Merge branch 'master' of https://github.com/highfidelity/hifi into centerOrigin

This commit is contained in:
ZappoMan 2015-08-19 11:20:15 -07:00
commit 684ee3bdd0
42 changed files with 1134 additions and 1790 deletions

View file

@ -971,12 +971,7 @@ void OctreeServer::readConfiguration() {
strcpy(_persistFilename, qPrintable(persistFilename));
qDebug("persistFilename=%s", _persistFilename);
QString persistAsFileType;
if (!readOptionString(QString("persistAsFileType"), settingsSectionObject, persistAsFileType)) {
persistAsFileType = "svo";
}
_persistAsFileType = persistAsFileType;
qDebug() << "persistAsFileType=" << _persistAsFileType;
_persistAsFileType = "json.gz";
_persistInterval = OctreePersistThread::DEFAULT_PERSIST_INTERVAL;
readOptionInt(QString("persistInterval"), settingsSectionObject, _persistInterval);

View file

@ -371,30 +371,8 @@
"name": "persistFilename",
"label": "Entities Filename",
"help": "the path to the file entities are stored in. Make sure the path exists.",
"placeholder": "resources/models.svo",
"default": "resources/models.svo",
"advanced": true
},
{
"name": "persistAsFileType",
"label": "File format for entity server's persistent data",
"help": "This defines how the entity server will save entities to disk.",
"default": "svo",
"type": "select",
"options": [
{
"value": "svo",
"label": "Entity server persists data as SVO"
},
{
"value": "json",
"label": "Entity server persists data as JSON"
},
{
"value": "json.gz",
"label": "Entity server persists data as gzipped JSON"
}
],
"placeholder": "resources/models.json.gz",
"default": "resources/models.json.gz",
"advanced": true
},
{

View file

@ -1072,6 +1072,7 @@
<option value='0'>marching cubes</option>
<option value='1'>cubic</option>
<option value='2'>edged cubic</option>
<option value='3'>edged marching cubes</option>
</select>
</div>

View file

@ -362,8 +362,11 @@ ToolBar = function(x, y, direction, optionalPersistenceKey, optionalInitialPosit
this.fractionKey = optionalPersistenceKey + '.fraction';
this.save = function () {
var screenSize = Controller.getViewportDimensions();
var fraction = {x: that.x / screenSize.x, y: that.y / screenSize.y};
Settings.setValue(this.fractionKey, JSON.stringify(fraction));
if (screenSize.x > 0 && screenSize.y > 0) {
// Guard against invalid screen size that can occur at shut-down.
var fraction = {x: that.x / screenSize.x, y: that.y / screenSize.y};
Settings.setValue(this.fractionKey, JSON.stringify(fraction));
}
}
} else {
this.save = function () { }; // Called on move. Can be overriden or extended by clients.

View file

@ -12,6 +12,7 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
var lineEntityID = null;
var sphereEntityID = null;
var lineIsRezzed = false;
var BUTTON_SIZE = 32;
@ -56,16 +57,24 @@ function nearLinePoint(targetPosition) {
function removeLine() {
if (lineIsRezzed) {
Entities.deleteEntity(lineEntityID);
lineEntityID = null;
lineIsRezzed = false;
}
if (lineIsRezzed) {
Entities.deleteEntity(lineEntityID);
if (sphereEntityID) {
Entities.deleteEntity(sphereEntityID);
}
lineEntityID = null;
sphereEntityID = null;
lineIsRezzed = false;
}
}
function createOrUpdateLine(event) {
var pickRay = Camera.computePickRay(event.x, event.y);
if (sphereEntityID) {
Entities.deleteEntity(sphereEntityID);
sphereEntityID = null;
}
var intersection = Entities.findRayIntersection(pickRay, true); // accurate picking
var props = Entities.getEntityProperties(intersection.entityID);
@ -78,7 +87,6 @@ function createOrUpdateLine(event) {
position: MyAvatar.position,
lifetime: 15 + props.lifespan // renew lifetime
});
// Entities.setAllPoints(lineEntityID, points);
} else {
lineIsRezzed = true;
lineEntityID = Entities.addEntity({
@ -90,6 +98,15 @@ function createOrUpdateLine(event) {
lifetime: 15 // if someone crashes while pointing, don't leave the line there forever.
});
}
sphereEntityID = Entities.addEntity({
type: "Sphere",
position: intersection.intersection,
ignoreForCollisions: 1,
dimensions: { x: 0.6, y: 0.6, z: 0.6 },
color: { red: 0, green: 255, blue: 0 },
lifetime: 15 // if someone crashes while pointing, don't leave the line there forever.
});
} else {
removeLine();
}

View file

@ -1,32 +1,37 @@
var controlHeld = false;
var shiftHeld = false;
function attemptVoxelChange(intersection) {
var ids = Entities.findEntities(intersection.intersection, 10);
var success = false;
for (var i = 0; i < ids.length; i++) {
var id = ids[i];
if (controlHeld) {
// hold control to erase a sphere
if (Entities.setVoxelSphere(id, intersection.intersection, 1.0, 0)) {
success = true;
}
} else if (shiftHeld) {
// hold shift to set all voxels to 255
if (Entities.setAllVoxels(id, 255)) {
success = true;
}
} else {
// no modifier key means to add a sphere
if (Entities.setVoxelSphere(id, intersection.intersection, 1.0, 255)) {
success = true;
}
}
}
return success;
function floorVector(v) {
return {x: Math.floor(v.x), y: Math.floor(v.y), z: Math.floor(v.z)};
}
function attemptVoxelChange(pickRayDir, intersection) {
var properties = Entities.getEntityProperties(intersection.entityID);
if (properties.type != "PolyVox") {
return false;
}
var voxelPosition = Entities.worldCoordsToVoxelCoords(intersection.entityID, intersection.intersection);
voxelPosition = Vec3.subtract(voxelPosition, {x: 0.5, y: 0.5, z: 0.5});
var pickRayDirInVoxelSpace = Entities.localCoordsToVoxelCoords(intersection.entityID, pickRayDir);
pickRayDirInVoxelSpace = Vec3.normalize(pickRayDirInVoxelSpace);
if (controlHeld) {
// hold control to erase a voxel
var toErasePosition = Vec3.sum(voxelPosition, Vec3.multiply(pickRayDirInVoxelSpace, 0.1));
return Entities.setVoxel(intersection.entityID, floorVector(toErasePosition), 0);
} else if (shiftHeld) {
// hold shift to set all voxels to 255
return Entities.setAllVoxels(intersection.entityID, 255);
} else {
// no modifier key to add a voxel
var toDrawPosition = Vec3.subtract(voxelPosition, Vec3.multiply(pickRayDirInVoxelSpace, 0.1));
return Entities.setVoxel(intersection.entityID, floorVector(toDrawPosition), 255);
}
// Entities.setVoxelSphere(id, intersection.intersection, radius, 0)
}
function mousePressEvent(event) {
if (!event.isLeftButton) {
@ -36,10 +41,8 @@ function mousePressEvent(event) {
var pickRay = Camera.computePickRay(event.x, event.y);
var intersection = Entities.findRayIntersection(pickRay, true); // accurate picking
// we've used a picking ray to decide where to add the new sphere of voxels. If we pick nothing
// or if we pick a non-PolyVox entity, we fall through to the next picking attempt.
if (intersection.intersects) {
if (attemptVoxelChange(intersection)) {
if (attemptVoxelChange(pickRay.direction, intersection)) {
return;
}
}
@ -48,7 +51,7 @@ function mousePressEvent(event) {
// bounding box, instead.
intersection = Entities.findRayIntersection(pickRay, false); // bounding box picking
if (intersection.intersects) {
attemptVoxelChange(intersection);
attemptVoxelChange(pickRay.direction, intersection);
}
}

View file

@ -47,6 +47,11 @@ Item {
font.pixelSize: root.fontSize
text: "Framerate: " + root.framerate
}
Text {
color: root.fontColor;
font.pixelSize: root.fontSize
text: "Simrate: " + root.simrate
}
Text {
color: root.fontColor;
font.pixelSize: root.fontSize

View file

@ -560,7 +560,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
_toolWindow = new ToolWindow();
_toolWindow->setWindowFlags(_toolWindow->windowFlags() | Qt::WindowStaysOnTopHint);
_toolWindow->setWindowFlags((_toolWindow->windowFlags() | Qt::WindowStaysOnTopHint) & ~Qt::WindowMinimizeButtonHint);
_toolWindow->setWindowTitle("Tools");
_offscreenContext->makeCurrent();
@ -712,6 +712,20 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
_keyboardFocusHighlightID = getOverlays().addOverlay(_keyboardFocusHighlight);
}
}
if (_keyboardFocusedItem == UNKNOWN_ENTITY_ID && _keyboardFocusHighlight) {
_keyboardFocusHighlight->setVisible(false);
}
}
});
connect(entityScriptingInterface.data(), &EntityScriptingInterface::deletingEntity,
[=](const EntityItemID& entityItemID) {
if (entityItemID == _keyboardFocusedItem) {
_keyboardFocusedItem = UNKNOWN_ENTITY_ID;
if (_keyboardFocusHighlight) {
_keyboardFocusHighlight->setVisible(false);
}
}
});
@ -719,7 +733,9 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
connect(getEntities(), &EntityTreeRenderer::mousePressOffEntity,
[=](const RayToEntityIntersectionResult& entityItemID, const QMouseEvent* event, unsigned int deviceId) {
_keyboardFocusedItem = UNKNOWN_ENTITY_ID;
_keyboardFocusHighlight->setVisible(false);
if (_keyboardFocusHighlight) {
_keyboardFocusHighlight->setVisible(false);
}
});
}
@ -1998,10 +2014,19 @@ void Application::checkFPS() {
void Application::idle() {
PROFILE_RANGE(__FUNCTION__);
static SimpleAverage<float> interIdleDurations;
static uint64_t lastIdleStart{ 0 };
static uint64_t lastIdleEnd{ 0 };
uint64_t now = usecTimestampNow();
uint64_t idleStartToStartDuration = now - lastIdleStart;
if (lastIdleStart > 0 && idleStartToStartDuration > 0) {
_simsPerSecond.updateAverage((float)USECS_PER_SECOND / (float)idleStartToStartDuration);
}
lastIdleStart = now;
if (lastIdleEnd != 0) {
uint64_t now = usecTimestampNow();
interIdleDurations.update(now - lastIdleEnd);
static uint64_t lastReportTime = now;
if ((now - lastReportTime) >= (USECS_PER_SECOND)) {
@ -2096,6 +2121,16 @@ void Application::idle() {
lastIdleEnd = usecTimestampNow();
}
float Application::getAverageSimsPerSecond() {
uint64_t now = usecTimestampNow();
if (now - _lastSimsPerSecondUpdate > USECS_PER_SECOND) {
_simsPerSecondReport = _simsPerSecond.getAverage();
_lastSimsPerSecondUpdate = now;
}
return _simsPerSecondReport;
}
void Application::setLowVelocityFilter(bool lowVelocityFilter) {
InputDevice::setLowVelocityFilter(lowVelocityFilter);
}
@ -4062,23 +4097,12 @@ bool Application::askToSetAvatarUrl(const QString& url) {
QMessageBox msgBox;
msgBox.setIcon(QMessageBox::Question);
msgBox.setWindowTitle("Set Avatar");
QPushButton* headButton = NULL;
QPushButton* bodyButton = NULL;
QPushButton* bodyAndHeadButton = NULL;
QString modelName = fstMapping["name"].toString();
QString message;
QString typeInfo;
switch (modelType) {
case FSTReader::HEAD_MODEL:
message = QString("Would you like to use '") + modelName + QString("' for your avatar head?");
headButton = msgBox.addButton(tr("Yes"), QMessageBox::ActionRole);
break;
case FSTReader::BODY_ONLY_MODEL:
message = QString("Would you like to use '") + modelName + QString("' for your avatar body?");
bodyButton = msgBox.addButton(tr("Yes"), QMessageBox::ActionRole);
break;
case FSTReader::HEAD_AND_BODY_MODEL:
message = QString("Would you like to use '") + modelName + QString("' for your avatar?");
@ -4086,10 +4110,7 @@ bool Application::askToSetAvatarUrl(const QString& url) {
break;
default:
message = QString("Would you like to use '") + modelName + QString("' for some part of your avatar head?");
headButton = msgBox.addButton(tr("Use for Head"), QMessageBox::ActionRole);
bodyButton = msgBox.addButton(tr("Use for Body"), QMessageBox::ActionRole);
bodyAndHeadButton = msgBox.addButton(tr("Use for Body and Head"), QMessageBox::ActionRole);
message = QString(modelName + QString("Does not support a head and body as required."));
break;
}
@ -4098,14 +4119,7 @@ bool Application::askToSetAvatarUrl(const QString& url) {
msgBox.exec();
if (msgBox.clickedButton() == headButton) {
_myAvatar->useHeadURL(url, modelName);
emit headURLChanged(url, modelName);
} else if (msgBox.clickedButton() == bodyButton) {
_myAvatar->useBodyURL(url, modelName);
emit bodyURLChanged(url, modelName);
} else if (msgBox.clickedButton() == bodyAndHeadButton) {
_myAvatar->useFullAvatarURL(url, modelName);
if (msgBox.clickedButton() == bodyAndHeadButton) {
emit fullAvatarURLChanged(url, modelName);
} else {
qCDebug(interfaceapp) << "Declined to use the avatar: " << url;
@ -4592,7 +4606,7 @@ void Application::checkSkeleton() {
msgBox.setIcon(QMessageBox::Warning);
msgBox.exec();
_myAvatar->useBodyURL(DEFAULT_BODY_MODEL_URL, "Default");
_myAvatar->useFullAvatarURL(AvatarData::defaultFullAvatarModelUrl(), DEFAULT_FULL_AVATAR_MODEL_NAME);
} else {
_physicsEngine.setCharacterController(_myAvatar->getCharacterController());
}

View file

@ -38,6 +38,7 @@
#include <ViewFrustum.h>
#include <plugins/PluginContainer.h>
#include <plugins/PluginManager.h>
#include <SimpleMovingAverage.h>
#include "AudioClient.h"
#include "Bookmarks.h"
@ -350,6 +351,8 @@ public:
const QRect& getMirrorViewRect() const { return _mirrorViewRect; }
float getAverageSimsPerSecond();
signals:
/// Fired when we're simulating; allows external parties to hook in.
@ -681,6 +684,10 @@ private:
EntityItemID _keyboardFocusedItem;
quint64 _lastAcceptedKeyPress = 0;
SimpleMovingAverage _simsPerSecond{10};
int _simsPerSecondReport = 0;
quint64 _lastSimsPerSecondUpdate = 0;
};
#endif // hifi_Application_h

View file

@ -258,7 +258,7 @@ Menu::Menu() {
addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::NamesAboveHeads, 0, true);
addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::BlueSpeechSphere, 0, true);
addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::EnableCharacterController, 0, true,
avatar, SLOT(updateMotionBehavior()));
avatar, SLOT(updateMotionBehaviorFromMenu()));
MenuWrapper* viewMenu = addMenu("View");
addActionToQMenuAndActionHash(viewMenu, MenuOption::ReloadContent, 0, qApp, SLOT(reloadResourceCaches()));

View file

@ -26,7 +26,6 @@
#include <NodeList.h>
#include <NumericalConstants.h>
#include <udt/PacketHeaders.h>
#include <PathUtils.h>
#include <PerfStat.h>
#include <SharedUtil.h>
#include <TextRenderer3D.h>
@ -563,6 +562,9 @@ glm::quat Avatar::computeRotationFromBodyToWorldUp(float proportion) const {
}
void Avatar::fixupModelsInScene() {
if (!(_skeletonModel.isRenderable() && getHead()->getFaceModel().isRenderable())) {
return;
}
// check to see if when we added our models to the scene they were ready, if they were not ready, then
// fix them up in the scene
@ -688,6 +690,23 @@ glm::vec3 Avatar::getDisplayNamePosition() const {
const float HEAD_PROPORTION = 0.75f;
namePosition = _position + getBodyUpDirection() * (getBillboardSize() * HEAD_PROPORTION);
}
#ifdef DEBUG
// TODO: Temporary logging to track cause of invalid scale value; remove once cause has been fixed.
// See other TODO below.
if (glm::isnan(namePosition.x) || glm::isnan(namePosition.y) || glm::isnan(namePosition.z)
|| glm::isinf(namePosition.x) || glm::isinf(namePosition.y) || glm::isinf(namePosition.z)) {
qDebug() << "namePosition =" << namePosition;
glm::vec3 tempPosition(0.0f);
if (getSkeletonModel().getNeckPosition(tempPosition)) {
qDebug() << "getBodyUpDirection() =" << getBodyUpDirection();
qDebug() << "getHeadHeight() =" << getHeadHeight();
} else {
qDebug() << "_position =" << _position;
qDebug() << "getBodyUpDirection() =" << getBodyUpDirection();
qDebug() << "getBillboardSize() =" << getBillboardSize();
}
}
#endif
return namePosition;
}
@ -722,7 +741,8 @@ Transform Avatar::calculateDisplayNameTransform(const ViewFrustum& frustum, floa
// Compute correct scale to apply
float scale = DESIRED_HIGHT_ON_SCREEN / (fontSize * pixelHeight) * devicePixelRatio;
#ifdef DEBUG
// TODO: Temporary logging to track cause of invalid scale vale; remove once cause has been fixed.
// TODO: Temporary logging to track cause of invalid scale value; remove once cause has been fixed.
// Problem is probably due to an invalid getDisplayNamePosition(). See extra logging above.
if (scale == 0.0f || glm::isnan(scale) || glm::isinf(scale)) {
if (scale == 0.0f) {
qDebug() << "ASSERT because scale == 0.0f";
@ -733,6 +753,7 @@ Transform Avatar::calculateDisplayNameTransform(const ViewFrustum& frustum, floa
if (glm::isinf(scale)) {
qDebug() << "ASSERT because isinf(scale)";
}
qDebug() << "textPosition =" << textPosition;
qDebug() << "windowSizeY =" << windowSizeY;
qDebug() << "p1.y =" << p1.y;
qDebug() << "p1.w =" << p1.w;
@ -957,20 +978,12 @@ void Avatar::scaleVectorRelativeToPosition(glm::vec3 &positionToScale) const {
void Avatar::setFaceModelURL(const QUrl& faceModelURL) {
AvatarData::setFaceModelURL(faceModelURL);
const QUrl DEFAULT_FACE_MODEL_URL = QUrl::fromLocalFile(PathUtils::resourcesPath() + "meshes/defaultAvatar_head.fst");
getHead()->getFaceModel().setURL(_faceModelURL, DEFAULT_FACE_MODEL_URL, true, !isMyAvatar());
getHead()->getFaceModel().setURL(_faceModelURL, AvatarData::defaultFullAvatarModelUrl(), true, !isMyAvatar());
}
void Avatar::setSkeletonModelURL(const QUrl& skeletonModelURL) {
AvatarData::setSkeletonModelURL(skeletonModelURL);
const QUrl DEFAULT_FULL_MODEL_URL = QUrl::fromLocalFile(PathUtils::resourcesPath() + "meshes/defaultAvatar_full.fst");
const QUrl DEFAULT_SKELETON_MODEL_URL = QUrl::fromLocalFile(PathUtils::resourcesPath() + "meshes/defaultAvatar_body.fst");
if (isMyAvatar()) {
_skeletonModel.setURL(_skeletonModelURL,
getUseFullAvatar() ? DEFAULT_FULL_MODEL_URL : DEFAULT_SKELETON_MODEL_URL, true, !isMyAvatar());
} else {
_skeletonModel.setURL(_skeletonModelURL, DEFAULT_SKELETON_MODEL_URL, true, !isMyAvatar());
}
_skeletonModel.setURL(_skeletonModelURL, AvatarData::defaultFullAvatarModelUrl(), true, !isMyAvatar());
}
void Avatar::setAttachmentData(const QVector<AttachmentData>& attachmentData) {

View file

@ -150,8 +150,6 @@ public:
Q_INVOKABLE glm::vec3 getAcceleration() const { return _acceleration; }
Q_INVOKABLE glm::vec3 getAngularVelocity() const { return _angularVelocity; }
Q_INVOKABLE glm::vec3 getAngularAcceleration() const { return _angularAcceleration; }
virtual bool getUseFullAvatar() const { return false; }
/// Scales a world space position vector relative to the avatar position and scale
/// \param vector position to be scaled. Will store the result

