mirror of
https://github.com/overte-org/overte.git
synced 2025-04-20 04:44:11 +02:00
commit
990dce6795
9 changed files with 456 additions and 172 deletions
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@ -1072,6 +1072,7 @@
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<option value='0'>marching cubes</option>
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<option value='1'>cubic</option>
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<option value='2'>edged cubic</option>
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<option value='3'>edged marching cubes</option>
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</select>
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</div>
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@ -12,6 +12,7 @@
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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var lineEntityID = null;
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var sphereEntityID = null;
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var lineIsRezzed = false;
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var BUTTON_SIZE = 32;
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@ -56,16 +57,24 @@ function nearLinePoint(targetPosition) {
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function removeLine() {
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if (lineIsRezzed) {
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Entities.deleteEntity(lineEntityID);
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lineEntityID = null;
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lineIsRezzed = false;
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}
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if (lineIsRezzed) {
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Entities.deleteEntity(lineEntityID);
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if (sphereEntityID) {
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Entities.deleteEntity(sphereEntityID);
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}
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lineEntityID = null;
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sphereEntityID = null;
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lineIsRezzed = false;
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}
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}
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function createOrUpdateLine(event) {
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var pickRay = Camera.computePickRay(event.x, event.y);
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if (sphereEntityID) {
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Entities.deleteEntity(sphereEntityID);
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sphereEntityID = null;
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}
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var intersection = Entities.findRayIntersection(pickRay, true); // accurate picking
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var props = Entities.getEntityProperties(intersection.entityID);
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@ -78,7 +87,6 @@ function createOrUpdateLine(event) {
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position: MyAvatar.position,
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lifetime: 15 + props.lifespan // renew lifetime
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});
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// Entities.setAllPoints(lineEntityID, points);
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} else {
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lineIsRezzed = true;
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lineEntityID = Entities.addEntity({
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@ -90,6 +98,15 @@ function createOrUpdateLine(event) {
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lifetime: 15 // if someone crashes while pointing, don't leave the line there forever.
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});
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}
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sphereEntityID = Entities.addEntity({
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type: "Sphere",
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position: intersection.intersection,
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ignoreForCollisions: 1,
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dimensions: { x: 0.6, y: 0.6, z: 0.6 },
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color: { red: 0, green: 255, blue: 0 },
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lifetime: 15 // if someone crashes while pointing, don't leave the line there forever.
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});
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} else {
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removeLine();
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}
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@ -1,32 +1,37 @@
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var controlHeld = false;
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var shiftHeld = false;
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function attemptVoxelChange(intersection) {
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var ids = Entities.findEntities(intersection.intersection, 10);
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var success = false;
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for (var i = 0; i < ids.length; i++) {
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var id = ids[i];
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if (controlHeld) {
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// hold control to erase a sphere
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if (Entities.setVoxelSphere(id, intersection.intersection, 1.0, 0)) {
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success = true;
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}
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} else if (shiftHeld) {
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// hold shift to set all voxels to 255
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if (Entities.setAllVoxels(id, 255)) {
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success = true;
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}
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} else {
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// no modifier key means to add a sphere
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if (Entities.setVoxelSphere(id, intersection.intersection, 1.0, 255)) {
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success = true;
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}
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}
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}
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return success;
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function floorVector(v) {
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return {x: Math.floor(v.x), y: Math.floor(v.y), z: Math.floor(v.z)};
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}
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function attemptVoxelChange(pickRayDir, intersection) {
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var properties = Entities.getEntityProperties(intersection.entityID);
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if (properties.type != "PolyVox") {
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return false;
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}
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var voxelPosition = Entities.worldCoordsToVoxelCoords(intersection.entityID, intersection.intersection);
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voxelPosition = Vec3.subtract(voxelPosition, {x: 0.5, y: 0.5, z: 0.5});
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var pickRayDirInVoxelSpace = Entities.localCoordsToVoxelCoords(intersection.entityID, pickRayDir);
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pickRayDirInVoxelSpace = Vec3.normalize(pickRayDirInVoxelSpace);
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if (controlHeld) {
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// hold control to erase a voxel
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var toErasePosition = Vec3.sum(voxelPosition, Vec3.multiply(pickRayDirInVoxelSpace, 0.1));
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return Entities.setVoxel(intersection.entityID, floorVector(toErasePosition), 0);
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} else if (shiftHeld) {
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// hold shift to set all voxels to 255
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return Entities.setAllVoxels(intersection.entityID, 255);
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} else {
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// no modifier key to add a voxel
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var toDrawPosition = Vec3.subtract(voxelPosition, Vec3.multiply(pickRayDirInVoxelSpace, 0.1));
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return Entities.setVoxel(intersection.entityID, floorVector(toDrawPosition), 255);
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}
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// Entities.setVoxelSphere(id, intersection.intersection, radius, 0)
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}
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function mousePressEvent(event) {
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if (!event.isLeftButton) {
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@ -36,10 +41,8 @@ function mousePressEvent(event) {
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var pickRay = Camera.computePickRay(event.x, event.y);
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var intersection = Entities.findRayIntersection(pickRay, true); // accurate picking
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// we've used a picking ray to decide where to add the new sphere of voxels. If we pick nothing
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// or if we pick a non-PolyVox entity, we fall through to the next picking attempt.
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if (intersection.intersects) {
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if (attemptVoxelChange(intersection)) {
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if (attemptVoxelChange(pickRay.direction, intersection)) {
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return;
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}
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}
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@ -48,7 +51,7 @@ function mousePressEvent(event) {
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// bounding box, instead.
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intersection = Entities.findRayIntersection(pickRay, false); // bounding box picking
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if (intersection.intersects) {
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attemptVoxelChange(intersection);
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attemptVoxelChange(pickRay.direction, intersection);
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}
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}
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@ -9,6 +9,7 @@
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include <math.h>
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#include <QByteArray>
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#if defined(__GNUC__) && !defined(__clang__)
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@ -40,9 +41,10 @@
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#include "EntityTreeRenderer.h"
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#include "polyvox_vert.h"
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#include "polyvox_frag.h"
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#include "RenderablePolyVoxEntityItem.h"
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#include "RenderablePolyVoxEntityItem.h"
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gpu::PipelinePointer RenderablePolyVoxEntityItem::_pipeline = nullptr;
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const float MARCHING_CUBE_COLLISION_HULL_OFFSET = 0.5;
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EntityItemPointer RenderablePolyVoxEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
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return std::make_shared<RenderablePolyVoxEntityItem>(entityID, properties);
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@ -66,7 +68,7 @@ RenderablePolyVoxEntityItem::~RenderablePolyVoxEntityItem() {
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}
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bool inUserBounds(const PolyVox::SimpleVolume<uint8_t>* vol, PolyVoxEntityItem::PolyVoxSurfaceStyle surfaceStyle,
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int x, int y, int z) {
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int x, int y, int z) {
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// x, y, z are in user voxel-coords, not adjusted-for-edge voxel-coords.
