mirror of
https://github.com/overte-org/overte.git
synced 2025-04-20 18:23:54 +02:00
Updating magballs to omnitool
This commit is contained in:
parent
ea415071b4
commit
5717b77837
10 changed files with 289 additions and 406 deletions
|
@ -9,17 +9,6 @@
|
|||
HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
|
||||
STICK_URL = HIFI_PUBLIC_BUCKET + "models/props/geo_stick.fbx";
|
||||
|
||||
// FIXME make this editable through some script UI, so the user can customize the size of the structure built
|
||||
SCALE = 0.5;
|
||||
BALL_SIZE = 0.08 * SCALE;
|
||||
STICK_LENGTH = 0.24 * SCALE;
|
||||
|
||||
DEBUG_MAGSTICKS = true;
|
||||
|
||||
CUSTOM_DATA_NAME = "magBalls";
|
||||
BALL_NAME = "MagBall";
|
||||
EDGE_NAME = "MagStick";
|
||||
|
||||
ZERO_VECTOR = { x: 0, y: 0, z: 0 };
|
||||
|
||||
COLORS = {
|
||||
|
@ -70,71 +59,5 @@ COLORS = {
|
|||
}
|
||||
}
|
||||
|
||||
BALL_RADIUS = BALL_SIZE / 2.0;
|
||||
|
||||
BALL_SELECTION_RADIUS = BALL_RADIUS * 1.5;
|
||||
|
||||
BALL_DIMENSIONS = {
|
||||
x: BALL_SIZE,
|
||||
y: BALL_SIZE,
|
||||
z: BALL_SIZE
|
||||
};
|
||||
|
||||
BALL_COLOR = {
|
||||
red: 128,
|
||||
green: 128,
|
||||
blue: 128
|
||||
};
|
||||
|
||||
STICK_DIMENSIONS = {
|
||||
x: STICK_LENGTH / 6,
|
||||
y: STICK_LENGTH / 6,
|
||||
z: STICK_LENGTH
|
||||
};
|
||||
|
||||
BALL_DISTANCE = STICK_LENGTH + BALL_SIZE;
|
||||
|
||||
BALL_PROTOTYPE = {
|
||||
type: "Sphere",
|
||||
name: BALL_NAME,
|
||||
dimensions: BALL_DIMENSIONS,
|
||||
color: BALL_COLOR,
|
||||
ignoreCollisions: true,
|
||||
collisionsWillMove: false
|
||||
};
|
||||
|
||||
// 2 millimeters
|
||||
BALL_EPSILON = (.002) / BALL_DISTANCE;
|
||||
|
||||
LINE_DIMENSIONS = {
|
||||
x: 5,
|
||||
y: 5,
|
||||
z: 5
|
||||
}
|
||||
|
||||
LINE_PROTOTYPE = {
|
||||
type: "Line",
|
||||
name: EDGE_NAME,
|
||||
color: COLORS.CYAN,
|
||||
dimensions: LINE_DIMENSIONS,
|
||||
lineWidth: 5,
|
||||
visible: true,
|
||||
ignoreCollisions: true,
|
||||
collisionsWillMove: false,
|
||||
}
|
||||
|
||||
EDGE_PROTOTYPE = LINE_PROTOTYPE;
|
||||
|
||||
// var EDGE_PROTOTYPE = {
|
||||
// type: "Sphere",
|
||||
// name: EDGE_NAME,
|
||||
// color: { red: 0, green: 255, blue: 255 },
|
||||
// //dimensions: STICK_DIMENSIONS,
|
||||
// dimensions: { x: 0.02, y: 0.02, z: 0.02 },
|
||||
// rotation: rotation,
|
||||
// visible: true,
|
||||
// ignoreCollisions: true,
|
||||
// collisionsWillMove: false
|
||||
// }
|
||||
|
||||
|
||||
|
|
|
@ -199,6 +199,10 @@ OmniTool.prototype.findNearestOmniEntity = function(maxDistance, selector) {
|
|||
return resultId;
|
||||
}
|
||||
|
||||
OmniTool.prototype.getPosition = function() {
|
||||
return this.model.tipPosition;
|
||||
}
|
||||
|
||||
OmniTool.prototype.onEnterNearestOmniEntity = function() {
|
||||
this.nearestOmniEntity.inside = true;
|
||||
this.highlighter.highlight(this.nearestOmniEntity.id);
|
||||
|
|
|
