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added ability to follow/fly with the birds
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1 changed files with 63 additions and 4 deletions
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@ -10,8 +10,7 @@
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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// The area over which the birds will fly
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// The rectangular area in the domain where the flock will fly
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var lowerCorner = { x: 0, y: 0, z: 0 };
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var upperCorner = { x: 10, y: 10, z: 10 };
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var STARTING_FRACTION = 0.25;
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@ -37,6 +36,10 @@ var ALIGNMENT_FORCE = 1.5;
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var COHESION_FORCE = 1.0;
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var MAX_COHESION_VELOCITY = 0.5;
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var followBirds = true;
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var AVATAR_FOLLOW_RATE = 0.001;
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var AVATAR_FOLLOW_VELOCITY_TIMESCALE = 2.0;
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var AVATAR_FOLLOW_ORIENTATION_RATE = 0.005;
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var floor = false;
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var MAKE_FLOOR = false;
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@ -45,6 +48,9 @@ var averagePosition = { x: 0, y: 0, z: 0 };
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var birdsLoaded = false;
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var oldAvatarOrientation;
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var oldAvatarPosition;
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var birds = [];
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var playing = [];
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@ -52,6 +58,42 @@ function randomVector(scale) {
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return { x: Math.random() * scale - scale / 2.0, y: Math.random() * scale - scale / 2.0, z: Math.random() * scale - scale / 2.0 };
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}
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vecToPolar = function(direction) {
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var epsilon = 0.001;
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var DEGREES_TO_RADIANS = Math.PI / 180.0;
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var RADIANS_TO_DEGREES = 180.0 / Math.PI;
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var x = direction.x;
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var y = direction.y;
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var z = direction.z;
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var pitch, yaw;
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pitch = -Math.asin(y);
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var c = Math.cos(-pitch);
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if (Math.abs(pitch) > (Math.PI / 2.0 - epsilon)) {
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//handle gymbal lock
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if (pitch > 0) {
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pitch = Math.PI / 2.0;
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} else {
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pitch = -Math.PI / 2.0;
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}
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yaw = 0.0;
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} else {
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if (z < 0) {
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if(x > 0 && x < 1) {
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yaw = Math.PI - Math.asin(x / c);
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} else {
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yaw = -Math.asin(x / c) - Math.PI;
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}
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} else {
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yaw = Math.asin(x / c);
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}
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}
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return {
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x: pitch * RADIANS_TO_DEGREES,
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y: yaw * RADIANS_TO_DEGREES,
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z: 0.0 //discard roll component
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};
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};
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function updateBirds(deltaTime) {
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if (!Entities.serversExist() || !Entities.canRez()) {
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return;
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@ -169,10 +211,24 @@ function updateBirds(deltaTime) {
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if (birdVelocitiesCounted > 0) {
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averageVelocity = Vec3.multiply(1.0 / birdVelocitiesCounted, sumVelocity);
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//print(Vec3.length(averageVelocity));
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if (followBirds) {
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MyAvatar.motorVelocity = averageVelocity;
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MyAvatar.motorTimescale = AVATAR_FOLLOW_VELOCITY_TIMESCALE;
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var polarAngles = vecToPolar(Vec3.normalize(averageVelocity));
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if (!isNaN(polarAngles.x) && !isNaN(polarAngles.y)) {
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var birdDirection = Quat.fromPitchYawRollDegrees(polarAngles.x, polarAngles.y + 180, polarAngles.z);
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MyAvatar.orientation = Quat.mix(MyAvatar.orientation, birdDirection, AVATAR_FOLLOW_ORIENTATION_RATE);
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}
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}
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}
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if (birdPositionsCounted > 0) {
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averagePosition = Vec3.multiply(1.0 / birdPositionsCounted, sumPosition);
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// If Following birds, update position
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if (followBirds) {
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MyAvatar.position = Vec3.sum(Vec3.multiply(AVATAR_FOLLOW_RATE, MyAvatar.position), Vec3.multiply(1.0 - AVATAR_FOLLOW_RATE, averagePosition));
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}
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}
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}
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// Connect a call back that happens every frame
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@ -186,11 +242,14 @@ Script.scriptEnding.connect(function() {
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if (floor) {
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Entities.deleteEntity(floor);
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}
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MyAvatar.orientation = oldAvatarOrientation;
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MyAvatar.position = oldAvatarPosition;
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});
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function loadBirds(howMany) {
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while (!Entities.serversExist() || !Entities.canRez()) {
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}
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oldAvatarOrientation = MyAvatar.orientation;
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oldAvatarPosition = MyAvatar.position;
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var sound_filenames = ["bushtit_1.raw", "bushtit_2.raw", "bushtit_3.raw"];
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/* Here are more sounds/species you can use
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, "mexicanWhipoorwill.raw",
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