From 6c51c9e9506915149557b0bac366429ff65b78df Mon Sep 17 00:00:00 2001 From: Philip Rosedale Date: Tue, 21 Jul 2015 12:18:52 -0700 Subject: [PATCH] added ability to follow/fly with the birds --- examples/FlockOfbirds.js | 67 +++++++++++++++++++++++++++++++++++++--- 1 file changed, 63 insertions(+), 4 deletions(-) diff --git a/examples/FlockOfbirds.js b/examples/FlockOfbirds.js index 33840b821f..8fcff20e3e 100644 --- a/examples/FlockOfbirds.js +++ b/examples/FlockOfbirds.js @@ -10,8 +10,7 @@ // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html - -// The area over which the birds will fly +// The rectangular area in the domain where the flock will fly var lowerCorner = { x: 0, y: 0, z: 0 }; var upperCorner = { x: 10, y: 10, z: 10 }; var STARTING_FRACTION = 0.25; @@ -37,6 +36,10 @@ var ALIGNMENT_FORCE = 1.5; var COHESION_FORCE = 1.0; var MAX_COHESION_VELOCITY = 0.5; +var followBirds = true; +var AVATAR_FOLLOW_RATE = 0.001; +var AVATAR_FOLLOW_VELOCITY_TIMESCALE = 2.0; +var AVATAR_FOLLOW_ORIENTATION_RATE = 0.005; var floor = false; var MAKE_FLOOR = false; @@ -45,6 +48,9 @@ var averagePosition = { x: 0, y: 0, z: 0 }; var birdsLoaded = false; +var oldAvatarOrientation; +var oldAvatarPosition; + var birds = []; var playing = []; @@ -52,6 +58,42 @@ function randomVector(scale) { return { x: Math.random() * scale - scale / 2.0, y: Math.random() * scale - scale / 2.0, z: Math.random() * scale - scale / 2.0 }; } +vecToPolar = function(direction) { + var epsilon = 0.001; + var DEGREES_TO_RADIANS = Math.PI / 180.0; + var RADIANS_TO_DEGREES = 180.0 / Math.PI; + var x = direction.x; + var y = direction.y; + var z = direction.z; + var pitch, yaw; + pitch = -Math.asin(y); + var c = Math.cos(-pitch); + if (Math.abs(pitch) > (Math.PI / 2.0 - epsilon)) { + //handle gymbal lock + if (pitch > 0) { + pitch = Math.PI / 2.0; + } else { + pitch = -Math.PI / 2.0; + } + yaw = 0.0; + } else { + if (z < 0) { + if(x > 0 && x < 1) { + yaw = Math.PI - Math.asin(x / c); + } else { + yaw = -Math.asin(x / c) - Math.PI; + } + } else { + yaw = Math.asin(x / c); + } + } + return { + x: pitch * RADIANS_TO_DEGREES, + y: yaw * RADIANS_TO_DEGREES, + z: 0.0 //discard roll component + }; +}; + function updateBirds(deltaTime) { if (!Entities.serversExist() || !Entities.canRez()) { return; @@ -169,10 +211,24 @@ function updateBirds(deltaTime) { if (birdVelocitiesCounted > 0) { averageVelocity = Vec3.multiply(1.0 / birdVelocitiesCounted, sumVelocity); //print(Vec3.length(averageVelocity)); + if (followBirds) { + MyAvatar.motorVelocity = averageVelocity; + MyAvatar.motorTimescale = AVATAR_FOLLOW_VELOCITY_TIMESCALE; + var polarAngles = vecToPolar(Vec3.normalize(averageVelocity)); + if (!isNaN(polarAngles.x) && !isNaN(polarAngles.y)) { + var birdDirection = Quat.fromPitchYawRollDegrees(polarAngles.x, polarAngles.y + 180, polarAngles.z); + MyAvatar.orientation = Quat.mix(MyAvatar.orientation, birdDirection, AVATAR_FOLLOW_ORIENTATION_RATE); + } + } } if (birdPositionsCounted > 0) { averagePosition = Vec3.multiply(1.0 / birdPositionsCounted, sumPosition); + // If Following birds, update position + if (followBirds) { + MyAvatar.position = Vec3.sum(Vec3.multiply(AVATAR_FOLLOW_RATE, MyAvatar.position), Vec3.multiply(1.0 - AVATAR_FOLLOW_RATE, averagePosition)); + } } + } // Connect a call back that happens every frame @@ -186,11 +242,14 @@ Script.scriptEnding.connect(function() { if (floor) { Entities.deleteEntity(floor); } + MyAvatar.orientation = oldAvatarOrientation; + MyAvatar.position = oldAvatarPosition; }); function loadBirds(howMany) { - while (!Entities.serversExist() || !Entities.canRez()) { - } + oldAvatarOrientation = MyAvatar.orientation; + oldAvatarPosition = MyAvatar.position; + var sound_filenames = ["bushtit_1.raw", "bushtit_2.raw", "bushtit_3.raw"]; /* Here are more sounds/species you can use , "mexicanWhipoorwill.raw",