added paint scripts for polylines

This commit is contained in:
ericrius1 2015-07-02 14:54:09 -07:00
parent c4b780d922
commit f52d9c1293
2 changed files with 481 additions and 0 deletions

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//
// hydraPaint.js
// examples
//
// Created by Eric Levin on 5/14/15.
// Copyright 2014 High Fidelity, Inc.
//
// This script allows you to paint with the hydra!
//
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var LEFT = 0;
var RIGHT = 1;
var LASER_WIDTH = 3;
var LASER_COLOR = {
red: 50,
green: 150,
blue: 200
};
var TRIGGER_THRESHOLD = .02;
var MAX_POINTS_PER_LINE = 50;
var LIFETIME = 6000;
var DRAWING_DEPTH = 2;
var LINE_DIMENSIONS = 100;
var DISTANCE_FROM_HAND = 5;
var MIN_POINT_DISTANCE = 0.01;
var MIN_BRUSH_RADIUS = 0.04;
var MAX_BRUSH_RADIUS = 0.08;
var RIGHT_BUTTON_1 = 7
var RIGHT_BUTTON_2 = 8
var RIGHT_BUTTON_3 = 9;
var RIGHT_BUTTON_4 = 10
var LEFT_BUTTON_1 = 1;
var LEFT_BUTTON_2 = 2;
var LEFT_BUTTON_3 = 3;
var LEFT_BUTTON_4 = 4;
var colorPalette = [{
red: 10,
green: 208,
blue: 60
}, {
red: 214,
green: 91,
blue: 67
}, {
red: 192,
green: 41,
blue: 66
}, {
red: 84,
green: 36,
blue: 55
}, {
red: 83,
green: 119,
blue: 122
}];
var MIN_STROKE_WIDTH = 0.002;
var MAX_STROKE_WIDTH = 0.05;
function controller(side, cycleColorButton) {
this.triggerHeld = false;
this.triggerThreshold = 0.9;
this.side = side;
this.palm = 2 * side;
this.tip = 2 * side + 1;
this.trigger = side;
this.cycleColorButton = cycleColorButton;
this.points = [];
this.normals = [];
this.strokeWidths = [];
this.currentColorIndex = 0;
this.currentColor = colorPalette[this.currentColorIndex];
this.brush = Entities.addEntity({
type: 'Sphere',
position: {
x: 0,
y: 0,
z: 0
},
color: this.currentColor,
dimensions: {
x: MIN_BRUSH_RADIUS,
y: MIN_BRUSH_RADIUS,
z: MIN_BRUSH_RADIUS
}
});
this.cycleColor = function() {
this.currentColor = colorPalette[++this.currentColorIndex];
if (this.currentColorIndex === colorPalette.length - 1) {
this.currentColorIndex = -1;
}
}
this.newLine = function(position) {
print("NEW LINE")
this.linePosition = position;
this.line = Entities.addEntity({
position: position,
type: "PolyLine",
color: this.currentColor,
dimensions: {
x: LINE_DIMENSIONS,
y: LINE_DIMENSIONS,
z: LINE_DIMENSIONS
},
lineWidth: 0.1,
lifetime: LIFETIME
});
this.points = [];
this.normals = []
this.strokeWidths = [];
}
this.update = function(deltaTime) {
this.updateControllerState();
var newBrushPosOffset = Vec3.multiply(Vec3.normalize(Vec3.subtract(this.tipPosition, this.palmPosition)), DRAWING_DEPTH);
var newBrushPos = Vec3.sum(this.palmPosition, newBrushPosOffset);
var brushRadius = map(this.triggerValue, TRIGGER_THRESHOLD, 1, MIN_BRUSH_RADIUS, MAX_BRUSH_RADIUS)
Entities.editEntity(this.brush, {
position: newBrushPos,
color: this.currentColor,
dimensions: {
x: brushRadius,
y: brushRadius,
z: brushRadius
}
});
if (this.triggerValue > TRIGGER_THRESHOLD && !this.drawing) {
this.newLine(this.palmPosition);
this.drawing = true;
} else if (this.drawing && this.triggerValue < TRIGGER_THRESHOLD) {
this.drawing = false;
}
if (this.drawing) {
var localPoint = Vec3.subtract(newBrushPos, this.linePosition);
if (Vec3.distance(localPoint, this.points[this.points.length - 1]) < MIN_POINT_DISTANCE) {
// print("NOT ENOUGH DISTANCE BETWEEN POINTS!!");
return;
}
this.points.push(localPoint);
var normal = computeNormal(newBrushPos, Camera.getPosition());
this.normals.push(normal);
var strokeWidth = map(this.triggerValue, TRIGGER_THRESHOLD, 1, MIN_STROKE_WIDTH, MAX_STROKE_WIDTH);
this.strokeWidths.push(strokeWidth);
Entities.editEntity(this.line, {
linePoints: this.points,
normals: this.normals,
strokeWidths: this.strokeWidths,