@ -76,14 +76,6 @@ getEntityCustomData = function(customKey, id, defaultValue) {
|
|||
return userData[customKey] ? userData[customKey] : defaultValue;
|
||||
}
|
||||
|
||||
getMagBallsData = function(id) {
|
||||
return getEntityCustomData(CUSTOM_DATA_NAME, id, {});
|
||||
}
|
||||
|
||||
setMagBallsData = function(id, value) {
|
||||
setEntityCustomData(CUSTOM_DATA_NAME, id, value);
|
||||
}
|
||||
|
||||
mergeObjects = function(proto, custom) {
|
||||
var result = {};
|
||||
for (var attrname in proto) {
|
||||
|
|
113
examples/toys/magBalls.js
Normal file
113
examples/toys/magBalls.js
Normal file
|
@ -0,0 +1,113 @@
|
|||
//
|
||||
// Created by Bradley Austin Davis on 2015/08/25
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
// FIXME Script paths have to be relative to the caller, in this case libraries/OmniTool.js
|
||||
Script.include("../toys/magBalls/constants.js");
|
||||
Script.include("../toys/magBalls/graph.js");
|
||||
Script.include("../toys/magBalls/edgeSpring.js");
|
||||
Script.include("../toys/magBalls/magBalls.js");
|
||||
|
||||
OmniToolModuleType = "MagBallsController"
|
||||
|
||||
|
||||
OmniToolModules.MagBallsController = function(omniTool, entityId) {
|
||||
this.omniTool = omniTool;
|
||||
this.entityId = entityId;
|
||||
this.highlighter = new Highlighter();
|
||||
this.magBalls = new MagBalls();
|
||||
this.highlighter.setSize(BALL_SIZE);
|
||||
this.ghostEdges = {};
|
||||
}
|
||||
|
||||
var MAG_BALLS_DATA_NAME = "magBalls";
|
||||
|
||||
getMagBallsData = function(id) {
|
||||
return getEntityCustomData(MAG_BALLS_DATA_NAME, id, {});
|
||||
}
|
||||
|
||||
setMagBallsData = function(id, value) {
|
||||
setEntityCustomData(MAG_BALLS_DATA_NAME, id, value);
|
||||
}
|
||||
|
||||
//var magBalls = new MagBalls();
|
||||
// DEBUGGING ONLY - Clear any previous balls
|
||||
// magBalls.clear();
|
||||
|
||||
OmniToolModules.MagBallsController.prototype.onClick = function() {
|
||||
logDebug("MagBallsController onClick: " + vec3toStr(this.tipPosition));
|
||||
|
||||
this.selected = this.highlighter.hightlighted;
|
||||
logDebug("This selected: " + this.selected);
|
||||
if (!this.selected) {
|
||||
this.selected = this.magBalls.createBall(this.tipPosition);
|
||||
}
|
||||
this.magBalls.selectBall(this.selected);
|
||||
this.highlighter.highlight(null);
|
||||
logDebug("Selected " + this.selected);
|
||||
}
|
||||
|
||||
OmniToolModules.MagBallsController.prototype.onRelease = function() {
|
||||
logDebug("MagBallsController onRelease: " + vec3toStr(this.tipPosition));
|
||||
this.clearGhostEdges();
|
||||
if (this.selected) {
|
||||
this.magBalls.releaseBall(this.selected);
|
||||
this.selected = null;
|
||||
}
|
||||
}
|
||||
|
||||
OmniToolModules.MagBallsController.prototype.onUpdate = function(deltaTime) {
|
||||
this.tipPosition = this.omniTool.getPosition();
|
||||
if (!this.selected) {
|
||||
// Find the highlight target and set it.