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switch (surfaceStyle) {
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case PolyVoxEntityItem::SURFACE_MARCHING_CUBES:
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@ -78,6 +80,7 @@ bool inUserBounds(const PolyVox::SimpleVolume<uint8_t>* vol, PolyVoxEntityItem::
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return true;
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case PolyVoxEntityItem::SURFACE_EDGED_CUBIC:
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case PolyVoxEntityItem::SURFACE_EDGED_MARCHING_CUBES:
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if (x < 0 || y < 0 || z < 0 ||
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x >= vol->getWidth() - 2 || y >= vol->getHeight() - 2 || z >= vol->getDepth() - 2) {
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return false;
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@ -112,7 +115,7 @@ void RenderablePolyVoxEntityItem::setVoxelVolumeSize(glm::vec3 voxelVolumeSize)
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_onCount = 0;
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if (_voxelSurfaceStyle == SURFACE_EDGED_CUBIC) {
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if (_voxelSurfaceStyle == SURFACE_EDGED_CUBIC || _voxelSurfaceStyle == SURFACE_EDGED_MARCHING_CUBES) {
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// with _EDGED_ we maintain an extra box of voxels around those that the user asked for. This
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// changes how the surface extractor acts -- mainly it becomes impossible to have holes in the
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// generated mesh. The non _EDGED_ modes will leave holes in the mesh at the edges of the
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@ -156,8 +159,10 @@ void RenderablePolyVoxEntityItem::setVoxelVolumeSize(glm::vec3 voxelVolumeSize)
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void RenderablePolyVoxEntityItem::updateVoxelSurfaceStyle(PolyVoxSurfaceStyle voxelSurfaceStyle) {
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// if we are switching to or from "edged" we need to force a resize of _volData.
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if (voxelSurfaceStyle == SURFACE_EDGED_CUBIC ||
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_voxelSurfaceStyle == SURFACE_EDGED_CUBIC) {
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bool wasEdged = (_voxelSurfaceStyle == SURFACE_EDGED_CUBIC || _voxelSurfaceStyle == SURFACE_EDGED_MARCHING_CUBES);
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bool willBeEdged = (voxelSurfaceStyle == SURFACE_EDGED_CUBIC || voxelSurfaceStyle == SURFACE_EDGED_MARCHING_CUBES);
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if (wasEdged != willBeEdged) {
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if (_volData) {
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delete _volData;
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}
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@ -182,11 +187,11 @@ glm::vec3 RenderablePolyVoxEntityItem::getSurfacePositionAdjustment() const {
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glm::vec3 scale = getDimensions() / _voxelVolumeSize; // meters / voxel-units
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switch (_voxelSurfaceStyle) {
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case PolyVoxEntityItem::SURFACE_MARCHING_CUBES:
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return scale / 2.0f;
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case PolyVoxEntityItem::SURFACE_EDGED_CUBIC:
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return scale / -2.0f;
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case PolyVoxEntityItem::SURFACE_CUBIC:
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return scale / 2.0f;
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case PolyVoxEntityItem::SURFACE_EDGED_CUBIC:
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case PolyVoxEntityItem::SURFACE_EDGED_MARCHING_CUBES:
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return scale / -2.0f;
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}
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return glm::vec3(0.0f, 0.0f, 0.0f);
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}
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@ -202,6 +207,11 @@ glm::mat4 RenderablePolyVoxEntityItem::voxelToLocalMatrix() const {
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return scaled;
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}
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glm::mat4 RenderablePolyVoxEntityItem::localToVoxelMatrix() const {
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glm::mat4 localToModelMatrix = glm::inverse(voxelToLocalMatrix());
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return localToModelMatrix;
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}
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glm::mat4 RenderablePolyVoxEntityItem::voxelToWorldMatrix() const {
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glm::mat4 rotation = glm::mat4_cast(getRotation());
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glm::mat4 translation = glm::translate(getPosition());
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@ -223,84 +233,115 @@ uint8_t RenderablePolyVoxEntityItem::getVoxel(int x, int y, int z) {
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// voxels all around the requested voxel space. Having the empty voxels around
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// the edges changes how the surface extractor behaves.
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if (_voxelSurfaceStyle == SURFACE_EDGED_CUBIC) {
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if (_voxelSurfaceStyle == SURFACE_EDGED_CUBIC || _voxelSurfaceStyle == SURFACE_EDGED_MARCHING_CUBES) {
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return _volData->getVoxelAt(x + 1, y + 1, z + 1);
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}
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return _volData->getVoxelAt(x, y, z);
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}
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void RenderablePolyVoxEntityItem::setVoxelInternal(int x, int y, int z, uint8_t toValue) {
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bool RenderablePolyVoxEntityItem::setVoxelInternal(int x, int y, int z, uint8_t toValue) {
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// set a voxel without recompressing the voxel data
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assert(_volData);
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bool result = false;
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if (!inUserBounds(_volData, _voxelSurfaceStyle, x, y, z)) {
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return;
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return false;
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}
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updateOnCount(x, y, z, toValue);
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result = updateOnCount(x, y, z, toValue);
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if (_voxelSurfaceStyle == SURFACE_EDGED_CUBIC) {
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if (_voxelSurfaceStyle == SURFACE_EDGED_CUBIC || _voxelSurfaceStyle == SURFACE_EDGED_MARCHING_CUBES) {
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_volData->setVoxelAt(x + 1, y + 1, z + 1, toValue);
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} else {
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_volData->setVoxelAt(x, y, z, toValue);
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}
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return result;
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}
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void RenderablePolyVoxEntityItem::setVoxel(int x, int y, int z, uint8_t toValue) {
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if (_locked) {
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return;
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void RenderablePolyVoxEntityItem::clearEdges() {
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// if we are in an edged mode, make sure the outside surfaces are zeroed out.
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if (_voxelSurfaceStyle == SURFACE_EDGED_CUBIC || _voxelSurfaceStyle == SURFACE_EDGED_MARCHING_CUBES) {
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for (int z = 0; z < _volData->getDepth(); z++) {
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for (int y = 0; y < _volData->getHeight(); y++) {
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for (int x = 0; x < _volData->getWidth(); x++) {
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if (x == 0 || y == 0 || z == 0 ||
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x == _volData->getWidth() - 1 ||
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y == _volData->getHeight() - 1 ||
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z == _volData->getDepth() - 1) {
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_volData->setVoxelAt(x, y, z, 0);
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}
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}
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}
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}
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}
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setVoxelInternal(x, y, z, toValue);
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compressVolumeData();
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}
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void RenderablePolyVoxEntityItem::updateOnCount(int x, int y, int z, uint8_t toValue) {
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bool RenderablePolyVoxEntityItem::setVoxel(int x, int y, int z, uint8_t toValue) {
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if (_locked) {
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return false;
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}
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bool result = setVoxelInternal(x, y, z, toValue);
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if (result) {
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compressVolumeData();
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}
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return result;
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}
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bool RenderablePolyVoxEntityItem::updateOnCount(int x, int y, int z, uint8_t toValue) {
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// keep _onCount up to date
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if (!inUserBounds(_volData, _voxelSurfaceStyle, x, y, z)) {
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return;
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return false;
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}
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uint8_t uVoxelValue = getVoxel(x, y, z);
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if (toValue != 0) {
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if (uVoxelValue == 0) {
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_onCount++;
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return true;
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}
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} else {
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// toValue == 0
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if (uVoxelValue != 0) {
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_onCount--;
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assert(_onCount >= 0);
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return true;
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}
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}
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return false;
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}
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void RenderablePolyVoxEntityItem::setAll(uint8_t toValue) {
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bool RenderablePolyVoxEntityItem::setAll(uint8_t toValue) {
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bool result = false;
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if (_locked) {
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return;
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return false;
|
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}
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for (int z = 0; z < _voxelVolumeSize.z; z++) {
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for (int y = 0; y < _voxelVolumeSize.y; y++) {
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for (int x = 0; x < _voxelVolumeSize.x; x++) {
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setVoxelInternal(x, y, z, toValue);
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result |= setVoxelInternal(x, y, z, toValue);
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}
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}
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}
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compressVolumeData();
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if (result) {
|
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compressVolumeData();
|
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}
|
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return result;
|
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}
|
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|
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void RenderablePolyVoxEntityItem::setVoxelInVolume(glm::vec3 position, uint8_t toValue) {
|
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bool RenderablePolyVoxEntityItem::setVoxelInVolume(glm::vec3 position, uint8_t toValue) {
|
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if (_locked) {
|
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return;
|
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return false;
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}
|
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|
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// same as setVoxel but takes a vector rather than 3 floats.
