merge from upstream

This commit is contained in:
Seth Alves 2015-09-03 16:36:04 -07:00
commit e12b7807ad
22 changed files with 484 additions and 309 deletions

View file

@ -295,7 +295,8 @@ void AvatarMixer::broadcastAvatarData() {
avatarPacketList.startSegment();
numAvatarDataBytes += avatarPacketList.write(otherNode->getUUID().toRfc4122());
numAvatarDataBytes += avatarPacketList.write(otherAvatar.toByteArray(false));
numAvatarDataBytes +=
avatarPacketList.write(otherAvatar.toByteArray(false, randFloat() < AVATAR_SEND_FULL_UPDATE_RATIO));
avatarPacketList.endSegment();
@ -364,6 +365,31 @@ void AvatarMixer::broadcastAvatarData() {
}
);
// We're done encoding this version of the otherAvatars. Update their "lastSent" joint-states so
// that we can notice differences, next time around.
nodeList->eachMatchingNode(
[&](const SharedNodePointer& otherNode)->bool {
if (!otherNode->getLinkedData()) {
return false;
}
if (otherNode->getType() != NodeType::Agent) {
return false;
}
if (!otherNode->getActiveSocket()) {
return false;
}
return true;
},
[&](const SharedNodePointer& otherNode) {
AvatarMixerClientData* otherNodeData = reinterpret_cast<AvatarMixerClientData*>(otherNode->getLinkedData());
MutexTryLocker lock(otherNodeData->getMutex());
if (!lock.isLocked()) {
return;
}
AvatarData& otherAvatar = otherNodeData->getAvatar();
otherAvatar.doneEncoding(false);
});
_lastFrameTimestamp = QDateTime::currentMSecsSinceEpoch();
}

View file

@ -11,9 +11,13 @@
//
Script.include("../../libraries/utils.js");
var RIGHT_HAND_CLICK = Controller.findAction("RIGHT_HAND_CLICK");
var rightTriggerAction = RIGHT_HAND_CLICK;
var GRAB_USER_DATA_KEY = "grabKey";
var LEFT_HAND_CLICK = Controller.findAction("LEFT_HAND_CLICK");
var leftTriggerAction = LEFT_HAND_CLICK;
@ -37,7 +41,7 @@ var INTERSECT_COLOR = {
blue: 10
};
var GRAB_RADIUS = 2;
var GRAB_RADIUS = 0.5;
var GRAB_COLOR = {
red: 250,
@ -154,7 +158,6 @@ controller.prototype.attemptMove = function() {
var newPosition = Vec3.sum(handPosition, Vec3.multiply(direction, this.distanceToEntity))
this.distanceHolding = true;
//TO DO : USE SPRING ACTION UPDATE FOR MOVING
if (this.actionID === null) {
this.actionID = Entities.addAction("spring", this.grabbedEntity, {
targetPosition: newPosition,
@ -184,7 +187,10 @@ controller.prototype.hidePointer = function() {
controller.prototype.letGo = function() {
Entities.deleteAction(this.grabbedEntity, this.actionID);
if (this.grabbedEntity && this.actionID) {
this.deactivateEntity(this.grabbedEntity);
Entities.deleteAction(this.grabbedEntity, this.actionID);
}
this.grabbedEntity = null;
this.actionID = null;
this.distanceHolding = false;
@ -264,11 +270,29 @@ controller.prototype.checkForInRangeObject = function() {
if (grabbedEntity === null) {
return false;
} else {
//We are grabbing an entity, so let it know we've grabbed it
this.grabbedEntity = grabbedEntity;
this.activateEntity(this.grabbedEntity);
return true;
}
}
controller.prototype.activateEntity = function(entity) {
var data = {
activated: true,
avatarId: MyAvatar.sessionUUID
};
setEntityCustomData(GRAB_USER_DATA_KEY, this.grabbedEntity, data);
}
controller.prototype.deactivateEntity = function(entity) {
var data = {
activated: false,
avatarId: null
};
setEntityCustomData(GRAB_USER_DATA_KEY, this.grabbedEntity, data);
}
controller.prototype.onActionEvent = function(action, state) {
if (this.pullAction === action && state === 1) {
@ -293,7 +317,9 @@ controller.prototype.onActionEvent = function(action, state) {
controller.prototype.cleanup = function() {
Entities.deleteEntity(this.pointer);
Entities.deleteAction(this.grabbedEntity, this.actionID);
if (this.grabbedEntity) {
Entities.deleteAction(this.grabbedEntity, this.actionID);
}
}
function update() {
@ -314,6 +340,7 @@ function cleanup() {
}
Script.scriptEnding.connect(cleanup);
Script.update.connect(update)
Controller.actionEvent.connect(onActionEvent);

