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try to make adding and removing voxels work more like expected
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1 changed files with 85 additions and 35 deletions
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@ -1,38 +1,81 @@
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var controlHeld = false;
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var shiftHeld = false;
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function floorVector(v) {
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return {x: Math.floor(v.x), y: Math.floor(v.y), z: Math.floor(v.z)};
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}
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function attemptVoxelChange(intersection) {
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var ids = Entities.findEntities(intersection.intersection, 10);
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var success = false;
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for (var i = 0; i < ids.length; i++) {
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var id = ids[i];
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// var voxelCoords = Entities.worldCoordsToVoxelCoords(id, intersection.intersection);
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if (controlHeld) {
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// hold control to erase a sphere
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for (var r = 1.0; r < 17.0; r++) {
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if (Entities.setVoxelSphere(id, intersection.intersection, r, 0)) {
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success = true;
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break;
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}
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}
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} else if (shiftHeld) {
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// hold shift to set all voxels to 255
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if (Entities.setAllVoxels(id, 255)) {
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success = true;
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}
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} else {
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// no modifier key means to add a sphere
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for (var r = 1.0; r < 17.0; r++) {
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if (Entities.setVoxelSphere(id, intersection.intersection, r, 255)) {
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success = true;
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break;
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}
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}
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}
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function backUpByOneVoxel(pickRayDirInVoxelSpace, originalVoxelPosition, low, high) {
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// try to back up along pickRay an amount that changes only one coordinate. this does
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// a binary search for a pickRay multiplier that only causes one of the 3 coordinates to change.
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var originalVoxelCoords = floorVector(originalVoxelPosition)
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if (high - low < 0.001) {
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print("voxel backup-by-1 failed");
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// give up.
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return oCoords;
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}
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return success;
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var middle = (low + high) / 2.0;
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var backupVector = Vec3.multiply(pickRayDirInVoxelSpace, -middle);
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print("backupVector = " + "{" + backupVector.x + ", " + backupVector.y + ", " + backupVector.z + "}");
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var nPosition = Vec3.sum(originalVoxelPosition, backupVector); // possible neighbor coordinates
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var nCoords = floorVector(nPosition);
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print("middle = " + middle +
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" -- {" + originalVoxelCoords.x + ", " + originalVoxelCoords.y + ", " + originalVoxelCoords.z + "}" +
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" -- {" + nCoords.x + ", " + nCoords.y + ", " + nCoords.z + "}");
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if (nCoords.x == originalVoxelCoords.x &&
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nCoords.y == originalVoxelCoords.y &&
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nCoords.z == originalVoxelCoords.z) {
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// still in the original voxel. back up more...
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return backUpByOneVoxel(pickRayDirInVoxelSpace, originalVoxelPosition, middle, high);
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}
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if (nCoords.x != originalVoxelCoords.x &&
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nCoords.y == originalVoxelCoords.y &&
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nCoords.z == originalVoxelCoords.z) {
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return nCoords;
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}
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if (nCoords.x == originalVoxelCoords.x &&
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nCoords.y != originalVoxelCoords.y &&
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nCoords.z == originalVoxelCoords.z) {
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return nCoords;
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}
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if (nCoords.x == originalVoxelCoords.x &&
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nCoords.y == originalVoxelCoords.y &&
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nCoords.z != originalVoxelCoords.z) {
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return nCoords;
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}
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// more than one coordinate changed, but no less...
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return backUpByOneVoxel(pickRayDirInVoxelSpace, originalVoxelPosition, low, middle);
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}
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function attemptVoxelChange(pickRayDir, intersection) {
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var voxelPosition = Entities.worldCoordsToVoxelCoords(intersection.entityID, intersection.intersection);
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var pickRayDirInVoxelSpace = Entities.localCoordsToVoxelCoords(intersection.entityID, pickRayDir);
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print("voxelPosition = " + voxelPosition.x + ", " + voxelPosition.y + ", " + voxelPosition.z);
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print("pickRay = " + pickRayDir.x + ", " + pickRayDir.y + ", " + pickRayDir.z);
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print("pickRayInVoxelSpace = " +
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pickRayDirInVoxelSpace.x + ", " + pickRayDirInVoxelSpace.y + ", " + pickRayDirInVoxelSpace.z);
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if (controlHeld) {
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// hold control to erase a voxel
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return Entities.setVoxel(intersection.entityID, floorVector(voxelPosition), 0);
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} else if (shiftHeld) {
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// hold shift to set all voxels to 255
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return Entities.setAllVoxels(intersection.entityID, 255);
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} else {
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// no modifier key to add a voxel
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var backOneVoxel = backUpByOneVoxel(pickRayDirInVoxelSpace, voxelPosition, 0.0, 1.0);
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return Entities.setVoxel(intersection.entityID, backOneVoxel, 255);
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}
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// Entities.setVoxelSphere(id, intersection.intersection, radius, 0)
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}
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@ -43,20 +86,27 @@ function mousePressEvent(event) {
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var pickRay = Camera.computePickRay(event.x, event.y);
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var intersection = Entities.findRayIntersection(pickRay, true); // accurate picking
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var properties;
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// we've used a picking ray to decide where to add the new sphere of voxels. If we pick nothing
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// or if we pick a non-PolyVox entity, we fall through to the next picking attempt.
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if (intersection.intersects) {
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if (attemptVoxelChange(intersection)) {
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return;
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properties = Entities.getEntityProperties(intersection.entityID);
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print("got accurate pick");
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if (properties.type == "PolyVox") {
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if (attemptVoxelChange(pickRay.direction, intersection)) {
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return;
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}
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} else {
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print("not a polyvox: " + properties.type);
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}
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}
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print("trying bounding-box pick");
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// if the PolyVox entity is empty, we can't pick against its "on" voxels. try picking against its
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// bounding box, instead.
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intersection = Entities.findRayIntersection(pickRay, false); // bounding box picking
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if (intersection.intersects) {
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attemptVoxelChange(intersection);
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attemptVoxelChange(pickRay.direction, intersection);
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}
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}
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