|
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setVoxel((int)position.x, (int)position.y, (int)position.z, toValue);
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return setVoxel(roundf(position.x), roundf(position.y), roundf(position.z), toValue);
|
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}
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void RenderablePolyVoxEntityItem::setSphereInVolume(glm::vec3 center, float radius, uint8_t toValue) {
|
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bool RenderablePolyVoxEntityItem::setSphereInVolume(glm::vec3 center, float radius, uint8_t toValue) {
|
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bool result = false;
|
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if (_locked) {
|
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return;
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return false;
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}
|
||||
|
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// This three-level for loop iterates over every voxel in the volume
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|
@ -313,22 +354,24 @@ void RenderablePolyVoxEntityItem::setSphereInVolume(glm::vec3 center, float radi
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float fDistToCenter = glm::distance(pos, center);
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// If the current voxel is less than 'radius' units from the center then we make it solid.
|
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if (fDistToCenter <= radius) {
|
||||
updateOnCount(x, y, z, toValue);
|
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setVoxelInternal(x, y, z, toValue);
|
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result |= setVoxelInternal(x, y, z, toValue);
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}
|
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}
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}
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}
|
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compressVolumeData();
|
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if (result) {
|
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compressVolumeData();
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}
|
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return result;
|
||||
}
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|
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void RenderablePolyVoxEntityItem::setSphere(glm::vec3 centerWorldCoords, float radiusWorldCoords, uint8_t toValue) {
|
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bool RenderablePolyVoxEntityItem::setSphere(glm::vec3 centerWorldCoords, float radiusWorldCoords, uint8_t toValue) {
|
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// glm::vec3 centerVoxelCoords = worldToVoxelCoordinates(centerWorldCoords);
|
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glm::vec4 centerVoxelCoords = worldToVoxelMatrix() * glm::vec4(centerWorldCoords, 1.0f);
|
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glm::vec3 scale = getDimensions() / _voxelVolumeSize; // meters / voxel-units
|
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float scaleY = scale.y;
|
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float radiusVoxelCoords = radiusWorldCoords / scaleY;
|
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setSphereInVolume(glm::vec3(centerVoxelCoords), radiusVoxelCoords, toValue);
|
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return setSphereInVolume(glm::vec3(centerVoxelCoords), radiusVoxelCoords, toValue);
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||||
}
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||||
|
||||
class RaycastFunctor
|
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|
@ -340,9 +383,10 @@ public:
|
|||
}
|
||||
bool operator()(PolyVox::SimpleVolume<unsigned char>::Sampler& sampler)
|
||||
{
|
||||
int x = sampler.getPosition().getX();
|
||||
int y = sampler.getPosition().getY();
|
||||
int z = sampler.getPosition().getZ();
|
||||
PolyVox::Vector3DInt32 positionIndex = sampler.getPosition();
|
||||
int x = positionIndex.getX();
|
||||
int y = positionIndex.getY();
|
||||
int z = positionIndex.getZ();
|
||||
|
||||
if (!inBounds(_vol, x, y, z)) {
|
||||
return true;
|
||||
|
@ -351,8 +395,8 @@ public:
|
|||
if (sampler.getVoxel() == 0) {
|
||||
return true; // keep raycasting
|
||||
}
|
||||
PolyVox::Vector3DInt32 positionIndex = sampler.getPosition();
|
||||
_result = glm::vec4(positionIndex.getX(), positionIndex.getY(), positionIndex.getZ(), 1.0f);
|
||||
|
||||
_result = glm::vec4((float)x, (float)y, (float)z, 1.0f);
|
||||
return false;
|
||||
}
|
||||
glm::vec4 _result;
|
||||
|
@ -367,13 +411,16 @@ bool RenderablePolyVoxEntityItem::findDetailedRayIntersection(const glm::vec3& o
|
|||
void** intersectedObject,
|
||||
bool precisionPicking) const
|
||||
{
|
||||
// TODO -- correctly pick against marching-cube generated meshes
|
||||
|
||||
if (_needsModelReload || !precisionPicking) {
|
||||
// just intersect with bounding box
|
||||
return true;
|
||||
}
|
||||
|
||||
// the PolyVox ray intersection code requires a near and far point.
|
||||
glm::mat4 wtvMatrix = worldToVoxelMatrix();
|
||||
glm::mat4 vtwMatrix = voxelToWorldMatrix();
|
||||
glm::mat4 vtlMatrix = voxelToLocalMatrix();
|
||||
glm::vec3 normDirection = glm::normalize(direction);
|
||||
|
||||
// the PolyVox ray intersection code requires a near and far point.
|
||||
|
@ -396,23 +443,58 @@ bool RenderablePolyVoxEntityItem::findDetailedRayIntersection(const glm::vec3& o
|
|||
return false;
|
||||
}
|
||||
|
||||
glm::vec4 result = callback._result;
|
||||
switch (_voxelSurfaceStyle) {
|
||||
case PolyVoxEntityItem::SURFACE_EDGED_CUBIC:
|
||||
result -= glm::vec4(1, 1, 1, 0); // compensate for the extra voxel border
|
||||
break;
|
||||
case PolyVoxEntityItem::SURFACE_MARCHING_CUBES:
|
||||
case PolyVoxEntityItem::SURFACE_CUBIC:
|
||||
break;
|
||||
// result is in voxel-space coordinates.
|
||||
glm::vec4 result = callback._result - glm::vec4(0.5f, 0.5f, 0.5f, 0.0f);
|
||||
|
||||
// set up ray tests against each face of the voxel.
