Merge pull request #5719 from ericrius1/spraypaint

added spraypaint-can entity script
This commit is contained in:
Seth Alves 2015-09-04 11:27:52 -07:00
commit 7d2bdb3689
2 changed files with 291 additions and 0 deletions

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//
// sprayPaintCan.js
// examples/entityScripts
//
// Created by Eric Levin on 9/3/15
// Copyright 2015 High Fidelity, Inc.
//
// This is an example of an entity script for painting with a spraypaint can
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
(function() {
this.userData = {};
var TIP_OFFSET_Z = 0.14;
var TIP_OFFSET_Y = 0.04;
var ZERO_VEC = {
x: 0,
y: 0,
z: 0
}
var MAX_POINTS_PER_LINE = 40;
var MIN_POINT_DISTANCE = 0.01;
var STROKE_WIDTH = 0.02;
var self = this;
var stopSetting = JSON.stringify({
running: false
});
var startSetting = JSON.stringify({
running: true
});
this.getUserData = function() {
if (this.properties.userData) {
this.userData = JSON.parse(this.properties.userData);
}
}
this.updateUserData = function() {
Entities.editEntity(this.entityId, {
userData: JSON.stringify(this.userData)
});
}
this.update = function(deltaTime) {
self.properties = Entities.getEntityProperties(self.entityId);
self.getUserData();
//Only run the logic if this is the client whose avatar is grabbing
if (self.userData.grabKey && self.userData.grabKey.activated === true && self.userData.grabKey.avatarId === MyAvatar.sessionUUID) {
if (self.activated !== true) {
Entities.editEntity(self.paintStream, {
animationSettings: startSetting
});
self.activated = true;
}
//Move emitter to where entity is always when its activated
self.sprayStream();
} else if (self.userData.grabKey && self.userData.grabKey.activated === false && self.activated) {
Entities.editEntity(self.paintStream, {
animationSettings: stopSetting
});
self.activated = false;
}
}
this.sprayStream = function() {
var forwardVec = Quat.getFront(self.properties.rotation);
var upVec = Quat.getUp(self.properties.rotation);
var position = Vec3.sum(self.properties.position, Vec3.multiply(forwardVec, TIP_OFFSET_Z));
position = Vec3.sum(position, Vec3.multiply(upVec, TIP_OFFSET_Y))
Entities.editEntity(self.paintStream, {
position: position,
emitVelocity: forwardVec
});
//Now check for an intersection with an entity
//move forward so ray doesnt intersect with gun
var origin = Vec3.sum(position, forwardVec);
var pickRay = {
origin: origin,
direction: Vec3.multiply(forwardVec, 2)
}
var intersection = Entities.findRayIntersection(pickRay, true);
if (intersection.intersects) {
var normal = Vec3.multiply(-1, Quat.getFront(intersection.properties.rotation));
this.paint(intersection.intersection, normal);
}
}
this.paint = function(position, normal) {
if (!this.painting) {
print("position " + JSON.stringify(position))
this.newStroke(position);
this.painting = true;
}
if (this.strokePoints.length > MAX_POINTS_PER_LINE) {
this.painting = false;
return;
}
var localPoint = Vec3.subtract(position, this.strokeBasePosition);
//Move stroke a bit forward along normal so it doesnt zfight with mesh its drawing on
localPoint = Vec3.sum(localPoint, Vec3.multiply(normal, .1));
if (this.strokePoints.length > 0 && Vec3.distance(localPoint, this.strokePoints[this.strokePoints.length - 1]) < MIN_POINT_DISTANCE) {
//need a minimum distance to avoid binormal NANs
return;
}
this.strokePoints.push(localPoint);
this.strokeNormals.push(normal);
this.strokeWidths.push(STROKE_WIDTH);
Entities.editEntity(this.currentStroke, {
linePoints: this.strokePoints,
normals: this.strokeNormals,
strokeWidths: this.strokeWidths
});
}
this.newStroke = function(position) {
this.strokeBasePosition = position;
this.currentStroke = Entities.addEntity({
position: position,
type: "PolyLine",
color: {
red: randInt(160, 250),
green: randInt(10, 20),
blue: randInt(190, 250)
},
dimensions: {
x: 5,
y: 5,
z: 5
},
lifetime: 100
});
this.strokePoints = [];
this.strokeNormals = [];
this.strokeWidths = [];
this.strokes.push(this.currentStroke);
}
this.preload = function(entityId) {
this.strokes = [];
this.activated = false;
this.entityId = entityId;
this.properties = Entities.getEntityProperties(self.entityId);
this.getUserData();
print("USER DATA " + JSON.stringify(this.userData))
if (this.userData.activated) {
this.activated = true;
}
this.initialize();
}
this.initialize = function() {
var animationSettings = JSON.stringify({
fps: 30,
loop: true,
firstFrame: 1,
lastFrame: 10000,
running: false
});
this.paintStream = Entities.addEntity({
type: "ParticleEffect",
animationSettings: animationSettings,
position: this.properties.position,
textures: "https://raw.githubusercontent.com/ericrius1/SantasLair/santa/assets/smokeparticle.png",
emitVelocity: ZERO_VEC,
emitAcceleration: ZERO_VEC,
velocitySpread: {
x: .02,
y: .02,
z: 0.02
},
emitRate: 100,
particleRadius: 0.01,
color: {
red: 170,
green: 20,
blue: 150
},
lifespan: 5,
});
}
this.unload = function() {
Script.update.disconnect(this.update);
Entities.deleteEntity(this.paintStream);
this.strokes.forEach(function(stroke) {
Entities.deleteEntity(stroke);
});
}
Script.update.connect(this.update);
});
function randFloat(min, max) {
return Math.random() * (max - min) + min;
}
function randInt(min, max) {
return Math.floor(Math.random() * (max - min)) + min;
}

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// sprayPaintSpawner.js
//
// Created by Eric Levin on 9/3/15
// Copyright 2015 High Fidelity, Inc.
//
// This is script spwans a spreay paint can model with the sprayPaintCan.js entity script attached
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
var scriptURL = "entityScripts/sprayPaintCan.js";
var center = Vec3.sum(MyAvatar.position, Vec3.multiply(1, Quat.getFront(Camera.getOrientation())));
var paintGun = Entities.addEntity({
type: "Model",
modelURL: "https://hifi-public.s3.amazonaws.com/eric/models/sprayGun.fbx?=v4",
position: center,
dimensions: {
x: 0.03,
y: 0.15,
z: 0.34
},
collisionsWillMove: true,
shapeType: 'box',
script: scriptURL
});
var whiteboard = Entities.addEntity({
type: "Box",
position: center,
dimensions: {
x: 2,
y: 1.5,
z: .01
},
rotation: orientationOf(Vec3.subtract(MyAvatar.position, center)),
color: {
red: 250,
green: 250,
blue: 250
},
// visible: false
});
function cleanup() {
Entities.deleteEntity(paintGun);
Entities.deleteEntity(whiteboard);
}
Script.scriptEnding.connect(cleanup);
function orientationOf(vector) {
var Y_AXIS = {
x: 0,
y: 1,
z: 0
};
var X_AXIS = {
x: 1,
y: 0,
z: 0
};
var theta = 0.0;
var RAD_TO_DEG = 180.0 / Math.PI;
var direction, yaw, pitch;
direction = Vec3.normalize(vector);
yaw = Quat.angleAxis(Math.atan2(direction.x, direction.z) * RAD_TO_DEG, Y_AXIS);
pitch = Quat.angleAxis(Math.asin(-direction.y) * RAD_TO_DEG, X_AXIS);
return Quat.multiply(yaw, pitch);
}