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work on moving dancers to center of table if it's present
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parent
10585a1b30
commit
ebeedb5cde
2 changed files with 66 additions and 5 deletions
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@ -50,7 +50,8 @@
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// remember we're being grabbed so we can detect being released
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_this.beingGrabbed = true;
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var props = Entities.getEntityProperties(entityID);
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breakdanceStart(props.modelURL, props.position);
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var puppetPosition = getPuppetPosition(props);
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breakdanceStart(props.modelURL, puppetPosition);
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print("I'm was grabbed...");
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} else {
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breakdanceUpdate();
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@ -11,7 +11,63 @@
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//
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function getPositionPuppet() {
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function getPuppetPosition(props) {
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print ("getPuppetPosition...");
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var MAX_DISTANCE = 10;
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var searchPosition = MyAvatar.position;
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print ("getPuppetPosition... line: A" );
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if (props !== undefined && props.position !== undefined) {
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searchPosition = props.position;
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}
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print ("getPuppetPosition... line: B");
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// first look for the "Table 1" entity
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Vec3.print("searchPosition:", searchPosition);
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var ids = Entities.findEntities(searchPosition, MAX_DISTANCE);
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print ("getPuppetPosition... line: C");
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print("ids:"+ ids.toString());
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for (var i in ids) {
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print("i:"+ i);
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var entityId = ids[i];
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print ("findEntities entityId:" + entityId);
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var foundProps = Entities.getEntityProperties(entityId);
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print ("foundProps.name:" + foundProps.name);
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if (foundProps.name == "Table 1") {
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Vec3.print("foundProps.center:", foundProps.boundingBox.center);
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position = foundProps.boundingBox.center;
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position.y += foundProps.boundingBox.dimensions.y / 2;
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Vec3.print("found table 1 center, position:", position);
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print ("getPuppetPosition... line: D");
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Vec3.print("found table 1 center, position:", position);
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return position;
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}
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}
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print ("getPuppetPosition... line: E");
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if (props !== undefined && props.position !== undefined) {
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Vec3.print("props.position:", props.position);
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return props.position;
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}
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print ("getPuppetPosition... line: F");
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var DISTANCE_IN_FRONT = 2;
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var DISTANCE_UP = 0.4;
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var DISTANCE_TO_SIDE = 0.0;
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@ -27,11 +83,14 @@ function getPositionPuppet() {
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var offset = Vec3.sum(Vec3.sum(leftOffset, frontOffset), upOffset);
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var position = Vec3.sum(MyAvatar.position, offset);
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Vec3.print("default, position:", position);
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print ("getPuppetPosition... line: G");
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return position;
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}
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function getPositionLeftFront() {
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var DISTANCE_IN_FRONT = 0.6;
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var DISTANCE_UP = 0.4;
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@ -363,11 +422,12 @@ function createPuppet(model, location) {
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model = "https://hifi-public.s3.amazonaws.com/models/Bboys/bboy1/bboy1.fbx";
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}
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if (location == undefined) {
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location = getPositionPuppet();
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location = getPuppetPosition();
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}
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puppetEntityID = Entities.addEntity({
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type: "Model",
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modelURL: model,
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registrationPoint: { x: 0.5, y: 0, z: 0.5 },
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animationURL: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_ready.fbx",
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animationSettings: ANIMATION_SETTINGS,
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position: location,
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