View file

@ -47,66 +47,10 @@ void FaceModel::simulate(float deltaTime, bool fullUpdate) {
if (isActive()) {
setOffset(-_geometry->getFBXGeometry().neckPivot);
for (int i = 0; i < _rig->getJointStateCount(); i++) {
maybeUpdateNeckAndEyeRotation(i);
}
Model::simulateInternal(deltaTime);
}
}
void FaceModel::maybeUpdateNeckRotation(const JointState& parentState, const JointState& state, int index) {
// get the rotation axes in joint space and use them to adjust the rotation
glm::mat3 axes = glm::mat3_cast(glm::quat());
glm::mat3 inverse = glm::mat3(glm::inverse(parentState.getTransform() *
glm::translate(_rig->getJointDefaultTranslationInConstrainedFrame(index)) *
state.getPreTransform() * glm::mat4_cast(state.getPreRotation())));
glm::vec3 pitchYawRoll = safeEulerAngles(_owningHead->getFinalOrientationInLocalFrame());
glm::vec3 lean = glm::radians(glm::vec3(_owningHead->getFinalLeanForward(),
_owningHead->getTorsoTwist(),
_owningHead->getFinalLeanSideways()));
pitchYawRoll -= lean;
_rig->setJointRotationInConstrainedFrame(index,
glm::angleAxis(-pitchYawRoll.z, glm::normalize(inverse * axes[2]))
* glm::angleAxis(pitchYawRoll.y, glm::normalize(inverse * axes[1]))
* glm::angleAxis(-pitchYawRoll.x, glm::normalize(inverse * axes[0]))
* state.getDefaultRotation(), DEFAULT_PRIORITY);
}
void FaceModel::maybeUpdateEyeRotation(Model* model, const JointState& parentState, const JointState& state, int index) {
// likewise with the eye joints
// NOTE: at the moment we do the math in the world-frame, hence the inverse transform is more complex than usual.
glm::mat4 inverse = glm::inverse(glm::mat4_cast(model->getRotation()) * parentState.getTransform() *
glm::translate(_rig->getJointDefaultTranslationInConstrainedFrame(index)) *
state.getPreTransform() * glm::mat4_cast(state.getPreRotation() * state.getDefaultRotation()));
glm::vec3 front = glm::vec3(inverse * glm::vec4(_owningHead->getFinalOrientationInWorldFrame() * IDENTITY_FRONT, 0.0f));
glm::vec3 lookAtDelta = _owningHead->getCorrectedLookAtPosition() - model->getTranslation();
glm::vec3 lookAt = glm::vec3(inverse * glm::vec4(lookAtDelta + glm::length(lookAtDelta) * _owningHead->getSaccade(), 1.0f));
glm::quat between = rotationBetween(front, lookAt);
const float MAX_ANGLE = 30.0f * RADIANS_PER_DEGREE;
_rig->setJointRotationInConstrainedFrame(index, glm::angleAxis(glm::clamp(glm::angle(between),
-MAX_ANGLE, MAX_ANGLE), glm::axis(between)) *
state.getDefaultRotation(), DEFAULT_PRIORITY);
}
void FaceModel::maybeUpdateNeckAndEyeRotation(int index) {
const JointState& state = _rig->getJointState(index);
const FBXGeometry& geometry = _geometry->getFBXGeometry();
const int parentIndex = state.getParentIndex();
// guard against out-of-bounds access to _jointStates
if (parentIndex != -1 && parentIndex >= 0 && parentIndex < _rig->getJointStateCount()) {
const JointState& parentState = _rig->getJointState(parentIndex);
if (index == geometry.neckJointIndex) {
maybeUpdateNeckRotation(parentState, state, index);
} else if (index == geometry.leftEyeJointIndex || index == geometry.rightEyeJointIndex) {
maybeUpdateEyeRotation(this, parentState, state, index);
}
}
}
bool FaceModel::getEyePositions(glm::vec3& firstEyePosition, glm::vec3& secondEyePosition) const {
if (!isActive()) {
return false;

View file

@ -26,10 +26,6 @@ public:
virtual void simulate(float deltaTime, bool fullUpdate = true);
void maybeUpdateNeckRotation(const JointState& parentState, const JointState& state, int index);
void maybeUpdateEyeRotation(Model* model, const JointState& parentState, const JointState& state, int index);
void maybeUpdateNeckAndEyeRotation(int index);
/// Retrieve the positions of up to two eye meshes.
/// \return whether or not both eye meshes were found
bool getEyePositions(glm::vec3& firstEyePosition, glm::vec3& secondEyePosition) const;

View file

@ -652,12 +652,7 @@ void MyAvatar::saveData() {
settings.setValue("leanScale", _leanScale);
settings.setValue("scale", _targetScale);
settings.setValue("useFullAvatar", _useFullAvatar);
settings.setValue("fullAvatarURL", _fullAvatarURLFromPreferences);
settings.setValue("faceModelURL", _headURLFromPreferences);
settings.setValue("skeletonModelURL", _skeletonURLFromPreferences);
settings.setValue("headModelName", _headModelName);
settings.setValue("bodyModelName", _bodyModelName);
settings.setValue("fullAvatarModelName", _fullAvatarModelName);
settings.beginWriteArray("attachmentData");
@ -727,61 +722,10 @@ void MyAvatar::loadData() {
_targetScale = loadSetting(settings, "scale", 1.0f);
setScale(_scale);
// The old preferences only stored the face and skeleton URLs, we didn't track if the user wanted to use 1 or 2 urls
// for their avatar, So we need to attempt to detect this old case and set our new preferences accordingly. If
// the head URL is empty, then we will assume they are using a full url...
bool isOldSettings = !(settings.contains("useFullAvatar") || settings.contains("fullAvatarURL"));
_useFullAvatar = settings.value("useFullAvatar").toBool();
_headURLFromPreferences = settings.value("faceModelURL", DEFAULT_HEAD_MODEL_URL).toUrl();
_fullAvatarURLFromPreferences = settings.value("fullAvatarURL", DEFAULT_FULL_AVATAR_MODEL_URL).toUrl();
_skeletonURLFromPreferences = settings.value("skeletonModelURL", DEFAULT_BODY_MODEL_URL).toUrl();
_headModelName = settings.value("headModelName", DEFAULT_HEAD_MODEL_NAME).toString();
_bodyModelName = settings.value("bodyModelName", DEFAULT_BODY_MODEL_NAME).toString();
_fullAvatarURLFromPreferences = settings.value("fullAvatarURL", AvatarData::defaultFullAvatarModelUrl()).toUrl();
_fullAvatarModelName = settings.value("fullAvatarModelName", DEFAULT_FULL_AVATAR_MODEL_NAME).toString();
if (isOldSettings) {
bool assumeFullAvatar = _headURLFromPreferences.isEmpty();
_useFullAvatar = assumeFullAvatar;
if (_useFullAvatar) {
_fullAvatarURLFromPreferences = settings.value("skeletonModelURL").toUrl();
_headURLFromPreferences = DEFAULT_HEAD_MODEL_URL;
_skeletonURLFromPreferences = DEFAULT_BODY_MODEL_URL;
QVariantHash fullAvatarFST = FSTReader::downloadMapping(_fullAvatarURLFromPreferences.toString());
_headModelName = "Default";
_bodyModelName = "Default";
_fullAvatarModelName = fullAvatarFST["name"].toString();
} else {
_fullAvatarURLFromPreferences = DEFAULT_FULL_AVATAR_MODEL_URL;
_skeletonURLFromPreferences = settings.value("skeletonModelURL", DEFAULT_BODY_MODEL_URL).toUrl();
if (_skeletonURLFromPreferences == DEFAULT_BODY_MODEL_URL) {
_bodyModelName = DEFAULT_BODY_MODEL_NAME;
} else {
QVariantHash bodyFST = FSTReader::downloadMapping(_skeletonURLFromPreferences.toString());
_bodyModelName = bodyFST["name"].toString();
}
if (_headURLFromPreferences == DEFAULT_HEAD_MODEL_URL) {
_headModelName = DEFAULT_HEAD_MODEL_NAME;
} else {
QVariantHash headFST = FSTReader::downloadMapping(_headURLFromPreferences.toString());
_headModelName = headFST["name"].toString();
}
_fullAvatarModelName = "Default";
}
}
if (_useFullAvatar) {
useFullAvatarURL(_fullAvatarURLFromPreferences, _fullAvatarModelName);
} else {
useHeadAndBodyURLs(_headURLFromPreferences, _skeletonURLFromPreferences, _headModelName, _bodyModelName);
}
useFullAvatarURL(_fullAvatarURLFromPreferences, _fullAvatarModelName);
QVector<AttachmentData> attachmentData;
int attachmentCount = settings.beginReadArray("attachmentData");
@ -1012,29 +956,6 @@ void MyAvatar::clearJointAnimationPriorities() {
}
}
QString MyAvatar::getModelDescription() const {
QString result;
if (_useFullAvatar) {
if (!getFullAvartarModelName().isEmpty()) {
result = "Full Avatar \"" + getFullAvartarModelName() + "\"";
} else {
result = "Full Avatar \"" + _fullAvatarURLFromPreferences.fileName() + "\"";
}
} else {
if (!getHeadModelName().isEmpty()) {
result = "Head \"" + getHeadModelName() + "\"";
} else {
result = "Head \"" + _headURLFromPreferences.fileName() + "\"";
}
if (!getBodyModelName().isEmpty()) {
result += " and Body \"" + getBodyModelName() + "\"";
} else {
result += " and Body \"" + _skeletonURLFromPreferences.fileName() + "\"";
}
}
return result;
}
void MyAvatar::setFaceModelURL(const QUrl& faceModelURL) {
Avatar::setFaceModelURL(faceModelURL);
@ -1061,8 +982,6 @@ void MyAvatar::useFullAvatarURL(const QUrl& fullAvatarURL, const QString& modelN
return;
}
_useFullAvatar = true;
if (_fullAvatarURLFromPreferences != fullAvatarURL) {
_fullAvatarURLFromPreferences = fullAvatarURL;
if (modelName.isEmpty()) {
@ -1077,66 +996,14 @@ void MyAvatar::useFullAvatarURL(const QUrl& fullAvatarURL, const QString& modelN
setFaceModelURL(QString());
}
if (fullAvatarURL != getSkeletonModelURL()) {
const QString& urlString = fullAvatarURL.toString();
if (urlString.isEmpty() || (fullAvatarURL != getSkeletonModelURL())) {
setSkeletonModelURL(fullAvatarURL);
UserActivityLogger::getInstance().changedModel("skeleton", fullAvatarURL.toString());
UserActivityLogger::getInstance().changedModel("skeleton", urlString);
}
sendIdentityPacket();
}
void MyAvatar::useHeadURL(const QUrl& headURL, const QString& modelName) {
useHeadAndBodyURLs(headURL, _skeletonURLFromPreferences, modelName, _bodyModelName);
}
void MyAvatar::useBodyURL(const QUrl& bodyURL, const QString& modelName) {
useHeadAndBodyURLs(_headURLFromPreferences, bodyURL, _headModelName, modelName);
}
void MyAvatar::useHeadAndBodyURLs(const QUrl& headURL, const QUrl& bodyURL, const QString& headName, const QString& bodyName) {
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "useFullAvatarURL", Qt::BlockingQueuedConnection,
Q_ARG(const QUrl&, headURL),
Q_ARG(const QUrl&, bodyURL),
Q_ARG(const QString&, headName),
Q_ARG(const QString&, bodyName));
return;
}
_useFullAvatar = false;
if (_headURLFromPreferences != headURL) {
_headURLFromPreferences = headURL;
if (headName.isEmpty()) {
QVariantHash headFST = FSTReader::downloadMapping(_headURLFromPreferences.toString());
_headModelName = headFST["name"].toString();
} else {
_headModelName = headName;
}
}
if (_skeletonURLFromPreferences != bodyURL) {
_skeletonURLFromPreferences = bodyURL;
if (bodyName.isEmpty()) {
QVariantHash bodyFST = FSTReader::downloadMapping(_skeletonURLFromPreferences.toString());
_bodyModelName = bodyFST["name"].toString();
} else {
_bodyModelName = bodyName;
}
}
if (headURL != getFaceModelURL()) {
setFaceModelURL(headURL);
UserActivityLogger::getInstance().changedModel("head", headURL.toString());
}
if (bodyURL != getSkeletonModelURL()) {
setSkeletonModelURL(bodyURL);
UserActivityLogger::getInstance().changedModel("skeleton", bodyURL.toString());
}
sendIdentityPacket();
}
void MyAvatar::setAttachmentData(const QVector<AttachmentData>& attachmentData) {
Avatar::setAttachmentData(attachmentData);
if (QThread::currentThread() != thread()) {
@ -1310,11 +1177,7 @@ void MyAvatar::preRender(RenderArgs* renderArgs) {
}
if (shouldDrawHead != _prevShouldDrawHead) {
if (_useFullAvatar) {
_skeletonModel.setCauterizeBones(!shouldDrawHead);
} else {
getHead()->getFaceModel().setVisibleInScene(shouldDrawHead, scene);
}
_skeletonModel.setCauterizeBones(!shouldDrawHead);
}
_prevShouldDrawHead = shouldDrawHead;
}

View file

@ -126,21 +126,8 @@ public:
virtual void clearJointsData();
Q_INVOKABLE void useFullAvatarURL(const QUrl& fullAvatarURL, const QString& modelName = QString());
Q_INVOKABLE void useHeadURL(const QUrl& headURL, const QString& modelName = QString());
Q_INVOKABLE void useBodyURL(const QUrl& bodyURL, const QString& modelName = QString());
Q_INVOKABLE void useHeadAndBodyURLs(const QUrl& headURL, const QUrl& bodyURL,
const QString& headName = QString(), const QString& bodyName = QString());
Q_INVOKABLE virtual bool getUseFullAvatar() const { return _useFullAvatar; }
Q_INVOKABLE const QUrl& getFullAvatarURLFromPreferences() const { return _fullAvatarURLFromPreferences; }
Q_INVOKABLE const QUrl& getHeadURLFromPreferences() const { return _headURLFromPreferences; }
Q_INVOKABLE const QUrl& getBodyURLFromPreferences() const { return _skeletonURLFromPreferences; }
Q_INVOKABLE const QString& getHeadModelName() const { return _headModelName; }
Q_INVOKABLE const QString& getBodyModelName() const { return _bodyModelName; }
Q_INVOKABLE const QString& getFullAvartarModelName() const { return _fullAvatarModelName; }
Q_INVOKABLE QString getModelDescription() const;
Q_INVOKABLE const QString& getFullAvatarModelName() const { return _fullAvatarModelName; }
virtual void setAttachmentData(const QVector<AttachmentData>& attachmentData);
@ -298,18 +285,9 @@ private:
void initHeadBones();
// Avatar Preferences
bool _useFullAvatar = false;
QUrl _fullAvatarURLFromPreferences;
QUrl _headURLFromPreferences;
QUrl _skeletonURLFromPreferences;
QString _headModelName;
QString _bodyModelName;
QString _fullAvatarModelName;
RigPointer _rig;
bool _prevShouldDrawHead;
// cache of the current HMD sensor position and orientation
// in sensor space.
glm::mat4 _hmdSensorMatrix;
@ -330,6 +308,8 @@ private:
glm::quat _goToOrientation;
std::unordered_set<int> _headBoneSet;
RigPointer _rig;
bool _prevShouldDrawHead;
};
#endif // hifi_MyAvatar_h

View file

@ -1,215 +0,0 @@
//
// AvatarAppearanceDialog.cpp
// interface/src/ui
//
// Created by Stojce Slavkovski on 2/20/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <QFileDialog>
#include <QFont>
#include <AudioClient.h>
#include <avatar/AvatarManager.h>
#include <devices/Faceshift.h>
#include <NetworkingConstants.h>
#include "Application.h"
#include "MainWindow.h"
#include "LODManager.h"
#include "Menu.h"
#include "AvatarAppearanceDialog.h"
#include "Snapshot.h"
#include "UserActivityLogger.h"
#include "UIUtil.h"
#include "ui/DialogsManager.h"
#include "ui/PreferencesDialog.h"
AvatarAppearanceDialog::AvatarAppearanceDialog(QWidget* parent) :
QDialog(parent) {
setAttribute(Qt::WA_DeleteOnClose);
ui.setupUi(this);
loadAvatarAppearance();
connect(ui.defaultButton, &QPushButton::clicked, this, &AvatarAppearanceDialog::accept);
connect(ui.buttonBrowseHead, &QPushButton::clicked, this, &AvatarAppearanceDialog::openHeadModelBrowser);
connect(ui.buttonBrowseBody, &QPushButton::clicked, this, &AvatarAppearanceDialog::openBodyModelBrowser);
connect(ui.buttonBrowseFullAvatar, &QPushButton::clicked, this, &AvatarAppearanceDialog::openFullAvatarModelBrowser);
connect(ui.useSeparateBodyAndHead, &QRadioButton::clicked, this, &AvatarAppearanceDialog::useSeparateBodyAndHead);
connect(ui.useFullAvatar, &QRadioButton::clicked, this, &AvatarAppearanceDialog::useFullAvatar);
connect(Application::getInstance(), &Application::headURLChanged, this, &AvatarAppearanceDialog::headURLChanged);
connect(Application::getInstance(), &Application::bodyURLChanged, this, &AvatarAppearanceDialog::bodyURLChanged);
connect(Application::getInstance(), &Application::fullAvatarURLChanged, this, &AvatarAppearanceDialog::fullAvatarURLChanged);
auto myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
ui.bodyNameLabel->setText("Body - " + myAvatar->getBodyModelName());
ui.headNameLabel->setText("Head - " + myAvatar->getHeadModelName());
ui.fullAvatarNameLabel->setText("Full Avatar - " + myAvatar->getFullAvartarModelName());
UIUtil::scaleWidgetFontSizes(this);
}
void AvatarAppearanceDialog::useSeparateBodyAndHead(bool checked) {
QUrl headURL(ui.faceURLEdit->text());
QUrl bodyURL(ui.skeletonURLEdit->text());
DependencyManager::get<AvatarManager>()->getMyAvatar()->useHeadAndBodyURLs(headURL, bodyURL);
setUseFullAvatar(!checked);
}
void AvatarAppearanceDialog::useFullAvatar(bool checked) {
QUrl fullAvatarURL(ui.fullAvatarURLEdit->text());
DependencyManager::get<AvatarManager>()->getMyAvatar()->useFullAvatarURL(fullAvatarURL);
setUseFullAvatar(checked);
}
void AvatarAppearanceDialog::setUseFullAvatar(bool useFullAvatar) {
_useFullAvatar = useFullAvatar;
ui.faceURLEdit->setEnabled(!_useFullAvatar);
ui.skeletonURLEdit->setEnabled(!_useFullAvatar);
ui.fullAvatarURLEdit->setEnabled(_useFullAvatar);
ui.useFullAvatar->setChecked(_useFullAvatar);
ui.useSeparateBodyAndHead->setChecked(!_useFullAvatar);
QPointer<PreferencesDialog> prefs = DependencyManager::get<DialogsManager>()->getPreferencesDialog();
if (prefs) { // Preferences dialog may have been closed
prefs->avatarDescriptionChanged();
}
}
void AvatarAppearanceDialog::headURLChanged(const QString& newValue, const QString& modelName) {
ui.faceURLEdit->setText(newValue);
setUseFullAvatar(false);
ui.headNameLabel->setText("Head - " + modelName);
}
void AvatarAppearanceDialog::bodyURLChanged(const QString& newValue, const QString& modelName) {
ui.skeletonURLEdit->setText(newValue);
setUseFullAvatar(false);
ui.bodyNameLabel->setText("Body - " + modelName);
}
void AvatarAppearanceDialog::fullAvatarURLChanged(const QString& newValue, const QString& modelName) {
ui.fullAvatarURLEdit->setText(newValue);
setUseFullAvatar(true);
ui.fullAvatarNameLabel->setText("Full Avatar - " + modelName);
}
void AvatarAppearanceDialog::accept() {
saveAvatarAppearance();
QPointer<PreferencesDialog> prefs = DependencyManager::get<DialogsManager>()->getPreferencesDialog();
if (prefs) { // Preferences dialog may have been closed
prefs->avatarDescriptionChanged();
}
close();
delete _marketplaceWindow;
_marketplaceWindow = NULL;
}
void AvatarAppearanceDialog::setHeadUrl(QString modelUrl) {
ui.faceURLEdit->setText(modelUrl);
}
void AvatarAppearanceDialog::setSkeletonUrl(QString modelUrl) {
ui.skeletonURLEdit->setText(modelUrl);
}
void AvatarAppearanceDialog::openFullAvatarModelBrowser() {
auto MARKETPLACE_URL = NetworkingConstants::METAVERSE_SERVER_URL.toString() + "/marketplace?category=avatars";
auto WIDTH = 900;
auto HEIGHT = 700;
if (!_marketplaceWindow) {
_marketplaceWindow = new WebWindowClass("Marketplace", MARKETPLACE_URL, WIDTH, HEIGHT, false);
}
_marketplaceWindow->setVisible(true);
}
void AvatarAppearanceDialog::openHeadModelBrowser() {
auto MARKETPLACE_URL = NetworkingConstants::METAVERSE_SERVER_URL.toString() + "/marketplace?category=avatars";
auto WIDTH = 900;
auto HEIGHT = 700;
if (!_marketplaceWindow) {
_marketplaceWindow = new WebWindowClass("Marketplace", MARKETPLACE_URL, WIDTH, HEIGHT, false);
}
_marketplaceWindow->setVisible(true);
}
void AvatarAppearanceDialog::openBodyModelBrowser() {
auto MARKETPLACE_URL = NetworkingConstants::METAVERSE_SERVER_URL.toString() + "/marketplace?category=avatars";
auto WIDTH = 900;
auto HEIGHT = 700;
if (!_marketplaceWindow) {
_marketplaceWindow = new WebWindowClass("Marketplace", MARKETPLACE_URL, WIDTH, HEIGHT, false);
}
_marketplaceWindow->setVisible(true);
}
void AvatarAppearanceDialog::resizeEvent(QResizeEvent *resizeEvent) {
// keep buttons panel at the bottom
ui.buttonsPanel->setGeometry(0,
size().height() - ui.buttonsPanel->height(),
size().width(),
ui.buttonsPanel->height());
// set width and height of srcollarea to match bottom panel and width
ui.scrollArea->setGeometry(ui.scrollArea->geometry().x(), ui.scrollArea->geometry().y(),
size().width(),
size().height() - ui.buttonsPanel->height() - ui.scrollArea->geometry().y());
}
void AvatarAppearanceDialog::loadAvatarAppearance() {
MyAvatar* myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
_useFullAvatar = myAvatar->getUseFullAvatar();
_fullAvatarURLString = myAvatar->getFullAvatarURLFromPreferences().toString();
_headURLString = myAvatar->getHeadURLFromPreferences().toString();
_bodyURLString = myAvatar->getBodyURLFromPreferences().toString();
ui.fullAvatarURLEdit->setText(_fullAvatarURLString);
ui.faceURLEdit->setText(_headURLString);
ui.skeletonURLEdit->setText(_bodyURLString);
setUseFullAvatar(_useFullAvatar);
}
void AvatarAppearanceDialog::saveAvatarAppearance() {
MyAvatar* myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
QUrl headURL(ui.faceURLEdit->text());
QString headURLString = headURL.toString();
QUrl bodyURL(ui.skeletonURLEdit->text());
QString bodyURLString = bodyURL.toString();
QUrl fullAvatarURL(ui.fullAvatarURLEdit->text());
QString fullAvatarURLString = fullAvatarURL.toString();
bool somethingChanged =
_useFullAvatar != myAvatar->getUseFullAvatar() ||
fullAvatarURLString != myAvatar->getFullAvatarURLFromPreferences().toString() ||
headURLString != myAvatar->getHeadURLFromPreferences().toString() ||
bodyURLString != myAvatar->getBodyURLFromPreferences().toString();
if (somethingChanged) {
if (_useFullAvatar) {
myAvatar->useFullAvatarURL(fullAvatarURL);
} else {
myAvatar->useHeadAndBodyURLs(headURL, bodyURL);
}
}
}