View file

@ -65,6 +65,10 @@ OmniTool = function(side) {
});
}
OmniTool.prototype.onCleanup = function(action) {
this.unloadModule();
}
OmniTool.prototype.onActionEvent = function(action, state) {
// FIXME figure out the issues when only one spatial controller is active
// logDebug("Action: " + action + " " + state);

View file

@ -0,0 +1,35 @@
//
// breakdanceOmniToolModule.js
// examples/libraries/omniTool/modules
//
// This is an omniTool module version of the breakdance game
//
// Created by Brad Hefta-Gaub on Sept 3, 2015
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
Script.include("../toys/breakdanceCore.js");
OmniToolModules.Breakdance = function() {
print("OmniToolModules.Breakdance...");
}
OmniToolModules.Breakdance.prototype.onLoad = function(deltaTime) {
print("OmniToolModules.Breakdance.prototype.onLoad()...");
breakdanceStart();
}
OmniToolModules.Breakdance.prototype.onUpdate = function(deltaTime) {
print("OmniToolModules.Breakdance.prototype.onUpdate()...");
breakdanceUpdate();
}
OmniToolModules.Breakdance.prototype.onUnload = function() {
print("OmniToolModules.Breakdance.prototype.onUnload()...");
breakdanceEnd();
}
OmniToolModuleType = "Breakdance";

View file

@ -101,4 +101,29 @@ logInfo = function(str) {
logDebug = function(str) {
print(str);
}
}
// Computes the penetration between a point and a sphere (centered at the origin)
// if point is inside sphere: returns true and stores the result in 'penetration'
// (the vector that would move the point outside the sphere)
// otherwise returns false
findSphereHit = function(point, sphereRadius) {
var EPSILON = 0.000001; //smallish positive number - used as margin of error for some computations
var vectorLength = Vec3.length(point);
if (vectorLength < EPSILON) {
return true;
}
var distance = vectorLength - sphereRadius;
if (distance < 0.0) {
return true;
}
return false;
}
findSpherePointHit = function(sphereCenter, sphereRadius, point) {
return findSphereHit(Vec3.subtract(point,sphereCenter), sphereRadius);
}
findSphereSphereHit = function(firstCenter, firstRadius, secondCenter, secondRadius) {
return findSpherePointHit(firstCenter, firstRadius + secondRadius, secondCenter);
}

