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Merge pull request #5709 from ZappoMan/breakdanceToy
next wave of breakdance work
This commit is contained in:
commit
a8b5336e02
5 changed files with 258 additions and 203 deletions
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@ -65,6 +65,10 @@ OmniTool = function(side) {
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});
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}
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OmniTool.prototype.onCleanup = function(action) {
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this.unloadModule();
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}
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OmniTool.prototype.onActionEvent = function(action, state) {
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// FIXME figure out the issues when only one spatial controller is active
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// logDebug("Action: " + action + " " + state);
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@ -0,0 +1,35 @@
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//
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// breakdanceOmniToolModule.js
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// examples/libraries/omniTool/modules
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//
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// This is an omniTool module version of the breakdance game
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//
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// Created by Brad Hefta-Gaub on Sept 3, 2015
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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Script.include("../toys/breakdanceCore.js");
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OmniToolModules.Breakdance = function() {
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print("OmniToolModules.Breakdance...");
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}
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OmniToolModules.Breakdance.prototype.onLoad = function(deltaTime) {
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print("OmniToolModules.Breakdance.prototype.onLoad()...");
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breakdanceStart();
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}
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OmniToolModules.Breakdance.prototype.onUpdate = function(deltaTime) {
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print("OmniToolModules.Breakdance.prototype.onUpdate()...");
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breakdanceUpdate();
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}
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OmniToolModules.Breakdance.prototype.onUnload = function() {
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print("OmniToolModules.Breakdance.prototype.onUnload()...");
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breakdanceEnd();
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}
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OmniToolModuleType = "Breakdance";
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@ -101,4 +101,29 @@ logInfo = function(str) {
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logDebug = function(str) {
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print(str);
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}
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}
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// Computes the penetration between a point and a sphere (centered at the origin)
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// if point is inside sphere: returns true and stores the result in 'penetration'
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// (the vector that would move the point outside the sphere)
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// otherwise returns false
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findSphereHit = function(point, sphereRadius) {
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var EPSILON = 0.000001; //smallish positive number - used as margin of error for some computations
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var vectorLength = Vec3.length(point);
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if (vectorLength < EPSILON) {
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return true;
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}
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var distance = vectorLength - sphereRadius;
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if (distance < 0.0) {
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return true;
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}
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return false;
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}
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findSpherePointHit = function(sphereCenter, sphereRadius, point) {
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return findSphereHit(Vec3.subtract(point,sphereCenter), sphereRadius);
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}
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findSphereSphereHit = function(firstCenter, firstRadius, secondCenter, secondRadius) {
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return findSpherePointHit(firstCenter, firstRadius + secondRadius, secondCenter);
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}
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@ -1,7 +1,8 @@
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//
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// breakdanceToy.js
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// examples
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// breakdanceCore.js
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// examples/toys
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//
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// This is the core breakdance game library, it can be used as part of an entity script, or an omniTool module, or bootstapped on it's own
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// Created by Brad Hefta-Gaub on August 24, 2015
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// Copyright 2015 High Fidelity, Inc.
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//
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@ -9,34 +10,8 @@
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
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// helpers
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// Computes the penetration between a point and a sphere (centered at the origin)
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// if point is inside sphere: returns true and stores the result in 'penetration'
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// (the vector that would move the point outside the sphere)
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// otherwise returns false
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function findSphereHit(point, sphereRadius) {
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var EPSILON = 0.000001; //smallish positive number - used as margin of error for some computations
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var vectorLength = Vec3.length(point);
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if (vectorLength < EPSILON) {
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return true;
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}
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var distance = vectorLength - sphereRadius;
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if (distance < 0.0) {
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return true;
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}
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return false;
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}
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function findSpherePointHit(sphereCenter, sphereRadius, point) {
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return findSphereHit(Vec3.subtract(point,sphereCenter), sphereRadius);
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}
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function findSphereSphereHit(firstCenter, firstRadius, secondCenter, secondRadius) {
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return findSpherePointHit(firstCenter, firstRadius + secondRadius, secondCenter);
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}
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Script.include("../libraries/utils.js");
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function getPositionPuppet() {
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var DISTANCE_IN_FRONT = 2;
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@ -245,13 +220,18 @@ function getPositionRightOnBase() {
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}
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// We will also demonstrate some 3D overlays. We will create a couple of cubes, spheres, and lines
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// our 3D cube that moves around...