|
||||
var target = this.magBalls.findNearestNode(this.tipPosition, BALL_SELECTION_RADIUS);
|
||||
this.highlighter.highlight(target);
|
||||
if (!target) {
|
||||
this.magBalls.onUpdate(deltaTime);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
this.highlighter.highlight(null);
|
||||
Entities.editEntity(this.selected, { position: this.tipPosition });
|
||||
var targetBalls = this.magBalls.findPotentialEdges(this.selected);
|
||||
for (var ballId in targetBalls) {
|
||||
if (!this.ghostEdges[ballId]) {
|
||||
// create the ovleray
|
||||
this.ghostEdges[ballId] = Overlays.addOverlay("line3d", {
|
||||
start: this.magBalls.getNodePosition(ballId),
|
||||
end: this.tipPosition,
|
||||
color: COLORS.RED,
|
||||
alpha: 1,
|
||||
lineWidth: 5,
|
||||
visible: true,
|
||||
});
|
||||
} else {
|
||||
Overlays.editOverlay(this.ghostEdges[ballId], {
|
||||
end: this.tipPosition,
|
||||
});
|
||||
}
|
||||
}
|
||||
for (var ballId in this.ghostEdges) {
|
||||
if (!targetBalls[ballId]) {
|
||||
Overlays.deleteOverlay(this.ghostEdges[ballId]);
|
||||
delete this.ghostEdges[ballId];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
OmniToolModules.MagBallsController.prototype.clearGhostEdges = function() {
|
||||
for(var ballId in this.ghostEdges) {
|
||||
Overlays.deleteOverlay(this.ghostEdges[ballId]);
|
||||
delete this.ghostEdges[ballId];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
BallController.prototype.onUnload = function() {
|
||||
this.clearGhostEdges();
|
||||
}
|
|
@ -1,103 +0,0 @@
|
|||
Script.include("handController.js");
|
||||
Script.include("highlighter.js");
|
||||
|
||||
BallController = function(side, magBalls) {
|
||||
HandController.call(this, side);
|
||||
this.magBalls = magBalls;
|
||||
this.highlighter = new Highlighter();
|
||||
this.highlighter.setSize(BALL_SIZE);
|
||||
this.ghostEdges = {};
|
||||
}
|
||||
|
||||
BallController.prototype = Object.create( HandController.prototype );
|
||||
|
||||
BallController.prototype.onUpdate = function(deltaTime) {
|
||||
HandController.prototype.onUpdate.call(this, deltaTime);
|
||||
|
||||
if (!this.selected) {
|
||||
// Find the highlight target and set it.
|
||||
var target = this.magBalls.findNearestNode(this.tipPosition, BALL_SELECTION_RADIUS);
|
||||
this.highlighter.highlight(target);
|
||||
return;
|
||||
}
|
||||
this.highlighter.highlight(null);
|
||||
Entities.editEntity(this.selected, { position: this.tipPosition });
|
||||
var targetBalls = this.magBalls.findPotentialEdges(this.selected);
|
||||
for (var ballId in targetBalls) {
|
||||
if (!this.ghostEdges[ballId]) {
|
||||
// create the ovleray
|
||||
this.ghostEdges[ballId] = Overlays.addOverlay("line3d", {
|
||||
start: this.magBalls.getNodePosition(ballId),
|
||||
end: this.tipPosition,
|
||||
color: COLORS.RED,
|
||||
alpha: 1,
|
||||
lineWidth: 5,
|
||||
visible: true,
|
||||
});
|
||||
} else {
|
||||
Overlays.editOverlay(this.ghostEdges[ballId], {
|
||||
end: this.tipPosition,
|
||||
});
|
||||
}
|
||||
}
|
||||
for (var ballId in this.ghostEdges) {
|
||||
if (!targetBalls[ballId]) {
|
||||
Overlays.deleteOverlay(this.ghostEdges[ballId]);
|
||||
delete this.ghostEdges[ballId];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
BallController.prototype.onClick = function() {
|
||||
this.selected = this.magBalls.grabBall(this.tipPosition, BALL_SELECTION_RADIUS);
|
||||