View file

@ -1,64 +0,0 @@
//
// AvatarAppearanceDialog.h
// interface/src/ui
//
// Created by Stojce Slavkovski on 2/20/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_AvatarAppearanceDialog_h
#define hifi_AvatarAppearanceDialog_h
#include "ui_avatarAppearance.h"
#include <QDialog>
#include <QString>
#include "scripting/WebWindowClass.h"
class AvatarAppearanceDialog : public QDialog {
Q_OBJECT
public:
AvatarAppearanceDialog(QWidget* parent = nullptr);
protected:
void resizeEvent(QResizeEvent* resizeEvent);
private:
void loadAvatarAppearance();
void saveAvatarAppearance();
void openHeadModelBrowser();
void openBodyModelBrowser();
void openFullAvatarModelBrowser();
void setUseFullAvatar(bool useFullAvatar);
Ui_AvatarAppearanceDialog ui;
bool _useFullAvatar;
QString _headURLString;
QString _bodyURLString;
QString _fullAvatarURLString;
QString _displayNameString;
WebWindowClass* _marketplaceWindow = NULL;
private slots:
void accept();
void setHeadUrl(QString modelUrl);
void setSkeletonUrl(QString modelUrl);
void headURLChanged(const QString& newValue, const QString& modelName);
void bodyURLChanged(const QString& newValue, const QString& modelName);
void fullAvatarURLChanged(const QString& newValue, const QString& modelName);
void useSeparateBodyAndHead(bool checked);
void useFullAvatar(bool checked);
};
#endif // hifi_AvatarAppearanceDialog_h

View file

@ -20,7 +20,6 @@
#include "AddressBarDialog.h"
#include "AnimationsDialog.h"
#include "AttachmentsDialog.h"
#include "AvatarAppearanceDialog.h"
#include "BandwidthDialog.h"
#include "CachesSizeDialog.h"
#include "DiskCacheEditor.h"
@ -88,15 +87,6 @@ void DialogsManager::editPreferences() {
}
}
void DialogsManager::changeAvatarAppearance() {
if (!_avatarAppearanceDialog) {
maybeCreateDialog(_avatarAppearanceDialog);
_avatarAppearanceDialog->show();
} else {
_avatarAppearanceDialog->close();
}
}
void DialogsManager::editAttachments() {
if (!_attachmentsDialog) {
maybeCreateDialog(_attachmentsDialog);

View file

@ -34,7 +34,6 @@ class OctreeStatsDialog;
class PreferencesDialog;
class ScriptEditorWindow;
class QMessageBox;
class AvatarAppearanceDialog;
class DomainConnectionDialog;
class UpdateDialog;
@ -66,7 +65,6 @@ public slots:
void hmdTools(bool showTools);
void showScriptEditor();
void showIRCLink();
void changeAvatarAppearance();
void showDomainConnectionDialog();
// Application Update
@ -110,7 +108,6 @@ private:
QPointer<OctreeStatsDialog> _octreeStatsDialog;
QPointer<PreferencesDialog> _preferencesDialog;
QPointer<ScriptEditorWindow> _scriptEditor;
QPointer<AvatarAppearanceDialog> _avatarAppearanceDialog;
QPointer<DomainConnectionDialog> _domainConnectionDialog;
QPointer<UpdateDialog> _updateDialog;
};

View file

@ -47,45 +47,45 @@ PreferencesDialog::PreferencesDialog(QWidget* parent) :
connect(ui.buttonBrowseScriptsLocation, &QPushButton::clicked, this, &PreferencesDialog::openScriptsLocationBrowser);
connect(ui.buttonReloadDefaultScripts, &QPushButton::clicked, Application::getInstance(), &Application::loadDefaultScripts);
DialogsManager* dialogsManager = DependencyManager::get<DialogsManager>().data();
connect(ui.buttonChangeApperance, &QPushButton::clicked, dialogsManager, &DialogsManager::changeAvatarAppearance);
connect(Application::getInstance(), &Application::headURLChanged, this, &PreferencesDialog::headURLChanged);
connect(Application::getInstance(), &Application::bodyURLChanged, this, &PreferencesDialog::bodyURLChanged);
connect(ui.buttonChangeAppearance, &QPushButton::clicked, this, &PreferencesDialog::openFullAvatarModelBrowser);
connect(ui.appearanceDescription, &QLineEdit::textChanged, this, [this](const QString& url) {
this->fullAvatarURLChanged(url, "");
});
connect(Application::getInstance(), &Application::fullAvatarURLChanged, this, &PreferencesDialog::fullAvatarURLChanged);
// move dialog to left side
move(parentWidget()->geometry().topLeft());
setFixedHeight(parentWidget()->size().height() - PREFERENCES_HEIGHT_PADDING);
ui.apperanceDescription->setText(DependencyManager::get<AvatarManager>()->getMyAvatar()->getModelDescription());
UIUtil::scaleWidgetFontSizes(this);
}
void PreferencesDialog::avatarDescriptionChanged() {
ui.apperanceDescription->setText(DependencyManager::get<AvatarManager>()->getMyAvatar()->getModelDescription());
}
void PreferencesDialog::headURLChanged(const QString& newValue, const QString& modelName) {
ui.apperanceDescription->setText(DependencyManager::get<AvatarManager>()->getMyAvatar()->getModelDescription());
}
void PreferencesDialog::bodyURLChanged(const QString& newValue, const QString& modelName) {
ui.apperanceDescription->setText(DependencyManager::get<AvatarManager>()->getMyAvatar()->getModelDescription());
}
void PreferencesDialog::fullAvatarURLChanged(const QString& newValue, const QString& modelName) {
ui.apperanceDescription->setText(DependencyManager::get<AvatarManager>()->getMyAvatar()->getModelDescription());
ui.appearanceDescription->setText(newValue);
const QString APPEARANCE_LABEL_TEXT("Appearance: ");
ui.appearanceLabel->setText(APPEARANCE_LABEL_TEXT + modelName);
DependencyManager::get<AvatarManager>()->getMyAvatar()->useFullAvatarURL(newValue, modelName);
}
void PreferencesDialog::accept() {
MyAvatar* myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
_lastGoodAvatarURL = myAvatar->getFullAvatarURLFromPreferences();
_lastGoodAvatarName = myAvatar->getFullAvatarModelName();
savePreferences();
close();
delete _marketplaceWindow;
_marketplaceWindow = NULL;
}
void PreferencesDialog::restoreLastGoodAvatar() {
fullAvatarURLChanged(_lastGoodAvatarURL.toString(), _lastGoodAvatarName);
}
void PreferencesDialog::reject() {
restoreLastGoodAvatar();
QDialog::reject();
}
void PreferencesDialog::openSnapshotLocationBrowser() {
QString dir = QFileDialog::getExistingDirectory(this, tr("Snapshots Location"),
QStandardPaths::writableLocation(QStandardPaths::DesktopLocation),
@ -103,6 +103,16 @@ void PreferencesDialog::openScriptsLocationBrowser() {
ui.scriptsLocationEdit->setText(dir);
}
}
void PreferencesDialog::openFullAvatarModelBrowser() {
const auto MARKETPLACE_URL = NetworkingConstants::METAVERSE_SERVER_URL.toString() + "/marketplace?category=avatars";
const auto WIDTH = 900;
const auto HEIGHT = 700;
if (!_marketplaceWindow) {
_marketplaceWindow = new WebWindowClass("Marketplace", MARKETPLACE_URL, WIDTH, HEIGHT, false);
}
_marketplaceWindow->setVisible(true);
}
void PreferencesDialog::resizeEvent(QResizeEvent *resizeEvent) {
@ -129,6 +139,10 @@ void PreferencesDialog::loadPreferences() {
ui.collisionSoundURLEdit->setText(myAvatar->getCollisionSoundURL());
_lastGoodAvatarURL = myAvatar->getFullAvatarURLFromPreferences();
_lastGoodAvatarName = myAvatar->getFullAvatarModelName();
fullAvatarURLChanged(_lastGoodAvatarURL.toString(), _lastGoodAvatarName);
ui.sendDataCheckBox->setChecked(!menuInstance->isOptionChecked(MenuOption::DisableActivityLogger));
ui.snapshotLocationEdit->setText(Snapshot::snapshotsLocation.get());
@ -211,6 +225,11 @@ void PreferencesDialog::savePreferences() {
myAvatar->setCollisionSoundURL(ui.collisionSoundURLEdit->text());
// MyAvatar persists its own data. If it doesn't agree with what the user has explicitly accepted, set it back to old values.
if (_lastGoodAvatarURL != myAvatar->getFullAvatarURLFromPreferences()) {
restoreLastGoodAvatar();
}
if (!Menu::getInstance()->isOptionChecked(MenuOption::DisableActivityLogger)
!= ui.sendDataCheckBox->isChecked()) {
Menu::getInstance()->triggerOption(MenuOption::DisableActivityLogger);

View file

@ -33,6 +33,9 @@ protected:
private:
void loadPreferences();
void savePreferences();
QUrl _lastGoodAvatarURL;
QString _lastGoodAvatarName;
void restoreLastGoodAvatar();
Ui_PreferencesDialog ui;
@ -42,10 +45,10 @@ private:
private slots:
void accept();
void reject();
void openFullAvatarModelBrowser();
void openSnapshotLocationBrowser();
void openScriptsLocationBrowser();
void headURLChanged(const QString& newValue, const QString& modelName);
void bodyURLChanged(const QString& newValue, const QString& modelName);
void fullAvatarURLChanged(const QString& newValue, const QString& modelName);
};

View file

@ -114,6 +114,7 @@ void Stats::updateStats() {
STAT_UPDATE(avatarCount, avatarManager->size() - 1);
STAT_UPDATE(serverCount, nodeList->size());
STAT_UPDATE(framerate, (int)qApp->getFps());
STAT_UPDATE(simrate, (int)Application::getInstance()->getAverageSimsPerSecond());
auto bandwidthRecorder = DependencyManager::get<BandwidthRecorder>();
STAT_UPDATE(packetInCount, bandwidthRecorder->getCachedTotalAverageInputPacketsPerSecond());

View file

@ -30,6 +30,7 @@ class Stats : public QQuickItem {
STATS_PROPERTY(int, serverCount, 0)
STATS_PROPERTY(int, framerate, 0)
STATS_PROPERTY(int, simrate, 0)
STATS_PROPERTY(int, avatarCount, 0)
STATS_PROPERTY(int, packetInCount, 0)
STATS_PROPERTY(int, packetOutCount, 0)
@ -95,6 +96,7 @@ signals:
void timingExpandedChanged();
void serverCountChanged();
void framerateChanged();
void simrateChanged();
void avatarCountChanged();
void packetInCountChanged();
void packetOutCountChanged();

View file

@ -1,471 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>AvatarAppearanceDialog</class>
<widget class="QDialog" name="AvatarAppearanceDialog">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>500</width>
<height>350</height>
</rect>
</property>
<property name="sizePolicy">
<sizepolicy hsizetype="Fixed" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="minimumSize">
<size>
<width>500</width>
<height>350</height>
</size>
</property>
<property name="maximumSize">
<size>
<width>500</width>
<height>16777215</height>
</size>
</property>
<property name="font">
<font>
<pointsize>13</pointsize>
</font>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QScrollArea" name="scrollArea">
<property name="sizePolicy">
<sizepolicy hsizetype="Expanding" vsizetype="Expanding">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="frameShape">
<enum>QFrame::NoFrame</enum>
</property>
<property name="frameShadow">
<enum>QFrame::Plain</enum>
</property>
<property name="lineWidth">
<number>0</number>
</property>
<property name="widgetResizable">
<bool>true</bool>
</property>
<widget class="QWidget" name="scrollAreaWidgetContents">
<property name="geometry">
<rect>
<x>0</x>
<y>-107</y>
<width>485</width>
<height>1550</height>
</rect>
</property>
<layout class="QVBoxLayout" name="verticalLayout_2">
<property name="spacing">
<number>0</number>
</property>
<property name="leftMargin">
<number>30</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>30</number>
</property>
<property name="bottomMargin">
<number>10</number>
</property>
<item>
<layout class="QVBoxLayout" name="verticalLayout_4">
<property name="spacing">
<number>0</number>
</property>
<property name="topMargin">
<number>7</number>
</property>
<property name="bottomMargin">
<number>7</number>
</property>
<item>
<widget class="QRadioButton" name="useFullAvatar">
<property name="font">
<font>
<family>Arial</family>
</font>
</property>
<property name="text">
<string>Use single avatar with Body and Head</string>
</property>
</widget>
</item>
<item>
<layout class="QVBoxLayout" name="verticalLayout_fullAvatar">
<property name="spacing">
<number>0</number>
</property>
<property name="leftMargin">
<number>10</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QLabel" name="fullAvatarNameLabel">
<property name="font">
<font>
<family>Arial</family>
</font>
</property>
<property name="text">
<string>Full Avatar</string>
</property>
<property name="alignment">
<set>Qt::AlignBottom|Qt::AlignLeading|Qt::AlignLeft</set>
</property>
<property name="buddy">
<cstring>fullAvatarURLEdit</cstring>
</property>
</widget>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_fullAvatar">
<item>
<widget class="QLineEdit" name="fullAvatarURLEdit">
<property name="minimumSize">
<size>
<width>0</width>
<height>0</height>
</size>
</property>
</widget>
</item>
<item>
<spacer name="horizontalSpacer_fullAvatar">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeType">
<enum>QSizePolicy::Fixed</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>5</width>
<height>0</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QPushButton" name="buttonBrowseFullAvatar">
<property name="font">
<font>
<family>Arial</family>
</font>
</property>
<property name="text">
<string>Browse</string>
</property>
<property name="iconSize">
<size>
<width>0</width>
<height>0</height>
</size>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</item>
<item>
<widget class="QRadioButton" name="useSeparateBodyAndHead">
<property name="font">
<font>
<family>Arial</family>
</font>
</property>
<property name="text">
<string>Use separate Body and Head avatar files</string>
</property>
</widget>
</item>
<item>
<layout class="QVBoxLayout" name="verticalLayout_separateParts_head">
<property name="spacing">
<number>0</number>
</property>
<property name="leftMargin">
<number>10</number>
</property>
<property name="topMargin">
<number>7</number>
</property>
<property name="bottomMargin">
<number>7</number>
</property>
<item>
<widget class="QLabel" name="headNameLabel">
<property name="font">
<font>
<family>Arial</family>
</font>
</property>
<property name="text">
<string>Head</string>
</property>
<property name="alignment">
<set>Qt::AlignBottom|Qt::AlignLeading|Qt::AlignLeft</set>
</property>
</widget>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout">
<property name="spacing">
<number>0</number>
</property>
<item>
<widget class="QLineEdit" name="faceURLEdit"/>
</item>
<item>
<spacer name="horizontalSpacer">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeType">
<enum>QSizePolicy::Fixed</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>5</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QPushButton" name="buttonBrowseHead">
<property name="font">
<font>
<family>Arial</family>
</font>
</property>
<property name="text">
<string>Browse</string>
</property>
<property name="iconSize">
<size>
<width>0</width>
<height>0</height>
</size>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</item>
<item>
<layout class="QVBoxLayout" name="verticalLayout_separateParts_body">
<property name="spacing">
<number>0</number>
</property>
<property name="leftMargin">
<number>10</number>
</property>
<property name="topMargin">
<number>7</number>
</property>
<property name="bottomMargin">
<number>7</number>
</property>
<item>
<widget class="QLabel" name="bodyNameLabel">
<property name="font">
<font>
<family>Arial</family>
</font>
</property>
<property name="text">
<string>Body</string>
</property>
<property name="alignment">
<set>Qt::AlignBottom|Qt::AlignLeading|Qt::AlignLeft</set>
</property>
<property name="buddy">
<cstring>skeletonURLEdit</cstring>
</property>
</widget>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_skeletonURL">
<property name="spacing">
<number>0</number>
</property>
<item>
<widget class="QLineEdit" name="skeletonURLEdit">
<property name="minimumSize">
<size>
<width>0</width>
<height>0</height>
</size>
</property>
</widget>
</item>
<item>
<spacer name="horizontalSpacer_10">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeType">
<enum>QSizePolicy::Fixed</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>5</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QPushButton" name="buttonBrowseBody">
<property name="font">
<font>
<family>Arial</family>
</font>
</property>
<property name="text">
<string>Browse</string>
</property>
<property name="iconSize">
<size>
<width>0</width>
<height>0</height>
</size>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</item>
</layout>
</item>
</layout>
</widget>
</widget>
</item>
<item>
<widget class="QFrame" name="buttonsPanel">
<property name="frameShape">
<enum>QFrame::NoFrame</enum>
</property>
<property name="frameShadow">
<enum>QFrame::Raised</enum>
</property>
<layout class="QHBoxLayout" name="horizontalLayout_12">
<item>
<layout class="QHBoxLayout" name="buttonsHBox_2">
<item>
<spacer name="horizontalSpacer_14">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QPushButton" name="defaultButton">
<property name="font">
<font>
<family>Arial</family>
</font>
</property>
<property name="text">
<string>Close</string>
</property>
<property name="default">
<bool>true</bool>
</property>
<property name="flat">
<bool>false</bool>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
</item>
</layout>
</widget>
<resources/>
</ui>

View file

@ -275,7 +275,7 @@
<set>Qt::AlignBottom|Qt::AlignLeading|Qt::AlignLeft</set>
</property>
<property name="buddy">
<cstring>apperanceDescription</cstring>
<cstring>appearanceDescription</cstring>
</property>
</widget>
</item>
@ -283,26 +283,21 @@
<item>
<layout class="QHBoxLayout" name="horizontalLayout_1_apperanceDescription">
<layout class="QHBoxLayout" name="horizontalLayout_1_appearanceDescription">
<property name="spacing">
<number>0</number>
</property>
<item>
<widget class="QLineEdit" name="apperanceDescription">
<widget class="QLineEdit" name="appearanceDescription">
<property name="font">
<font>
<family>Arial</family>
</font>
</property>
<property name="enabled">
<bool>false</bool>
</property>
</widget>
</item>
<item>
<spacer name="horizontalSpacer_1_apperanceDescription">
<spacer name="horizontalSpacer_1_appearanceDescription">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
@ -318,7 +313,7 @@
</spacer>
</item>
<item>
<widget class="QPushButton" name="buttonChangeApperance">
<widget class="QPushButton" name="buttonChangeAppearance">
<property name="font">
<font>
<family>Arial</family>

View file

@ -70,6 +70,16 @@ AvatarData::~AvatarData() {
delete _referential;
}
// We cannot have a file-level variable (const or otherwise) in the header if it uses PathUtils, because that references Application, which will not yet initialized.
// Thus we have a static class getter, referencing a static class var.
QUrl AvatarData::_defaultFullAvatarModelUrl = {}; // In C++, if this initialization were in the header, every file would have it's own copy, even for class vars.
const QUrl AvatarData::defaultFullAvatarModelUrl() {
if (_defaultFullAvatarModelUrl.isEmpty()) {
_defaultFullAvatarModelUrl = QUrl::fromLocalFile(PathUtils::resourcesPath() + "meshes/defaultAvatar_full.fst");
}
return _defaultFullAvatarModelUrl;
}
const glm::vec3& AvatarData::getPosition() const {
if (_referential) {
_referential->update();
@ -899,7 +909,7 @@ void AvatarData::setFaceModelURL(const QUrl& faceModelURL) {
}
void AvatarData::setSkeletonModelURL(const QUrl& skeletonModelURL) {
_skeletonModelURL = skeletonModelURL.isEmpty() ? DEFAULT_BODY_MODEL_URL : skeletonModelURL;
_skeletonModelURL = skeletonModelURL.isEmpty() ? AvatarData::defaultFullAvatarModelUrl() : skeletonModelURL;
qCDebug(avatars) << "Changing skeleton model for avatar to" << _skeletonModelURL.toString();

View file

@ -54,6 +54,7 @@ typedef unsigned long long quint64;
#include "AABox.h"
#include "HandData.h"
#include "HeadData.h"
#include "PathUtils.h"
#include "Player.h"
#include "Recorder.h"
#include "Referential.h"
@ -107,12 +108,7 @@ const float MAX_AUDIO_LOUDNESS = 1000.0; // close enough for mouth animation
const int AVATAR_IDENTITY_PACKET_SEND_INTERVAL_MSECS = 1000;
const int AVATAR_BILLBOARD_PACKET_SEND_INTERVAL_MSECS = 5000;
const QUrl DEFAULT_HEAD_MODEL_URL = QUrl("http://public.highfidelity.io/models/heads/defaultAvatar_head.fst");
const QUrl DEFAULT_BODY_MODEL_URL = QUrl("http://public.highfidelity.io/models/skeletons/defaultAvatar_body.fst");
const QUrl DEFAULT_FULL_AVATAR_MODEL_URL = QUrl("http://public.highfidelity.io/marketplace/contents/029db3d4-da2c-4cb2-9c08-b9612ba576f5/02949063e7c4aed42ad9d1a58461f56d.fst");
const QString DEFAULT_HEAD_MODEL_NAME = QString("Robot");
const QString DEFAULT_BODY_MODEL_NAME = QString("Robot");
// See also static AvatarData::defaultFullAvatarModelUrl().
const QString DEFAULT_FULL_AVATAR_MODEL_NAME = QString("Default");
@ -163,6 +159,8 @@ public:
AvatarData();
virtual ~AvatarData();
static const QUrl defaultFullAvatarModelUrl();
virtual bool isMyAvatar() const { return false; }
const QUuid& getSessionUUID() const { return _sessionUUID; }
@ -401,6 +399,7 @@ protected:
SimpleMovingAverage _averageBytesReceived;
private:
static QUrl _defaultFullAvatarModelUrl;
// privatize the copy constructor and assignment operator so they cannot be called
AvatarData(const AvatarData&);
AvatarData& operator= (const AvatarData&);