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var handSize = 0.25;
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var leftCubePosition = MyAvatar.getLeftPalmPosition();
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var rightCubePosition = MyAvatar.getRightPalmPosition();
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// some globals we will need access to
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var HAND_SIZE = 0.25;
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var TARGET_SIZE = 0.3;
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var TARGET_COLOR = { red: 128, green: 128, blue: 128};
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var TARGET_COLOR_HIT = { red: 0, green: 255, blue: 0};
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var text = Overlays.addOverlay("text", {
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var textOverlay, leftHandOverlay, rightHandOverlay,
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leftOnBaseOverlay, leftLoweredOverlay, leftOverheadOverlay, leftSideOverlay, leftFrontOverlay,
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rightOnBaseOverlay, rightLoweredOverlay, rightOverheadOverlay, rightSideOverlay, rightFrontOverlay;
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function createOverlays() {
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textOverlay = Overlays.addOverlay("text", {
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x: 100,
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y: 300,
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width: 900,
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@ -265,31 +245,110 @@ var text = Overlays.addOverlay("text", {
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backgroundAlpha: 0.5
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});
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var leftHand= Overlays.addOverlay("cube", {
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position: leftCubePosition,
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size: handSize,
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leftHandOverlay = Overlays.addOverlay("cube", {
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position: MyAvatar.getLeftPalmPosition(),
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size: HAND_SIZE,
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color: { red: 0, green: 0, blue: 255},
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alpha: 1,
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solid: false
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});
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var rightHand= Overlays.addOverlay("cube", {
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position: rightCubePosition,
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size: handSize,
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rightHandOverlay = Overlays.addOverlay("cube", {
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position: MyAvatar.getRightPalmPosition(),
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size: HAND_SIZE,
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color: { red: 255, green: 0, blue: 0},
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alpha: 1,
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solid: false
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});
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leftOnBaseOverlay = Overlays.addOverlay("cube", {
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position: getPositionLeftOnBase(),
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size: TARGET_SIZE,
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color: TARGET_COLOR,
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alpha: 1,
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solid: false
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});
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var targetSize = 0.3;
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var targetColor = { red: 128, green: 128, blue: 128};
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var targetColorHit = { red: 0, green: 255, blue: 0};
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var moveCycleColor = { red: 255, green: 255, blue: 0};
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leftLoweredOverlay = Overlays.addOverlay("cube", {
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position: getPositionLeftLowered(),
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size: TARGET_SIZE,
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color: TARGET_COLOR,
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alpha: 1,
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solid: false
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});
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leftOverheadOverlay = Overlays.addOverlay("cube", {
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position: getPositionLeftOverhead(),
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size: TARGET_SIZE,
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color: TARGET_COLOR,