color: this.currentColor
});
if (this.points.length > MAX_POINTS_PER_LINE) {
this.newLine(newBrushPos);
this.points.push(Vec3.subtract(newBrushPos, this.linePosition));
this.normals.push(computeNormal(newBrushPos, Camera.getPosition()));
this.strokeWidths.push(MIN_STROKE_WIDTH);
}
}
}
this.updateControllerState = function() {
this.cycleColorButtonPressed = Controller.isButtonPressed(this.cycleColorButton);
this.palmPosition = Controller.getSpatialControlPosition(this.palm);
this.tipPosition = Controller.getSpatialControlPosition(this.tip);
this.palmNormal = Controller.getSpatialControlNormal(this.palm);
this.triggerValue = Controller.getTriggerValue(this.trigger);
if (this.prevCycleColorButtonPressed === true && this.cycleColorButtonPressed === false) {
this.cycleColor();
Entities.editEntity(this.brush, {
// color: this.currentColor
});
}
this.prevCycleColorButtonPressed = this.cycleColorButtonPressed;
}
this.cleanup = function() {
Entities.deleteEntity(this.brush);
}
}
function computeNormal(p1, p2) {
return Vec3.normalize(Vec3.subtract(p2, p1));
}
function update(deltaTime) {
leftController.update(deltaTime);
rightController.update(deltaTime);
}
function scriptEnding() {
leftController.cleanup();
rightController.cleanup();
}
function vectorIsZero(v) {
return v.x === 0 && v.y === 0 && v.z === 0;
}
var rightController = new controller(RIGHT, RIGHT_BUTTON_4);
var leftController = new controller(LEFT, LEFT_BUTTON_4);
Script.update.connect(update);
Script.scriptEnding.connect(scriptEnding);
function map(value, min1, max1, min2, max2) {
return min2 + (max2 - min2) * ((value - min1) / (max1 - min1));
}

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//
// paint.js
// examples
//
// Created by Eric Levin on 6/4/15.
// Copyright 2014 High Fidelity, Inc.
//
// This script allows you to paint with the hydra or mouse!
//
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
var LINE_DIMENSIONS = 5;
var LIFETIME = 6000;
var EVENT_CHANGE_THRESHOLD = 200;
var LINE_WIDTH = .05;
var MAX_POINTS = 10;
var points = [];
var normals = [];
var strokeWidths = [];
var count = 0;
var prevEvent = null;
var MIN_POINT_DISTANCE = .01;
var colorPalette = [{
red: 236,
green: 208,
blue: 120
}, {
red: 214,
green: 91,
blue: 67
}, {
red: 192,
green: 41,
blue: 66
}, {
red: 84,
green: 36,
blue: 55
}, {
red: 83,
green: 119,
blue: 122
}];
var currentColorIndex = 0;
var currentColor = colorPalette[currentColorIndex];
function cycleColor() {
currentColor = colorPalette[++currentColorIndex];
if (currentColorIndex === colorPalette.length - 1) {
currentColorIndex = -1;
}
}
MousePaint();
function MousePaint() {
var DRAWING_DISTANCE = 5;
var lines = [];
var isDrawing = false;
var line, linePosition;
var BRUSH_SIZE = .05;
var brush = Entities.addEntity({
type: 'Sphere',
position: {
x: 0,
y: 0,
z: 0
},
color: currentColor,
dimensions: {
x: BRUSH_SIZE,
y: BRUSH_SIZE,
z: BRUSH_SIZE
}
});
function newLine(position) {
linePosition = position;
line = Entities.addEntity({
position: position,
type: "PolyLine",
color: currentColor,
dimensions: {
x: LINE_DIMENSIONS,
y: LINE_DIMENSIONS,
z: LINE_DIMENSIONS
},
linePoints: [],
lineWidth: LINE_WIDTH,
lifetime: LIFETIME
});
points = [];
normals = []
strokeWidths = [];
}
function mouseMoveEvent(event) {
var pickRay = Camera.computePickRay(event.x, event.y);
count++;
var worldPoint = computeWorldPoint(pickRay);
Entities.editEntity(brush, {
position: worldPoint
});
if (!isDrawing) {
return;
}
var eventChange = Math.sqrt(Math.pow(event.x - prevEvent.x, 2) + Math.pow(event.y - prevEvent.y, 2));
//print("EVENT CHANGE " + eventChange)
if (eventChange > EVENT_CHANGE_THRESHOLD) {
print("PAST THRESHOLD!")