View file

@ -9,6 +9,7 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <math.h>
#include <QByteArray>
#if defined(__GNUC__) && !defined(__clang__)
@ -40,9 +41,10 @@
#include "EntityTreeRenderer.h"
#include "polyvox_vert.h"
#include "polyvox_frag.h"
#include "RenderablePolyVoxEntityItem.h"
#include "RenderablePolyVoxEntityItem.h"
gpu::PipelinePointer RenderablePolyVoxEntityItem::_pipeline = nullptr;
const float MARCHING_CUBE_COLLISION_HULL_OFFSET = 0.5;
EntityItemPointer RenderablePolyVoxEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
return std::make_shared<RenderablePolyVoxEntityItem>(entityID, properties);
@ -66,7 +68,7 @@ RenderablePolyVoxEntityItem::~RenderablePolyVoxEntityItem() {
}
bool inUserBounds(const PolyVox::SimpleVolume<uint8_t>* vol, PolyVoxEntityItem::PolyVoxSurfaceStyle surfaceStyle,
int x, int y, int z) {
int x, int y, int z) {
// x, y, z are in user voxel-coords, not adjusted-for-edge voxel-coords.
switch (surfaceStyle) {
case PolyVoxEntityItem::SURFACE_MARCHING_CUBES:
@ -78,6 +80,7 @@ bool inUserBounds(const PolyVox::SimpleVolume<uint8_t>* vol, PolyVoxEntityItem::
return true;
case PolyVoxEntityItem::SURFACE_EDGED_CUBIC:
case PolyVoxEntityItem::SURFACE_EDGED_MARCHING_CUBES:
if (x < 0 || y < 0 || z < 0 ||
x >= vol->getWidth() - 2 || y >= vol->getHeight() - 2 || z >= vol->getDepth() - 2) {
return false;
@ -112,7 +115,7 @@ void RenderablePolyVoxEntityItem::setVoxelVolumeSize(glm::vec3 voxelVolumeSize)
_onCount = 0;
if (_voxelSurfaceStyle == SURFACE_EDGED_CUBIC) {
if (_voxelSurfaceStyle == SURFACE_EDGED_CUBIC || _voxelSurfaceStyle == SURFACE_EDGED_MARCHING_CUBES) {
// with _EDGED_ we maintain an extra box of voxels around those that the user asked for. This
// changes how the surface extractor acts -- mainly it becomes impossible to have holes in the
// generated mesh. The non _EDGED_ modes will leave holes in the mesh at the edges of the
@ -156,8 +159,10 @@ void RenderablePolyVoxEntityItem::setVoxelVolumeSize(glm::vec3 voxelVolumeSize)
void RenderablePolyVoxEntityItem::updateVoxelSurfaceStyle(PolyVoxSurfaceStyle voxelSurfaceStyle) {
// if we are switching to or from "edged" we need to force a resize of _volData.
if (voxelSurfaceStyle == SURFACE_EDGED_CUBIC ||
_voxelSurfaceStyle == SURFACE_EDGED_CUBIC) {
bool wasEdged = (_voxelSurfaceStyle == SURFACE_EDGED_CUBIC || _voxelSurfaceStyle == SURFACE_EDGED_MARCHING_CUBES);
bool willBeEdged = (voxelSurfaceStyle == SURFACE_EDGED_CUBIC || voxelSurfaceStyle == SURFACE_EDGED_MARCHING_CUBES);
if (wasEdged != willBeEdged) {
if (_volData) {
delete _volData;
}
@ -182,11 +187,11 @@ glm::vec3 RenderablePolyVoxEntityItem::getSurfacePositionAdjustment() const {
glm::vec3 scale = getDimensions() / _voxelVolumeSize; // meters / voxel-units
switch (_voxelSurfaceStyle) {
case PolyVoxEntityItem::SURFACE_MARCHING_CUBES:
return scale / 2.0f;
case PolyVoxEntityItem::SURFACE_EDGED_CUBIC:
return scale / -2.0f;
case PolyVoxEntityItem::SURFACE_CUBIC:
return scale / 2.0f;
case PolyVoxEntityItem::SURFACE_EDGED_CUBIC:
case PolyVoxEntityItem::SURFACE_EDGED_MARCHING_CUBES:
return scale / -2.0f;
}
return glm::vec3(0.0f, 0.0f, 0.0f);
}
@ -202,6 +207,11 @@ glm::mat4 RenderablePolyVoxEntityItem::voxelToLocalMatrix() const {
return scaled;
}
glm::mat4 RenderablePolyVoxEntityItem::localToVoxelMatrix() const {
glm::mat4 localToModelMatrix = glm::inverse(voxelToLocalMatrix());
return localToModelMatrix;
}
glm::mat4 RenderablePolyVoxEntityItem::voxelToWorldMatrix() const {
glm::mat4 rotation = glm::mat4_cast(getRotation());
glm::mat4 translation = glm::translate(getPosition());
@ -223,84 +233,115 @@ uint8_t RenderablePolyVoxEntityItem::getVoxel(int x, int y, int z) {
// voxels all around the requested voxel space. Having the empty voxels around
// the edges changes how the surface extractor behaves.
if (_voxelSurfaceStyle == SURFACE_EDGED_CUBIC) {
if (_voxelSurfaceStyle == SURFACE_EDGED_CUBIC || _voxelSurfaceStyle == SURFACE_EDGED_MARCHING_CUBES) {
return _volData->getVoxelAt(x + 1, y + 1, z + 1);
}
return _volData->getVoxelAt(x, y, z);
}
void RenderablePolyVoxEntityItem::setVoxelInternal(int x, int y, int z, uint8_t toValue) {
bool RenderablePolyVoxEntityItem::setVoxelInternal(int x, int y, int z, uint8_t toValue) {
// set a voxel without recompressing the voxel data
assert(_volData);
bool result = false;
if (!inUserBounds(_volData, _voxelSurfaceStyle, x, y, z)) {
return;
return false;
}
updateOnCount(x, y, z, toValue);
result = updateOnCount(x, y, z, toValue);
if (_voxelSurfaceStyle == SURFACE_EDGED_CUBIC) {
if (_voxelSurfaceStyle == SURFACE_EDGED_CUBIC || _voxelSurfaceStyle == SURFACE_EDGED_MARCHING_CUBES) {
_volData->setVoxelAt(x + 1, y + 1, z + 1, toValue);
} else {
_volData->setVoxelAt(x, y, z, toValue);
}
return result;
}
void RenderablePolyVoxEntityItem::setVoxel(int x, int y, int z, uint8_t toValue) {
if (_locked) {
return;
void RenderablePolyVoxEntityItem::clearEdges() {
// if we are in an edged mode, make sure the outside surfaces are zeroed out.
if (_voxelSurfaceStyle == SURFACE_EDGED_CUBIC || _voxelSurfaceStyle == SURFACE_EDGED_MARCHING_CUBES) {
for (int z = 0; z < _volData->getDepth(); z++) {
for (int y = 0; y < _volData->getHeight(); y++) {
for (int x = 0; x < _volData->getWidth(); x++) {
if (x == 0 || y == 0 || z == 0 ||
x == _volData->getWidth() - 1 ||
y == _volData->getHeight() - 1 ||
z == _volData->getDepth() - 1) {
_volData->setVoxelAt(x, y, z, 0);
}
}
}
}
}
setVoxelInternal(x, y, z, toValue);
compressVolumeData();
}
void RenderablePolyVoxEntityItem::updateOnCount(int x, int y, int z, uint8_t toValue) {
bool RenderablePolyVoxEntityItem::setVoxel(int x, int y, int z, uint8_t toValue) {
if (_locked) {
return false;
}
bool result = setVoxelInternal(x, y, z, toValue);
if (result) {
compressVolumeData();
}
return result;
}
bool RenderablePolyVoxEntityItem::updateOnCount(int x, int y, int z, uint8_t toValue) {
// keep _onCount up to date
if (!inUserBounds(_volData, _voxelSurfaceStyle, x, y, z)) {
return;
return false;
}
uint8_t uVoxelValue = getVoxel(x, y, z);
if (toValue != 0) {
if (uVoxelValue == 0) {
_onCount++;
return true;
}
} else {
// toValue == 0
if (uVoxelValue != 0) {
_onCount--;
assert(_onCount >= 0);
return true;
}
}
return false;
}
void RenderablePolyVoxEntityItem::setAll(uint8_t toValue) {
bool RenderablePolyVoxEntityItem::setAll(uint8_t toValue) {
bool result = false;
if (_locked) {
return;
return false;
}
for (int z = 0; z < _voxelVolumeSize.z; z++) {
for (int y = 0; y < _voxelVolumeSize.y; y++) {
for (int x = 0; x < _voxelVolumeSize.x; x++) {
setVoxelInternal(x, y, z, toValue);
result |= setVoxelInternal(x, y, z, toValue);
}
}
}
compressVolumeData();
if (result) {
compressVolumeData();
}
return result;
}
void RenderablePolyVoxEntityItem::setVoxelInVolume(glm::vec3 position, uint8_t toValue) {
bool RenderablePolyVoxEntityItem::setVoxelInVolume(glm::vec3 position, uint8_t toValue) {
if (_locked) {
return;
return false;
}
// same as setVoxel but takes a vector rather than 3 floats.
setVoxel((int)position.x, (int)position.y, (int)position.z, toValue);
return setVoxel(roundf(position.x), roundf(position.y), roundf(position.z), toValue);
}
void RenderablePolyVoxEntityItem::setSphereInVolume(glm::vec3 center, float radius, uint8_t toValue) {
bool RenderablePolyVoxEntityItem::setSphereInVolume(glm::vec3 center, float radius, uint8_t toValue) {
bool result = false;
if (_locked) {
return;
return false;
}
// This three-level for loop iterates over every voxel in the volume
@ -313,22 +354,24 @@ void RenderablePolyVoxEntityItem::setSphereInVolume(glm::vec3 center, float radi
float fDistToCenter = glm::distance(pos, center);
// If the current voxel is less than 'radius' units from the center then we make it solid.
if (fDistToCenter <= radius) {
updateOnCount(x, y, z, toValue);
setVoxelInternal(x, y, z, toValue);
result |= setVoxelInternal(x, y, z, toValue);
}
}
}
}
compressVolumeData();
if (result) {
compressVolumeData();
}
return result;
}
void RenderablePolyVoxEntityItem::setSphere(glm::vec3 centerWorldCoords, float radiusWorldCoords, uint8_t toValue) {
bool RenderablePolyVoxEntityItem::setSphere(glm::vec3 centerWorldCoords, float radiusWorldCoords, uint8_t toValue) {
// glm::vec3 centerVoxelCoords = worldToVoxelCoordinates(centerWorldCoords);
glm::vec4 centerVoxelCoords = worldToVoxelMatrix() * glm::vec4(centerWorldCoords, 1.0f);
glm::vec3 scale = getDimensions() / _voxelVolumeSize; // meters / voxel-units
float scaleY = scale.y;
float radiusVoxelCoords = radiusWorldCoords / scaleY;
setSphereInVolume(glm::vec3(centerVoxelCoords), radiusVoxelCoords, toValue);
return setSphereInVolume(glm::vec3(centerVoxelCoords), radiusVoxelCoords, toValue);
}
class RaycastFunctor
@ -340,9 +383,10 @@ public:
}
bool operator()(PolyVox::SimpleVolume<unsigned char>::Sampler& sampler)
{
int x = sampler.getPosition().getX();
int y = sampler.getPosition().getY();
int z = sampler.getPosition().getZ();
PolyVox::Vector3DInt32 positionIndex = sampler.getPosition();
int x = positionIndex.getX();
int y = positionIndex.getY();
int z = positionIndex.getZ();
if (!inBounds(_vol, x, y, z)) {
return true;
@ -351,8 +395,8 @@ public:
if (sampler.getVoxel() == 0) {
return true; // keep raycasting
}
PolyVox::Vector3DInt32 positionIndex = sampler.getPosition();
_result = glm::vec4(positionIndex.getX(), positionIndex.getY(), positionIndex.getZ(), 1.0f);
_result = glm::vec4((float)x, (float)y, (float)z, 1.0f);
return false;
}
glm::vec4 _result;
@ -367,13 +411,16 @@ bool RenderablePolyVoxEntityItem::findDetailedRayIntersection(const glm::vec3& o
void** intersectedObject,
bool precisionPicking) const
{
// TODO -- correctly pick against marching-cube generated meshes
if (_needsModelReload || !precisionPicking) {
// just intersect with bounding box
return true;
}
// the PolyVox ray intersection code requires a near and far point.
glm::mat4 wtvMatrix = worldToVoxelMatrix();
glm::mat4 vtwMatrix = voxelToWorldMatrix();
glm::mat4 vtlMatrix = voxelToLocalMatrix();
glm::vec3 normDirection = glm::normalize(direction);
// the PolyVox ray intersection code requires a near and far point.
@ -396,23 +443,58 @@ bool RenderablePolyVoxEntityItem::findDetailedRayIntersection(const glm::vec3& o
return false;
}
glm::vec4 result = callback._result;
switch (_voxelSurfaceStyle) {
case PolyVoxEntityItem::SURFACE_EDGED_CUBIC:
result -= glm::vec4(1, 1, 1, 0); // compensate for the extra voxel border
break;
case PolyVoxEntityItem::SURFACE_MARCHING_CUBES:
case PolyVoxEntityItem::SURFACE_CUBIC:
break;
// result is in voxel-space coordinates.
glm::vec4 result = callback._result - glm::vec4(0.5f, 0.5f, 0.5f, 0.0f);
// set up ray tests against each face of the voxel.
glm::vec3 minXPosition = glm::vec3(vtwMatrix * (result + glm::vec4(0.0f, 0.5f, 0.5f, 0.0f)));
glm::vec3 maxXPosition = glm::vec3(vtwMatrix * (result + glm::vec4(1.0f, 0.5f, 0.5f, 0.0f)));
glm::vec3 minYPosition = glm::vec3(vtwMatrix * (result + glm::vec4(0.5f, 0.0f, 0.5f, 0.0f)));
glm::vec3 maxYPosition = glm::vec3(vtwMatrix * (result + glm::vec4(0.5f, 1.0f, 0.5f, 0.0f)));
glm::vec3 minZPosition = glm::vec3(vtwMatrix * (result + glm::vec4(0.5f, 0.5f, 0.0f, 0.0f)));
glm::vec3 maxZPosition = glm::vec3(vtwMatrix * (result + glm::vec4(0.5f, 0.5f, 1.0f, 0.0f)));
glm::vec4 baseDimensions = glm::vec4(1.0, 1.0, 1.0, 0.0);
glm::vec3 worldDimensions = glm::vec3(vtlMatrix * baseDimensions);
glm::vec2 xDimensions = glm::vec2(worldDimensions.z, worldDimensions.y);
glm::vec2 yDimensions = glm::vec2(worldDimensions.x, worldDimensions.z);
glm::vec2 zDimensions = glm::vec2(worldDimensions.x, worldDimensions.y);
glm::quat vtwRotation = extractRotation(vtwMatrix);
glm::quat minXRotation = vtwRotation * glm::quat(glm::vec3(0.0f, PI_OVER_TWO, 0.0f));
glm::quat maxXRotation = vtwRotation * glm::quat(glm::vec3(0.0f, PI_OVER_TWO, 0.0f));
glm::quat minYRotation = vtwRotation * glm::quat(glm::vec3(PI_OVER_TWO, 0.0f, 0.0f));
glm::quat maxYRotation = vtwRotation * glm::quat(glm::vec3(PI_OVER_TWO, 0.0f, 0.0f));
glm::quat minZRotation = vtwRotation * glm::quat(glm::vec3(0.0f, 0.0f, 0.0f));
glm::quat maxZRotation = vtwRotation * glm::quat(glm::vec3(0.0f, 0.0f, 0.0f));
float bestDx = FLT_MAX;
bool hit[ 6 ];
float dx[ 6 ] = {FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX};
hit[0] = findRayRectangleIntersection(origin, direction, minXRotation, minXPosition, xDimensions, dx[0]);
hit[1] = findRayRectangleIntersection(origin, direction, maxXRotation, maxXPosition, xDimensions, dx[1]);
hit[2] = findRayRectangleIntersection(origin, direction, minYRotation, minYPosition, yDimensions, dx[2]);
hit[3] = findRayRectangleIntersection(origin, direction, maxYRotation, maxYPosition, yDimensions, dx[3]);
hit[4] = findRayRectangleIntersection(origin, direction, minZRotation, minZPosition, zDimensions, dx[4]);
hit[5] = findRayRectangleIntersection(origin, direction, maxZRotation, maxZPosition, zDimensions, dx[5]);
bool ok = false;
for (int i = 0; i < 6; i ++) {
if (hit[ i ] && dx[ i ] < bestDx) {
face = (BoxFace)i;
distance = dx[ i ];
ok = true;
bestDx = dx[ i ];
}
}
result -= glm::vec4(0.5f, 0.5f, 0.5f, 0.0f);
glm::vec4 intersectedWorldPosition = voxelToWorldMatrix() * result;
distance = glm::distance(glm::vec3(intersectedWorldPosition), origin);
face = BoxFace::MIN_X_FACE; // XXX
if (!ok) {
// if the attempt to put the ray against one of the voxel-faces fails, just return the center
glm::vec4 intersectedWorldPosition = vtwMatrix * (result + vec4(0.5f, 0.5f, 0.5f, 0.0f));
distance = glm::distance(glm::vec3(intersectedWorldPosition), origin);
face = BoxFace::MIN_X_FACE;
}
return true;
}
@ -421,6 +503,10 @@ bool RenderablePolyVoxEntityItem::findDetailedRayIntersection(const glm::vec3& o
// compress the data in _volData and save the results. The compressed form is used during
// saves to disk and for transmission over the wire
void RenderablePolyVoxEntityItem::compressVolumeData() {
#ifdef WANT_DEBUG
auto startTime = usecTimestampNow();
#endif
quint16 voxelXSize = _voxelVolumeSize.x;
quint16 voxelYSize = _voxelVolumeSize.y;
quint16 voxelZSize = _voxelVolumeSize.z;
@ -471,6 +557,10 @@ void RenderablePolyVoxEntityItem::compressVolumeData() {
_dirtyFlags |= EntityItem::DIRTY_SHAPE | EntityItem::DIRTY_MASS;
_needsModelReload = true;
#ifdef WANT_DEBUG
qDebug() << "RenderablePolyVoxEntityItem::compressVolumeData" << (usecTimestampNow() - startTime) << getName();
#endif
}
@ -506,11 +596,11 @@ void RenderablePolyVoxEntityItem::decompressVolumeData() {
for (int y = 0; y < voxelYSize; y++) {
for (int x = 0; x < voxelXSize; x++) {
int uncompressedIndex = (z * voxelYSize * voxelXSize) + (y * voxelZSize) + x;
updateOnCount(x, y, z, uncompressedData[uncompressedIndex]);
setVoxelInternal(x, y, z, uncompressedData[uncompressedIndex]);
}
}
}
clearEdges();
#ifdef WANT_DEBUG
qDebug() << "--------------- voxel decompress ---------------";
@ -553,53 +643,112 @@ void RenderablePolyVoxEntityItem::computeShapeInfo(ShapeInfo& info) {
}
_points.clear();
unsigned int i = 0;
glm::mat4 wToM = voxelToLocalMatrix();
AABox box;
glm::mat4 vtoM = voxelToLocalMatrix();
for (int z = 0; z < _voxelVolumeSize.z; z++) {
for (int y = 0; y < _voxelVolumeSize.y; y++) {
for (int x = 0; x < _voxelVolumeSize.x; x++) {
if (getVoxel(x, y, z) > 0) {
QVector<glm::vec3> pointsInPart;
if (_voxelSurfaceStyle == PolyVoxEntityItem::SURFACE_MARCHING_CUBES ||
_voxelSurfaceStyle == PolyVoxEntityItem::SURFACE_EDGED_MARCHING_CUBES) {
unsigned int i = 0;
/* pull top-facing triangles into polyhedrons so they can be walked on */
const model::MeshPointer& mesh = _modelGeometry.getMesh();
const gpu::BufferView vertexBufferView = mesh->getVertexBuffer();
const gpu::BufferView& indexBufferView = mesh->getIndexBuffer();
gpu::BufferView::Iterator<const uint32_t> it = indexBufferView.cbegin<uint32_t>();
while (it != indexBufferView.cend<uint32_t>()) {
uint32_t p0Index = *(it++);
uint32_t p1Index = *(it++);
uint32_t p2Index = *(it++);
float offL = -0.5f;
float offH = 0.5f;
const glm::vec3& p0 = vertexBufferView.get<const glm::vec3>(p0Index);
const glm::vec3& p1 = vertexBufferView.get<const glm::vec3>(p1Index);
const glm::vec3& p2 = vertexBufferView.get<const glm::vec3>(p2Index);
glm::vec3 p000 = glm::vec3(wToM * glm::vec4(x + offL, y + offL, z + offL, 1.0f));
glm::vec3 p001 = glm::vec3(wToM * glm::vec4(x + offL, y + offL, z + offH, 1.0f));
glm::vec3 p010 = glm::vec3(wToM * glm::vec4(x + offL, y + offH, z + offL, 1.0f));
glm::vec3 p011 = glm::vec3(wToM * glm::vec4(x + offL, y + offH, z + offH, 1.0f));
glm::vec3 p100 = glm::vec3(wToM * glm::vec4(x + offH, y + offL, z + offL, 1.0f));
glm::vec3 p101 = glm::vec3(wToM * glm::vec4(x + offH, y + offL, z + offH, 1.0f));
glm::vec3 p110 = glm::vec3(wToM * glm::vec4(x + offH, y + offH, z + offL, 1.0f));
glm::vec3 p111 = glm::vec3(wToM * glm::vec4(x + offH, y + offH, z + offH, 1.0f));
glm::vec3 av = (p0 + p1 + p2) / 3.0f; // center of the triangular face
glm::vec3 normal = glm::normalize(glm::cross(p1 - p0, p2 - p0));
glm::vec3 p3 = av - normal * MARCHING_CUBE_COLLISION_HULL_OFFSET;
box += p000;
box += p001;
box += p010;
box += p011;
box += p100;
box += p101;
box += p110;
box += p111;
glm::vec3 p0Model = glm::vec3(vtoM * glm::vec4(p0, 1.0f));
glm::vec3 p1Model = glm::vec3(vtoM * glm::vec4(p1, 1.0f));
glm::vec3 p2Model = glm::vec3(vtoM * glm::vec4(p2, 1.0f));
glm::vec3 p3Model = glm::vec3(vtoM * glm::vec4(p3, 1.0f));
pointsInPart << p000;
pointsInPart << p001;
pointsInPart << p010;
pointsInPart << p011;
pointsInPart << p100;
pointsInPart << p101;
pointsInPart << p110;
pointsInPart << p111;
box += p0Model;
box += p1Model;
box += p2Model;
box += p3Model;
// add next convex hull
QVector<glm::vec3> newMeshPoints;
_points << newMeshPoints;
// add points to the new convex hull
_points[i++] << pointsInPart;
QVector<glm::vec3> pointsInPart;
pointsInPart << p0Model;
pointsInPart << p1Model;
pointsInPart << p2Model;
pointsInPart << p3Model;
// add next convex hull
QVector<glm::vec3> newMeshPoints;
_points << newMeshPoints;
// add points to the new convex hull
_points[i++] << pointsInPart;
}
} else {
unsigned int i = 0;
for (int z = 0; z < _voxelVolumeSize.z; z++) {
for (int y = 0; y < _voxelVolumeSize.y; y++) {
for (int x = 0; x < _voxelVolumeSize.x; x++) {
if (getVoxel(x, y, z) > 0) {
if ((x > 0 && getVoxel(x - 1, y, z) > 0) &&
(y > 0 && getVoxel(x, y - 1, z) > 0) &&
(z > 0 && getVoxel(x, y, z - 1) > 0) &&
(x < _voxelVolumeSize.x - 1 && getVoxel(x + 1, y, z) > 0) &&
(y < _voxelVolumeSize.y - 1 && getVoxel(x, y + 1, z) > 0) &&
(z < _voxelVolumeSize.z - 1 && getVoxel(x, y, z + 1) > 0)) {
// this voxel has neighbors in every cardinal direction, so there's no need
// to include it in the collision hull.
continue;
}
QVector<glm::vec3> pointsInPart;
float offL = -0.5f;
float offH = 0.5f;
if (_voxelSurfaceStyle == PolyVoxEntityItem::SURFACE_EDGED_CUBIC) {
offL += 1.0f;
offH += 1.0f;
}
glm::vec3 p000 = glm::vec3(vtoM * glm::vec4(x + offL, y + offL, z + offL, 1.0f));
glm::vec3 p001 = glm::vec3(vtoM * glm::vec4(x + offL, y + offL, z + offH, 1.0f));
glm::vec3 p010 = glm::vec3(vtoM * glm::vec4(x + offL, y + offH, z + offL, 1.0f));
glm::vec3 p011 = glm::vec3(vtoM * glm::vec4(x + offL, y + offH, z + offH, 1.0f));
glm::vec3 p100 = glm::vec3(vtoM * glm::vec4(x + offH, y + offL, z + offL, 1.0f));
glm::vec3 p101 = glm::vec3(vtoM * glm::vec4(x + offH, y + offL, z + offH, 1.0f));
glm::vec3 p110 = glm::vec3(vtoM * glm::vec4(x + offH, y + offH, z + offL, 1.0f));
glm::vec3 p111 = glm::vec3(vtoM * glm::vec4(x + offH, y + offH, z + offH, 1.0f));
box += p000;
box += p001;
box += p010;
box += p011;
box += p100;
box += p101;
box += p110;
box += p111;
pointsInPart << p000;
pointsInPart << p001;
pointsInPart << p010;
pointsInPart << p011;
pointsInPart << p100;
pointsInPart << p101;
pointsInPart << p110;
pointsInPart << p111;
// add next convex hull
QVector<glm::vec3> newMeshPoints;
_points << newMeshPoints;
// add points to the new convex hull
_points[i++] << pointsInPart;
}
}
}
}
@ -629,10 +778,15 @@ void RenderablePolyVoxEntityItem::setZTextureURL(QString zTextureURL) {
}
void RenderablePolyVoxEntityItem::getModel() {
#ifdef WANT_DEBUG
auto startTime = usecTimestampNow();
#endif
// A mesh object to hold the result of surface extraction
PolyVox::SurfaceMesh<PolyVox::PositionMaterialNormal> polyVoxMesh;
switch (_voxelSurfaceStyle) {
case PolyVoxEntityItem::SURFACE_EDGED_MARCHING_CUBES:
case PolyVoxEntityItem::SURFACE_MARCHING_CUBES: {
PolyVox::MarchingCubesSurfaceExtractor<PolyVox::SimpleVolume<uint8_t>> surfaceExtractor
(_volData, _volData->getEnclosingRegion(), &polyVoxMesh);
@ -682,6 +836,10 @@ void RenderablePolyVoxEntityItem::getModel() {
#endif
_needsModelReload = false;
#ifdef WANT_DEBUG
qDebug() << "RenderablePolyVoxEntityItem::getModel" << (usecTimestampNow() - startTime) << getName();
#endif
}
void RenderablePolyVoxEntityItem::render(RenderArgs* args) {
@ -737,8 +895,6 @@ void RenderablePolyVoxEntityItem::render(RenderArgs* args) {
_zTexture = DependencyManager::get<TextureCache>()->getTexture(_zTextureURL);
}
batch._glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
if (_xTexture) {
batch.setResourceTexture(0, _xTexture->getGPUTexture());
} else {
@ -802,3 +958,19 @@ namespace render {
}
}
}
glm::vec3 RenderablePolyVoxEntityItem::voxelCoordsToWorldCoords(glm::vec3& voxelCoords) const {
return glm::vec3(voxelToWorldMatrix() * glm::vec4(voxelCoords, 1.0f));
}
glm::vec3 RenderablePolyVoxEntityItem::worldCoordsToVoxelCoords(glm::vec3& worldCoords) const {
return glm::vec3(worldToVoxelMatrix() * glm::vec4(worldCoords, 1.0f));
}
glm::vec3 RenderablePolyVoxEntityItem::voxelCoordsToLocalCoords(glm::vec3& voxelCoords) const {
return glm::vec3(voxelToLocalMatrix() * glm::vec4(voxelCoords, 0.0f));
}
glm::vec3 RenderablePolyVoxEntityItem::localCoordsToVoxelCoords(glm::vec3& localCoords) const {
return glm::vec3(localToVoxelMatrix() * glm::vec4(localCoords, 0.0f));
}