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alpha: 1,
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solid: false
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});
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leftSideOverlay = Overlays.addOverlay("cube", {
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position: getPositionLeftSide(),
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size: TARGET_SIZE,
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color: TARGET_COLOR,
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alpha: 1,
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solid: false
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});
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leftFrontOverlay = Overlays.addOverlay("cube", {
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position: getPositionLeftFront(),
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size: TARGET_SIZE,
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color: TARGET_COLOR,
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alpha: 1,
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solid: false
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});
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rightOnBaseOverlay = Overlays.addOverlay("cube", {
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position: getPositionRightOnBase(),
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size: TARGET_SIZE,
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color: TARGET_COLOR,
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alpha: 1,
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solid: false
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});
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rightLoweredOverlay = Overlays.addOverlay("cube", {
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position: getPositionRightLowered(),
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size: TARGET_SIZE,
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color: TARGET_COLOR,
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alpha: 1,
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solid: false
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});
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rightOverheadOverlay = Overlays.addOverlay("cube", {
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position: getPositionRightOverhead(),
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size: TARGET_SIZE,
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color: TARGET_COLOR,
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alpha: 1,
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solid: false
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});
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rightSideOverlay = Overlays.addOverlay("cube", {
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position: getPositionRightSide(),
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size: TARGET_SIZE,
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color: TARGET_COLOR,
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alpha: 1,
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solid: false
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});
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rightFrontOverlay = Overlays.addOverlay("cube", {
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position: getPositionRightFront(),
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size: TARGET_SIZE,
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color: TARGET_COLOR,
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alpha: 1,
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solid: false
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});
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}
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var TEMPORARY_LIFETIME = 60;
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var animationSettings = JSON.stringify({
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var ANIMATION_SETTINGS = JSON.stringify({
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fps: 30,
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running: true,
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loop: true,
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@ -297,107 +356,22 @@ var animationSettings = JSON.stringify({
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lastFrame: 10000
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});
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var naturalDimensions = { x: 1.63, y: 1.67, z: 0.31 };
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var dimensions = Vec3.multiply(naturalDimensions, 0.3);
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var NATURAL_DIMENSIONS = { x: 1.63, y: 1.67, z: 0.31 };
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var DIMENSIONS = Vec3.multiply(NATURAL_DIMENSIONS, 0.3);
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var puppetEntityID;
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var puppetEntityID = Entities.addEntity({