View file

@ -1,7 +1,8 @@
//
// breakdanceToy.js
// examples
// breakdanceCore.js
// examples/toys
//
// This is the core breakdance game library, it can be used as part of an entity script, or an omniTool module, or bootstapped on it's own
// Created by Brad Hefta-Gaub on August 24, 2015
// Copyright 2015 High Fidelity, Inc.
//
@ -9,34 +10,8 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
// helpers
// Computes the penetration between a point and a sphere (centered at the origin)
// if point is inside sphere: returns true and stores the result in 'penetration'
// (the vector that would move the point outside the sphere)
// otherwise returns false
function findSphereHit(point, sphereRadius) {
var EPSILON = 0.000001; //smallish positive number - used as margin of error for some computations
var vectorLength = Vec3.length(point);
if (vectorLength < EPSILON) {
return true;
}
var distance = vectorLength - sphereRadius;
if (distance < 0.0) {
return true;
}
return false;
}
function findSpherePointHit(sphereCenter, sphereRadius, point) {
return findSphereHit(Vec3.subtract(point,sphereCenter), sphereRadius);
}
function findSphereSphereHit(firstCenter, firstRadius, secondCenter, secondRadius) {
return findSpherePointHit(firstCenter, firstRadius + secondRadius, secondCenter);
}
Script.include("../libraries/utils.js");
function getPositionPuppet() {
var DISTANCE_IN_FRONT = 2;
@ -245,13 +220,18 @@ function getPositionRightOnBase() {
}
// We will also demonstrate some 3D overlays. We will create a couple of cubes, spheres, and lines
// our 3D cube that moves around...
var handSize = 0.25;
var leftCubePosition = MyAvatar.getLeftPalmPosition();
var rightCubePosition = MyAvatar.getRightPalmPosition();
// some globals we will need access to
var HAND_SIZE = 0.25;
var TARGET_SIZE = 0.3;
var TARGET_COLOR = { red: 128, green: 128, blue: 128};
var TARGET_COLOR_HIT = { red: 0, green: 255, blue: 0};
var text = Overlays.addOverlay("text", {
var textOverlay, leftHandOverlay, rightHandOverlay,
leftOnBaseOverlay, leftLoweredOverlay, leftOverheadOverlay, leftSideOverlay, leftFrontOverlay,
rightOnBaseOverlay, rightLoweredOverlay, rightOverheadOverlay, rightSideOverlay, rightFrontOverlay;
function createOverlays() {
textOverlay = Overlays.addOverlay("text", {
x: 100,
y: 300,
width: 900,
@ -265,31 +245,110 @@ var text = Overlays.addOverlay("text", {
backgroundAlpha: 0.5
});
var leftHand= Overlays.addOverlay("cube", {
position: leftCubePosition,
size: handSize,
leftHandOverlay = Overlays.addOverlay("cube", {
position: MyAvatar.getLeftPalmPosition(),
size: HAND_SIZE,
color: { red: 0, green: 0, blue: 255},
alpha: 1,
solid: false
});
var rightHand= Overlays.addOverlay("cube", {
position: rightCubePosition,
size: handSize,
rightHandOverlay = Overlays.addOverlay("cube", {
position: MyAvatar.getRightPalmPosition(),
size: HAND_SIZE,
color: { red: 255, green: 0, blue: 0},
alpha: 1,
solid: false
});
leftOnBaseOverlay = Overlays.addOverlay("cube", {
position: getPositionLeftOnBase(),
size: TARGET_SIZE,
color: TARGET_COLOR,
alpha: 1,
solid: false
});
var targetSize = 0.3;
var targetColor = { red: 128, green: 128, blue: 128};
var targetColorHit = { red: 0, green: 255, blue: 0};
var moveCycleColor = { red: 255, green: 255, blue: 0};
leftLoweredOverlay = Overlays.addOverlay("cube", {
position: getPositionLeftLowered(),
size: TARGET_SIZE,