|
||||
glm::vec3 minXPosition = glm::vec3(vtwMatrix * (result + glm::vec4(0.0f, 0.5f, 0.5f, 0.0f)));
|
||||
glm::vec3 maxXPosition = glm::vec3(vtwMatrix * (result + glm::vec4(1.0f, 0.5f, 0.5f, 0.0f)));
|
||||
glm::vec3 minYPosition = glm::vec3(vtwMatrix * (result + glm::vec4(0.5f, 0.0f, 0.5f, 0.0f)));
|
||||
glm::vec3 maxYPosition = glm::vec3(vtwMatrix * (result + glm::vec4(0.5f, 1.0f, 0.5f, 0.0f)));
|
||||
glm::vec3 minZPosition = glm::vec3(vtwMatrix * (result + glm::vec4(0.5f, 0.5f, 0.0f, 0.0f)));
|
||||
glm::vec3 maxZPosition = glm::vec3(vtwMatrix * (result + glm::vec4(0.5f, 0.5f, 1.0f, 0.0f)));
|
||||
|
||||
glm::vec4 baseDimensions = glm::vec4(1.0, 1.0, 1.0, 0.0);
|
||||
glm::vec3 worldDimensions = glm::vec3(vtlMatrix * baseDimensions);
|
||||
glm::vec2 xDimensions = glm::vec2(worldDimensions.z, worldDimensions.y);
|
||||
glm::vec2 yDimensions = glm::vec2(worldDimensions.x, worldDimensions.z);
|
||||
glm::vec2 zDimensions = glm::vec2(worldDimensions.x, worldDimensions.y);
|
||||
|
||||
glm::quat vtwRotation = extractRotation(vtwMatrix);
|
||||
glm::quat minXRotation = vtwRotation * glm::quat(glm::vec3(0.0f, PI_OVER_TWO, 0.0f));
|
||||
glm::quat maxXRotation = vtwRotation * glm::quat(glm::vec3(0.0f, PI_OVER_TWO, 0.0f));
|
||||
glm::quat minYRotation = vtwRotation * glm::quat(glm::vec3(PI_OVER_TWO, 0.0f, 0.0f));
|
||||
glm::quat maxYRotation = vtwRotation * glm::quat(glm::vec3(PI_OVER_TWO, 0.0f, 0.0f));
|
||||
glm::quat minZRotation = vtwRotation * glm::quat(glm::vec3(0.0f, 0.0f, 0.0f));
|
||||
glm::quat maxZRotation = vtwRotation * glm::quat(glm::vec3(0.0f, 0.0f, 0.0f));
|
||||
|
||||
float bestDx = FLT_MAX;
|
||||
bool hit[ 6 ];
|
||||
float dx[ 6 ] = {FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX};
|
||||
|
||||
hit[0] = findRayRectangleIntersection(origin, direction, minXRotation, minXPosition, xDimensions, dx[0]);
|
||||
hit[1] = findRayRectangleIntersection(origin, direction, maxXRotation, maxXPosition, xDimensions, dx[1]);
|
||||
hit[2] = findRayRectangleIntersection(origin, direction, minYRotation, minYPosition, yDimensions, dx[2]);
|
||||
hit[3] = findRayRectangleIntersection(origin, direction, maxYRotation, maxYPosition, yDimensions, dx[3]);
|
||||
hit[4] = findRayRectangleIntersection(origin, direction, minZRotation, minZPosition, zDimensions, dx[4]);
|
||||
hit[5] = findRayRectangleIntersection(origin, direction, maxZRotation, maxZPosition, zDimensions, dx[5]);
|
||||
|
||||
bool ok = false;
|
||||
for (int i = 0; i < 6; i ++) {
|
||||
if (hit[ i ] && dx[ i ] < bestDx) {
|
||||
face = (BoxFace)i;
|
||||
distance = dx[ i ];
|
||||
ok = true;
|
||||
bestDx = dx[ i ];
|
||||
}
|
||||
}
|
||||
|
||||
result -= glm::vec4(0.5f, 0.5f, 0.5f, 0.0f);
|
||||
|
||||
glm::vec4 intersectedWorldPosition = voxelToWorldMatrix() * result;
|
||||
|
||||
distance = glm::distance(glm::vec3(intersectedWorldPosition), origin);
|
||||
|
||||
face = BoxFace::MIN_X_FACE; // XXX
|
||||
if (!ok) {
|
||||
// if the attempt to put the ray against one of the voxel-faces fails, just return the center
|
||||
glm::vec4 intersectedWorldPosition = vtwMatrix * (result + vec4(0.5f, 0.5f, 0.5f, 0.0f));
|
||||
distance = glm::distance(glm::vec3(intersectedWorldPosition), origin);
|
||||
face = BoxFace::MIN_X_FACE;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -421,6 +503,10 @@ bool RenderablePolyVoxEntityItem::findDetailedRayIntersection(const glm::vec3& o
|
|||
// compress the data in _volData and save the results. The compressed form is used during
|
||||
// saves to disk and for transmission over the wire
|
||||
void RenderablePolyVoxEntityItem::compressVolumeData() {
|
||||
#ifdef WANT_DEBUG
|
||||
auto startTime = usecTimestampNow();
|
||||
#endif
|
||||
|
||||
quint16 voxelXSize = _voxelVolumeSize.x;
|
||||
quint16 voxelYSize = _voxelVolumeSize.y;
|
||||
quint16 voxelZSize = _voxelVolumeSize.z;
|
||||
|
@ -471,6 +557,10 @@ void RenderablePolyVoxEntityItem::compressVolumeData() {
|
|||
|
||||
_dirtyFlags |= EntityItem::DIRTY_SHAPE | EntityItem::DIRTY_MASS;
|
||||
_needsModelReload = true;
|
||||
|
||||
#ifdef WANT_DEBUG
|
||||
qDebug() << "RenderablePolyVoxEntityItem::compressVolumeData" << (usecTimestampNow() - startTime) << getName();
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
|
@ -506,11 +596,11 @@ void RenderablePolyVoxEntityItem::decompressVolumeData() {
|
|||
for (int y = 0; y < voxelYSize; y++) {
|
||||
for (int x = 0; x < voxelXSize; x++) {
|
||||
int uncompressedIndex = (z * voxelYSize * voxelXSize) + (y * voxelZSize) + x;
|
||||
updateOnCount(x, y, z, uncompressedData[uncompressedIndex]);
|
||||
setVoxelInternal(x, y, z, uncompressedData[uncompressedIndex]);
|
||||
}
|
||||
}