this.highlighter.highlight(null);
|
||||
}
|
||||
|
||||
BallController.prototype.onRelease = function() {
|
||||
this.clearGhostEdges();
|
||||
this.magBalls.releaseBall(this.selected);
|
||||
this.selected = null;
|
||||
}
|
||||
|
||||
BallController.prototype.clearGhostEdges = function() {
|
||||
for(var ballId in this.ghostEdges) {
|
||||
Overlays.deleteOverlay(this.ghostEdges[ballId]);
|
||||
delete this.ghostEdges[ballId];
|
||||
}
|
||||
}
|
||||
|
||||
BallController.prototype.onCleanup = function() {
|
||||
HandController.prototype.onCleanup.call(this);
|
||||
this.clearGhostEdges();
|
||||
}
|
||||
|
||||
BallController.prototype.onAltClick = function() {
|
||||
return;
|
||||
var target = this.magBalls.findNearestNode(this.tipPosition, BALL_SELECTION_RADIUS);
|
||||
if (!target) {
|
||||
logDebug(target);
|
||||
return;
|
||||
}
|
||||
|
||||
// FIXME move to delete shape
|
||||
var toDelete = {};
|
||||
var deleteQueue = [ target ];
|
||||
while (deleteQueue.length) {
|
||||
var curNode = deleteQueue.shift();
|
||||
if (toDelete[curNode]) {
|
||||
continue;
|
||||
}
|
||||
toDelete[curNode] = true;
|
||||
for (var nodeId in this.magBalls.getConnectedNodes(curNode)) {
|
||||
deleteQueue.push(nodeId);
|
||||
}
|
||||
}
|
||||
for (var nodeId in toDelete) {
|
||||
this.magBalls.destroyNode(nodeId);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
BallController.prototype.onAltRelease = function() {
|
||||
}
|
77
examples/toys/magBalls/constants.js
Normal file
77
examples/toys/magBalls/constants.js
Normal file
|
@ -0,0 +1,77 @@
|
|||
|
||||
// FIXME make this editable through some script UI, so the user can customize the size of the structure built
|
||||
SCALE = 0.5;
|
||||
BALL_SIZE = 0.08 * SCALE;
|
||||
STICK_LENGTH = 0.24 * SCALE;
|
||||
|
||||
DEBUG_MAGSTICKS = true;
|
||||
|
||||
BALL_NAME = "MagBall";
|
||||
EDGE_NAME = "MagStick";
|
||||
|
||||
BALL_RADIUS = BALL_SIZE / 2.0;
|
||||
|
||||
BALL_SELECTION_RADIUS = BALL_RADIUS * 1.5;
|
||||
|
||||
BALL_DIMENSIONS = {
|
||||
x: BALL_SIZE,
|
||||
y: BALL_SIZE,
|
||||
z: BALL_SIZE
|
||||
};
|
||||
|
||||
BALL_COLOR = {
|
||||
red: 128,
|
||||
green: 128,
|
||||
blue: 128
|
||||
};
|
||||
|
||||
STICK_DIMENSIONS = {
|
||||
x: STICK_LENGTH / 6,
|
||||
y: STICK_LENGTH / 6,
|
||||
z: STICK_LENGTH
|
||||
};
|
||||
|
||||
BALL_DISTANCE = STICK_LENGTH + BALL_SIZE;
|
||||
|
||||
BALL_PROTOTYPE = {
|
||||
type: "Sphere",
|
||||
name: BALL_NAME,
|
||||
dimensions: BALL_DIMENSIONS,
|
||||
color: BALL_COLOR,
|
||||
ignoreCollisions: true,
|
||||
collisionsWillMove: false
|
||||
};
|
||||
|
||||
// 2 millimeters
|
||||
BALL_EPSILON = (.002) / BALL_DISTANCE;
|
||||
|
||||
LINE_DIMENSIONS = {
|
||||
x: 5,
|
||||
y: 5,
|
||||
z: 5
|
||||
}
|
||||
|
||||
LINE_PROTOTYPE = {
|
||||
type: "Line",
|
||||
name: EDGE_NAME,
|
||||
color: COLORS.CYAN,
|
||||
dimensions: LINE_DIMENSIONS,
|
||||
lineWidth: 5,
|
||||
visible: true,
|
||||
ignoreCollisions: true,
|
||||
collisionsWillMove: false,
|
||||
}
|
||||
|
||||
EDGE_PROTOTYPE = LINE_PROTOTYPE;
|
||||
|
||||
// var EDGE_PROTOTYPE = {
|
||||
// type: "Sphere",
|
||||
// name: EDGE_NAME,
|
||||
// color: { red: 0, green: 255, blue: 255 },
|
||||
// //dimensions: STICK_DIMENSIONS,
|
||||
// dimensions: { x: 0.02, y: 0.02, z: 0.02 },
|
||||
// rotation: rotation,
|
||||
// visible: true,
|
||||
// ignoreCollisions: true,
|
||||