View file

@ -54,9 +54,9 @@ public:
}
virtual uint8_t getVoxel(int x, int y, int z);
virtual void setVoxel(int x, int y, int z, uint8_t toValue);
virtual bool setVoxel(int x, int y, int z, uint8_t toValue);
void updateOnCount(int x, int y, int z, uint8_t new_value);
bool updateOnCount(int x, int y, int z, uint8_t new_value);
void render(RenderArgs* args);
virtual bool supportsDetailedRayIntersection() const { return true; }
@ -71,23 +71,26 @@ public:
virtual void setVoxelVolumeSize(glm::vec3 voxelVolumeSize);
glm::vec3 getSurfacePositionAdjustment() const;
glm::mat4 voxelToWorldMatrix() const;
glm::mat4 voxelToLocalMatrix() const;
glm::mat4 worldToVoxelMatrix() const;
glm::mat4 voxelToLocalMatrix() const;
glm::mat4 localToVoxelMatrix() const;
virtual ShapeType getShapeType() const;
virtual bool isReadyToComputeShape();
virtual void computeShapeInfo(ShapeInfo& info);
virtual glm::vec3 voxelCoordsToWorldCoords(glm::vec3& voxelCoords) const;
virtual glm::vec3 worldCoordsToVoxelCoords(glm::vec3& worldCoords) const;
virtual glm::vec3 voxelCoordsToLocalCoords(glm::vec3& voxelCoords) const;
virtual glm::vec3 localCoordsToVoxelCoords(glm::vec3& localCoords) const;
// coords are in voxel-volume space
virtual void setSphereInVolume(glm::vec3 center, float radius, uint8_t toValue);
virtual bool setSphereInVolume(glm::vec3 center, float radius, uint8_t toValue);
virtual bool setVoxelInVolume(glm::vec3 position, uint8_t toValue);
// coords are in world-space
virtual void setSphere(glm::vec3 center, float radius, uint8_t toValue);
virtual void setAll(uint8_t toValue);
virtual void setVoxelInVolume(glm::vec3 position, uint8_t toValue);
virtual bool setSphere(glm::vec3 center, float radius, uint8_t toValue);
virtual bool setAll(uint8_t toValue);
virtual void setXTextureURL(QString xTextureURL);
virtual void setYTextureURL(QString yTextureURL);
@ -107,10 +110,10 @@ private:
// The PolyVoxEntityItem class has _voxelData which contains dimensions and compressed voxel data. The dimensions
// may not match _voxelVolumeSize.
void setVoxelInternal(int x, int y, int z, uint8_t toValue);
bool setVoxelInternal(int x, int y, int z, uint8_t toValue);
void compressVolumeData();
void decompressVolumeData();
void clearEdges();
PolyVox::SimpleVolume<uint8_t>* _volData = nullptr;
model::Geometry _modelGeometry;

View file

@ -154,9 +154,9 @@ public:
DEFINE_PROPERTY_REF(PROP_HREF, Href, href, QString);
DEFINE_PROPERTY_REF(PROP_DESCRIPTION, Description, description, QString);
DEFINE_PROPERTY(PROP_FACE_CAMERA, FaceCamera, faceCamera, bool);
DEFINE_PROPERTY_REF(PROP_ACTION_DATA, ActionData, actionData, QByteArray);
DEFINE_PROPERTY(PROP_NORMALS, Normals, normals, QVector<glm::vec3>);
DEFINE_PROPERTY(PROP_STROKE_WIDTHS, StrokeWidths, strokeWidths, QVector<float>);
DEFINE_PROPERTY_REF(PROP_ACTION_DATA, ActionData, actionData, QByteArray);
DEFINE_PROPERTY_REF(PROP_X_TEXTURE_URL, XTextureURL, xTextureURL, QString);
DEFINE_PROPERTY_REF(PROP_Y_TEXTURE_URL, YTextureURL, yTextureURL, QString);
DEFINE_PROPERTY_REF(PROP_Z_TEXTURE_URL, ZTextureURL, zTextureURL, QString);

View file

@ -415,7 +415,7 @@ void RayToEntityIntersectionResultFromScriptValue(const QScriptValue& object, Ra
}
bool EntityScriptingInterface::setVoxels(QUuid entityID,
std::function<void(PolyVoxEntityItem&)> actor) {
std::function<bool(PolyVoxEntityItem&)> actor) {
if (!_entityTree) {
return false;
}
@ -435,7 +435,7 @@ bool EntityScriptingInterface::setVoxels(QUuid entityID,
auto polyVoxEntity = std::dynamic_pointer_cast<PolyVoxEntityItem>(entity);
_entityTree->lockForWrite();
actor(*polyVoxEntity);
bool result = actor(*polyVoxEntity);
entity->setLastEdited(now);
entity->setLastBroadcast(now);
_entityTree->unlock();
@ -448,42 +448,41 @@ bool EntityScriptingInterface::setVoxels(QUuid entityID,
properties.setLastEdited(now);
queueEntityMessage(PacketType::EntityEdit, entityID, properties);
return true;
return result;
}
bool EntityScriptingInterface::setPoints(QUuid entityID, std::function<bool(LineEntityItem&)> actor) {
if (!_entityTree) {
return false;
}
EntityItemPointer entity = static_cast<EntityItemPointer>(_entityTree->findEntityByEntityItemID(entityID));
if (!entity) {
qCDebug(entities) << "EntityScriptingInterface::setPoints no entity with ID" << entityID;
}
EntityTypes::EntityType entityType = entity->getType();
if (entityType != EntityTypes::Line) {
return false;
}
auto now = usecTimestampNow();
auto lineEntity = std::static_pointer_cast<LineEntityItem>(entity);
_entityTree->lockForWrite();
bool success = actor(*lineEntity);
entity->setLastEdited(now);
entity->setLastBroadcast(now);
_entityTree->unlock();
_entityTree->lockForRead();
EntityItemProperties properties = entity->getProperties();
_entityTree->unlock();
properties.setLinePointsDirty();
properties.setLastEdited(now);
queueEntityMessage(PacketType::EntityEdit, entityID, properties);
return success;
}
@ -491,19 +490,19 @@ bool EntityScriptingInterface::setPoints(QUuid entityID, std::function<bool(Line
bool EntityScriptingInterface::setVoxelSphere(QUuid entityID, const glm::vec3& center, float radius, int value) {
return setVoxels(entityID, [center, radius, value](PolyVoxEntityItem& polyVoxEntity) {
polyVoxEntity.setSphere(center, radius, value);
return polyVoxEntity.setSphere(center, radius, value);
});
}
bool EntityScriptingInterface::setVoxel(QUuid entityID, const glm::vec3& position, int value) {
return setVoxels(entityID, [position, value](PolyVoxEntityItem& polyVoxEntity) {
polyVoxEntity.setVoxelInVolume(position, value);
return polyVoxEntity.setVoxelInVolume(position, value);
});
}
bool EntityScriptingInterface::setAllVoxels(QUuid entityID, int value) {
return setVoxels(entityID, [value](PolyVoxEntityItem& polyVoxEntity) {
polyVoxEntity.setAll(value);
return polyVoxEntity.setAll(value);
});
}
@ -512,16 +511,16 @@ bool EntityScriptingInterface::setAllPoints(QUuid entityID, const QVector<glm::v
if (!entity) {
qCDebug(entities) << "EntityScriptingInterface::setPoints no entity with ID" << entityID;
}
EntityTypes::EntityType entityType = entity->getType();
if (entityType == EntityTypes::Line) {
return setPoints(entityID, [points](LineEntityItem& lineEntity) -> bool
{
return (LineEntityItem*)lineEntity.setLinePoints(points);
});
}
return false;
}
@ -658,3 +657,83 @@ QVariantMap EntityScriptingInterface::getActionArguments(const QUuid& entityID,
});
return result;
}
glm::vec3 EntityScriptingInterface::voxelCoordsToWorldCoords(const QUuid& entityID, glm::vec3 voxelCoords) {
if (!_entityTree) {
return glm::vec3(0.0f);
}
EntityItemPointer entity = _entityTree->findEntityByEntityItemID(entityID);
if (!entity) {
qCDebug(entities) << "EntityScriptingInterface::voxelCoordsToWorldCoords no entity with ID" << entityID;
return glm::vec3(0.0f);
}
EntityTypes::EntityType entityType = entity->getType();
if (entityType != EntityTypes::PolyVox) {
return glm::vec3(0.0f);
}
auto polyVoxEntity = std::dynamic_pointer_cast<PolyVoxEntityItem>(entity);
return polyVoxEntity->voxelCoordsToWorldCoords(voxelCoords);
}
glm::vec3 EntityScriptingInterface::worldCoordsToVoxelCoords(const QUuid& entityID, glm::vec3 worldCoords) {
if (!_entityTree) {
return glm::vec3(0.0f);
}
EntityItemPointer entity = _entityTree->findEntityByEntityItemID(entityID);
if (!entity) {
qCDebug(entities) << "EntityScriptingInterface::worldCoordsToVoxelCoords no entity with ID" << entityID;
return glm::vec3(0.0f);
}
EntityTypes::EntityType entityType = entity->getType();
if (entityType != EntityTypes::PolyVox) {
return glm::vec3(0.0f);
}
auto polyVoxEntity = std::dynamic_pointer_cast<PolyVoxEntityItem>(entity);
return polyVoxEntity->worldCoordsToVoxelCoords(worldCoords);
}
glm::vec3 EntityScriptingInterface::voxelCoordsToLocalCoords(const QUuid& entityID, glm::vec3 voxelCoords) {
if (!_entityTree) {
return glm::vec3(0.0f);
}
EntityItemPointer entity = _entityTree->findEntityByEntityItemID(entityID);
if (!entity) {
qCDebug(entities) << "EntityScriptingInterface::voxelCoordsToLocalCoords no entity with ID" << entityID;
return glm::vec3(0.0f);
}
EntityTypes::EntityType entityType = entity->getType();
if (entityType != EntityTypes::PolyVox) {
return glm::vec3(0.0f);
}
auto polyVoxEntity = std::dynamic_pointer_cast<PolyVoxEntityItem>(entity);
return polyVoxEntity->voxelCoordsToLocalCoords(voxelCoords);
}
glm::vec3 EntityScriptingInterface::localCoordsToVoxelCoords(const QUuid& entityID, glm::vec3 localCoords) {
if (!_entityTree) {
return glm::vec3(0.0f);
}
EntityItemPointer entity = _entityTree->findEntityByEntityItemID(entityID);
if (!entity) {
qCDebug(entities) << "EntityScriptingInterface::localCoordsToVoxelCoords no entity with ID" << entityID;
return glm::vec3(0.0f);
}
EntityTypes::EntityType entityType = entity->getType();
if (entityType != EntityTypes::PolyVox) {
return glm::vec3(0.0f);
}
auto polyVoxEntity = std::dynamic_pointer_cast<PolyVoxEntityItem>(entity);
return polyVoxEntity->localCoordsToVoxelCoords(localCoords);
}

View file

@ -134,6 +134,11 @@ public slots:
Q_INVOKABLE QVector<QUuid> getActionIDs(const QUuid& entityID);
Q_INVOKABLE QVariantMap getActionArguments(const QUuid& entityID, const QUuid& actionID);
Q_INVOKABLE glm::vec3 voxelCoordsToWorldCoords(const QUuid& entityID, glm::vec3 voxelCoords);
Q_INVOKABLE glm::vec3 worldCoordsToVoxelCoords(const QUuid& entityID, glm::vec3 worldCoords);
Q_INVOKABLE glm::vec3 voxelCoordsToLocalCoords(const QUuid& entityID, glm::vec3 voxelCoords);
Q_INVOKABLE glm::vec3 localCoordsToVoxelCoords(const QUuid& entityID, glm::vec3 localCoords);
signals:
void entityCollisionWithEntity(const EntityItemID& idA, const EntityItemID& idB, const Collision& collision);
void collisionWithEntity(const EntityItemID& idA, const EntityItemID& idB, const Collision& collision);
@ -162,7 +167,7 @@ signals:
private:
bool actionWorker(const QUuid& entityID, std::function<bool(EntitySimulation*, EntityItemPointer)> actor);
bool setVoxels(QUuid entityID, std::function<void(PolyVoxEntityItem&)> actor);
bool setVoxels(QUuid entityID, std::function<bool(PolyVoxEntityItem&)> actor);
bool setPoints(QUuid entityID, std::function<bool(LineEntityItem&)> actor);
void queueEntityMessage(PacketType::Value packetType, EntityItemID entityID, const EntityItemProperties& properties);

View file

@ -170,9 +170,10 @@ bool PolyLineEntityItem::setLinePoints(const QVector<glm::vec3>& points) {
for (int i = 0; i < points.size(); i++) {
glm::vec3 point = points.at(i);
glm::vec3 pos = getPosition();
glm::vec3 halfBox = getDimensions() * 0.5f;
if ( (point.x < - halfBox.x || point.x > halfBox.x) || (point.y < -halfBox.y || point.y > halfBox.y) || (point.z < - halfBox.z || point.z > halfBox.z) ) {
if ((point.x < - halfBox.x || point.x > halfBox.x) ||
(point.y < -halfBox.y || point.y > halfBox.y) ||
(point.z < - halfBox.z || point.z > halfBox.z)) {
qDebug() << "Point is outside entity's bounding box";
return false;
}

View file

@ -22,7 +22,7 @@
const glm::vec3 PolyVoxEntityItem::DEFAULT_VOXEL_VOLUME_SIZE = glm::vec3(32, 32, 32);
const float PolyVoxEntityItem::MAX_VOXEL_DIMENSION = 32.0f;
const float PolyVoxEntityItem::MAX_VOXEL_DIMENSION = 128.0f;
const QByteArray PolyVoxEntityItem::DEFAULT_VOXEL_DATA(PolyVoxEntityItem::makeEmptyVoxelData());
const PolyVoxEntityItem::PolyVoxSurfaceStyle PolyVoxEntityItem::DEFAULT_VOXEL_SURFACE_STYLE =
PolyVoxEntityItem::SURFACE_MARCHING_CUBES;

View file

@ -58,7 +58,8 @@ class PolyVoxEntityItem : public EntityItem {
enum PolyVoxSurfaceStyle {
SURFACE_MARCHING_CUBES,
SURFACE_CUBIC,
SURFACE_EDGED_CUBIC
SURFACE_EDGED_CUBIC,
SURFACE_EDGED_MARCHING_CUBES
};
void setVoxelSurfaceStyle(PolyVoxSurfaceStyle voxelSurfaceStyle);
@ -73,17 +74,20 @@ class PolyVoxEntityItem : public EntityItem {
static const PolyVoxSurfaceStyle DEFAULT_VOXEL_SURFACE_STYLE;
// coords are in voxel-volume space
virtual void setSphereInVolume(glm::vec3 center, float radius, uint8_t toValue) {}
virtual bool setSphereInVolume(glm::vec3 center, float radius, uint8_t toValue) { return false; }
virtual bool setVoxelInVolume(glm::vec3 position, uint8_t toValue) { return false; }
virtual glm::vec3 voxelCoordsToWorldCoords(glm::vec3& voxelCoords) const { return glm::vec3(0.0f); }
virtual glm::vec3 worldCoordsToVoxelCoords(glm::vec3& worldCoords) const { return glm::vec3(0.0f); }
virtual glm::vec3 voxelCoordsToLocalCoords(glm::vec3& voxelCoords) const { return glm::vec3(0.0f); }
virtual glm::vec3 localCoordsToVoxelCoords(glm::vec3& localCoords) const { return glm::vec3(0.0f); }
// coords are in world-space
virtual void setSphere(glm::vec3 center, float radius, uint8_t toValue) {}
virtual void setAll(uint8_t toValue) {}
virtual void setVoxelInVolume(glm::vec3 position, uint8_t toValue) {}
virtual bool setSphere(glm::vec3 center, float radius, uint8_t toValue) { return false; }
virtual bool setAll(uint8_t toValue) { return false; }
virtual uint8_t getVoxel(int x, int y, int z) { return 0; }
virtual void setVoxel(int x, int y, int z, uint8_t toValue) {}
virtual bool setVoxel(int x, int y, int z, uint8_t toValue) { return false; }
static QByteArray makeEmptyVoxelData(quint16 voxelXSize = 16, quint16 voxelYSize = 16, quint16 voxelZSize = 16);

