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Refactoring to use Planet class, set up framework for UI
This commit is contained in:
parent
8cbb0c2ac3
commit
e27335fc5e
1 changed files with 172 additions and 299 deletions
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@ -18,39 +18,15 @@
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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Script.include('../utilities/tools/cookies.js');
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Script.include('games/satellite.js');
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Script.include([
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'../utilities/tools/cookies.js');
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'games/satellite.js'
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]);
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var BASE_URL = "https://s3.amazonaws.com/hifi-public/marketplace/hificontent/Scripts/planets/planets/";
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var NUM_PLANETS = 8;
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var trailsEnabled = true;
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var energyConserved = true;
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var planetView = false;
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var earthView = false;
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var satelliteGame;
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var PANEL_X = 850;
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var PANEL_Y = 600;
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var BUTTON_SIZE = 20;
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var PADDING = 20;
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var DAMPING = 0.0;
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var LIFETIME = 6000;
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var ERROR_THRESH = 2.0;
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var TIME_STEP = 70.0;
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var MAX_POINTS_PER_LINE = 5;
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var LINE_DIM = 10;
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var LINE_WIDTH = 3.0;
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var line;
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var planetLines = [];
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var trails = [];
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var BOUNDS = 200;
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// Alert user to move if they are too close to domain bounds
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if (MyAvatar.position.x < BOUNDS || MyAvatar.position.x > TREE_SCALE - BOUNDS || MyAvatar.position.y < BOUNDS || MyAvatar.position.y > TREE_SCALE - BOUNDS || MyAvatar.position.z < BOUNDS || MyAvatar.position.z > TREE_SCALE - BOUNDS) {
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Window.alert("Please move at least 200m away from domain bounds.");
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@ -58,9 +34,21 @@ if (MyAvatar.position.x < BOUNDS || MyAvatar.position.x > TREE_SCALE - BOUNDS ||
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}
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// Save intiial avatar and camera position
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var startingPosition = MyAvatar.position;
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var startingPosition = {x: 800, y: 800, z: 800};
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MyAvatar.position = startingPosition;
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var startFrame = Window.location.href;
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/*
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**********************************
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TODO: create initial UI panel here
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*/
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// Place the sun
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var MAX_RANGE = 80.0;
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var SUN_SIZE = 8.0;
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@ -82,119 +70,124 @@ var theSun = Entities.addEntity({
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collisionsWillMove: false
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});
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var planets = [];
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var planet_properties = [];
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// Reference values
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var radius = 7.0;
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var T_ref = 1.0;
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var size = 1.0;
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var M = 250.0;
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var m = M * 0.000000333;
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var G = (Math.pow(radius, 3.0) / Math.pow((T_ref / (2.0 * Math.PI)), 2.0)) / M;
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var G_ref = G;
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// Adjust size and distance as number of planets increases
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var DELTA_RADIUS = 1.8;
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var DELTA_SIZE = 0.2;
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// Reference values for physical constants
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var referenceRadius = 7.0;
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var referencePeriod = 1.0;
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var LARGE_BODY_MASS = 250.0;
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var SMALL_BODY_MASS = LARGE_BODY_MASS * 0.000000333;
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var GRAVITY = (Math.pow(referenceRadius, 3.0) / Math.pow((referencePeriod / (2.0 * Math.PI)), 2.0)) / LARGE_BODY_MASS;
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var REFERENCE_GRAVITY = GRAVITY;
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function initPlanets() {
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for (var i = 0; i < NUM_PLANETS; ++i) {
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var v0 = Math.sqrt((G * M) / radius);
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var T = (2.0 * Math.PI) * Math.sqrt(Math.pow(radius, 3.0) / (G * M));
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var planetCount = 0;
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var trails = [];
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if (i == 0) {
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var color = {
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red: 255,
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green: 255,
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blue: 255
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};
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} else if (i == 1) {
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var color = {
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red: 255,
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green: 160,
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blue: 110
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};
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} else if (i == 2) {
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var color = {
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red: 10,