// collisionsWillMove: false
|
||||
// }
|
|
@ -101,6 +101,10 @@ Graph.prototype.getConnectedNodes = function(nodeId) {
|
|||
return result;
|
||||
}
|
||||
|
||||
Graph.prototype.getNodesForEdge = function(edgeId) {
|
||||
return Object.keys(this.edges[edgeId]);
|
||||
}
|
||||
|
||||
Graph.prototype.getEdgeLength = function(edgeId) {
|
||||
var nodesInEdge = Object.keys(this.edges[edgeId]);
|
||||
return this.getNodeDistance(nodesInEdge[0], nodesInEdge[1]);
|
||||
|
|
|
@ -1,128 +0,0 @@
|
|||
//
|
||||
// Created by Bradley Austin Davis on 2015/08/29
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
LEFT_CONTROLLER = 0;
|
||||
RIGHT_CONTROLLER = 1;
|
||||
|
||||
// FIXME add a customizable wand model and a mechanism to switch between wands
|
||||
HandController = function(side) {
|
||||
|
||||
this.side = side;
|
||||
this.palm = 2 * side;
|
||||
this.tip = 2 * side + 1;
|
||||
this.action = findAction(side ? "ACTION2" : "ACTION1");
|
||||
this.altAction = findAction(side ? "ACTION1" : "ACTION2");
|
||||
this.active = false;
|
||||
this.tipScale = 1.4;
|
||||
this.pointer = Overlays.addOverlay("sphere", {
|
||||
position: ZERO_VECTOR,
|
||||
size: 0.01,
|
||||
color: COLORS.YELLOW,
|
||||
alpha: 1.0,
|
||||
solid: true,
|
||||
visible: false,
|
||||
});
|
||||
|
||||
// Connect to desired events
|
||||
var _this = this;
|
||||
Controller.actionEvent.connect(function(action, state) {
|
||||
_this.onActionEvent(action, state);
|
||||
});
|
||||
|
||||
Script.update.connect(function(deltaTime) {
|
||||
_this.onUpdate(deltaTime);
|
||||
});
|
||||
|
||||
Script.scriptEnding.connect(function() {
|
||||
_this.onCleanup();
|
||||
});
|
||||
}
|
||||
|
||||
HandController.prototype.onActionEvent = function(action, state) {
|
||||
var spatialControlCount = Controller.getNumberOfSpatialControls();
|
||||
// If only 2 spacial controls, then we only have one controller active, so use either button
|
||||
// otherwise, only use the specified action
|
||||
|
||||
if (action == this.action) {
|
||||
if (state) {
|
||||
this.onClick();
|
||||
} else {
|
||||
this.onRelease();
|
||||
}
|
||||
}
|
||||
|
||||
if (action == this.altAction) {
|
||||
if (state) {
|
||||
this.onAltClick();
|
||||
} else {
|
||||
this.onAltRelease();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
HandController.prototype.setActive = function(active) {
|
||||
if (active == this.active) {
|
||||
return;
|
||||
}
|
||||
logDebug("Hand controller changing active state: " + active);
|
||||
this.active = active;
|
||||
Overlays.editOverlay(this.pointer, {
|
||||
visible: this.active
|
||||
});
|
||||
Entities.editEntity(this.wand, {
|
||||
visible: this.active
|
||||
});
|
||||
}
|
||||
|
||||
HandController.prototype.updateControllerState = function() {
|
||||
// FIXME this returns data if either the left or right controller is not on the base
|
||||
this.palmPos = Controller.getSpatialControlPosition(this.palm);
|
||||
var tipPos = Controller.getSpatialControlPosition(this.tip);
|
||||
this.tipPosition = scaleLine(this.palmPos, tipPos, this.tipScale);
|
||||
// When on the base, hydras report a position of 0
|
||||
this.setActive(Vec3.length(this.palmPos) > 0.001);
|
||||
|
||||
//logDebug(Controller.getTriggerValue(0) + " " + Controller.getTriggerValue(1));
|
||||
|
||||
//if (this.active) {
|
||||