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function createPuppet() {
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puppetEntityID = Entities.addEntity({
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type: "Model",
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modelURL: "https://hifi-public.s3.amazonaws.com/models/Bboys/bboy1/bboy1.fbx",
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animationURL: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_ready.fbx",
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animationSettings: animationSettings,
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animationSettings: ANIMATION_SETTINGS,
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position: getPositionPuppet(),
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ignoreForCollisions: true,
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dimensions: dimensions,
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dimensions: DIMENSIONS,
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lifetime: TEMPORARY_LIFETIME
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});
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var leftOnBase = Overlays.addOverlay("cube", {
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position: getPositionLeftOnBase(),
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size: targetSize,
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color: targetColor,
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alpha: 1,
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solid: false
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});
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var leftLowered = Overlays.addOverlay("cube", {
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position: getPositionLeftLowered(),
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size: targetSize,
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color: targetColor,
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alpha: 1,
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solid: false
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});
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var leftOverhead = Overlays.addOverlay("cube", {
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position: getPositionLeftOverhead(),
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size: targetSize,
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color: targetColor,
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alpha: 1,
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solid: false
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});
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var leftSide= Overlays.addOverlay("cube", {
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position: getPositionLeftSide(),
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size: targetSize,
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color: targetColor,
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alpha: 1,
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solid: false
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});
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var leftFront= Overlays.addOverlay("cube", {
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position: getPositionLeftFront(),
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size: targetSize,
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color: targetColor,
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alpha: 1,
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solid: false
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});
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var rightOnBase = Overlays.addOverlay("cube", {
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position: getPositionRightOnBase(),
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size: targetSize,
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color: targetColor,
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alpha: 1,
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solid: false
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});
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var rightLowered = Overlays.addOverlay("cube", {
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position: getPositionRightLowered(),
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size: targetSize,
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color: targetColor,
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alpha: 1,
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solid: false
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});
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var rightOverhead = Overlays.addOverlay("cube", {
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position: getPositionRightOverhead(),
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size: targetSize,
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color: targetColor,
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alpha: 1,
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solid: false
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});