color: TARGET_COLOR,
alpha: 1,
solid: false
});
leftOverheadOverlay = Overlays.addOverlay("cube", {
position: getPositionLeftOverhead(),
size: TARGET_SIZE,
color: TARGET_COLOR,
alpha: 1,
solid: false
});
leftSideOverlay = Overlays.addOverlay("cube", {
position: getPositionLeftSide(),
size: TARGET_SIZE,
color: TARGET_COLOR,
alpha: 1,
solid: false
});
leftFrontOverlay = Overlays.addOverlay("cube", {
position: getPositionLeftFront(),
size: TARGET_SIZE,
color: TARGET_COLOR,
alpha: 1,
solid: false
});
rightOnBaseOverlay = Overlays.addOverlay("cube", {
position: getPositionRightOnBase(),
size: TARGET_SIZE,
color: TARGET_COLOR,
alpha: 1,
solid: false
});
rightLoweredOverlay = Overlays.addOverlay("cube", {
position: getPositionRightLowered(),
size: TARGET_SIZE,
color: TARGET_COLOR,
alpha: 1,
solid: false
});
rightOverheadOverlay = Overlays.addOverlay("cube", {
position: getPositionRightOverhead(),
size: TARGET_SIZE,
color: TARGET_COLOR,
alpha: 1,
solid: false
});
rightSideOverlay = Overlays.addOverlay("cube", {
position: getPositionRightSide(),
size: TARGET_SIZE,
color: TARGET_COLOR,
alpha: 1,
solid: false
});
rightFrontOverlay = Overlays.addOverlay("cube", {
position: getPositionRightFront(),
size: TARGET_SIZE,
color: TARGET_COLOR,
alpha: 1,
solid: false
});
}
var TEMPORARY_LIFETIME = 60;
var animationSettings = JSON.stringify({
var ANIMATION_SETTINGS = JSON.stringify({
fps: 30,
running: true,
loop: true,
@ -297,107 +356,22 @@ var animationSettings = JSON.stringify({
lastFrame: 10000
});
var naturalDimensions = { x: 1.63, y: 1.67, z: 0.31 };
var dimensions = Vec3.multiply(naturalDimensions, 0.3);
var NATURAL_DIMENSIONS = { x: 1.63, y: 1.67, z: 0.31 };
var DIMENSIONS = Vec3.multiply(NATURAL_DIMENSIONS, 0.3);
var puppetEntityID;
var puppetEntityID = Entities.addEntity({
function createPuppet() {
puppetEntityID = Entities.addEntity({
type: "Model",
modelURL: "https://hifi-public.s3.amazonaws.com/models/Bboys/bboy1/bboy1.fbx",
animationURL: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_ready.fbx",
animationSettings: animationSettings,
animationSettings: ANIMATION_SETTINGS,
position: getPositionPuppet(),
ignoreForCollisions: true,
dimensions: dimensions,
dimensions: DIMENSIONS,
lifetime: TEMPORARY_LIFETIME
});
var leftOnBase = Overlays.addOverlay("cube", {
position: getPositionLeftOnBase(),
size: targetSize,
color: targetColor,
alpha: 1,
solid: false
});
var leftLowered = Overlays.addOverlay("cube", {
position: getPositionLeftLowered(),
size: targetSize,
color: targetColor,
alpha: 1,
solid: false
});
var leftOverhead = Overlays.addOverlay("cube", {
position: getPositionLeftOverhead(),
size: targetSize,
color: targetColor,
alpha: 1,
solid: false
});
var leftSide= Overlays.addOverlay("cube", {
position: getPositionLeftSide(),
size: targetSize,
color: targetColor,
alpha: 1,
solid: false
});
var leftFront= Overlays.addOverlay("cube", {
position: getPositionLeftFront(),
size: targetSize,
color: targetColor,
alpha: 1,
solid: false
});
var rightOnBase = Overlays.addOverlay("cube", {
position: getPositionRightOnBase(),
size: targetSize,
color: targetColor,
alpha: 1,
solid: false
});
var rightLowered = Overlays.addOverlay("cube", {
position: getPositionRightLowered(),
size: targetSize,
color: targetColor,
alpha: 1,
solid: false
});
var rightOverhead = Overlays.addOverlay("cube", {
position: getPositionRightOverhead(),
size: targetSize,