View file

@ -1108,11 +1108,10 @@ ExtractedMesh extractMesh(const FBXNode& object, unsigned int& meshIndex) {
if (subdata.name == "Materials") {
materials = getIntVector(subdata);
} else if (subdata.name == "MappingInformationType") {
if (subdata.properties.at(0) == "ByPolygon") {
if (subdata.properties.at(0) == "ByPolygon")
isMaterialPerPolygon = true;
} else {
isMaterialPerPolygon = false;
}
} else {
isMaterialPerPolygon = false;
}
}
@ -1126,7 +1125,6 @@ ExtractedMesh extractMesh(const FBXNode& object, unsigned int& meshIndex) {
}
}
bool isMultiMaterial = false;
if (isMaterialPerPolygon) {
isMultiMaterial = true;

View file

@ -1,408 +1,408 @@
//
// State
// libraries/gpu/src/gpu
//
// Created by Sam Gateau on 3/8/2015.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_gpu_State_h
#define hifi_gpu_State_h
#include "Format.h"
#include <memory>
#include <vector>
#include <unordered_map>
#include <bitset>
// Why a macro and not a fancy template you will ask me ?
// Because some of the fields are bool packed tightly in the State::Cache class
// and it s just not good anymore for template T& variable manipulation...
#define SET_FIELD(field, defaultValue, value, dest) {\
dest = value;\
if (value == defaultValue) {\
_signature.reset(field);\
} else {\
_signature.set(field);\
}\
_stamp++;\
}\
namespace gpu {
class GPUObject;
class State {
public:
State();
virtual ~State();
Stamp getStamp() const { return _stamp; }
typedef ::gpu::ComparisonFunction ComparisonFunction;
enum FillMode {
FILL_POINT = 0,
FILL_LINE,
FILL_FACE,
NUM_FILL_MODES,
};
enum CullMode {
CULL_NONE = 0,
CULL_FRONT,
CULL_BACK,
NUM_CULL_MODES,
};
enum StencilOp {
STENCIL_OP_KEEP = 0,
STENCIL_OP_ZERO,
STENCIL_OP_REPLACE,
STENCIL_OP_INCR_SAT,
STENCIL_OP_DECR_SAT,
STENCIL_OP_INVERT,
STENCIL_OP_INCR,
STENCIL_OP_DECR,
NUM_STENCIL_OPS,
};
enum BlendArg {
ZERO = 0,
ONE,
SRC_COLOR,
INV_SRC_COLOR,
SRC_ALPHA,
INV_SRC_ALPHA,
DEST_ALPHA,
INV_DEST_ALPHA,
DEST_COLOR,
INV_DEST_COLOR,
SRC_ALPHA_SAT,
FACTOR_COLOR,
INV_FACTOR_COLOR,
FACTOR_ALPHA,
INV_FACTOR_ALPHA,
NUM_BLEND_ARGS,
};
enum BlendOp {
BLEND_OP_ADD = 0,
BLEND_OP_SUBTRACT,
BLEND_OP_REV_SUBTRACT,
BLEND_OP_MIN,
BLEND_OP_MAX,
NUM_BLEND_OPS,
};
enum ColorMask
{
WRITE_NONE = 0,
WRITE_RED = 1,
WRITE_GREEN = 2,
WRITE_BLUE = 4,
WRITE_ALPHA = 8,
WRITE_ALL = (WRITE_RED | WRITE_GREEN | WRITE_BLUE | WRITE_ALPHA ),
};
class DepthTest {
uint8 _function = LESS;
uint8 _writeMask = true;
uint8 _enabled = false;
uint8 _spare = 0;
public:
DepthTest(bool enabled = false, bool writeMask = true, ComparisonFunction func = LESS) :
_function(func), _writeMask(writeMask), _enabled(enabled) {}
bool isEnabled() const { return _enabled; }
ComparisonFunction getFunction() const { return ComparisonFunction(_function); }
bool getWriteMask() const { return _writeMask; }
int32 getRaw() const { return *(reinterpret_cast<const int32*>(this)); }
DepthTest(int32 raw) { *(reinterpret_cast<int32*>(this)) = raw; }
bool operator== (const DepthTest& right) const { return getRaw() == right.getRaw(); }
bool operator!= (const DepthTest& right) const { return getRaw() != right.getRaw(); }
};
class StencilTest {
static const int FUNC_MASK = 0x000f;
static const int FAIL_OP_MASK = 0x00f0;
static const int DEPTH_FAIL_OP_MASK = 0x0f00;
static const int PASS_OP_MASK = 0xf000;
static const int FAIL_OP_OFFSET = 4;
static const int DEPTH_FAIL_OP_OFFSET = 8;
static const int PASS_OP_OFFSET = 12;
uint16 _functionAndOperations;
uint8 _reference = 0;
uint8 _readMask = 0xff;
public:
StencilTest(uint8 reference = 0, uint8 readMask =0xFF, ComparisonFunction func = ALWAYS, StencilOp failOp = STENCIL_OP_KEEP, StencilOp depthFailOp = STENCIL_OP_KEEP, StencilOp passOp = STENCIL_OP_KEEP) :
_functionAndOperations(func | (failOp << FAIL_OP_OFFSET) | (depthFailOp << DEPTH_FAIL_OP_OFFSET) | (passOp << PASS_OP_OFFSET)),
_reference(reference), _readMask(readMask)
{}
ComparisonFunction getFunction() const { return ComparisonFunction(_functionAndOperations & FUNC_MASK); }
StencilOp getFailOp() const { return StencilOp((_functionAndOperations & FAIL_OP_MASK) >> FAIL_OP_OFFSET); }
StencilOp getDepthFailOp() const { return StencilOp((_functionAndOperations & DEPTH_FAIL_OP_MASK) >> DEPTH_FAIL_OP_OFFSET); }
StencilOp getPassOp() const { return StencilOp((_functionAndOperations & PASS_OP_MASK) >> PASS_OP_OFFSET); }
uint8 getReference() const { return _reference; }
uint8 getReadMask() const { return _readMask; }
int32 getRaw() const { return *(reinterpret_cast<const int32*>(this)); }
StencilTest(int32 raw) { *(reinterpret_cast<int32*>(this)) = raw; }
bool operator== (const StencilTest& right) const { return getRaw() == right.getRaw(); }
bool operator!= (const StencilTest& right) const { return getRaw() != right.getRaw(); }
};
class StencilActivation {
uint8 _frontWriteMask = 0xFF;
uint8 _backWriteMask = 0xFF;
uint16 _enabled = 0;
public:
StencilActivation(bool enabled, uint8 frontWriteMask = 0xFF, uint8 backWriteMask = 0xFF) :
_frontWriteMask(frontWriteMask), _backWriteMask(backWriteMask), _enabled(enabled) {}
bool isEnabled() const { return (_enabled != 0); }
uint8 getWriteMaskFront() const { return _frontWriteMask; }
uint8 getWriteMaskBack() const { return _backWriteMask; }
int32 getRaw() const { return *(reinterpret_cast<const int32*>(this)); }
StencilActivation(int32 raw) { *(reinterpret_cast<int32*>(this)) = raw; }
bool operator== (const StencilActivation& right) const { return getRaw() == right.getRaw(); }
bool operator!= (const StencilActivation& right) const { return getRaw() != right.getRaw(); }
};
class BlendFunction {
static const int COLOR_MASK = 0x0f;
static const int ALPHA_MASK = 0xf0;
static const int ALPHA_OFFSET = 4;
uint8 _enabled;
uint8 _source;
uint8 _destination;
uint8 _operation;
public:
BlendFunction(bool enabled,
BlendArg sourceColor, BlendOp operationColor, BlendArg destinationColor,
BlendArg sourceAlpha, BlendOp operationAlpha, BlendArg destinationAlpha) :
_enabled(enabled),
_source(sourceColor | (sourceAlpha << ALPHA_OFFSET)),
_destination(destinationColor | (destinationAlpha << ALPHA_OFFSET)),
_operation(operationColor | (operationAlpha << ALPHA_OFFSET)) {}
BlendFunction(bool enabled, BlendArg source = ONE, BlendOp operation = BLEND_OP_ADD, BlendArg destination = ZERO) :
_enabled(enabled),
_source(source | (source << ALPHA_OFFSET)),
_destination(destination | (destination << ALPHA_OFFSET)),
_operation(operation | (operation << ALPHA_OFFSET)) {}
bool isEnabled() const { return (_enabled != 0); }
BlendArg getSourceColor() const { return BlendArg(_source & COLOR_MASK); }
BlendArg getDestinationColor() const { return BlendArg(_destination & COLOR_MASK); }
BlendOp getOperationColor() const { return BlendOp(_operation & COLOR_MASK); }
BlendArg getSourceAlpha() const { return BlendArg((_source & ALPHA_MASK) >> ALPHA_OFFSET); }
BlendArg getDestinationAlpha() const { return BlendArg((_destination & ALPHA_MASK) >> ALPHA_OFFSET); }
BlendOp getOperationAlpha() const { return BlendOp((_operation & ALPHA_MASK) >> ALPHA_OFFSET); }
int32 getRaw() const { return *(reinterpret_cast<const int32*>(this)); }
BlendFunction(int32 raw) { *(reinterpret_cast<int32*>(this)) = raw; }
bool operator== (const BlendFunction& right) const { return getRaw() == right.getRaw(); }
bool operator!= (const BlendFunction& right) const { return getRaw() != right.getRaw(); }
};
// The Data class is the full explicit description of the State class fields value.
// Useful for having one const static called Default for reference or for the gpu::Backend to keep track of the current value
class Data {
public:
float depthBias = 0.0f;
float depthBiasSlopeScale = 0.0f;
DepthTest depthTest = DepthTest(false, true, LESS);
StencilActivation stencilActivation = StencilActivation(false);
StencilTest stencilTestFront = StencilTest(0, 0xff, ALWAYS, STENCIL_OP_KEEP, STENCIL_OP_KEEP, STENCIL_OP_KEEP);
StencilTest stencilTestBack = StencilTest(0, 0xff, ALWAYS, STENCIL_OP_KEEP, STENCIL_OP_KEEP, STENCIL_OP_KEEP);
uint32 sampleMask = 0xFFFFFFFF;
BlendFunction blendFunction = BlendFunction(false);
uint8 fillMode = FILL_FACE;
uint8 cullMode = CULL_NONE;
uint8 colorWriteMask = WRITE_ALL;
bool frontFaceClockwise : 1;
bool depthClampEnable : 1;
bool scissorEnable : 1;
bool multisampleEnable : 1;
bool antialisedLineEnable : 1;
bool alphaToCoverageEnable : 1;
Data() :
frontFaceClockwise(false),
depthClampEnable(false),
scissorEnable(false),
multisampleEnable(false),
antialisedLineEnable(true),
alphaToCoverageEnable(false)
{}
};
// The unique default values for all the fields
static const Data DEFAULT;
void setFillMode(FillMode fill) { SET_FIELD(FILL_MODE, DEFAULT.fillMode, fill, _values.fillMode); }
FillMode getFillMode() const { return FillMode(_values.fillMode); }
void setCullMode(CullMode cull) { SET_FIELD(CULL_MODE, DEFAULT.cullMode, cull, _values.cullMode); }
CullMode getCullMode() const { return CullMode(_values.cullMode); }
void setFrontFaceClockwise(bool isClockwise) { SET_FIELD(FRONT_FACE_CLOCKWISE, DEFAULT.frontFaceClockwise, isClockwise, _values.frontFaceClockwise); }
bool isFrontFaceClockwise() const { return _values.frontFaceClockwise; }
void setDepthClampEnable(bool enable) { SET_FIELD(DEPTH_CLAMP_ENABLE, DEFAULT.depthClampEnable, enable, _values.depthClampEnable); }
bool isDepthClampEnable() const { return _values.depthClampEnable; }
void setScissorEnable(bool enable) { SET_FIELD(SCISSOR_ENABLE, DEFAULT.scissorEnable, enable, _values.scissorEnable); }
bool isScissorEnable() const { return _values.scissorEnable; }
void setMultisampleEnable(bool enable) { SET_FIELD(MULTISAMPLE_ENABLE, DEFAULT.multisampleEnable, enable, _values.multisampleEnable); }
bool isMultisampleEnable() const { return _values.multisampleEnable; }
void setAntialiasedLineEnable(bool enable) { SET_FIELD(ANTIALISED_LINE_ENABLE, DEFAULT.antialisedLineEnable, enable, _values.antialisedLineEnable); }
bool isAntialiasedLineEnable() const { return _values.antialisedLineEnable; }
// Depth Bias
void setDepthBias(float bias) { SET_FIELD(DEPTH_BIAS, DEFAULT.depthBias, bias, _values.depthBias); }
float getDepthBias() const { return _values.depthBias; }
void setDepthBiasSlopeScale(float scale) { SET_FIELD(DEPTH_BIAS_SLOPE_SCALE, DEFAULT.depthBiasSlopeScale, scale, _values.depthBiasSlopeScale); }
float getDepthBiasSlopeScale() const { return _values.depthBiasSlopeScale; }
// Depth Test
void setDepthTest(DepthTest depthTest) { SET_FIELD(DEPTH_TEST, DEFAULT.depthTest, depthTest, _values.depthTest); }
void setDepthTest(bool enable, bool writeMask, ComparisonFunction func) { setDepthTest(DepthTest(enable, writeMask, func)); }
DepthTest getDepthTest() const { return _values.depthTest; }
bool isDepthTestEnabled() const { return getDepthTest().isEnabled(); }
bool getDepthTestWriteMask() const { return getDepthTest().getWriteMask(); }
ComparisonFunction getDepthTestFunc() const { return getDepthTest().getFunction(); }
// Stencil test
void setStencilTest(bool enabled, uint8 frontWriteMask, StencilTest frontTest, uint8 backWriteMask, StencilTest backTest) {
SET_FIELD(STENCIL_ACTIVATION, DEFAULT.stencilActivation, StencilActivation(enabled, frontWriteMask, backWriteMask), _values.stencilActivation);
SET_FIELD(STENCIL_TEST_FRONT, DEFAULT.stencilTestFront, frontTest, _values.stencilTestFront);
SET_FIELD(STENCIL_TEST_BACK, DEFAULT.stencilTestBack, backTest, _values.stencilTestBack); }
void setStencilTest(bool enabled, uint8 frontWriteMask, StencilTest frontTest) {
setStencilTest(enabled, frontWriteMask, frontTest, frontWriteMask, frontTest); }
StencilActivation getStencilActivation() const { return _values.stencilActivation; }
StencilTest getStencilTestFront() const { return _values.stencilTestFront; }
StencilTest getStencilTestBack() const { return _values.stencilTestBack; }
bool isStencilEnabled() const { return getStencilActivation().isEnabled(); }
uint8 getStencilWriteMaskFront() const { return getStencilActivation().getWriteMaskFront(); }
uint8 getStencilWriteMaskBack() const { return getStencilActivation().getWriteMaskBack(); }
// Alpha to coverage
void setAlphaToCoverageEnable(bool enable) { SET_FIELD(ALPHA_TO_COVERAGE_ENABLE, DEFAULT.alphaToCoverageEnable, enable, _values.alphaToCoverageEnable); }
bool isAlphaToCoverageEnabled() const { return _values.alphaToCoverageEnable; }
// Sample mask
void setSampleMask(uint32 mask) { SET_FIELD(SAMPLE_MASK, DEFAULT.sampleMask, mask, _values.sampleMask); }
uint32 getSampleMask() const { return _values.sampleMask; }
// Blend Function
void setBlendFunction(BlendFunction function) { SET_FIELD(BLEND_FUNCTION, DEFAULT.blendFunction, function, _values.blendFunction); }
BlendFunction getBlendFunction() const { return _values.blendFunction; }
void setBlendFunction(bool enabled, BlendArg sourceColor, BlendOp operationColor, BlendArg destinationColor, BlendArg sourceAlpha, BlendOp operationAlpha, BlendArg destinationAlpha) {
setBlendFunction(BlendFunction(enabled, sourceColor, operationColor, destinationColor, sourceAlpha, operationAlpha, destinationAlpha)); }
void setBlendFunction(bool enabled, BlendArg source, BlendOp operation, BlendArg destination) {
setBlendFunction(BlendFunction(enabled, source, operation, destination)); }
bool isBlendEnabled() const { return getBlendFunction().isEnabled(); }
// Color write mask
void setColorWriteMask(uint8 mask) { SET_FIELD(COLOR_WRITE_MASK, DEFAULT.colorWriteMask, mask, _values.colorWriteMask); }
void setColorWriteMask(bool red, bool green, bool blue, bool alpha) { uint32 value = ((WRITE_RED * red) | (WRITE_GREEN * green) | (WRITE_BLUE * blue) | (WRITE_ALPHA * alpha)); SET_FIELD(COLOR_WRITE_MASK, DEFAULT.colorWriteMask, value, _values.colorWriteMask); }
uint8 getColorWriteMask() const { return _values.colorWriteMask; }
// All the possible fields
enum Field {
FILL_MODE,
CULL_MODE,
FRONT_FACE_CLOCKWISE,
DEPTH_CLAMP_ENABLE,
SCISSOR_ENABLE,
MULTISAMPLE_ENABLE,
ANTIALISED_LINE_ENABLE,
DEPTH_BIAS,
DEPTH_BIAS_SLOPE_SCALE,
DEPTH_TEST,
STENCIL_ACTIVATION,
STENCIL_TEST_FRONT,
STENCIL_TEST_BACK,
SAMPLE_MASK,
ALPHA_TO_COVERAGE_ENABLE,
BLEND_FUNCTION,
COLOR_WRITE_MASK,
NUM_FIELDS, // not a valid field, just the count
};
// The signature of the state tells which fields of the state are not default
// this way during rendering the Backend can compare it's current state and try to minimize the job to do
typedef std::bitset<NUM_FIELDS> Signature;
Signature getSignature() const { return _signature; }
static Signature evalSignature(const Data& state);
// For convenience, create a State from the values directly
State(const Data& values);
const Data& getValues() const { return _values; }
protected:
State(const State& state);
State& operator=(const State& state);
Data _values;
Signature _signature{0};
Stamp _stamp{0};
// This shouldn't be used by anything else than the Backend class with the proper casting.