|
||||
}
|
||||
clearEdges();
|
||||
|
||||
#ifdef WANT_DEBUG
|
||||
qDebug() << "--------------- voxel decompress ---------------";
|
||||
|
@ -553,53 +643,112 @@ void RenderablePolyVoxEntityItem::computeShapeInfo(ShapeInfo& info) {
|
|||
}
|
||||
|
||||
_points.clear();
|
||||
unsigned int i = 0;
|
||||
|
||||
glm::mat4 wToM = voxelToLocalMatrix();
|
||||
|
||||
AABox box;
|
||||
glm::mat4 vtoM = voxelToLocalMatrix();
|
||||
|
||||
for (int z = 0; z < _voxelVolumeSize.z; z++) {
|
||||
for (int y = 0; y < _voxelVolumeSize.y; y++) {
|
||||
for (int x = 0; x < _voxelVolumeSize.x; x++) {
|
||||
if (getVoxel(x, y, z) > 0) {
|
||||
QVector<glm::vec3> pointsInPart;
|
||||
if (_voxelSurfaceStyle == PolyVoxEntityItem::SURFACE_MARCHING_CUBES ||
|
||||
_voxelSurfaceStyle == PolyVoxEntityItem::SURFACE_EDGED_MARCHING_CUBES) {
|
||||
unsigned int i = 0;
|
||||
/* pull top-facing triangles into polyhedrons so they can be walked on */
|
||||
const model::MeshPointer& mesh = _modelGeometry.getMesh();
|
||||
const gpu::BufferView vertexBufferView = mesh->getVertexBuffer();
|
||||
const gpu::BufferView& indexBufferView = mesh->getIndexBuffer();
|
||||
gpu::BufferView::Iterator<const uint32_t> it = indexBufferView.cbegin<uint32_t>();
|
||||
while (it != indexBufferView.cend<uint32_t>()) {
|
||||
uint32_t p0Index = *(it++);
|
||||
uint32_t p1Index = *(it++);
|
||||
uint32_t p2Index = *(it++);
|
||||
|
||||
float offL = -0.5f;
|
||||
float offH = 0.5f;
|
||||
const glm::vec3& p0 = vertexBufferView.get<const glm::vec3>(p0Index);
|
||||
const glm::vec3& p1 = vertexBufferView.get<const glm::vec3>(p1Index);
|
||||
const glm::vec3& p2 = vertexBufferView.get<const glm::vec3>(p2Index);
|
||||
|
||||
glm::vec3 p000 = glm::vec3(wToM * glm::vec4(x + offL, y + offL, z + offL, 1.0f));
|
||||
glm::vec3 p001 = glm::vec3(wToM * glm::vec4(x + offL, y + offL, z + offH, 1.0f));
|
||||
glm::vec3 p010 = glm::vec3(wToM * glm::vec4(x + offL, y + offH, z + offL, 1.0f));
|
||||
glm::vec3 p011 = glm::vec3(wToM * glm::vec4(x + offL, y + offH, z + offH, 1.0f));
|
||||
glm::vec3 p100 = glm::vec3(wToM * glm::vec4(x + offH, y + offL, z + offL, 1.0f));
|
||||
glm::vec3 p101 = glm::vec3(wToM * glm::vec4(x + offH, y + offL, z + offH, 1.0f));
|
||||
glm::vec3 p110 = glm::vec3(wToM * glm::vec4(x + offH, y + offH, z + offL, 1.0f));
|
||||
glm::vec3 p111 = glm::vec3(wToM * glm::vec4(x + offH, y + offH, z + offH, 1.0f));
|
||||
glm::vec3 av = (p0 + p1 + p2) / 3.0f; // center of the triangular face
|
||||
glm::vec3 normal = glm::normalize(glm::cross(p1 - p0, p2 - p0));
|
||||
glm::vec3 p3 = av - normal * MARCHING_CUBE_COLLISION_HULL_OFFSET;
|
||||
|
||||
box += p000;
|
||||
box += p001;
|
||||
box += p010;
|
||||
box += p011;
|
||||
box += p100;
|
||||
box += p101;
|
||||
box += p110;
|
||||
box += p111;
|
||||
glm::vec3 p0Model = glm::vec3(vtoM * glm::vec4(p0, 1.0f));
|
||||
glm::vec3 p1Model = glm::vec3(vtoM * glm::vec4(p1, 1.0f));
|
||||
glm::vec3 p2Model = glm::vec3(vtoM * glm::vec4(p2, 1.0f));
|
||||
glm::vec3 p3Model = glm::vec3(vtoM * glm::vec4(p3, 1.0f));
|
||||
|
||||
pointsInPart << p000;
|
||||
pointsInPart << p001;
|
||||
pointsInPart << p010;
|
||||
pointsInPart << p011;
|
||||
pointsInPart << p100;
|
||||
pointsInPart << p101;
|
||||
pointsInPart << p110;
|
||||
pointsInPart << p111;
|
||||
box += p0Model;
|
||||
box += p1Model;
|
||||
box += p2Model;
|
||||
box += p3Model;
|
||||
|
||||
// add next convex hull
|
||||
QVector<glm::vec3> newMeshPoints;
|
||||
_points << newMeshPoints;
|
||||
// add points to the new convex hull
|
||||
_points[i++] << pointsInPart;
|
||||
QVector<glm::vec3> pointsInPart;
|
||||
pointsInPart << p0Model;
|
||||
pointsInPart << p1Model;
|
||||
pointsInPart << p2Model;
|
||||
pointsInPart << p3Model;
|
||||
// add next convex hull
|
||||
QVector<glm::vec3> newMeshPoints;
|
||||
_points << newMeshPoints;
|
||||
// add points to the new convex hull
|
||||
_points[i++] << pointsInPart;
|
||||
}
|
||||
} else {
|
||||
unsigned int i = 0;
|
||||
|
||||
for (int z = 0; z < _voxelVolumeSize.z; z++) {
|
||||
for (int y = 0; y < _voxelVolumeSize.y; y++) {
|
||||
for (int x = 0; x < _voxelVolumeSize.x; x++) {
|
||||
if (getVoxel(x, y, z) > 0) {
|
||||
|
||||
if ((x > 0 && getVoxel(x - 1, y, z) > 0) &&
|
||||
(y > 0 && getVoxel(x, y - 1, z) > 0) &&
|
||||
(z > 0 && getVoxel(x, y, z - 1) > 0) &&
|
||||
(x < _voxelVolumeSize.x - 1 && getVoxel(x + 1, y, z) > 0) &&
|
||||
(y < _voxelVolumeSize.y - 1 && getVoxel(x, y + 1, z) > 0) &&
|
||||
(z < _voxelVolumeSize.z - 1 && getVoxel(x, y, z + 1) > 0)) {
|
||||
// this voxel has neighbors in every cardinal direction, so there's no need
|
||||
// to include it in the collision hull.