// logDebug("#ctrls " + Controller.getNumberOfSpatialControls() + " Side: " + this.side + " Palm: " + this.palm + " " + vec3toStr(this.palmPos))
|
||||
//}
|
||||
}
|
||||
|
||||
HandController.prototype.onCleanup = function() {
|
||||
Overlays.deleteOverlay(this.pointer);
|
||||
}
|
||||
|
||||
HandController.prototype.onUpdate = function(deltaTime) {
|
||||
this.updateControllerState();
|
||||
if (this.active) {
|
||||
Overlays.editOverlay(this.pointer, {
|
||||
position: this.tipPosition
|
||||
});
|
||||
Entities.editEntity(this.wand, {
|
||||
position: this.tipPosition
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
HandController.prototype.onClick = function() {
|
||||
logDebug("Base hand controller does nothing on click");
|
||||
}
|
||||
|
||||
HandController.prototype.onRelease = function() {
|
||||
logDebug("Base hand controller does nothing on release");
|
||||
}
|
||||
|
||||
HandController.prototype.onAltClick = function() {
|
||||
logDebug("Base hand controller does nothing on alt click");
|
||||
}
|
||||
|
||||
HandController.prototype.onAltRelease = function() {
|
||||
logDebug("Base hand controller does nothing on alt click");
|
||||
}
|
||||
|
||||
|
|
@ -8,30 +8,34 @@
|
|||
|
||||
var UPDATE_INTERVAL = 0.1;
|
||||
|
||||
Script.include("graph.js");
|
||||
Script.include("edgeSpring.js");
|
||||
|
||||
// A collection of balls and edges connecting them.
|
||||
MagBalls = function() {
|
||||
Graph.call(this);
|
||||
|
||||
this.MAX_ADJUST_ITERATIONS = 100;
|
||||
this.REFRESH_WAIT_TICKS = 10;
|
||||
this.MAX_VARIANCE = 0.25;
|
||||
this.lastUpdateAge = 0;
|
||||
this.stable = false;
|
||||
this.stable = true;
|
||||
this.adjustIterations = 0;
|
||||
this.selectedNodes = {};
|
||||
this.edgeObjects = {};
|
||||
this.unstableEdges = {};
|
||||
|
||||
this.refresh();
|
||||
|
||||
var _this = this;
|
||||
Script.update.connect(function(deltaTime) {
|
||||
_this.onUpdate(deltaTime);
|
||||
});
|
||||
//Script.update.connect(function(deltaTime) {
|
||||
// _this.onUpdate(deltaTime);
|
||||
//});
|
||||
|
||||
Script.scriptEnding.connect(function() {
|
||||
_this.onCleanup();
|
||||
});
|
||||
|
||||
Entities.addingEntity.connect(function(entityId) {
|
||||
_this.onEntityAdded(entityId);
|
||||
});
|
||||
}
|
||||
|
||||
MagBalls.prototype = Object.create( Graph.prototype );
|
||||
|
@ -40,14 +44,23 @@ MagBalls.prototype.onUpdate = function(deltaTime) {
|
|||
this.lastUpdateAge += deltaTime;
|
||||
if (this.lastUpdateAge > UPDATE_INTERVAL) {
|
||||
this.lastUpdateAge = 0;
|
||||
if (!this.stable) {
|
||||
if (this.refreshNeeded) {
|
||||
if (++this.refreshNeeded > this.REFRESH_WAIT_TICKS) {
|
||||
logDebug("Refreshing");
|
||||
this.refresh();
|
||||
this.refreshNeeded = 0;
|
||||
}
|
||||
}
|
||||
if (!this.stable && !Object.keys(this.selectedNodes).length) {
|
||||
this.adjustIterations += 1;
|
||||
// logDebug("Update");
|
||||
var adjusted = false;
|
||||
var nodeAdjustResults = {};
|
||||
var fixupEdges = {};
|
||||
|
||||
for(var edgeId in this.edges) {
|
||||
if (!this.unstableEdges[edgeId]) {
|
||||
continue;
|
||||
}
|
||||
adjusted |= this.edgeObjects[edgeId].adjust(nodeAdjustResults);
|
||||
}
|
||||
for (var nodeId in nodeAdjustResults) {
|
||||
|
@ -72,8 +85,12 @@ MagBalls.prototype.onUpdate = function(deltaTime) {
|
|||
}, ((UPDATE_INTERVAL * 1000) / 2));
|
||||
|
||||
if (!adjusted || this.adjustIterations > this.MAX_ADJUST_ITERATIONS) {
|
||||
if (adjusted) {