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var rightSide= Overlays.addOverlay("cube", {
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position: getPositionRightSide(),
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size: targetSize,
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color: targetColor,
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alpha: 1,
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solid: false
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});
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var rightFront= Overlays.addOverlay("cube", {
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position: getPositionRightFront(),
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size: targetSize,
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color: targetColor,
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alpha: 1,
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solid: false
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});
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var startDate = new Date();
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var lastTime = startDate.getTime();
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}
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var NO_POSE = 0;
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var LEFT_ON_BASE = 1;
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@ -411,8 +385,6 @@ var RIGHT_LOWERED = 128;
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var RIGHT_SIDE = 256;
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var RIGHT_FRONT = 512;
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var lastPoseValue = NO_POSE;
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//http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_ready.fbx
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//http://s3.amazonaws.com/hifi-public/animations/Breakdancing/bboy_pose_to_idle.fbx
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//http://s3.amazonaws.com/hifi-public/animations/Breakdancing/bboy_uprock.fbx
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@ -461,8 +433,6 @@ poses[LEFT_ON_BASE + RIGHT_LOWERED ] = { name: "Left On Base + Right Lowered"
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poses[LEFT_ON_BASE + RIGHT_SIDE ] = { name: "Left On Base + Right Side", animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_ready.fbx" };
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poses[LEFT_ON_BASE + RIGHT_FRONT ] = { name: "Left On Base + Right Front", animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_ready.fbx" };
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poses[LEFT_OVERHEAD + RIGHT_OVERHEAD ] = { name: "Left Overhead + Right Overhead", animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/bboy_uprock.fbx" };
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poses[LEFT_LOWERED + RIGHT_OVERHEAD ] = { name: "Left Lowered + Right Overhead", animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_footwork_1.fbx" };
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poses[LEFT_SIDE + RIGHT_OVERHEAD ] = { name: "Left Side + Right Overhead", animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_footwork_2.fbx" };
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@ -484,43 +454,46 @@ poses[LEFT_SIDE + RIGHT_FRONT ] = { name: "Left Side + Right Front",
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poses[LEFT_FRONT + RIGHT_FRONT ] = { name: "Left Front + Right Front", animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_uprock_var_1_end.fbx" };
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Script.update.connect(function(deltaTime) {
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var date= new Date();
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var now= date.getTime();
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var elapsed = now - lastTime;
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var inMoveCycle = false;
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breakdanceStart = function() {
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print("breakdanceStart...");
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createOverlays();
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createPuppet();
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}
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breakdanceUpdate = function(deltaTime) {
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//print("breakdanceUpdate...");
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var leftHandPos = MyAvatar.getLeftPalmPosition();
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var rightHandPos = MyAvatar.getRightPalmPosition();
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Overlays.editOverlay(leftHand, { position: leftHandPos } );
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Overlays.editOverlay(rightHand, { position: rightHandPos } );
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Overlays.editOverlay(leftHandOverlay, { position: leftHandPos } );
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Overlays.editOverlay(rightHandOverlay, { position: rightHandPos } );