|
||||
continue;
|
||||
}
|
||||
|
||||
QVector<glm::vec3> pointsInPart;
|
||||
|
||||
float offL = -0.5f;
|
||||
float offH = 0.5f;
|
||||
if (_voxelSurfaceStyle == PolyVoxEntityItem::SURFACE_EDGED_CUBIC) {
|
||||
offL += 1.0f;
|
||||
offH += 1.0f;
|
||||
}
|
||||
|
||||
glm::vec3 p000 = glm::vec3(vtoM * glm::vec4(x + offL, y + offL, z + offL, 1.0f));
|
||||
glm::vec3 p001 = glm::vec3(vtoM * glm::vec4(x + offL, y + offL, z + offH, 1.0f));
|
||||
glm::vec3 p010 = glm::vec3(vtoM * glm::vec4(x + offL, y + offH, z + offL, 1.0f));
|
||||
glm::vec3 p011 = glm::vec3(vtoM * glm::vec4(x + offL, y + offH, z + offH, 1.0f));
|
||||
glm::vec3 p100 = glm::vec3(vtoM * glm::vec4(x + offH, y + offL, z + offL, 1.0f));
|
||||
glm::vec3 p101 = glm::vec3(vtoM * glm::vec4(x + offH, y + offL, z + offH, 1.0f));
|
||||
glm::vec3 p110 = glm::vec3(vtoM * glm::vec4(x + offH, y + offH, z + offL, 1.0f));
|
||||
glm::vec3 p111 = glm::vec3(vtoM * glm::vec4(x + offH, y + offH, z + offH, 1.0f));
|
||||
|
||||
box += p000;
|
||||
box += p001;
|
||||
box += p010;
|
||||
box += p011;
|
||||
box += p100;
|
||||
box += p101;
|
||||
box += p110;
|
||||
box += p111;
|
||||
|
||||
pointsInPart << p000;
|
||||
pointsInPart << p001;
|
||||
pointsInPart << p010;
|
||||
pointsInPart << p011;
|
||||
pointsInPart << p100;
|
||||
pointsInPart << p101;
|
||||
pointsInPart << p110;
|
||||
pointsInPart << p111;
|
||||
|
||||
// add next convex hull
|
||||
QVector<glm::vec3> newMeshPoints;
|
||||
_points << newMeshPoints;
|
||||
// add points to the new convex hull
|
||||
_points[i++] << pointsInPart;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -629,10 +778,15 @@ void RenderablePolyVoxEntityItem::setZTextureURL(QString zTextureURL) {
|
|||
}
|
||||
|
||||
void RenderablePolyVoxEntityItem::getModel() {
|
||||
#ifdef WANT_DEBUG
|
||||
auto startTime = usecTimestampNow();
|
||||
#endif
|
||||
|
||||
// A mesh object to hold the result of surface extraction
|
||||
PolyVox::SurfaceMesh<PolyVox::PositionMaterialNormal> polyVoxMesh;
|
||||
|
||||
switch (_voxelSurfaceStyle) {
|
||||
case PolyVoxEntityItem::SURFACE_EDGED_MARCHING_CUBES:
|
||||
case PolyVoxEntityItem::SURFACE_MARCHING_CUBES: {
|
||||
PolyVox::MarchingCubesSurfaceExtractor<PolyVox::SimpleVolume<uint8_t>> surfaceExtractor
|
||||
(_volData, _volData->getEnclosingRegion(), &polyVoxMesh);
|
||||
|
@ -682,6 +836,10 @@ void RenderablePolyVoxEntityItem::getModel() {
|
|||
#endif
|
||||
|
||||
_needsModelReload = false;
|
||||
|
||||
#ifdef WANT_DEBUG
|
||||
qDebug() << "RenderablePolyVoxEntityItem::getModel" << (usecTimestampNow() - startTime) << getName();
|
||||
#endif
|
||||
}
|
||||
|
||||
void RenderablePolyVoxEntityItem::render(RenderArgs* args) {
|
||||
|
@ -737,8 +895,6 @@ void RenderablePolyVoxEntityItem::render(RenderArgs* args) {
|
|||
_zTexture = DependencyManager::get<TextureCache>()->getTexture(_zTextureURL);
|
||||
}
|
||||
|
||||
batch._glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
|
||||
if (_xTexture) {
|
||||
batch.setResourceTexture(0, _xTexture->getGPUTexture());
|
||||
} else {
|
||||
|
@ -802,3 +958,19 @@ namespace render {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
glm::vec3 RenderablePolyVoxEntityItem::voxelCoordsToWorldCoords(glm::vec3& voxelCoords) const {
|
||||
return glm::vec3(voxelToWorldMatrix() * glm::vec4(voxelCoords, 1.0f));
|
||||
}
|
||||
|
||||
glm::vec3 RenderablePolyVoxEntityItem::worldCoordsToVoxelCoords(glm::vec3& worldCoords) const {
|
||||
return glm::vec3(worldToVoxelMatrix() * glm::vec4(worldCoords, 1.0f));
|
||||
}
|
||||
|
||||
glm::vec3 RenderablePolyVoxEntityItem::voxelCoordsToLocalCoords(glm::vec3& voxelCoords) const {
|
||||
return glm::vec3(voxelToLocalMatrix() * glm::vec4(voxelCoords, 0.0f));
|
||||
}
|
||||
|
||||
glm::vec3 RenderablePolyVoxEntityItem::localCoordsToVoxelCoords(glm::vec3& localCoords) const {
|
||||
return glm::vec3(localToVoxelMatrix() * glm::vec4(localCoords, 0.0f));
|
||||
}
|
||||
|
|
|
@ -54,9 +54,9 @@ public:
|
|||
}
|
||||
|
||||
virtual uint8_t getVoxel(int x, int y, int z);
|
||||
virtual void setVoxel(int x, int y, int z, uint8_t toValue);
|
||||
virtual bool setVoxel(int x, int y, int z, uint8_t toValue);
|
||||
|
||||
void updateOnCount(int x, int y, int z, uint8_t new_value);
|
||||
bool updateOnCount(int x, int y, int z, uint8_t new_value);
|
||||
|
||||
void render(RenderArgs* args);
|
||||
virtual bool supportsDetailedRayIntersection() const { return true; }
|
||||
|
@ -71,23 +71,26 @@ public:
|
|||
virtual void setVoxelVolumeSize(glm::vec3 voxelVolumeSize);
|
||||
glm::vec3 getSurfacePositionAdjustment() const;
|
||||
glm::mat4 voxelToWorldMatrix() const;
|
||||
glm::mat4 voxelToLocalMatrix() const;
|
||||
glm::mat4 worldToVoxelMatrix() const;
|
||||
glm::mat4 voxelToLocalMatrix() const;
|
||||
glm::mat4 localToVoxelMatrix() const;
|
||||
|
||||
virtual ShapeType getShapeType() const;
|
||||
virtual bool isReadyToComputeShape();
|
||||
virtual void computeShapeInfo(ShapeInfo& info);
|
||||
|
||||
virtual glm::vec3 voxelCoordsToWorldCoords(glm::vec3& voxelCoords) const;
|
||||
virtual glm::vec3 worldCoordsToVoxelCoords(glm::vec3& worldCoords) const;
|
||||
virtual glm::vec3 voxelCoordsToLocalCoords(glm::vec3& voxelCoords) const;
|
||||
virtual glm::vec3 localCoordsToVoxelCoords(glm::vec3& localCoords) const;
|
||||
|
||||
// coords are in voxel-volume space
|
||||
virtual void setSphereInVolume(glm::vec3 center, float radius, uint8_t toValue);
|
||||
virtual bool setSphereInVolume(glm::vec3 center, float radius, uint8_t toValue);
|
||||
virtual bool setVoxelInVolume(glm::vec3 position, uint8_t toValue);
|
||||
|
||||
// coords are in world-space
|
||||
virtual void setSphere(glm::vec3 center, float radius, uint8_t toValue);
|
||||
|
||||
virtual void setAll(uint8_t toValue);
|
||||
|
||||
virtual void setVoxelInVolume(glm::vec3 position, uint8_t toValue);
|
||||
virtual bool setSphere(glm::vec3 center, float radius, uint8_t toValue);
|
||||
virtual bool setAll(uint8_t toValue);
|
||||
|
||||
virtual void setXTextureURL(QString xTextureURL);
|
||||
virtual void setYTextureURL(QString yTextureURL);
|
||||
|
@ -107,10 +110,10 @@ private:
|
|||
// The PolyVoxEntityItem class has _voxelData which contains dimensions and compressed voxel data. The dimensions
|
||||
// may not match _voxelVolumeSize.