mutable GPUObject* _gpuObject = nullptr;
void setGPUObject(GPUObject* gpuObject) const { _gpuObject = gpuObject; }
GPUObject* getGPUObject() const { return _gpuObject; }
friend class Backend;
};
typedef std::shared_ptr< State > StatePointer;
typedef std::vector< StatePointer > States;
};
#endif
//
// State
// libraries/gpu/src/gpu
//
// Created by Sam Gateau on 3/8/2015.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_gpu_State_h
#define hifi_gpu_State_h
#include "Format.h"
#include <memory>
#include <vector>
#include <unordered_map>
#include <bitset>
// Why a macro and not a fancy template you will ask me ?
// Because some of the fields are bool packed tightly in the State::Cache class
// and it s just not good anymore for template T& variable manipulation...
#define SET_FIELD(field, defaultValue, value, dest) {\
dest = value;\
if (value == defaultValue) {\
_signature.reset(field);\
} else {\
_signature.set(field);\
}\
_stamp++;\
}\
namespace gpu {
class GPUObject;
class State {
public:
State();
virtual ~State();
Stamp getStamp() const { return _stamp; }
typedef ::gpu::ComparisonFunction ComparisonFunction;
enum FillMode {
FILL_POINT = 0,
FILL_LINE,
FILL_FACE,
NUM_FILL_MODES,
};
enum CullMode {
CULL_NONE = 0,
CULL_FRONT,
CULL_BACK,
NUM_CULL_MODES,
};
enum StencilOp {
STENCIL_OP_KEEP = 0,
STENCIL_OP_ZERO,
STENCIL_OP_REPLACE,
STENCIL_OP_INCR_SAT,
STENCIL_OP_DECR_SAT,
STENCIL_OP_INVERT,
STENCIL_OP_INCR,
STENCIL_OP_DECR,
NUM_STENCIL_OPS,
};
enum BlendArg {
ZERO = 0,
ONE,
SRC_COLOR,
INV_SRC_COLOR,
SRC_ALPHA,
INV_SRC_ALPHA,
DEST_ALPHA,
INV_DEST_ALPHA,
DEST_COLOR,
INV_DEST_COLOR,
SRC_ALPHA_SAT,
FACTOR_COLOR,
INV_FACTOR_COLOR,
FACTOR_ALPHA,
INV_FACTOR_ALPHA,
NUM_BLEND_ARGS,
};
enum BlendOp {
BLEND_OP_ADD = 0,
BLEND_OP_SUBTRACT,
BLEND_OP_REV_SUBTRACT,
BLEND_OP_MIN,
BLEND_OP_MAX,
NUM_BLEND_OPS,
};
enum ColorMask
{
WRITE_NONE = 0,
WRITE_RED = 1,
WRITE_GREEN = 2,
WRITE_BLUE = 4,
WRITE_ALPHA = 8,
WRITE_ALL = (WRITE_RED | WRITE_GREEN | WRITE_BLUE | WRITE_ALPHA ),
};
class DepthTest {
uint8 _function = LESS;
uint8 _writeMask = true;
uint8 _enabled = false;
uint8 _spare = 0;
public:
DepthTest(bool enabled = false, bool writeMask = true, ComparisonFunction func = LESS) :
_function(func), _writeMask(writeMask), _enabled(enabled) {}
bool isEnabled() const { return _enabled != 0; }
ComparisonFunction getFunction() const { return ComparisonFunction(_function); }
uint8 getWriteMask() const { return _writeMask; }
int32 getRaw() const { return *(reinterpret_cast<const int32*>(this)); }
DepthTest(int32 raw) { *(reinterpret_cast<int32*>(this)) = raw; }
bool operator== (const DepthTest& right) const { return getRaw() == right.getRaw(); }
bool operator!= (const DepthTest& right) const { return getRaw() != right.getRaw(); }
};
class StencilTest {
static const int FUNC_MASK = 0x000f;
static const int FAIL_OP_MASK = 0x00f0;
static const int DEPTH_FAIL_OP_MASK = 0x0f00;
static const int PASS_OP_MASK = 0xf000;
static const int FAIL_OP_OFFSET = 4;
static const int DEPTH_FAIL_OP_OFFSET = 8;
static const int PASS_OP_OFFSET = 12;
uint16 _functionAndOperations;
uint8 _reference = 0;
uint8 _readMask = 0xff;
public:
StencilTest(uint8 reference = 0, uint8 readMask =0xFF, ComparisonFunction func = ALWAYS, StencilOp failOp = STENCIL_OP_KEEP, StencilOp depthFailOp = STENCIL_OP_KEEP, StencilOp passOp = STENCIL_OP_KEEP) :
_functionAndOperations(func | (failOp << FAIL_OP_OFFSET) | (depthFailOp << DEPTH_FAIL_OP_OFFSET) | (passOp << PASS_OP_OFFSET)),
_reference(reference), _readMask(readMask)
{}
ComparisonFunction getFunction() const { return ComparisonFunction(_functionAndOperations & FUNC_MASK); }
StencilOp getFailOp() const { return StencilOp((_functionAndOperations & FAIL_OP_MASK) >> FAIL_OP_OFFSET); }
StencilOp getDepthFailOp() const { return StencilOp((_functionAndOperations & DEPTH_FAIL_OP_MASK) >> DEPTH_FAIL_OP_OFFSET); }
StencilOp getPassOp() const { return StencilOp((_functionAndOperations & PASS_OP_MASK) >> PASS_OP_OFFSET); }
uint8 getReference() const { return _reference; }
uint8 getReadMask() const { return _readMask; }
int32 getRaw() const { return *(reinterpret_cast<const int32*>(this)); }
StencilTest(int32 raw) { *(reinterpret_cast<int32*>(this)) = raw; }
bool operator== (const StencilTest& right) const { return getRaw() == right.getRaw(); }
bool operator!= (const StencilTest& right) const { return getRaw() != right.getRaw(); }
};
class StencilActivation {
uint8 _frontWriteMask = 0xFF;
uint8 _backWriteMask = 0xFF;
uint16 _enabled = 0;
public:
StencilActivation(bool enabled, uint8 frontWriteMask = 0xFF, uint8 backWriteMask = 0xFF) :
_frontWriteMask(frontWriteMask), _backWriteMask(backWriteMask), _enabled(enabled) {}
bool isEnabled() const { return (_enabled != 0); }
uint8 getWriteMaskFront() const { return _frontWriteMask; }
uint8 getWriteMaskBack() const { return _backWriteMask; }
int32 getRaw() const { return *(reinterpret_cast<const int32*>(this)); }
StencilActivation(int32 raw) { *(reinterpret_cast<int32*>(this)) = raw; }
bool operator== (const StencilActivation& right) const { return getRaw() == right.getRaw(); }
bool operator!= (const StencilActivation& right) const { return getRaw() != right.getRaw(); }
};
class BlendFunction {
static const int COLOR_MASK = 0x0f;
static const int ALPHA_MASK = 0xf0;
static const int ALPHA_OFFSET = 4;
uint8 _enabled;
uint8 _source;
uint8 _destination;
uint8 _operation;
public:
BlendFunction(bool enabled,
BlendArg sourceColor, BlendOp operationColor, BlendArg destinationColor,
BlendArg sourceAlpha, BlendOp operationAlpha, BlendArg destinationAlpha) :
_enabled(enabled),
_source(sourceColor | (sourceAlpha << ALPHA_OFFSET)),
_destination(destinationColor | (destinationAlpha << ALPHA_OFFSET)),
_operation(operationColor | (operationAlpha << ALPHA_OFFSET)) {}
BlendFunction(bool enabled, BlendArg source = ONE, BlendOp operation = BLEND_OP_ADD, BlendArg destination = ZERO) :
_enabled(enabled),
_source(source | (source << ALPHA_OFFSET)),
_destination(destination | (destination << ALPHA_OFFSET)),
_operation(operation | (operation << ALPHA_OFFSET)) {}
bool isEnabled() const { return (_enabled != 0); }
BlendArg getSourceColor() const { return BlendArg(_source & COLOR_MASK); }
BlendArg getDestinationColor() const { return BlendArg(_destination & COLOR_MASK); }
BlendOp getOperationColor() const { return BlendOp(_operation & COLOR_MASK); }
BlendArg getSourceAlpha() const { return BlendArg((_source & ALPHA_MASK) >> ALPHA_OFFSET); }
BlendArg getDestinationAlpha() const { return BlendArg((_destination & ALPHA_MASK) >> ALPHA_OFFSET); }
BlendOp getOperationAlpha() const { return BlendOp((_operation & ALPHA_MASK) >> ALPHA_OFFSET); }
int32 getRaw() const { return *(reinterpret_cast<const int32*>(this)); }
BlendFunction(int32 raw) { *(reinterpret_cast<int32*>(this)) = raw; }
bool operator== (const BlendFunction& right) const { return getRaw() == right.getRaw(); }
bool operator!= (const BlendFunction& right) const { return getRaw() != right.getRaw(); }
};
// The Data class is the full explicit description of the State class fields value.
// Useful for having one const static called Default for reference or for the gpu::Backend to keep track of the current value
class Data {
public:
float depthBias = 0.0f;
float depthBiasSlopeScale = 0.0f;
DepthTest depthTest = DepthTest(false, true, LESS);
StencilActivation stencilActivation = StencilActivation(false);
StencilTest stencilTestFront = StencilTest(0, 0xff, ALWAYS, STENCIL_OP_KEEP, STENCIL_OP_KEEP, STENCIL_OP_KEEP);
StencilTest stencilTestBack = StencilTest(0, 0xff, ALWAYS, STENCIL_OP_KEEP, STENCIL_OP_KEEP, STENCIL_OP_KEEP);
uint32 sampleMask = 0xFFFFFFFF;
BlendFunction blendFunction = BlendFunction(false);
uint8 fillMode = FILL_FACE;
uint8 cullMode = CULL_NONE;
uint8 colorWriteMask = WRITE_ALL;
bool frontFaceClockwise : 1;
bool depthClampEnable : 1;
bool scissorEnable : 1;
bool multisampleEnable : 1;
bool antialisedLineEnable : 1;
bool alphaToCoverageEnable : 1;
Data() :
frontFaceClockwise(false),
depthClampEnable(false),
scissorEnable(false),
multisampleEnable(false),
antialisedLineEnable(true),
alphaToCoverageEnable(false)
{}
};
// The unique default values for all the fields
static const Data DEFAULT;
void setFillMode(FillMode fill) { SET_FIELD(FILL_MODE, DEFAULT.fillMode, fill, _values.fillMode); }
FillMode getFillMode() const { return FillMode(_values.fillMode); }
void setCullMode(CullMode cull) { SET_FIELD(CULL_MODE, DEFAULT.cullMode, cull, _values.cullMode); }
CullMode getCullMode() const { return CullMode(_values.cullMode); }
void setFrontFaceClockwise(bool isClockwise) { SET_FIELD(FRONT_FACE_CLOCKWISE, DEFAULT.frontFaceClockwise, isClockwise, _values.frontFaceClockwise); }
bool isFrontFaceClockwise() const { return _values.frontFaceClockwise; }
void setDepthClampEnable(bool enable) { SET_FIELD(DEPTH_CLAMP_ENABLE, DEFAULT.depthClampEnable, enable, _values.depthClampEnable); }
bool isDepthClampEnable() const { return _values.depthClampEnable; }
void setScissorEnable(bool enable) { SET_FIELD(SCISSOR_ENABLE, DEFAULT.scissorEnable, enable, _values.scissorEnable); }
bool isScissorEnable() const { return _values.scissorEnable; }
void setMultisampleEnable(bool enable) { SET_FIELD(MULTISAMPLE_ENABLE, DEFAULT.multisampleEnable, enable, _values.multisampleEnable); }
bool isMultisampleEnable() const { return _values.multisampleEnable; }
void setAntialiasedLineEnable(bool enable) { SET_FIELD(ANTIALISED_LINE_ENABLE, DEFAULT.antialisedLineEnable, enable, _values.antialisedLineEnable); }
bool isAntialiasedLineEnable() const { return _values.antialisedLineEnable; }
// Depth Bias
void setDepthBias(float bias) { SET_FIELD(DEPTH_BIAS, DEFAULT.depthBias, bias, _values.depthBias); }
float getDepthBias() const { return _values.depthBias; }
void setDepthBiasSlopeScale(float scale) { SET_FIELD(DEPTH_BIAS_SLOPE_SCALE, DEFAULT.depthBiasSlopeScale, scale, _values.depthBiasSlopeScale); }
float getDepthBiasSlopeScale() const { return _values.depthBiasSlopeScale; }
// Depth Test
void setDepthTest(DepthTest depthTest) { SET_FIELD(DEPTH_TEST, DEFAULT.depthTest, depthTest, _values.depthTest); }
void setDepthTest(bool enable, bool writeMask, ComparisonFunction func) { setDepthTest(DepthTest(enable, writeMask, func)); }
DepthTest getDepthTest() const { return _values.depthTest; }
bool isDepthTestEnabled() const { return getDepthTest().isEnabled(); }
uint8 getDepthTestWriteMask() const { return getDepthTest().getWriteMask(); }
ComparisonFunction getDepthTestFunc() const { return getDepthTest().getFunction(); }
// Stencil test
void setStencilTest(bool enabled, uint8 frontWriteMask, StencilTest frontTest, uint8 backWriteMask, StencilTest backTest) {
SET_FIELD(STENCIL_ACTIVATION, DEFAULT.stencilActivation, StencilActivation(enabled, frontWriteMask, backWriteMask), _values.stencilActivation);
SET_FIELD(STENCIL_TEST_FRONT, DEFAULT.stencilTestFront, frontTest, _values.stencilTestFront);
SET_FIELD(STENCIL_TEST_BACK, DEFAULT.stencilTestBack, backTest, _values.stencilTestBack); }
void setStencilTest(bool enabled, uint8 frontWriteMask, StencilTest frontTest) {
setStencilTest(enabled, frontWriteMask, frontTest, frontWriteMask, frontTest); }
StencilActivation getStencilActivation() const { return _values.stencilActivation; }
StencilTest getStencilTestFront() const { return _values.stencilTestFront; }
StencilTest getStencilTestBack() const { return _values.stencilTestBack; }
bool isStencilEnabled() const { return getStencilActivation().isEnabled(); }
uint8 getStencilWriteMaskFront() const { return getStencilActivation().getWriteMaskFront(); }
uint8 getStencilWriteMaskBack() const { return getStencilActivation().getWriteMaskBack(); }
// Alpha to coverage
void setAlphaToCoverageEnable(bool enable) { SET_FIELD(ALPHA_TO_COVERAGE_ENABLE, DEFAULT.alphaToCoverageEnable, enable, _values.alphaToCoverageEnable); }
bool isAlphaToCoverageEnabled() const { return _values.alphaToCoverageEnable; }
// Sample mask
void setSampleMask(uint32 mask) { SET_FIELD(SAMPLE_MASK, DEFAULT.sampleMask, mask, _values.sampleMask); }
uint32 getSampleMask() const { return _values.sampleMask; }
// Blend Function
void setBlendFunction(BlendFunction function) { SET_FIELD(BLEND_FUNCTION, DEFAULT.blendFunction, function, _values.blendFunction); }
BlendFunction getBlendFunction() const { return _values.blendFunction; }
void setBlendFunction(bool enabled, BlendArg sourceColor, BlendOp operationColor, BlendArg destinationColor, BlendArg sourceAlpha, BlendOp operationAlpha, BlendArg destinationAlpha) {
setBlendFunction(BlendFunction(enabled, sourceColor, operationColor, destinationColor, sourceAlpha, operationAlpha, destinationAlpha)); }
void setBlendFunction(bool enabled, BlendArg source, BlendOp operation, BlendArg destination) {
setBlendFunction(BlendFunction(enabled, source, operation, destination)); }
bool isBlendEnabled() const { return getBlendFunction().isEnabled(); }
// Color write mask
void setColorWriteMask(uint8 mask) { SET_FIELD(COLOR_WRITE_MASK, DEFAULT.colorWriteMask, mask, _values.colorWriteMask); }
void setColorWriteMask(bool red, bool green, bool blue, bool alpha) { uint32 value = ((WRITE_RED * red) | (WRITE_GREEN * green) | (WRITE_BLUE * blue) | (WRITE_ALPHA * alpha)); SET_FIELD(COLOR_WRITE_MASK, DEFAULT.colorWriteMask, value, _values.colorWriteMask); }
uint8 getColorWriteMask() const { return _values.colorWriteMask; }
// All the possible fields
enum Field {
FILL_MODE,
CULL_MODE,
FRONT_FACE_CLOCKWISE,
DEPTH_CLAMP_ENABLE,
SCISSOR_ENABLE,
MULTISAMPLE_ENABLE,
ANTIALISED_LINE_ENABLE,
DEPTH_BIAS,
DEPTH_BIAS_SLOPE_SCALE,
DEPTH_TEST,
STENCIL_ACTIVATION,
STENCIL_TEST_FRONT,
STENCIL_TEST_BACK,
SAMPLE_MASK,
ALPHA_TO_COVERAGE_ENABLE,
BLEND_FUNCTION,
COLOR_WRITE_MASK,
NUM_FIELDS, // not a valid field, just the count
};
// The signature of the state tells which fields of the state are not default
// this way during rendering the Backend can compare it's current state and try to minimize the job to do
typedef std::bitset<NUM_FIELDS> Signature;
Signature getSignature() const { return _signature; }
static Signature evalSignature(const Data& state);
// For convenience, create a State from the values directly
State(const Data& values);
const Data& getValues() const { return _values; }
protected:
State(const State& state);
State& operator=(const State& state);
Data _values;
Signature _signature{0};
Stamp _stamp{0};
// This shouldn't be used by anything else than the Backend class with the proper casting.
mutable GPUObject* _gpuObject = nullptr;
void setGPUObject(GPUObject* gpuObject) const { _gpuObject = gpuObject; }
GPUObject* getGPUObject() const { return _gpuObject; }
friend class Backend;
};
typedef std::shared_ptr< State > StatePointer;
typedef std::vector< StatePointer > States;
};
#endif

