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added spawner script for spray paint toy
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examples/sprayPaintSpawner.js
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74
examples/sprayPaintSpawner.js
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// sprayPaintSpawner.js
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//
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// Created by Eric Levin on 9/3/15
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// Copyright 2015 High Fidelity, Inc.
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//
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// This is script spwans a spreay paint can model with the sprayPaintCan.js entity script attached
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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var scriptURL = "entityScripts/sprayPaintCan.js";
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var center = Vec3.sum(MyAvatar.position, Vec3.multiply(1, Quat.getFront(Camera.getOrientation())));
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var paintGun = Entities.addEntity({
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type: "Model",
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modelURL: "https://hifi-public.s3.amazonaws.com/eric/models/sprayGun.fbx?=v4",
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position: center,
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dimensions: {
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x: 0.03,
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y: 0.15,
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z: 0.34
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},
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collisionsWillMove: true,
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shapeType: 'box',
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script: scriptURL
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});
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var whiteboard = Entities.addEntity({
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type: "Box",
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position: center,
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dimensions: {
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x: 2,
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y: 1.5,
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z: .01
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},
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rotation: orientationOf(Vec3.subtract(MyAvatar.position, center)),
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color: {
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red: 250,
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green: 250,
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blue: 250
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},
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// visible: false
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});
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function cleanup() {
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Entities.deleteEntity(paintGun);
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Entities.deleteEntity(whiteboard);
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}
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Script.scriptEnding.connect(cleanup);
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function orientationOf(vector) {
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var Y_AXIS = {
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x: 0,
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y: 1,
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z: 0
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};
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var X_AXIS = {
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x: 1,
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y: 0,
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z: 0
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};
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var theta = 0.0;
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var RAD_TO_DEG = 180.0 / Math.PI;
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var direction, yaw, pitch;
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direction = Vec3.normalize(vector);
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yaw = Quat.angleAxis(Math.atan2(direction.x, direction.z) * RAD_TO_DEG, Y_AXIS);
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pitch = Quat.angleAxis(Math.asin(-direction.y) * RAD_TO_DEG, X_AXIS);
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return Quat.multiply(yaw, pitch);
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}
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