|
||||
|
||||
void setVoxelInternal(int x, int y, int z, uint8_t toValue);
|
||||
bool setVoxelInternal(int x, int y, int z, uint8_t toValue);
|
||||
void compressVolumeData();
|
||||
void decompressVolumeData();
|
||||
|
||||
void clearEdges();
|
||||
|
||||
PolyVox::SimpleVolume<uint8_t>* _volData = nullptr;
|
||||
model::Geometry _modelGeometry;
|
||||
|
|
|
@ -415,7 +415,7 @@ void RayToEntityIntersectionResultFromScriptValue(const QScriptValue& object, Ra
|
|||
}
|
||||
|
||||
bool EntityScriptingInterface::setVoxels(QUuid entityID,
|
||||
std::function<void(PolyVoxEntityItem&)> actor) {
|
||||
std::function<bool(PolyVoxEntityItem&)> actor) {
|
||||
if (!_entityTree) {
|
||||
return false;
|
||||
}
|
||||
|
@ -435,7 +435,7 @@ bool EntityScriptingInterface::setVoxels(QUuid entityID,
|
|||
|
||||
auto polyVoxEntity = std::dynamic_pointer_cast<PolyVoxEntityItem>(entity);
|
||||
_entityTree->lockForWrite();
|
||||
actor(*polyVoxEntity);
|
||||
bool result = actor(*polyVoxEntity);
|
||||
entity->setLastEdited(now);
|
||||
entity->setLastBroadcast(now);
|
||||
_entityTree->unlock();
|
||||
|
@ -448,42 +448,41 @@ bool EntityScriptingInterface::setVoxels(QUuid entityID,
|
|||
properties.setLastEdited(now);
|
||||
|
||||
queueEntityMessage(PacketType::EntityEdit, entityID, properties);
|
||||
return true;
|
||||
return result;
|
||||
}
|
||||
|
||||
bool EntityScriptingInterface::setPoints(QUuid entityID, std::function<bool(LineEntityItem&)> actor) {
|
||||
if (!_entityTree) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
EntityItemPointer entity = static_cast<EntityItemPointer>(_entityTree->findEntityByEntityItemID(entityID));
|
||||
if (!entity) {
|
||||
qCDebug(entities) << "EntityScriptingInterface::setPoints no entity with ID" << entityID;
|
||||
}
|
||||
|
||||
|
||||
EntityTypes::EntityType entityType = entity->getType();
|
||||
|
||||
|
||||
if (entityType != EntityTypes::Line) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
auto now = usecTimestampNow();
|
||||
|
||||
|
||||
auto lineEntity = std::static_pointer_cast<LineEntityItem>(entity);
|
||||
_entityTree->lockForWrite();
|
||||
bool success = actor(*lineEntity);
|
||||
entity->setLastEdited(now);
|
||||
entity->setLastBroadcast(now);
|
||||
_entityTree->unlock();
|
||||
|
||||
|
||||
_entityTree->lockForRead();
|
||||
EntityItemProperties properties = entity->getProperties();
|
||||
_entityTree->unlock();
|
||||
|
||||
|
||||
properties.setLinePointsDirty();
|
||||
properties.setLastEdited(now);
|
||||
|
||||
|
||||
|
||||
queueEntityMessage(PacketType::EntityEdit, entityID, properties);
|
||||
return success;
|
||||
}
|
||||
|
@ -491,19 +490,19 @@ bool EntityScriptingInterface::setPoints(QUuid entityID, std::function<bool(Line
|
|||
|
||||
bool EntityScriptingInterface::setVoxelSphere(QUuid entityID, const glm::vec3& center, float radius, int value) {
|
||||
return setVoxels(entityID, [center, radius, value](PolyVoxEntityItem& polyVoxEntity) {
|
||||
polyVoxEntity.setSphere(center, radius, value);
|
||||
return polyVoxEntity.setSphere(center, radius, value);
|
||||
});
|
||||
}
|
||||
|
||||
bool EntityScriptingInterface::setVoxel(QUuid entityID, const glm::vec3& position, int value) {
|
||||
return setVoxels(entityID, [position, value](PolyVoxEntityItem& polyVoxEntity) {
|
||||
polyVoxEntity.setVoxelInVolume(position, value);
|
||||
return polyVoxEntity.setVoxelInVolume(position, value);
|
||||
});
|
||||
}
|
||||
|
||||
bool EntityScriptingInterface::setAllVoxels(QUuid entityID, int value) {
|
||||
return setVoxels(entityID, [value](PolyVoxEntityItem& polyVoxEntity) {
|
||||
polyVoxEntity.setAll(value);
|
||||
return polyVoxEntity.setAll(value);
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -512,16 +511,16 @@ bool EntityScriptingInterface::setAllPoints(QUuid entityID, const QVector<glm::v
|
|||
if (!entity) {
|
||||
qCDebug(entities) << "EntityScriptingInterface::setPoints no entity with ID" << entityID;
|
||||
}
|
||||
|
||||
|
||||
EntityTypes::EntityType entityType = entity->getType();
|
||||
|
||||
|
||||
if (entityType == EntityTypes::Line) {
|
||||
return setPoints(entityID, [points](LineEntityItem& lineEntity) -> bool
|
||||
{
|
||||
return (LineEntityItem*)lineEntity.setLinePoints(points);
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -658,3 +657,83 @@ QVariantMap EntityScriptingInterface::getActionArguments(const QUuid& entityID,
|
|||
});
|
||||
return result;
|
||||
}
|
||||
|
||||
glm::vec3 EntityScriptingInterface::voxelCoordsToWorldCoords(const QUuid& entityID, glm::vec3 voxelCoords) {
|
||||
if (!_entityTree) {
|
||||
return glm::vec3(0.0f);
|
||||
}
|
||||
|
||||
EntityItemPointer entity = _entityTree->findEntityByEntityItemID(entityID);
|
||||
if (!entity) {
|
||||
qCDebug(entities) << "EntityScriptingInterface::voxelCoordsToWorldCoords no entity with ID" << entityID;
|
||||
return glm::vec3(0.0f);
|
||||
}
|
||||
|
||||
EntityTypes::EntityType entityType = entity->getType();
|
||||
if (entityType != EntityTypes::PolyVox) {
|
||||
return glm::vec3(0.0f);
|
||||
}
|
||||
|
||||
auto polyVoxEntity = std::dynamic_pointer_cast<PolyVoxEntityItem>(entity);
|
||||
return polyVoxEntity->voxelCoordsToWorldCoords(voxelCoords);
|
||||
}
|
||||
|
||||
glm::vec3 EntityScriptingInterface::worldCoordsToVoxelCoords(const QUuid& entityID, glm::vec3 worldCoords) {
|
||||
if (!_entityTree) {
|
||||
return glm::vec3(0.0f);
|
||||
}
|
||||
|
||||
EntityItemPointer entity = _entityTree->findEntityByEntityItemID(entityID);
|
||||
if (!entity) {
|
||||
qCDebug(entities) << "EntityScriptingInterface::worldCoordsToVoxelCoords no entity with ID" << entityID;
|
||||
return glm::vec3(0.0f);
|
||||
}
|
||||
|
||||
EntityTypes::EntityType entityType = entity->getType();
|
||||
if (entityType != EntityTypes::PolyVox) {
|
||||