View file

@ -92,7 +92,7 @@ void ObjectActionSpring::updateActionWorker(btScalar deltaTimeStep) {
// dQ = Q1 * Q0^
btQuaternion deltaQ = target * bodyRotation.inverse();
float angle = deltaQ.getAngle();
const float MIN_ANGLE = 1.0e-4;
const float MIN_ANGLE = 1.0e-4f;
if (angle > MIN_ANGLE) {
targetVelocity = (angle / _angularTimeScale) * deltaQ.getAxis();
}

View file

@ -112,14 +112,14 @@ void Model::RenderPipelineLib::addRenderPipeline(Model::RenderKey key,
gpu::ShaderPointer program = gpu::ShaderPointer(gpu::Shader::createProgram(vertexShader, pixelShader));
gpu::Shader::makeProgram(*program, slotBindings);
auto locations = std::make_shared<Locations>();
initLocations(program, *locations);
auto state = std::make_shared<gpu::State>();
// Backface on shadow
if (key.isShadow()) {
state->setCullMode(gpu::State::CULL_FRONT);
@ -140,36 +140,36 @@ void Model::RenderPipelineLib::addRenderPipeline(Model::RenderKey key,
// Good to go add the brand new pipeline
auto pipeline = gpu::PipelinePointer(gpu::Pipeline::create(program, state));
insert(value_type(key.getRaw(), RenderPipeline(pipeline, locations)));
if (!key.isWireFrame()) {
RenderKey wireframeKey(key.getRaw() | RenderKey::IS_WIREFRAME);
auto wireframeState = std::make_shared<gpu::State>(state->getValues());
wireframeState->setFillMode(gpu::State::FILL_LINE);
// create a new RenderPipeline with the same shader side and the mirrorState
auto wireframePipeline = gpu::PipelinePointer(gpu::Pipeline::create(program, wireframeState));
insert(value_type(wireframeKey.getRaw(), RenderPipeline(wireframePipeline, locations)));
}
// If not a shadow pass, create the mirror version from the same state, just change the FrontFace
if (!key.isShadow()) {
RenderKey mirrorKey(key.getRaw() | RenderKey::IS_MIRROR);
auto mirrorState = std::make_shared<gpu::State>(state->getValues());
// create a new RenderPipeline with the same shader side and the mirrorState
auto mirrorPipeline = gpu::PipelinePointer(gpu::Pipeline::create(program, mirrorState));
insert(value_type(mirrorKey.getRaw(), RenderPipeline(mirrorPipeline, locations)));
if (!key.isWireFrame()) {
RenderKey wireframeKey(key.getRaw() | RenderKey::IS_MIRROR | RenderKey::IS_WIREFRAME);
auto wireframeState = std::make_shared<gpu::State>(state->getValues());
wireframeState->setFillMode(gpu::State::FILL_LINE);
// create a new RenderPipeline with the same shader side and the mirrorState
auto wireframePipeline = gpu::PipelinePointer(gpu::Pipeline::create(program, wireframeState));
insert(value_type(wireframeKey.getRaw(), RenderPipeline(wireframePipeline, locations)));
@ -214,12 +214,12 @@ void Model::setScaleInternal(const glm::vec3& scale) {
}
}
void Model::setOffset(const glm::vec3& offset) {
_offset = offset;
void Model::setOffset(const glm::vec3& offset) {
_offset = offset;
// if someone manually sets our offset, then we are no longer snapped to center
_snapModelToRegistrationPoint = false;
_snappedToRegistrationPoint = false;
_snapModelToRegistrationPoint = false;
_snappedToRegistrationPoint = false;
}
QVector<JointState> Model::createJointStates(const FBXGeometry& geometry) {
@ -267,7 +267,7 @@ void Model::init() {
auto modelLightmapNormalSpecularMapPixel = gpu::ShaderPointer(gpu::Shader::createPixel(std::string(model_lightmap_normal_specular_map_frag)));
// Fill the renderPipelineLib
_renderPipelineLib.addRenderPipeline(
RenderKey(0),
modelVertex, modelPixel);
@ -284,7 +284,7 @@ void Model::init() {
RenderKey(RenderKey::HAS_TANGENTS | RenderKey::HAS_SPECULAR),
modelNormalMapVertex, modelNormalSpecularMapPixel);
_renderPipelineLib.addRenderPipeline(
RenderKey(RenderKey::IS_TRANSLUCENT),
modelVertex, modelTranslucentPixel);
@ -292,7 +292,7 @@ void Model::init() {
_renderPipelineLib.addRenderPipeline(
RenderKey(RenderKey::IS_TRANSLUCENT | RenderKey::HAS_LIGHTMAP),
modelVertex, modelTranslucentPixel);
_renderPipelineLib.addRenderPipeline(
RenderKey(RenderKey::HAS_TANGENTS | RenderKey::IS_TRANSLUCENT),
modelNormalMapVertex, modelTranslucentPixel);
@ -440,15 +440,15 @@ bool Model::updateGeometry() {
}
_geometry->setLoadPriority(this, -_lodDistance);
_geometry->ensureLoading();
if (needToRebuild) {
const FBXGeometry& fbxGeometry = geometry->getFBXGeometry();
foreach (const FBXMesh& mesh, fbxGeometry.meshes) {
MeshState state;
state.clusterMatrices.resize(mesh.clusters.size());
state.cauterizedClusterMatrices.resize(mesh.clusters.size());
_meshStates.append(state);
_meshStates.append(state);
auto buffer = std::make_shared<gpu::Buffer>();
if (!mesh.blendshapes.isEmpty()) {
buffer->resize((mesh.vertices.size() + mesh.normals.size()) * sizeof(glm::vec3));
@ -486,7 +486,7 @@ void Model::initJointStates(QVector<JointState> states) {
rightShoulderJointIndex);
}
bool Model::findRayIntersectionAgainstSubMeshes(const glm::vec3& origin, const glm::vec3& direction, float& distance,
bool Model::findRayIntersectionAgainstSubMeshes(const glm::vec3& origin, const glm::vec3& direction, float& distance,
BoxFace& face, QString& extraInfo, bool pickAgainstTriangles) {
bool intersectedSomething = false;
@ -495,7 +495,7 @@ bool Model::findRayIntersectionAgainstSubMeshes(const glm::vec3& origin, const g
if (!isActive()) {
return intersectedSomething;
}
// extents is the entity relative, scaled, centered extents of the entity
glm::vec3 position = _translation;
glm::mat4 rotation = glm::mat4_cast(_rotation);
@ -504,7 +504,7 @@ bool Model::findRayIntersectionAgainstSubMeshes(const glm::vec3& origin, const g
glm::mat4 worldToModelMatrix = glm::inverse(modelToWorldMatrix);
Extents modelExtents = getMeshExtents(); // NOTE: unrotated
glm::vec3 dimensions = modelExtents.maximum - modelExtents.minimum;
glm::vec3 corner = -(dimensions * _registrationPoint); // since we're going to do the ray picking in the model frame of reference
AABox modelFrameBox(corner, dimensions);
@ -543,7 +543,7 @@ bool Model::findRayIntersectionAgainstSubMeshes(const glm::vec3& origin, const g
int t = 0;
foreach (const Triangle& triangle, meshTriangles) {
t++;
float thisTriangleDistance;
if (findRayTriangleIntersection(origin, direction, triangle, thisTriangleDistance)) {
if (thisTriangleDistance < bestDistance) {
@ -562,7 +562,7 @@ bool Model::findRayIntersectionAgainstSubMeshes(const glm::vec3& origin, const g
extraInfo = geometry.getModelNameOfMesh(subMeshIndex);
}
}
}
}
subMeshIndex++;
}
_mutex.unlock();
@ -570,7 +570,7 @@ bool Model::findRayIntersectionAgainstSubMeshes(const glm::vec3& origin, const g
if (intersectedSomething) {
distance = bestDistance;
}
return intersectedSomething;
}
@ -582,22 +582,22 @@ bool Model::convexHullContains(glm::vec3 point) {
if (!isActive()) {
return false;
}
// extents is the entity relative, scaled, centered extents of the entity
glm::vec3 position = _translation;
glm::mat4 rotation = glm::mat4_cast(_rotation);
glm::mat4 translation = glm::translate(position);
glm::mat4 modelToWorldMatrix = translation * rotation;
glm::mat4 worldToModelMatrix = glm::inverse(modelToWorldMatrix);
Extents modelExtents = getMeshExtents(); // NOTE: unrotated
glm::vec3 dimensions = modelExtents.maximum - modelExtents.minimum;
glm::vec3 corner = -(dimensions * _registrationPoint);
AABox modelFrameBox(corner, dimensions);
glm::vec3 modelFramePoint = glm::vec3(worldToModelMatrix * glm::vec4(point, 1.0f));
// we can use the AABox's contains() by mapping our point into the model frame
// and testing there.
if (modelFrameBox.contains(modelFramePoint)){
@ -605,7 +605,7 @@ bool Model::convexHullContains(glm::vec3 point) {
if (!_calculatedMeshTrianglesValid) {
recalculateMeshBoxes(true);
}
// If we are inside the models box, then consider the submeshes...
int subMeshIndex = 0;
foreach(const AABox& subMeshBox, _calculatedMeshBoxes) {
@ -619,7 +619,7 @@ bool Model::convexHullContains(glm::vec3 point) {
insideMesh = false;
break;
}
}
if (insideMesh) {
// It's inside this mesh, return true.
@ -658,7 +658,7 @@ void Model::recalculateMeshPartOffsets() {
// Any script might trigger findRayIntersectionAgainstSubMeshes (and maybe convexHullContains), so these
// can occur multiple times. In addition, rendering does it's own ray picking in order to decide which
// entity-scripts to call. I think it would be best to do the picking once-per-frame (in cpu, or gpu if possible)
// and then the calls use the most recent such result.
// and then the calls use the most recent such result.
void Model::recalculateMeshBoxes(bool pickAgainstTriangles) {
PROFILE_RANGE(__FUNCTION__);
bool calculatedMeshTrianglesNeeded = pickAgainstTriangles && !_calculatedMeshTrianglesValid;
@ -703,7 +703,7 @@ void Model::recalculateMeshBoxes(bool pickAgainstTriangles) {
glm::vec3 mv1 = glm::vec3(mesh.modelTransform * glm::vec4(mesh.vertices[i1], 1.0f));
glm::vec3 mv2 = glm::vec3(mesh.modelTransform * glm::vec4(mesh.vertices[i2], 1.0f));
glm::vec3 mv3 = glm::vec3(mesh.modelTransform * glm::vec4(mesh.vertices[i3], 1.0f));
// track the mesh parts in model space
if (!atLeastOnePointInBounds) {
thisPartBounds.setBox(mv0, 0.0f);
@ -719,18 +719,18 @@ void Model::recalculateMeshBoxes(bool pickAgainstTriangles) {
glm::vec3 v1 = calculateScaledOffsetPoint(mv1);
glm::vec3 v2 = calculateScaledOffsetPoint(mv2);
glm::vec3 v3 = calculateScaledOffsetPoint(mv3);
// Sam's recommended triangle slices
Triangle tri1 = { v0, v1, v3 };
Triangle tri2 = { v1, v2, v3 };
// NOTE: Random guy on the internet's recommended triangle slices
//Triangle tri1 = { v0, v1, v2 };
//Triangle tri2 = { v2, v3, v0 };
thisMeshTriangles.push_back(tri1);
thisMeshTriangles.push_back(tri2);
}
}
@ -792,7 +792,7 @@ void Model::renderSetup(RenderArgs* args) {
_dilatedTextures.append(dilated);
}
}
if (!_meshGroupsKnown && isLoaded()) {
segregateMeshGroups();
}
@ -805,7 +805,7 @@ public:
transparent(transparent), model(model), url(model->getURL()), meshIndex(meshIndex), partIndex(partIndex) { }
typedef render::Payload<MeshPartPayload> Payload;
typedef Payload::DataPointer Pointer;
bool transparent;
Model* model;
QUrl url;
@ -814,14 +814,14 @@ public:
};
namespace render {
template <> const ItemKey payloadGetKey(const MeshPartPayload::Pointer& payload) {
template <> const ItemKey payloadGetKey(const MeshPartPayload::Pointer& payload) {
if (!payload->model->isVisible()) {
return ItemKey::Builder().withInvisible().build();
}
return payload->transparent ? ItemKey::Builder::transparentShape() : ItemKey::Builder::opaqueShape();
}
template <> const Item::Bound payloadGetBound(const MeshPartPayload::Pointer& payload) {
template <> const Item::Bound payloadGetBound(const MeshPartPayload::Pointer& payload) {
if (payload) {
return payload->model->getPartBounds(payload->meshIndex, payload->partIndex);
}
@ -875,7 +875,7 @@ bool Model::addToScene(std::shared_ptr<render::Scene> scene, render::PendingChan
_renderItems.insert(item, renderPayload);
somethingAdded = true;
}
_readyWhenAdded = readyToAddToScene();
return somethingAdded;
@ -907,7 +907,7 @@ bool Model::addToScene(std::shared_ptr<render::Scene> scene, render::PendingChan
_renderItems.insert(item, renderPayload);
somethingAdded = true;
}
_readyWhenAdded = readyToAddToScene();
return somethingAdded;
@ -929,7 +929,7 @@ void Model::renderDebugMeshBoxes(gpu::Batch& batch) {
_debugMeshBoxesID = DependencyManager::get<GeometryCache>()->allocateID();
}
QVector<glm::vec3> points;
glm::vec3 brn = box.getCorner();
glm::vec3 bln = brn + glm::vec3(box.getDimensions().x, 0, 0);
glm::vec3 brf = brn + glm::vec3(0, 0, box.getDimensions().z);
@ -963,12 +963,12 @@ void Model::renderDebugMeshBoxes(gpu::Batch& batch) {
{ 1.0f, 1.0f, 0.0f, 1.0f }, // yellow
{ 0.0f, 1.0f, 1.0f, 1.0f }, // cyan
{ 1.0f, 1.0f, 1.0f, 1.0f }, // white
{ 0.0f, 0.5f, 0.0f, 1.0f },
{ 0.0f, 0.0f, 0.5f, 1.0f },
{ 0.5f, 0.0f, 0.5f, 1.0f },
{ 0.5f, 0.5f, 0.0f, 1.0f },
{ 0.0f, 0.5f, 0.0f, 1.0f },
{ 0.0f, 0.0f, 0.5f, 1.0f },
{ 0.5f, 0.0f, 0.5f, 1.0f },
{ 0.5f, 0.5f, 0.0f, 1.0f },
{ 0.0f, 0.5f, 0.5f, 1.0f } };
DependencyManager::get<GeometryCache>()->updateVertices(_debugMeshBoxesID, points, color[colorNdx]);
DependencyManager::get<GeometryCache>()->renderVertices(batch, gpu::LINES, _debugMeshBoxesID);
colorNdx++;
@ -1003,7 +1003,7 @@ Extents Model::getUnscaledMeshExtents() const {
if (!isActive()) {
return Extents();
}
const Extents& extents = _geometry->getFBXGeometry().meshExtents;
// even though our caller asked for "unscaled" we need to include any fst scaling, translation, and rotation, which
@ -1011,7 +1011,7 @@ Extents Model::getUnscaledMeshExtents() const {
glm::vec3 minimum = glm::vec3(_geometry->getFBXGeometry().offset * glm::vec4(extents.minimum, 1.0f));
glm::vec3 maximum = glm::vec3(_geometry->getFBXGeometry().offset * glm::vec4(extents.maximum, 1.0f));
Extents scaledExtents = { minimum, maximum };
return scaledExtents;
}
@ -1020,12 +1020,12 @@ Extents Model::calculateScaledOffsetExtents(const Extents& extents) const {
glm::vec3 minimum = glm::vec3(_geometry->getFBXGeometry().offset * glm::vec4(extents.minimum, 1.0f));
glm::vec3 maximum = glm::vec3(_geometry->getFBXGeometry().offset * glm::vec4(extents.maximum, 1.0f));
Extents scaledOffsetExtents = { ((minimum + _offset) * _scale),
Extents scaledOffsetExtents = { ((minimum + _offset) * _scale),
((maximum + _offset) * _scale) };
Extents rotatedExtents = scaledOffsetExtents.getRotated(_rotation);
Extents translatedExtents = { rotatedExtents.minimum + _translation,
Extents translatedExtents = { rotatedExtents.minimum + _translation,
rotatedExtents.maximum + _translation };
return translatedExtents;
@ -1084,7 +1084,7 @@ void Model::setURL(const QUrl& url, const QUrl& fallback, bool retainCurrent, bo
onInvalidate();
// if so instructed, keep the current geometry until the new one is loaded
// if so instructed, keep the current geometry until the new one is loaded
_nextGeometry = DependencyManager::get<GeometryCache>()->getGeometry(url, fallback, delayLoad);
_nextLODHysteresis = NetworkGeometry::NO_HYSTERESIS;
if (!retainCurrent || !isActive() || (_nextGeometry && _nextGeometry->isLoaded())) {
@ -1094,14 +1094,14 @@ void Model::setURL(const QUrl& url, const QUrl& fallback, bool retainCurrent, bo
void Model::geometryRefreshed() {
QObject* sender = QObject::sender();
if (sender == _geometry) {
_readyWhenAdded = false; // reset out render items.
_needsReload = true;
invalidCalculatedMeshBoxes();
onInvalidate();
// if so instructed, keep the current geometry until the new one is loaded
_nextGeometry = DependencyManager::get<GeometryCache>()->getGeometry(_url);
_nextLODHysteresis = NetworkGeometry::NO_HYSTERESIS;
@ -1121,7 +1121,7 @@ const QSharedPointer<NetworkGeometry> Model::getCollisionGeometry(bool delayLoad
if (_collisionGeometry && _collisionGeometry->isLoaded()) {
return _collisionGeometry;
}
return QSharedPointer<NetworkGeometry>();
}
@ -1176,11 +1176,11 @@ public:
Blender(Model* model, int blendNumber, const QWeakPointer<NetworkGeometry>& geometry,
const QVector<FBXMesh>& meshes, const QVector<float>& blendshapeCoefficients);
virtual void run();
private:
QPointer<Model> _model;
int _blendNumber;
QWeakPointer<NetworkGeometry> _geometry;
@ -1254,10 +1254,10 @@ void Model::setScaleToFit(bool scaleToFit, float largestDimension, bool forceRes
}
return;
}
if (forceRescale || _scaleToFit != scaleToFit || glm::length(_scaleToFitDimensions) != largestDimension) {
_scaleToFit = scaleToFit;
// we only need to do this work if we're "turning on" scale to fit.
if (scaleToFit) {
Extents modelMeshExtents = getUnscaledMeshExtents();
@ -1278,7 +1278,7 @@ void Model::scaleToFit() {
// we didn't yet have an active mesh. We can only enter this scaleToFit() in this state
// if we now do have an active mesh, so we take this opportunity to actually determine
// the correct scale.
if (_scaleToFit && _scaleToFitDimensions.y == FAKE_DIMENSION_PLACEHOLDER
if (_scaleToFit && _scaleToFitDimensions.y == FAKE_DIMENSION_PLACEHOLDER
&& _scaleToFitDimensions.z == FAKE_DIMENSION_PLACEHOLDER) {
setScaleToFit(_scaleToFit, _scaleToFitDimensions.x);
}
@ -1313,7 +1313,7 @@ void Model::simulate(float deltaTime, bool fullUpdate) {
PROFILE_RANGE(__FUNCTION__);
fullUpdate = updateGeometry() || fullUpdate || (_scaleToFit && !_scaledToFit)
|| (_snapModelToRegistrationPoint && !_snappedToRegistrationPoint);
if (isActive() && fullUpdate) {
// NOTE: This is overly aggressive and we are invalidating the MeshBoxes when in fact they may not be invalid
// they really only become invalid if something about the transform to world space has changed. This is
@ -1440,7 +1440,7 @@ void Model::setBlendedVertices(int blendNumber, const QWeakPointer<NetworkGeomet
return;
}
_appliedBlendNumber = blendNumber;
const FBXGeometry& fbxGeometry = _geometry->getFBXGeometry();
const FBXGeometry& fbxGeometry = _geometry->getFBXGeometry();
int index = 0;
for (int i = 0; i < fbxGeometry.meshes.size(); i++) {
const FBXMesh& mesh = fbxGeometry.meshes.at(i);
@ -1461,7 +1461,7 @@ void Model::setGeometry(const QSharedPointer<NetworkGeometry>& newGeometry) {
if (_geometry == newGeometry) {
return;
}
if (_geometry) {
_geometry->disconnect(_geometry.data(), &Resource::onRefresh, this, &Model::geometryRefreshed);
}
@ -1474,10 +1474,10 @@ void Model::applyNextGeometry() {
deleteGeometry();
_dilatedTextures.clear();
_lodHysteresis = _nextLODHysteresis;
// we retain a reference to the base geometry so that its reference count doesn't fall to zero
setGeometry(_nextGeometry);
_meshGroupsKnown = false;
_readyWhenAdded = false; // in case any of our users are using scenes
_needsReload = false; // we are loaded now!
@ -1509,9 +1509,9 @@ AABox Model::getPartBounds(int meshIndex, int partIndex) {
return calculateScaledOffsetAABox(_geometry->getFBXGeometry().meshExtents);
}
}
if (_geometry->getFBXGeometry().meshes.size() > meshIndex) {
// FIX ME! - This is currently a hack because for some mesh parts our efforts to calculate the bounding
// box of the mesh part fails. It seems to create boxes that are not consistent with where the
// geometry actually renders. If instead we make all the parts share the bounds of the entire subMesh
@ -1536,7 +1536,7 @@ void Model::renderPart(RenderArgs* args, int meshIndex, int partIndex, bool tran
if (!_readyWhenAdded) {
return; // bail asap
}
// We need to make sure we have valid offsets calculated before we can render
if (!_calculatedMeshPartOffsetValid) {
_mutex.lock();
@ -1561,13 +1561,13 @@ void Model::renderPart(RenderArgs* args, int meshIndex, int partIndex, bool tran
// guard against partially loaded meshes
if (meshIndex >= networkMeshes.size() || meshIndex >= geometry.meshes.size() || meshIndex >= _meshStates.size() ) {
return;
return;
}
const NetworkMesh& networkMesh = networkMeshes.at(meshIndex);
const FBXMesh& mesh = geometry.meshes.at(meshIndex);
const MeshState& state = _meshStates.at(meshIndex);
bool translucentMesh = translucent; // networkMesh.getTranslucentPartCount(mesh) == networkMesh.parts.size();
bool hasTangents = !mesh.tangents.isEmpty();
bool hasSpecular = mesh.hasSpecularTexture();
@ -1597,7 +1597,7 @@ void Model::renderPart(RenderArgs* args, int meshIndex, int partIndex, bool tran
DependencyManager::get<DeferredLightingEffect>()->renderWireCube(batch, 1.0f, cubeColor);
}
#endif //def DEBUG_BOUNDING_PARTS
if (wireframe) {
translucentMesh = hasTangents = hasSpecular = hasLightmap = isSkinned = false;
}
@ -1614,14 +1614,14 @@ void Model::renderPart(RenderArgs* args, int meshIndex, int partIndex, bool tran
// if our index is ever out of range for either meshes or networkMeshes, then skip it, and set our _meshGroupsKnown
// to false to rebuild out mesh groups.
if (meshIndex < 0 || meshIndex >= networkMeshes.size() || meshIndex > geometry.meshes.size()) {
_meshGroupsKnown = false; // regenerate these lists next time around.
_readyWhenAdded = false; // in case any of our users are using scenes
invalidCalculatedMeshBoxes(); // if we have to reload, we need to assume our mesh boxes are all invalid
return; // FIXME!
}
batch.setIndexBuffer(gpu::UINT32, (networkMesh._indexBuffer), 0);
int vertexCount = mesh.vertices.size();
if (vertexCount == 0) {
@ -1633,7 +1633,7 @@ void Model::renderPart(RenderArgs* args, int meshIndex, int partIndex, bool tran
if (_transforms.empty()) {
_transforms.push_back(Transform());
}
if (isSkinned) {
const float* bones;
if (_cauterizeBones) {
@ -1682,7 +1682,7 @@ void Model::renderPart(RenderArgs* args, int meshIndex, int partIndex, bool tran
qCDebug(renderutils) << "WARNING: material == nullptr!!!";
}
#endif
if (material != nullptr) {
// apply material properties
@ -1724,12 +1724,12 @@ void Model::renderPart(RenderArgs* args, int meshIndex, int partIndex, bool tran
batch._glUniformMatrix4fv(locations->texcoordMatrices, 2, false, (const float*) &texcoordTransform);
}
if (!mesh.tangents.isEmpty()) {
if (!mesh.tangents.isEmpty()) {
NetworkTexture* normalMap = networkPart.normalTexture.data();
batch.setResourceTexture(1, (!normalMap || !normalMap->isLoaded()) ?
textureCache->getBlueTexture() : normalMap->getGPUTexture());
}
if (locations->specularTextureUnit >= 0) {
NetworkTexture* specularMap = networkPart.specularTexture.data();
batch.setResourceTexture(locations->specularTextureUnit, (!specularMap || !specularMap->isLoaded()) ?
@ -1747,18 +1747,18 @@ void Model::renderPart(RenderArgs* args, int meshIndex, int partIndex, bool tran
float emissiveOffset = part.emissiveParams.x;
float emissiveScale = part.emissiveParams.y;
batch._glUniform2f(locations->emissiveParams, emissiveOffset, emissiveScale);
NetworkTexture* emissiveMap = networkPart.emissiveTexture.data();
batch.setResourceTexture(locations->emissiveTextureUnit, (!emissiveMap || !emissiveMap->isLoaded()) ?
textureCache->getGrayTexture() : emissiveMap->getGPUTexture());
}
if (translucent && locations->lightBufferUnit >= 0) {
DependencyManager::get<DeferredLightingEffect>()->setupTransparent(args, locations->lightBufferUnit);
}
}
}
qint64 offset;
{
// FIXME_STUTTER: We should n't have any lock here
@ -1798,7 +1798,7 @@ void Model::segregateMeshGroups() {
qDebug() << "WARNING!!!! Mesh Sizes don't match! We will not segregate mesh groups yet.";
return;
}
_transparentRenderItems.clear();
_opaqueRenderItems.clear();
@ -1807,7 +1807,6 @@ void Model::segregateMeshGroups() {
const NetworkMesh& networkMesh = networkMeshes.at(i);
const FBXMesh& mesh = geometry.meshes.at(i);
const MeshState& state = _meshStates.at(i);
bool translucentMesh = networkMesh.getTranslucentPartCount(mesh) == networkMesh.parts.size();
bool hasTangents = !mesh.tangents.isEmpty();
@ -1815,7 +1814,7 @@ void Model::segregateMeshGroups() {
bool hasLightmap = mesh.hasEmissiveTexture();
bool isSkinned = state.clusterMatrices.size() > 1;
bool wireframe = isWireframe();
if (wireframe) {
translucentMesh = hasTangents = hasSpecular = hasLightmap = isSkinned = false;
}
@ -1831,7 +1830,7 @@ void Model::segregateMeshGroups() {
}
}
_meshGroupsKnown = true;
}
}
void Model::pickPrograms(gpu::Batch& batch, RenderMode mode, bool translucent, float alphaThreshold,
bool hasLightmap, bool hasTangents, bool hasSpecular, bool isSkinned, bool isWireframe, RenderArgs* args,
@ -1851,7 +1850,7 @@ void Model::pickPrograms(gpu::Batch& batch, RenderMode mode, bool translucent, f
gpu::ShaderPointer program = (*pipeline).second._pipeline->getProgram();
locations = (*pipeline).second._locations.get();
// Setup the One pipeline
batch.setPipeline((*pipeline).second._pipeline);
@ -1865,7 +1864,7 @@ void Model::pickPrograms(gpu::Batch& batch, RenderMode mode, bool translucent, f
}
if ((locations->normalFittingMapUnit > -1)) {
batch.setResourceTexture(locations->normalFittingMapUnit,
batch.setResourceTexture(locations->normalFittingMapUnit,
DependencyManager::get<TextureCache>()->getNormalFittingTexture());
}
}

View file

@ -239,7 +239,7 @@ private:
return;
}
Q_ASSERT(toGlm(_quickWindow->geometry().size()) == _size);
//Q_ASSERT(toGlm(_quickWindow->geometry().size()) == _size);
//Q_ASSERT(toGlm(_quickWindow->geometry().size()) == _textures._size);
_renderControl->sync();

View file

@ -44,7 +44,7 @@ const int16_t COLLISION_GROUP_OTHER_AVATAR = 1 << 6;
const int16_t COLLISION_GROUP_MY_ATTACHMENT = 1 << 7;
const int16_t COLLISION_GROUP_OTHER_ATTACHMENT = 1 << 8;
// ...
const int16_t COLLISION_GROUP_COLLISIONLESS = 1 << 15;
const int16_t COLLISION_GROUP_COLLISIONLESS = 1 << 14;
/* Note: In order for objectA to collide with objectB at the filter stage