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green: 150,
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blue: 160
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};
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} else if (i == 3) {
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var color = {
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red: 180,
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green: 70,
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blue: 10
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};
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} else if (i == 4) {
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var color = {
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red: 250,
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green: 140,
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blue: 0
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};
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} else if (i == 5) {
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var color = {
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red: 235,
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green: 215,
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blue: 0
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};
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} else if (i == 6) {
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var color = {
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red: 135,
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green: 205,
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blue: 240
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};
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} else if (i == 7) {
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var color = {
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red: 30,
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green: 140,
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blue: 255
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};
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}
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var Planet = function(name, trailColor, radius, size) {
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this.index = 0;
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this.name = name;
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this.trailColor = trailColor;
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var prop = {
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radius: radius,
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position: Vec3.sum(center, {
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x: radius,
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y: 0.0,
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z: 0.0
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}),
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lineColor: color,
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period: T,
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dimensions: size,
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velocity: Vec3.multiply(v0, Vec3.normalize({
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this.radius = radius;
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this.position = Vec3.sum(center, { x: this.radius, y: 0.0, z: 0.0 });
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this.period = (2.0 * Math.PI) * Math.sqrt(Math.pow(this.radius, 3.0) / (GRAVITY * LARGE_BODY_MASS));
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this.gravity = GRAVITY;
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this.initialVelocity = Math.sqrt((GRAVITY * LARGE_BODY_MASS) / radius);
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this.velocity = Vec3.multiply(this.initialVelocity, Vec3.normalize({
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x: 0,
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y: -0.2,
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z: 0.9
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}))
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};
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planet_properties.push(prop);
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});
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this.dimensions = size;
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planets.push(Entities.addEntity({
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this.planet = Entities.addEntity({
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type: "Model",
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modelURL: BASE_URL + (i + 1) + ".fbx",
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position: prop.position,
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modelURL: BASE_URL + name + ".fbx",
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position: this.position,
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dimensions: {
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x: prop.dimensions,
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y: prop.dimensions,
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z: prop.dimensions
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x: this.dimensions,
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y: this.dimensions,
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z: this.dimensions
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},
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velocity: prop.velocity,
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velocity: this.velocity,
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angularDamping: DAMPING,
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damping: DAMPING,
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ignoreCollisions: false,
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lifetime: LIFETIME,
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collisionsWillMove: true,
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}));
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}));
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radius *= DELTA_RADIUS;
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size += DELTA_SIZE;
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this.label = new PlanetLabel(name, this.index);
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this.computeAcceleration = function() {
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var acc = -(this.gravity * LARGE_BODY_MASS) * Math.pow(this.radius, (-2.0));
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return acc;
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};
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this.update = function(deltaTime) {
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var between = Vec3.subtract(this.position, center);
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var speed = this.computeAcceleration(this.radius) * deltaTime;
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var vel = Vec3.multiply(speed, Vec3.normalize(between));
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// Update velocity and position
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this.velocity = Vec3.sum(this.velocity, vel);
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this.position = Vec3.sum(this.position, Vec3.multiply(this.velocity, deltaTime));
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Entities.editEntity(this.planet, {
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velocity: this..velocity,