return glm::vec3(0.0f);
|
||||
}
|
||||
|
||||
auto polyVoxEntity = std::dynamic_pointer_cast<PolyVoxEntityItem>(entity);
|
||||
return polyVoxEntity->worldCoordsToVoxelCoords(worldCoords);
|
||||
}
|
||||
|
||||
glm::vec3 EntityScriptingInterface::voxelCoordsToLocalCoords(const QUuid& entityID, glm::vec3 voxelCoords) {
|
||||
if (!_entityTree) {
|
||||
return glm::vec3(0.0f);
|
||||
}
|
||||
|
||||
EntityItemPointer entity = _entityTree->findEntityByEntityItemID(entityID);
|
||||
if (!entity) {
|
||||
qCDebug(entities) << "EntityScriptingInterface::voxelCoordsToLocalCoords no entity with ID" << entityID;
|
||||
return glm::vec3(0.0f);
|
||||
}
|
||||
|
||||
EntityTypes::EntityType entityType = entity->getType();
|
||||
if (entityType != EntityTypes::PolyVox) {
|
||||
return glm::vec3(0.0f);
|
||||
}
|
||||
|
||||
auto polyVoxEntity = std::dynamic_pointer_cast<PolyVoxEntityItem>(entity);
|
||||
return polyVoxEntity->voxelCoordsToLocalCoords(voxelCoords);
|
||||
}
|
||||
|
||||
glm::vec3 EntityScriptingInterface::localCoordsToVoxelCoords(const QUuid& entityID, glm::vec3 localCoords) {
|
||||
if (!_entityTree) {
|
||||
return glm::vec3(0.0f);
|
||||
}
|
||||
|
||||
EntityItemPointer entity = _entityTree->findEntityByEntityItemID(entityID);
|
||||
if (!entity) {
|
||||
qCDebug(entities) << "EntityScriptingInterface::localCoordsToVoxelCoords no entity with ID" << entityID;
|
||||
return glm::vec3(0.0f);
|
||||
}
|
||||
|
||||
EntityTypes::EntityType entityType = entity->getType();
|
||||
if (entityType != EntityTypes::PolyVox) {
|
||||
return glm::vec3(0.0f);
|
||||
}
|
||||
|
||||
auto polyVoxEntity = std::dynamic_pointer_cast<PolyVoxEntityItem>(entity);
|
||||
return polyVoxEntity->localCoordsToVoxelCoords(localCoords);
|
||||
}
|
||||
|
|
|
@ -134,6 +134,11 @@ public slots:
|
|||
Q_INVOKABLE QVector<QUuid> getActionIDs(const QUuid& entityID);
|
||||
Q_INVOKABLE QVariantMap getActionArguments(const QUuid& entityID, const QUuid& actionID);
|
||||
|
||||
Q_INVOKABLE glm::vec3 voxelCoordsToWorldCoords(const QUuid& entityID, glm::vec3 voxelCoords);
|
||||
Q_INVOKABLE glm::vec3 worldCoordsToVoxelCoords(const QUuid& entityID, glm::vec3 worldCoords);
|
||||
Q_INVOKABLE glm::vec3 voxelCoordsToLocalCoords(const QUuid& entityID, glm::vec3 voxelCoords);
|
||||
Q_INVOKABLE glm::vec3 localCoordsToVoxelCoords(const QUuid& entityID, glm::vec3 localCoords);
|
||||
|
||||
signals:
|
||||
void entityCollisionWithEntity(const EntityItemID& idA, const EntityItemID& idB, const Collision& collision);
|
||||
void collisionWithEntity(const EntityItemID& idA, const EntityItemID& idB, const Collision& collision);
|
||||
|
@ -162,7 +167,7 @@ signals:
|
|||
|
||||
private:
|
||||
bool actionWorker(const QUuid& entityID, std::function<bool(EntitySimulation*, EntityItemPointer)> actor);
|
||||
bool setVoxels(QUuid entityID, std::function<void(PolyVoxEntityItem&)> actor);
|
||||
bool setVoxels(QUuid entityID, std::function<bool(PolyVoxEntityItem&)> actor);
|
||||
bool setPoints(QUuid entityID, std::function<bool(LineEntityItem&)> actor);
|
||||
void queueEntityMessage(PacketType::Value packetType, EntityItemID entityID, const EntityItemProperties& properties);
|
||||
|
||||
|
|
|
@ -22,7 +22,7 @@
|
|||
|
||||
|
||||
const glm::vec3 PolyVoxEntityItem::DEFAULT_VOXEL_VOLUME_SIZE = glm::vec3(32, 32, 32);
|
||||
const float PolyVoxEntityItem::MAX_VOXEL_DIMENSION = 32.0f;
|
||||
const float PolyVoxEntityItem::MAX_VOXEL_DIMENSION = 128.0f;
|
||||
const QByteArray PolyVoxEntityItem::DEFAULT_VOXEL_DATA(PolyVoxEntityItem::makeEmptyVoxelData());
|
||||
const PolyVoxEntityItem::PolyVoxSurfaceStyle PolyVoxEntityItem::DEFAULT_VOXEL_SURFACE_STYLE =
|
||||
PolyVoxEntityItem::SURFACE_MARCHING_CUBES;
|
||||
|
|
|
@ -58,7 +58,8 @@ class PolyVoxEntityItem : public EntityItem {
|
|||
enum PolyVoxSurfaceStyle {
|
||||
SURFACE_MARCHING_CUBES,
|
||||
SURFACE_CUBIC,
|
||||
SURFACE_EDGED_CUBIC
|
||||
SURFACE_EDGED_CUBIC,
|
||||
SURFACE_EDGED_MARCHING_CUBES
|
||||
};
|
||||
|
||||
void setVoxelSurfaceStyle(PolyVoxSurfaceStyle voxelSurfaceStyle);
|
||||
|
@ -73,17 +74,20 @@ class PolyVoxEntityItem : public EntityItem {
|
|||
static const PolyVoxSurfaceStyle DEFAULT_VOXEL_SURFACE_STYLE;
|
||||
|
||||
// coords are in voxel-volume space
|
||||
virtual void setSphereInVolume(glm::vec3 center, float radius, uint8_t toValue) {}
|
||||
virtual bool setSphereInVolume(glm::vec3 center, float radius, uint8_t toValue) { return false; }
|
||||
virtual bool setVoxelInVolume(glm::vec3 position, uint8_t toValue) { return false; }
|
||||
|
||||
virtual glm::vec3 voxelCoordsToWorldCoords(glm::vec3& voxelCoords) const { return glm::vec3(0.0f); }
|
||||
virtual glm::vec3 worldCoordsToVoxelCoords(glm::vec3& worldCoords) const { return glm::vec3(0.0f); }
|
||||
virtual glm::vec3 voxelCoordsToLocalCoords(glm::vec3& voxelCoords) const { return glm::vec3(0.0f); }
|
||||
virtual glm::vec3 localCoordsToVoxelCoords(glm::vec3& localCoords) const { return glm::vec3(0.0f); }
|
||||
|
||||
// coords are in world-space
|
||||
virtual void setSphere(glm::vec3 center, float radius, uint8_t toValue) {}
|
||||
|
||||
virtual void setAll(uint8_t toValue) {}
|
||||
|
||||
virtual void setVoxelInVolume(glm::vec3 position, uint8_t toValue) {}
|
||||
virtual bool setSphere(glm::vec3 center, float radius, uint8_t toValue) { return false; }
|
||||
virtual bool setAll(uint8_t toValue) { return false; }
|
||||
|
||||
virtual uint8_t getVoxel(int x, int y, int z) { return 0; }
|
||||
virtual void setVoxel(int x, int y, int z, uint8_t toValue) {}
|
||||
virtual bool setVoxel(int x, int y, int z, uint8_t toValue) { return false; }
|
||||
|
||||
static QByteArray makeEmptyVoxelData(quint16 voxelXSize = 16, quint16 voxelYSize = 16, quint16 voxelZSize = 16);
|
||||
|
||||
|
|
Loading…
Reference in a new issue