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position the puppet on level of nearby table
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1 changed files with 13 additions and 33 deletions
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@ -12,62 +12,46 @@
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function getPuppetPosition(props) {
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print ("getPuppetPosition...");
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var MAX_DISTANCE = 10;
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var searchPosition = MyAvatar.position;
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print ("getPuppetPosition... line: A" );
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if (props !== undefined && props.position !== undefined) {
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searchPosition = props.position;
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}
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print ("getPuppetPosition... line: B");
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// first look for the "Table 1" entity
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Vec3.print("searchPosition:", searchPosition);
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var ids = Entities.findEntities(searchPosition, MAX_DISTANCE);
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print ("getPuppetPosition... line: C");
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print("ids:"+ ids.toString());
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for (var i in ids) {
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print("i:"+ i);
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var entityId = ids[i];
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print ("findEntities entityId:" + entityId);
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var foundProps = Entities.getEntityProperties(entityId);
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print ("foundProps.name:" + foundProps.name);
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if (foundProps.name == "Table 1") {
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Vec3.print("foundProps.center:", foundProps.boundingBox.center);
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// we want to keep the puppet to be bound to the x/z bouds of the table
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// and placed at the top of the table suface. But we want to generally position
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// the puppet at the x/z of where the toy was grabbed.
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position = foundProps.boundingBox.center;
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var minX = foundProps.boundingBox.brn.x + (props.dimensions.x / 2);
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var maxX = foundProps.boundingBox.tfl.x - (props.dimensions.x / 2);
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var minZ = foundProps.boundingBox.brn.z + (props.dimensions.z / 2);
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var maxZ = foundProps.boundingBox.tfl.z - (props.dimensions.z / 2);
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position.y += foundProps.boundingBox.dimensions.y / 2;
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var bestX = Math.min(maxX, Math.max(props.position.x, minX));
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var bestZ = Math.min(maxZ, Math.max(props.position.z, minZ));
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Vec3.print("found table 1 center, position:", position);
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// Adjust the position to be the "top" of the table. Note: this assumes the table has registrationPoint of 0.5
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// this also assumes the table hasn't been rotated in such a manner that the table top isn't flat
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var bestY = foundProps.boundingBox.center.y + (foundProps.boundingBox.dimensions.y / 2);
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print ("getPuppetPosition... line: D");
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Vec3.print("found table 1 center, position:", position);
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position = { x: bestX, y: bestY, z: bestZ };
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return position;
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}
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}
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print ("getPuppetPosition... line: E");
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if (props !== undefined && props.position !== undefined) {
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Vec3.print("props.position:", props.position);
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return props.position;
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}
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print ("getPuppetPosition... line: F");
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var DISTANCE_IN_FRONT = 2;
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var DISTANCE_UP = 0.4;
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var DISTANCE_TO_SIDE = 0.0;
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@ -84,10 +68,6 @@ print ("getPuppetPosition... line: F");
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var offset = Vec3.sum(Vec3.sum(leftOffset, frontOffset), upOffset);
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var position = Vec3.sum(MyAvatar.position, offset);
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Vec3.print("default, position:", position);
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print ("getPuppetPosition... line: G");
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return position;
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}
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