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position: this..position
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});
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};
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this.resetTrails = function() {
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elapsed = 0.0;
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this.trail = [];
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this.lineStack = [];
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//add the first line to both the line entity stack and the trail
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trails.push(newLine(lineStack, this.position, this.period, this.lineColor));
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planetLines.push(lineStack);
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};
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this.updateTrails = function() {
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var point = this.position;
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var prop = Entities.getEntityProperties(this.lineStack[this.lineStack.length - 1]);
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var linePos = prop.position;
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trails[index].push(computeLocalPoint(linePos, point));
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Entities.editEntity(lineStack[lineStack.length - 1], {
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linePoints: trails[i]
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});
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if (trails[index].length === MAX_POINTS_PER_LINE) {
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trails[index] = newLine(lineStack, point, this.period, this.lineColor);
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}
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};
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this.adjustPeriod = function(alpha) {
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// Update global G constant, period, poke velocity to new value
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var ratio = this.last_alpha / alpha;
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this.gravity = Math.pow(ratio, 2.0) * GRAVITY;
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this.period = ratio * this.period;
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this.velocity = Vec3.multiply(ratio, this.velocity);
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this.last_alpha = alpha;
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}
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this.index++;
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}
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// Initialize planets
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initPlanets();
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planets.push(new Planet("Mercury", {red: 255, green: 255, blue: 255}, 7.0, 1.0));
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planets.push(new Planet("Venus", {red: 255, green: 160, blue: 110}, 8.0, 1.2));
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planets.push(new Planet("Earth", {red: 10, green: 150, blue: 160}, 9.2, 1.6));
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planets.push(new Planet("Mars", {red: 180, green: 70, blue: 10}, 11.0, 2.0));
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planets.push(new Planet("Jupiter", {red: 250, green: 140, blue: 0}, 14.5, 4.3));
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planets.push(new Planet("Saturn", {red: 235, green: 215, blue: 0}, 21.0, 3.7));
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planets.push(new Planet("Uranus", {red: 135, green: 205, blue: 240}, 29.0, 4.0));
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planets.push(new Planet("Neptune", {red: 30, green: 140, blue: 255}, 35.0, 4.2));
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planets.push(new Planet("Pluto", {red: 255, green: 255, blue: 255}, 58.0, 3.2));
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var labels = [];
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@ -205,40 +198,13 @@ var LABEL_Y = 3.0;
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var LABEL_Z = 1.0;
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var LABEL_DIST = 8.0;
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var TEXT_HEIGHT = 1.0;
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var sunLabel;
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function showLabels() {
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labelsShowing = true;
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for (var i = 0; i < NUM_PLANETS; i++) {
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var properties = planet_properties[i];
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var text;
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if (i == 0) {
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text = "Mercury";
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} else if (i == 1) {
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text = "Venus";
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} else if (i == 2) {
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text = "Earth";
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} else if (i == 3) {
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text = "Mars";
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} else if (i == 4) {
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text = "Jupiter";
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} else if (i == 5) {
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text = "Saturn";
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} else if (i == 6) {
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text = "Uranus";
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} else if (i == 7) {
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text = "Neptune";
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}
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text = text + " Speed: " + Vec3.length(properties.velocity).toFixed(2);
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var labelPos = Vec3.sum(planet_properties[i].position, {
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x: 0.0,
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y: LABEL_DIST,
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z: LABEL_DIST
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});
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var linePos = planet_properties[i].position;
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labelLines.push(Entities.addEntity({
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var PlanetLabel = function(name, index) {
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var text = name + " Speed: " + Vec3.length(planets[index].velocity).toFixed(2);
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var labelPos = Vec3.sum(planets[index].position, { x: 0.0, y: LABEL_DIST, z: LABEL_DIST });
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var linePos = planets[i].position;
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this.line = Entities.addEntity({
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type: "Line",
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position: linePos,
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dimensions: {
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@ -246,7 +212,7 @@ function showLabels() {
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y: 20,