return;
}
var localPoint = computeLocalPoint(worldPoint);
if (Vec3.distance(points[points.length - 1], localPoint) < MIN_POINT_DISTANCE) {
print("NOT ENOUGH DISTANCE BETWEEN MOUSE MOVES")
return;
}
var width = (Math.sin(count / 100) + 1.1) / 10;
points.push(localPoint)
normals.push(computeNormal(worldPoint, pickRay.origin));
strokeWidths.push(.07);
Entities.editEntity(line, {
strokeWidths: strokeWidths,
linePoints: points,
normals: normals,
});
if (points.length > MAX_POINTS) {
newLine(worldPoint);
var localPoint = computeLocalPoint(worldPoint);
points.push(localPoint);
normals.push(computeNormal(worldPoint, pickRay.origin));
strokeWidths.push(.07);
}
prevEvent = event;
}
function undoStroke() {
var deletedLine = lines.pop();
var deletedLineProps = Entities.getEntityProperties(deletedLine);
deletedLines.push(deletedLineProps);
Entities.deleteEntity(deletedLine);
}
function redoStroke() {
var restoredLine = Entities.addEntity(deletedLines.pop());
Entities.addEntity(restoredLine);
lines.push(restoredLine);
}
function computeNormal(p1, p2) {
return Vec3.normalize(Vec3.subtract(p2, p1));
}
function computeWorldPoint(pickRay) {
var addVector = Vec3.multiply(Vec3.normalize(pickRay.direction), DRAWING_DISTANCE);
return Vec3.sum(pickRay.origin, addVector);
}
function computeLocalPoint(worldPoint) {
var localPoint = Vec3.subtract(worldPoint, linePosition);
return localPoint;
}
function mousePressEvent(event) {
if (!event.isLeftButton) {
isDrawing = false;
return;
}
var pickRay = Camera.computePickRay(event.x, event.y);
prevEvent = {x: event.x, y:event.y};
var worldPoint = computeWorldPoint(pickRay);
newLine(worldPoint);
var localPoint = computeLocalPoint(worldPoint);
points.push(localPoint);
normals.push(computeNormal(worldPoint, pickRay.origin));
strokeWidths.push(0.07);
isDrawing = true;
}
function mouseReleaseEvent() {
isDrawing = false;
}
function keyPressEvent(event) {
if (event.text === "SPACE") {
cycleColor();
Entities.editEntity(brush, {
color: currentColor
});
}
if (event.text === "z") {
undoStroke();
}
if (event.text === "x") {
redoStroke();
}
}
function cleanup() {
lines.forEach(function(line) {
// Entities.deleteEntity(line);
});
Entities.deleteEntity(brush);
}
Controller.mousePressEvent.connect(mousePressEvent);
Controller.mouseReleaseEvent.connect(mouseReleaseEvent);
Controller.mouseMoveEvent.connect(mouseMoveEvent);
Script.scriptEnding.connect(cleanup);
Controller.keyPressEvent.connect(keyPressEvent);
}
function randFloat(low, high) {
return low + Math.random() * (high - low);
}
function randInt(low, high) {
return Math.floor(randFloat(low, high));
}
function map(value, min1, max1, min2, max2) {
return min2 + (max2 - min2) * ((value - min1) / (max1 - min1));
}