color: targetColor,
alpha: 1,
solid: false
});
var rightSide= Overlays.addOverlay("cube", {
position: getPositionRightSide(),
size: targetSize,
color: targetColor,
alpha: 1,
solid: false
});
var rightFront= Overlays.addOverlay("cube", {
position: getPositionRightFront(),
size: targetSize,
color: targetColor,
alpha: 1,
solid: false
});
var startDate = new Date();
var lastTime = startDate.getTime();
}
var NO_POSE = 0;
var LEFT_ON_BASE = 1;
@ -411,8 +385,6 @@ var RIGHT_LOWERED = 128;
var RIGHT_SIDE = 256;
var RIGHT_FRONT = 512;
var lastPoseValue = NO_POSE;
//http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_ready.fbx
//http://s3.amazonaws.com/hifi-public/animations/Breakdancing/bboy_pose_to_idle.fbx
//http://s3.amazonaws.com/hifi-public/animations/Breakdancing/bboy_uprock.fbx
@ -461,8 +433,6 @@ poses[LEFT_ON_BASE + RIGHT_LOWERED ] = { name: "Left On Base + Right Lowered"
poses[LEFT_ON_BASE + RIGHT_SIDE ] = { name: "Left On Base + Right Side", animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_ready.fbx" };
poses[LEFT_ON_BASE + RIGHT_FRONT ] = { name: "Left On Base + Right Front", animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_ready.fbx" };
poses[LEFT_OVERHEAD + RIGHT_OVERHEAD ] = { name: "Left Overhead + Right Overhead", animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/bboy_uprock.fbx" };
poses[LEFT_LOWERED + RIGHT_OVERHEAD ] = { name: "Left Lowered + Right Overhead", animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_footwork_1.fbx" };
poses[LEFT_SIDE + RIGHT_OVERHEAD ] = { name: "Left Side + Right Overhead", animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_footwork_2.fbx" };
@ -484,43 +454,46 @@ poses[LEFT_SIDE + RIGHT_FRONT ] = { name: "Left Side + Right Front",
poses[LEFT_FRONT + RIGHT_FRONT ] = { name: "Left Front + Right Front", animation: "http://s3.amazonaws.com/hifi-public/animations/Breakdancing/breakdance_uprock_var_1_end.fbx" };
Script.update.connect(function(deltaTime) {
var date= new Date();
var now= date.getTime();
var elapsed = now - lastTime;
var inMoveCycle = false;
breakdanceStart = function() {
print("breakdanceStart...");
createOverlays();
createPuppet();
}
breakdanceUpdate = function(deltaTime) {
//print("breakdanceUpdate...");
var leftHandPos = MyAvatar.getLeftPalmPosition();
var rightHandPos = MyAvatar.getRightPalmPosition();
Overlays.editOverlay(leftHand, { position: leftHandPos } );
Overlays.editOverlay(rightHand, { position: rightHandPos } );
Overlays.editOverlay(leftHandOverlay, { position: leftHandPos } );
Overlays.editOverlay(rightHandOverlay, { position: rightHandPos } );
var hitTargetLeftOnBase = findSphereSphereHit(leftHandPos, handSize/2, getPositionLeftOnBase(), targetSize/2);
var hitTargetLeftOverhead = findSphereSphereHit(leftHandPos, handSize/2, getPositionLeftOverhead(), targetSize/2);
var hitTargetLeftLowered = findSphereSphereHit(leftHandPos, handSize/2, getPositionLeftLowered(), targetSize/2);
var hitTargetLeftSide = findSphereSphereHit(leftHandPos, handSize/2, getPositionLeftSide(), targetSize/2);
var hitTargetLeftFront = findSphereSphereHit(leftHandPos, handSize/2, getPositionLeftFront(), targetSize/2);
var hitTargetLeftOnBase = findSphereSphereHit(leftHandPos, HAND_SIZE/2, getPositionLeftOnBase(), TARGET_SIZE/2);
var hitTargetLeftOverhead = findSphereSphereHit(leftHandPos, HAND_SIZE/2, getPositionLeftOverhead(), TARGET_SIZE/2);