|
||||
logDebug("Could not stabilized after " + this.MAX_ADJUST_ITERATIONS + " abandoning");
|
||||
}
|
||||
this.adjustIterations = 0;
|
||||
this.stable = true;
|
||||
this.unstableEdges = {};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -118,7 +135,7 @@ MagBalls.prototype.findPotentialEdges = function(nodeId) {
|
|||
// Check distance to attempt
|
||||
var distance = this.getNodeDistance(nodeId, otherNodeId);
|
||||
var variance = this.getVariance(distance);
|
||||
if (Math.abs(variance) > 0.25) {
|
||||
if (Math.abs(variance) > this.MAX_VARIANCE) {
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -127,26 +144,38 @@ MagBalls.prototype.findPotentialEdges = function(nodeId) {
|
|||
return variances;
|
||||
}
|
||||
|
||||
MagBalls.prototype.grabBall = function(position, maxDist) {
|
||||
var selected = this.findNearestNode(position, maxDist);
|
||||
if (!selected) {
|
||||
selected = this.createNode({ position: position });
|
||||
}
|
||||
if (selected) {
|
||||
this.stable = true;
|
||||
this.breakEdges(selected);
|
||||
this.selectedNodes[selected] = true;
|
||||
}
|
||||
return selected;
|
||||
MagBalls.prototype.breakEdges = function(nodeId) {
|
||||
//var unstableNodes = this.findShape(Object.keys.target);
|
||||
//for (var node in unstableNodes) {
|
||||
// this.unstableNodes[node] = true;
|
||||
//}
|
||||
Graph.prototype.breakEdges.call(this, nodeId);
|
||||
}
|
||||
|
||||
MagBalls.prototype.createBall = function(position) {
|
||||
var created = this.createNode({ position: position });
|
||||
this.selectBall(created);
|
||||
return created;
|
||||
}
|
||||
|
||||
MagBalls.prototype.selectBall = function(selected) {
|
||||
if (!selected) {
|
||||
return;
|
||||
}
|
||||
// stop updating shapes while manipulating
|
||||
this.stable = true;
|
||||
this.selectedNodes[selected] = true;
|
||||
this.breakEdges(selected);
|
||||
}
|
||||
|
||||
|
||||
MagBalls.prototype.releaseBall = function(releasedBall) {
|
||||
delete this.selectedNodes[releasedBall];
|
||||
logDebug("Released ball: " + releasedBall);
|
||||
|
||||
var releasePosition = this.getNodePosition(releasedBall);
|
||||
this.stable = false;
|
||||
|
||||
var releasePosition = this.getNodePosition(releasedBall);
|
||||
|
||||
// iterate through the other balls and ensure we don't intersect with
|
||||
// any of them. If we do, just delete this ball and return.
|
||||
|
@ -169,10 +198,34 @@ MagBalls.prototype.releaseBall = function(releasedBall) {
|
|||
for (var otherBallId in targets) {
|
||||
this.createEdge(otherBallId, releasedBall);
|
||||
}
|
||||
|
||||
var unstableNodes = this.findShape(releasedBall);
|
||||
for (var nodeId in unstableNodes) {
|
||||
for (var edgeId in this.nodes[nodeId]) {
|
||||
this.unstableEdges[edgeId] = true;
|
||||
}
|
||||
}
|
||||
this.validate();
|
||||
}
|
||||
|
||||
|
||||
MagBalls.prototype.findShape = function(nodeId) {
|
||||
var result = {};
|
||||
var queue = [ nodeId ];
|
||||
while (queue.length) {
|
||||
var curNode = queue.shift();
|
||||
if (result[curNode]) {
|
||||
continue;
|
||||
}
|
||||
result[curNode] = true;
|
||||
for (var otherNodeId in this.getConnectedNodes(curNode)) {
|
||||
queue.push(otherNodeId);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
MagBalls.prototype.getVariance = function(distance) {
|
||||
// FIXME different balls or edges might have different ideas of variance...