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var hitTargetLeftOnBase = findSphereSphereHit(leftHandPos, handSize/2, getPositionLeftOnBase(), targetSize/2);
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var hitTargetLeftOverhead = findSphereSphereHit(leftHandPos, handSize/2, getPositionLeftOverhead(), targetSize/2);
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var hitTargetLeftLowered = findSphereSphereHit(leftHandPos, handSize/2, getPositionLeftLowered(), targetSize/2);
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var hitTargetLeftSide = findSphereSphereHit(leftHandPos, handSize/2, getPositionLeftSide(), targetSize/2);
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var hitTargetLeftFront = findSphereSphereHit(leftHandPos, handSize/2, getPositionLeftFront(), targetSize/2);
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var hitTargetLeftOnBase = findSphereSphereHit(leftHandPos, HAND_SIZE/2, getPositionLeftOnBase(), TARGET_SIZE/2);
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var hitTargetLeftOverhead = findSphereSphereHit(leftHandPos, HAND_SIZE/2, getPositionLeftOverhead(), TARGET_SIZE/2);
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var hitTargetLeftLowered = findSphereSphereHit(leftHandPos, HAND_SIZE/2, getPositionLeftLowered(), TARGET_SIZE/2);
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var hitTargetLeftSide = findSphereSphereHit(leftHandPos, HAND_SIZE/2, getPositionLeftSide(), TARGET_SIZE/2);
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var hitTargetLeftFront = findSphereSphereHit(leftHandPos, HAND_SIZE/2, getPositionLeftFront(), TARGET_SIZE/2);
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var hitTargetRightOnBase = findSphereSphereHit(rightHandPos, handSize/2, getPositionRightOnBase(), targetSize/2);
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var hitTargetRightOverhead = findSphereSphereHit(rightHandPos, handSize/2, getPositionRightOverhead(), targetSize/2);
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var hitTargetRightLowered = findSphereSphereHit(rightHandPos, handSize/2, getPositionRightLowered(), targetSize/2);
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var hitTargetRightSide = findSphereSphereHit(rightHandPos, handSize/2, getPositionRightSide(), targetSize/2);
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var hitTargetRightFront = findSphereSphereHit(rightHandPos, handSize/2, getPositionRightFront(), targetSize/2);
|
||||
var hitTargetRightOnBase = findSphereSphereHit(rightHandPos, HAND_SIZE/2, getPositionRightOnBase(), TARGET_SIZE/2);
|
||||
var hitTargetRightOverhead = findSphereSphereHit(rightHandPos, HAND_SIZE/2, getPositionRightOverhead(), TARGET_SIZE/2);
|
||||
var hitTargetRightLowered = findSphereSphereHit(rightHandPos, HAND_SIZE/2, getPositionRightLowered(), TARGET_SIZE/2);
|
||||
var hitTargetRightSide = findSphereSphereHit(rightHandPos, HAND_SIZE/2, getPositionRightSide(), TARGET_SIZE/2);
|
||||
var hitTargetRightFront = findSphereSphereHit(rightHandPos, HAND_SIZE/2, getPositionRightFront(), TARGET_SIZE/2);
|
||||
|
||||
|
||||
// determine target colors
|
||||
var targetColorLeftOnBase = hitTargetLeftOnBase ? targetColorHit : targetColor;
|
||||
var targetColorLeftOverhead = hitTargetLeftOverhead ? targetColorHit : targetColor;
|
||||
var targetColorLeftLowered = hitTargetLeftLowered ? targetColorHit : targetColor;
|
||||
var targetColorLeftSide = hitTargetLeftSide ? targetColorHit : targetColor;
|
||||
var targetColorLeftFront = hitTargetLeftFront ? targetColorHit : targetColor;
|
||||
var targetColorLeftOnBase = hitTargetLeftOnBase ? TARGET_COLOR_HIT : TARGET_COLOR;
|
||||
var targetColorLeftOverhead = hitTargetLeftOverhead ? TARGET_COLOR_HIT : TARGET_COLOR;
|
||||
var targetColorLeftLowered = hitTargetLeftLowered ? TARGET_COLOR_HIT : TARGET_COLOR;
|
||||
var targetColorLeftSide = hitTargetLeftSide ? TARGET_COLOR_HIT : TARGET_COLOR;
|
||||
var targetColorLeftFront = hitTargetLeftFront ? TARGET_COLOR_HIT : TARGET_COLOR;
|
||||
|
||||
var targetColorRightOnBase = hitTargetRightOnBase ? targetColorHit : targetColor;
|
||||
var targetColorRightOverhead = hitTargetRightOverhead ? targetColorHit : targetColor;
|
||||
var targetColorRightLowered = hitTargetRightLowered ? targetColorHit : targetColor;
|
||||
var targetColorRightSide = hitTargetRightSide ? targetColorHit : targetColor;
|
||||
var targetColorRightFront = hitTargetRightFront ? targetColorHit : targetColor;
|
||||
var targetColorRightOnBase = hitTargetRightOnBase ? TARGET_COLOR_HIT : TARGET_COLOR;
|
||||
var targetColorRightOverhead = hitTargetRightOverhead ? TARGET_COLOR_HIT : TARGET_COLOR;
|
||||
var targetColorRightLowered = hitTargetRightLowered ? TARGET_COLOR_HIT : TARGET_COLOR;
|
||||
var targetColorRightSide = hitTargetRightSide ? TARGET_COLOR_HIT : TARGET_COLOR;
|
||||
var targetColorRightFront = hitTargetRightFront ? TARGET_COLOR_HIT : TARGET_COLOR;
|
||||
|
||||
// calculate a combined arm pose based on left and right hits
|
||||
var poseValue = NO_POSE;
|
||||
|
@ -536,47 +509,48 @@ Script.update.connect(function(deltaTime) {
|
|||
poseValue += hitTargetRightFront ? RIGHT_FRONT : 0;