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z: 20
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},
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lineWidth: 3.0,
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lineWidth: LINE_WIDTH,
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color: {
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red: 255,
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green: 255,
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@ -256,10 +222,12 @@ function showLabels() {
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x: 0,
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y: 0,
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z: 0
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}, computeLocalPoint(linePos, labelPos)]
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}));
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},
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computeLocalPoint(linePos, labelPos)],
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visible: false
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});
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labels.push(Entities.addEntity({
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this.label = Entities.addEntity({
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type: "Text",
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text: text,
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lineHeight: TEXT_HEIGHT,
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@ -274,33 +242,33 @@ function showLabels() {
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green: 10,
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blue: 10
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},
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textColor: {
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red: 255,
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green: 255,
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blue: 255
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},
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faceCamera: true
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}));
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faceCamera: true,
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visible: false
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});
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labelLines.push(line);
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labels.push(label);
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this.show = function() {
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this.showing = true;
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Entities.editEntity(this.line, {visible = true});
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Entities.editEntity(this.label, {visible = true});
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}
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}
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function hideLabels() {
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labelsShowing = false;
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Entities.deleteEntity(sunLabel);
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for (var i = 0; i < NUM_PLANETS; ++i) {
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Entities.deleteEntity(labelLines[i]);
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Entities.deleteEntity(labels[i]);
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this.hide = function() {
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this.showing = false;
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Entities.editEntity(this.line, {visible = false});
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Entities.editEntity(this.label, {visible = false});
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}
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labels = [];
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labelLines = [];
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}
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}
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var time = 0.0;
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var elapsed;
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var counter = 0;
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var dt = 1.0 / TIME_STEP;
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var planetLines = [];
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var trails = [];
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function update(deltaTime) {
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if (paused) {
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return;
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@ -308,51 +276,15 @@ function update(deltaTime) {
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deltaTime = dt;
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time++;
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for (var i = 0; i < NUM_PLANETS; ++i) {
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var properties = planet_properties[i];
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var between = Vec3.subtract(properties.position, center);
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var speed = getAcceleration(properties.radius) * deltaTime;
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var vel = Vec3.multiply(speed, Vec3.normalize(between));
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for (var i = 0; i < planets.length; ++i) {
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planets[i].update();
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// Update velocity and position
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properties.velocity = Vec3.sum(properties.velocity, vel);
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properties.position = Vec3.sum(properties.position, Vec3.multiply(properties.velocity, deltaTime));
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Entities.editEntity(planets[i], {
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velocity: properties.velocity,
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position: properties.position
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});
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// Create new or update current trail
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if (trailsEnabled) {
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var lineStack = planetLines[i];
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var point = properties.position;
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var prop = Entities.getEntityProperties(lineStack[lineStack.length - 1]);
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var linePos = prop.position;
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trails[i].push(computeLocalPoint(linePos, point));
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Entities.editEntity(lineStack[lineStack.length - 1], {
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linePoints: trails[i]
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});
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if (trails[i].length === MAX_POINTS_PER_LINE) {
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trails[i] = newLine(lineStack, point, properties.period, properties.lineColor);
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}
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}
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// Measure total energy every 10 updates, recalibrate velocity if necessary