|
||||
// let something else handle this
|
||||
|
@ -263,8 +316,11 @@ MagBalls.prototype.refresh = function() {
|
|||
Script.setTimeout(function() {
|
||||
for (var i in deleteEdges) {
|
||||
var edgeId = deleteEdges[i];
|
||||
logDebug("deleting invalid edge " + edgeId);
|
||||
Entities.deleteEntity(edgeId);
|
||||
//logDebug("deleting invalid edge " + edgeId);
|
||||
//Entities.deleteEntity(edgeId);
|
||||
Entities.editEntity(edgeId, {
|
||||
color: COLORS.RED
|
||||
})
|
||||
}
|
||||
}, 1000);
|
||||
}
|
||||
|
@ -291,3 +347,14 @@ MagBalls.prototype.fixupEdge = function(edgeId) {
|
|||
Entities.editEntity(edgeId, this.findEdgeParams(ballsInEdge[0], ballsInEdge[1]));
|
||||
}
|
||||
|
||||
MagBalls.prototype.onEntityAdded = function(entityId) {
|
||||
// We already have it
|
||||
if (this.nodes[entityId] || this.edges[entityId]) {
|
||||
return;
|
||||
}
|
||||
|
||||
var properties = Entities.getEntityProperties(entityId);
|
||||
if (properties.name == BALL_NAME || properties.name == EDGE_NAME) {
|
||||
this.refreshNeeded = 1;
|
||||
}
|
||||
}
|
|
@ -1,66 +0,0 @@
|
|||
Script.include("handController.js");
|
||||
|
||||
MenuController = function(side, magBalls) {
|
||||
HandController.call(this, side);
|
||||
}
|
||||
|
||||
MenuController.prototype = Object.create( HandController.prototype );
|
||||
|
||||
MenuController.prototype.onUpdate = function(deltaTime) {
|
||||
HandController.prototype.onUpdate.call(this, deltaTime);
|
||||
if (!this.selected) {
|
||||
// Find the highlight target and set it.
|
||||
var target = this.magBalls.findNearestNode(this.tipPosition, BALL_SELECTION_RADIUS);
|
||||
this.highlighter.highlight(target);
|
||||
return;
|
||||
}
|
||||
this.highlighter.highlight(null);
|
||||
Entities.editEntity(this.selected, { position: this.tipPosition });
|
||||
var targetBalls = this.magBalls.findPotentialEdges(this.selected);
|
||||
for (var ballId in targetBalls) {
|
||||
if (!this.ghostEdges[ballId]) {
|
||||
// create the ovleray
|
||||
this.ghostEdges[ballId] = Overlays.addOverlay("line3d", {
|
||||
start: this.magBalls.getNodePosition(ballId),
|
||||
end: this.tipPosition,
|
||||
color: COLORS.RED,
|
||||
alpha: 1,
|
||||
lineWidth: 5,
|
||||
visible: true,
|
||||
});
|
||||
} else {
|
||||
Overlays.editOverlay(this.ghostEdges[ballId], {
|
||||
end: this.tipPosition,
|
||||
});
|
||||
}
|
||||
}
|
||||
for (var ballId in this.ghostEdges) {
|
||||
if (!targetBalls[ballId]) {
|
||||
Overlays.deleteOverlay(this.ghostEdges[ballId]);
|
||||
delete this.ghostEdges[ballId];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
MenuController.prototype.onClick = function() {
|
||||
this.selected = this.magBalls.grabBall(this.tipPosition, BALL_SELECTION_RADIUS);
|
||||
this.highlighter.highlight(null);
|
||||
}
|
||||
|
||||
MenuController.prototype.onRelease = function() {
|
||||
this.clearGhostEdges();
|
||||
this.magBalls.releaseBall(this.selected);
|
||||
this.selected = null;
|
||||
}
|
||||
|
||||
MenuController.prototype.clearGhostEdges = function() {
|
||||
for(var ballId in this.ghostEdges) {
|
||||
Overlays.deleteOverlay(this.ghostEdges[ballId]);
|
||||
delete this.ghostEdges[ballId];
|
||||
}
|
||||
}
|
||||
|
||||
MenuController.prototype.onCleanup = function() {
|
||||
HandController.prototype.onCleanup.call(this);
|
||||
this.clearGhostEdges();
|
||||
}
|
Loading…
Reference in a new issue