|
||||
|
||||
if (poses[poseValue] == undefined) {
|
||||
Overlays.editOverlay(text, { text: "no pose -- value:" + poseValue });
|
||||
Overlays.editOverlay(textOverlay, { text: "no pose -- value:" + poseValue });
|
||||
} else {
|
||||
Overlays.editOverlay(text, { text: "pose:" + poses[poseValue].name + "\n" + "animation:" + poses[poseValue].animation });
|
||||
Overlays.editOverlay(textOverlay, { text: "pose:" + poses[poseValue].name + "\n" + "animation:" + poses[poseValue].animation });
|
||||
var props = Entities.getEntityProperties(puppetEntityID);
|
||||
print("puppetEntityID:" + puppetEntityID + "age:"+props.age);
|
||||
Entities.editEntity(puppetEntityID, {
|
||||
animationURL: poses[poseValue].animation,
|
||||
lifetime: TEMPORARY_LIFETIME + props.age // renew lifetime
|
||||
});
|
||||
}
|
||||
|
||||
lastPoseValue = poseValue;
|
||||
|
||||
Overlays.editOverlay(leftOnBase, { position: getPositionLeftOnBase(), color: targetColorLeftOnBase } );
|
||||
Overlays.editOverlay(leftOverhead, { position: getPositionLeftOverhead(), color: targetColorLeftOverhead } );
|
||||
Overlays.editOverlay(leftLowered, { position: getPositionLeftLowered(), color: targetColorLeftLowered } );
|
||||
Overlays.editOverlay(leftSide, { position: getPositionLeftSide() , color: targetColorLeftSide } );
|
||||
Overlays.editOverlay(leftFront, { position: getPositionLeftFront() , color: targetColorLeftFront } );
|
||||
Overlays.editOverlay(leftOnBaseOverlay, { position: getPositionLeftOnBase(), color: targetColorLeftOnBase } );
|
||||
Overlays.editOverlay(leftOverheadOverlay, { position: getPositionLeftOverhead(), color: targetColorLeftOverhead } );
|
||||
Overlays.editOverlay(leftLoweredOverlay, { position: getPositionLeftLowered(), color: targetColorLeftLowered } );
|
||||
Overlays.editOverlay(leftSideOverlay, { position: getPositionLeftSide() , color: targetColorLeftSide } );
|
||||
Overlays.editOverlay(leftFrontOverlay, { position: getPositionLeftFront() , color: targetColorLeftFront } );
|
||||
|
||||
Overlays.editOverlay(rightOnBase, { position: getPositionRightOnBase(), color: targetColorRightOnBase } );
|
||||
Overlays.editOverlay(rightOverhead, { position: getPositionRightOverhead(), color: targetColorRightOverhead } );
|
||||
Overlays.editOverlay(rightLowered, { position: getPositionRightLowered(), color: targetColorRightLowered } );
|
||||
Overlays.editOverlay(rightSide, { position: getPositionRightSide() , color: targetColorRightSide } );
|
||||
Overlays.editOverlay(rightFront, { position: getPositionRightFront() , color: targetColorRightFront } );
|
||||
});
|
||||
Overlays.editOverlay(rightOnBaseOverlay, { position: getPositionRightOnBase(), color: targetColorRightOnBase } );
|
||||
Overlays.editOverlay(rightOverheadOverlay, { position: getPositionRightOverhead(), color: targetColorRightOverhead } );
|
||||
Overlays.editOverlay(rightLoweredOverlay, { position: getPositionRightLowered(), color: targetColorRightLowered } );
|
||||
Overlays.editOverlay(rightSideOverlay, { position: getPositionRightSide() , color: targetColorRightSide } );
|
||||
Overlays.editOverlay(rightFrontOverlay, { position: getPositionRightFront() , color: targetColorRightFront } );
|
||||
}
|
||||
|
||||
Script.scriptEnding.connect(function() {
|
||||
Overlays.deleteOverlay(leftHand);
|
||||
Overlays.deleteOverlay(rightHand);
|
||||
|
||||
Overlays.deleteOverlay(text);
|
||||
Overlays.deleteOverlay(leftOnBase);
|
||||
Overlays.deleteOverlay(leftOverhead);
|
||||
Overlays.deleteOverlay(leftLowered);
|
||||
Overlays.deleteOverlay(leftSide);
|
||||
Overlays.deleteOverlay(leftFront);
|
||||
Overlays.deleteOverlay(rightOnBase);
|
||||
Overlays.deleteOverlay(rightOverhead);
|
||||
Overlays.deleteOverlay(rightLowered);
|
||||
Overlays.deleteOverlay(rightSide);
|
||||
Overlays.deleteOverlay(rightFront);
|
||||
breakdanceEnd= function() {
|
||||
print("breakdanceEnd...");
|
||||
|
||||
Overlays.deleteOverlay(leftHandOverlay);
|
||||
Overlays.deleteOverlay(rightHandOverlay);
|
||||
|
||||
Overlays.deleteOverlay(textOverlay);
|
||||
Overlays.deleteOverlay(leftOnBaseOverlay);
|
||||
Overlays.deleteOverlay(leftOverheadOverlay);
|
||||
Overlays.deleteOverlay(leftLoweredOverlay);
|
||||
Overlays.deleteOverlay(leftSideOverlay);
|
||||
Overlays.deleteOverlay(leftFrontOverlay);
|
||||
Overlays.deleteOverlay(rightOnBaseOverlay);
|
||||
Overlays.deleteOverlay(rightOverheadOverlay);
|
||||
Overlays.deleteOverlay(rightLoweredOverlay);
|
||||
Overlays.deleteOverlay(rightSideOverlay);
|
||||
Overlays.deleteOverlay(rightFrontOverlay);
|
||||
|
||||
print("puppetEntityID:"+puppetEntityID);
|
||||
Entities.deleteEntity(puppetEntityID);
|
||||
});
|
||||
}
|
17
examples/toys/breakdanceToy.js
Normal file
17
examples/toys/breakdanceToy.js
Normal file
|
@ -0,0 +1,17 @@
|
|||
//
|
||||
// breakdanceToy.js
|
||||
// examples/toys
|
||||
//
|
||||
// This is an local script version of the breakdance game
|
||||
//
|
||||
// Created by Brad Hefta-Gaub on Sept 3, 2015
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
Script.include("breakdanceCore.js");
|
||||
breakdanceStart();
|
||||
Script.update.connect(breakdanceUpdate);
|
||||
Script.scriptEnding.connect(breakdanceEnd);
|
Loading…
Reference in a new issue