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if (energyConserved) {
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if (counter % 10 === 0) {
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var error = calcEnergyError(planets[i], properties.radius, properties.v0, properties.velocity, properties.position);
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if (Math.abs(error) >= ERROR_THRESH) {
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var speed = adjustVelocity(planets[i], properties.position);
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properties.velocity = Vec3.multiply(speed, Vec3.normalize(properties.velocity));
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}
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}
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planets[i].updateTrails();
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}
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}
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counter++;
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if (time % TIME_STEP == 0) {
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elapsed++;
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}
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@ -363,23 +295,6 @@ function computeLocalPoint(linePos, worldPoint) {
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return localPoint;
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}
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function getAcceleration(radius) {
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var acc = -(G * M) * Math.pow(radius, (-2.0));
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return acc;
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}
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// Create a new trail
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function resetTrails(planetIndex) {
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elapsed = 0.0;
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var properties = planet_properties[planetIndex];
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var trail = [];
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var lineStack = [];
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//add the first line to both the line entity stack and the trail
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trails.push(newLine(lineStack, properties.position, properties.period, properties.lineColor));
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planetLines.push(lineStack);
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}
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// Create a new line
|
||||
function newLine(lineStack, point, period, color) {
|
||||
|
@ -416,43 +331,6 @@ function newLine(lineStack, point, period, color) {
|
|||
return points;
|
||||
}
|
||||
|
||||
// Measure energy error, recalculate velocity to return to initial net energy
|
||||
var totalEnergy;
|
||||
var measuredEnergy;
|
||||
var measuredPE;
|
||||
|
||||
function calcEnergyError(planet, radius, v0, v, pos) {
|
||||
totalEnergy = 0.5 * M * Math.pow(v0, 2.0) - ((G * M * m) / radius);
|
||||
measuredEnergy = 0.5 * M * Math.pow(v, 2.0) - ((G * M * m) / Vec3.length(Vec3.subtract(center, pos)));
|
||||
var error = ((measuredEnergy - totalEnergy) / totalEnergy) * 100;
|
||||
return error;
|
||||
}
|
||||
|
||||
function adjustVelocity(planet, pos) {
|
||||
var measuredPE = -(G * M * m) / Vec3.length(Vec3.subtract(center, pos));
|
||||
return Math.sqrt(2 * (totalEnergy - measuredPE) / M);
|
||||
}
|
||||
|
||||
|
||||
// Allow user to toggle pausing the model, switch to planet view
|
||||
var pauseButton = Overlays.addOverlay("text", {
|
||||
backgroundColor: {
|
||||
red: 200,
|
||||
green: 200,
|
||||
blue: 255
|
||||
},
|
||||
text: "Pause",
|
||||
x: PANEL_X,
|
||||
y: PANEL_Y - 30,
|
||||
width: 70,
|
||||
height: 20,
|
||||
alpha: 1.0,
|
||||
backgroundAlpha: 0.5,
|
||||
visible: true
|
||||
});
|
||||
|
||||
var paused = false;
|
||||
|
||||
function mousePressEvent(event) {
|
||||
var clickedOverlay = Overlays.getOverlayAtPoint({
|
||||
x: event.x,
|
||||
|
@ -506,6 +384,7 @@ function keyPressEvent(event) {
|
|||
}
|
||||
}
|
||||
|
||||
//switch to planet view
|
||||
function mouseDoublePressEvent(event) {
|
||||
if (earthView) {
|
||||
return;
|
||||
|
@ -543,14 +422,20 @@ function mouseDoublePressEvent(event) {
|
|||
}
|
||||
}
|
||||
|
||||
// UI ELEMENTS
|
||||
|
||||
|
||||
|
||||
|
||||
// USE FLOATING UI PANEL TO IMPROVE UI EXPERIENCE
|
||||
|
||||
var paused = false;
|
||||
|
||||
// Create UI panel
|
||||
var panel = new Panel(PANEL_X, PANEL_Y);
|
||||
var panelItems = [];
|
||||
|
||||
var g_multiplier = 1.0;
|
||||
panelItems.push(panel.newSlider("Adjust Gravitational Force: ", 0.1, 5.0,
|
||||
panel.newSlider("Adjust Gravitational Force: ", 0.1, 5.0,
|
||||
function(value) {
|
||||
g_multiplier = value;
|
||||
G = G_ref * g_multiplier;
|
||||
|
@ -565,7 +450,17 @@ panelItems.push(panel.newSlider("Adjust Gravitational Force: ", 0.1, 5.0,
|
|||
|
||||
var period_multiplier = 1.0;
|
||||
var last_alpha = period_multiplier;
|
||||
panelItems.push(panel.newSlider("Adjust Orbital Period: ", 0.1, 3.0,
|
||||
|
||||
panel.newSubPanel("Adjust Orbital Periods");
|
||||
/*
|
||||
|
||||
TODO: Loop through all planets, creating new sliders and adjusting their respective orbital periods
|
||||
|
||||
|
||||
*/
|
||||
|
||||
for (var i = 0; i < planets.length; ++i)
|
||||
panel.newSlider("Adjust Orbital Period: ", 0.1, 3.0,
|
||||
function(value) {
|
||||
period_multiplier = value;
|
||||
changePeriod(period_multiplier);
|
||||
|
@ -577,7 +472,7 @@ panelItems.push(panel.newSlider("Adjust Orbital Period: ", 0.1, 3.0,
|
|||
return (value).toFixed(2) + "x";
|
||||
}));
|
||||
|
||||
panelItems.push(panel.newCheckbox("Leave Trails: ",
|
||||
panel.newCheckbox("Leave Trails: ",
|
||||
function(value) {
|
||||
trailsEnabled = value;
|
||||
if (trailsEnabled) {
|
||||
|
@ -588,7 +483,7 @@ panelItems.push(panel.newCheckbox("Leave Trails: ",
|
|||
} else if (planetLines.length != 0) {
|
||||
for (var i = 0; i < NUM_PLANETS; ++i) {
|
||||
for (var j = 0; j < planetLines[i].length; ++j) {
|
||||
Entities.deleteEntity(planetLines[i][j]);
|
||||
Entities.editEntity(planetLines[i][j], {visible: false});
|
||||
}
|
||||
planetLines[i] = [];
|
||||
}
|
||||
|
@ -601,40 +496,18 @@ panelItems.push(panel.newCheckbox("Leave Trails: ",
|
|||
return value;
|
||||
}));
|
||||
|
||||
panelItems.push(panel.newCheckbox("Energy Error Calculations: ",
|
||||
function(value) {
|
||||
energyConserved = value;
|
||||
},
|
||||
function() {
|
||||
return energyConserved;
|
||||
},
|
||||
function(value) {
|
||||
return value;
|
||||
}));
|
||||
|
||||
// Update global G constant, period, poke velocity to new value
|
||||
function changePeriod(alpha) {
|
||||
var ratio = last_alpha / alpha;
|
||||
G = Math.pow(ratio, 2.0) * G;
|
||||
for (var i = 0; i < NUM_PLANETS; ++i) {
|
||||
var properties = planet_properties[i];
|
||||
properties.period = ratio * properties.period;
|
||||
properties.velocity = Vec3.multiply(ratio, properties.velocity);
|
||||
|
||||
}
|
||||
last_alpha = alpha;
|
||||
}
|
||||
|
||||
|
||||
// Clean up models, UI panels, lines, and button overlays
|
||||
function scriptEnding() {
|
||||
|
||||
satelliteGame.endGame();
|
||||
|
||||
Entities.deleteEntity(theSun);
|
||||
for (var i = 0; i < NUM_PLANETS; ++i) {
|
||||
Entities.deleteEntity(planets[i]);
|
||||
}
|
||||
|
||||
Menu.removeMenu("Developer > Scene");
|
||||
panel.destroy();
|
||||
Overlays.deleteOverlay(pauseButton);
|
||||
|
|
Loading…
Reference in a new issue