
Seth Alves
d44bb1a0d8 update javascript to use relative-to-entity line-point ends 2015-07-13 11:42:29 -07:00
ericrius1
0ce6737b34 merged and normals flipping 2015-07-13 09:43:15 -07:00
ericrius1
b3b12bd2dc adding custom shader for flipped normals 2015-07-13 08:54:53 -07:00
Seth Alves
c56b2918a4 allow voxels.js to work on an empty voxel-space 2015-07-12 10:35:44 -07:00
Howard Stearns
c340d336dc Functional sword script:
Mouse and hydra.
Switchable hands.
Scores above buttons (2d) and above head in-world.
Adds avatar hit sound while sword is brandished.
2015-07-10 15:43:56 -07:00
Brad Hefta-Gaub
33016e2797 Merge pull request #5293 from jherico/bart
More profiling ranges and updated performance testing scripts
2015-07-09 19:10:45 -07:00
Brad Davis
446f800aee More profiling ranges and updated performance testing scripts 2015-07-09 15:43:30 -07:00
Seth Alves
fa06f50841 fix header comment 2015-07-09 15:34:03 -07:00
Seth Alves
d197bf2a85 use palm rotation data in hold action 2015-07-09 12:18:32 -07:00
Thijs Wenker
12f34a71ab Merge branch 'master' of https://github.com/worklist/hifi into 20552 2015-07-09 20:57:34 +02:00
Thijs Wenker
c6b3801d0b proper block offset calculations 2015-07-09 20:53:09 +02:00
Philip Rosedale
542a5f100a Merge pull request #5280 from BingShearer/airhockey
Air Hockey UI Fix
2015-07-09 10:04:21 -07:00
Howard Stearns
c8da325213 Fudge the offset so that operates only when using the mouse. 2015-07-08 16:59:54 -07:00
Bing Shearer
ba4049754a Restored indentatioN 2015-07-08 16:53:55 -07:00
Bing Shearer
6080ec4509 Air Hockey UI now follows window border 2015-07-08 16:29:43 -07:00
Howard Stearns
6813a3afe1 Sword:
+ init hands.
+ toolbar of brandishToggle/makeTarget/cleanup.
+ initial hit flash using overlays instead of ogl "fade".
2015-07-08 15:27:45 -07:00
Howard Stearns
ef4620cabb Add a button to create/toggle-away sword.
When brandished, display hit points (in overlay for this user).
2015-07-08 11:52:37 -07:00
Chris Collins
16e79cc85f Remove lobby.js from the default scripts
Lobby.js has some bugs that are not going to be fixed in the short
term. Therefore we are removing it from default scripts.
2015-07-08 11:17:03 -07:00
Howard Stearns
11e52c8ae0 Baseline versions of fight club scripts. 2015-07-07 14:41:03 -07:00
Thijs Wenker
90284b8bb4 fixes mysterious button display bug 2015-07-07 21:33:28 +02:00
Thijs Wenker
da6986f759 Planky refactorings and basic planky settings 2015-07-07 21:06:12 +02:00
Brad Hefta-Gaub
96fecd093d Merge pull request #5237 from samcake/yellow
Introducing the Status to the render::Scene & Engine, a per item information that can be displayed in 3D for debug
2015-07-06 15:41:58 -07:00
samcake
a8ddc71946 Merge pull request #5262 from bwent/cookies
Added checkbox functionality, double-click to reset panel
2015-07-06 15:09:16 -07:00
bwent
8b4398cd5a Update cookies.js 2015-07-06 15:03:21 -07:00
bwent
2bdd2b8c2c Update cookies.js 2015-07-06 15:02:51 -07:00
bwent
5d91f1be83 Removed header comments 2015-07-06 13:26:16 -07:00
bwent
93fbfcbff7 Added checkbox functionality, double-click to reset panel 2015-07-06 12:09:08 -07:00
samcake
f9562bedd9 Merge branch 'master' of https://github.com/highfidelity/hifi into yellow 2015-07-02 18:14:45 -07:00
Stephen Birarda
812b18c74e Merge pull request #5205 from SeijiEmery/unit-tests
Unit tests
2015-07-02 20:58:09 -04:00
samcake
0c55130548 maybe i have solved the passing of the status 2015-07-02 17:31:29 -07:00
Seiji Emery
7ba03418fc PR Fixes 2015-07-02 17:24:03 -07:00
Sam Gateau
8d8a902328 Merge branch 'master' of https://github.com/highfidelity/hifi into yellow 2015-07-02 15:06:32 -07:00
Brad Hefta-Gaub
2a03f62bf2 Merge pull request #5232 from sethalves/actions-over-wire-and-sim-ownership
Actions over wire and improved simulation ownership
2015-07-02 14:57:27 -07:00
ericrius1
f52d9c1293 added paint scripts for polylines 2015-07-02 14:54:09 -07:00
Seth Alves
246861221c rearrange things so that when EntityItem::setActionData is called before the entity-tree is set up, the data is set aside and used once the entity-tree is ready. 2015-07-01 20:17:21 -07:00
Sam Gateau
d019ef4373 Merge branch 'master' of https://github.com/highfidelity/hifi into yellow 2015-07-01 18:12:11 -07:00
Sam Gateau
e8b11f1198 Exposing the display Item Status to js to turn it on/off 2015-07-01 17:27:41 -07:00
Brad Davis
566842389b Animation performance test script 2015-07-01 17:04:48 -07:00
Brad Hefta-Gaub
8ec3f7ea46 Merge pull request #5228 from DaveDubUK/walk-1.25
walk.js disable audio by default
2015-07-01 13:19:45 -07:00
Clément Brisset
52d1ae18cc Merge pull request #5233 from SamGondelman/cameraMode
correct menu shortcut for mouselook
2015-07-01 11:15:31 -07:00
Seth Alves
33d9dc40f5 name stick 2015-06-29 16:08:50 -07:00
Seth Alves
2e5b25b5d8 include timescale in wire protocol ../../interface/src/avatar/AvatarActionHold.cpp 2015-06-29 14:34:26 -07:00
Sam Gondelman
0bf4c9dda2 correct menu shortcut for mouselook 2015-06-29 09:58:35 -07:00
Seth Alves
b19517ace7 make voxel editing work, even if the voxel-space is empty 2015-06-28 07:53:35 -07:00
Seth Alves
f2d8c78a88 make voxel editing work, even if the voxel-space is empty 2015-06-28 07:53:16 -07:00
Seth Alves
97cd5b8b99 Merge pull request #5223 from SamGondelman/cameraMode
misc. key binding/camera fixes
2015-06-27 10:55:34 -07:00
Seth Alves
7f609dca26 Merge branch 'cameraMode' of github.com:SamGondelman/hifi into actions-over-wire 2015-06-27 10:49:12 -07:00