var hitTargetLeftLowered = findSphereSphereHit(leftHandPos, HAND_SIZE/2, getPositionLeftLowered(), TARGET_SIZE/2);
var hitTargetLeftSide = findSphereSphereHit(leftHandPos, HAND_SIZE/2, getPositionLeftSide(), TARGET_SIZE/2);
var hitTargetLeftFront = findSphereSphereHit(leftHandPos, HAND_SIZE/2, getPositionLeftFront(), TARGET_SIZE/2);
var hitTargetRightOnBase = findSphereSphereHit(rightHandPos, handSize/2, getPositionRightOnBase(), targetSize/2);
var hitTargetRightOverhead = findSphereSphereHit(rightHandPos, handSize/2, getPositionRightOverhead(), targetSize/2);
var hitTargetRightLowered = findSphereSphereHit(rightHandPos, handSize/2, getPositionRightLowered(), targetSize/2);
var hitTargetRightSide = findSphereSphereHit(rightHandPos, handSize/2, getPositionRightSide(), targetSize/2);
var hitTargetRightFront = findSphereSphereHit(rightHandPos, handSize/2, getPositionRightFront(), targetSize/2);
var hitTargetRightOnBase = findSphereSphereHit(rightHandPos, HAND_SIZE/2, getPositionRightOnBase(), TARGET_SIZE/2);
var hitTargetRightOverhead = findSphereSphereHit(rightHandPos, HAND_SIZE/2, getPositionRightOverhead(), TARGET_SIZE/2);
var hitTargetRightLowered = findSphereSphereHit(rightHandPos, HAND_SIZE/2, getPositionRightLowered(), TARGET_SIZE/2);
var hitTargetRightSide = findSphereSphereHit(rightHandPos, HAND_SIZE/2, getPositionRightSide(), TARGET_SIZE/2);
var hitTargetRightFront = findSphereSphereHit(rightHandPos, HAND_SIZE/2, getPositionRightFront(), TARGET_SIZE/2);
// determine target colors
var targetColorLeftOnBase = hitTargetLeftOnBase ? targetColorHit : targetColor;
var targetColorLeftOverhead = hitTargetLeftOverhead ? targetColorHit : targetColor;
var targetColorLeftLowered = hitTargetLeftLowered ? targetColorHit : targetColor;
var targetColorLeftSide = hitTargetLeftSide ? targetColorHit : targetColor;
var targetColorLeftFront = hitTargetLeftFront ? targetColorHit : targetColor;
var targetColorLeftOnBase = hitTargetLeftOnBase ? TARGET_COLOR_HIT : TARGET_COLOR;
var targetColorLeftOverhead = hitTargetLeftOverhead ? TARGET_COLOR_HIT : TARGET_COLOR;
var targetColorLeftLowered = hitTargetLeftLowered ? TARGET_COLOR_HIT : TARGET_COLOR;
var targetColorLeftSide = hitTargetLeftSide ? TARGET_COLOR_HIT : TARGET_COLOR;
var targetColorLeftFront = hitTargetLeftFront ? TARGET_COLOR_HIT : TARGET_COLOR;
var targetColorRightOnBase = hitTargetRightOnBase ? targetColorHit : targetColor;
var targetColorRightOverhead = hitTargetRightOverhead ? targetColorHit : targetColor;
var targetColorRightLowered = hitTargetRightLowered ? targetColorHit : targetColor;
var targetColorRightSide = hitTargetRightSide ? targetColorHit : targetColor;
var targetColorRightFront = hitTargetRightFront ? targetColorHit : targetColor;
var targetColorRightOnBase = hitTargetRightOnBase ? TARGET_COLOR_HIT : TARGET_COLOR;
var targetColorRightOverhead = hitTargetRightOverhead ? TARGET_COLOR_HIT : TARGET_COLOR;
var targetColorRightLowered = hitTargetRightLowered ? TARGET_COLOR_HIT : TARGET_COLOR;
var targetColorRightSide = hitTargetRightSide ? TARGET_COLOR_HIT : TARGET_COLOR;
var targetColorRightFront = hitTargetRightFront ? TARGET_COLOR_HIT : TARGET_COLOR;
// calculate a combined arm pose based on left and right hits
var poseValue = NO_POSE;
@ -536,47 +509,48 @@ Script.update.connect(function(deltaTime) {
poseValue += hitTargetRightFront ? RIGHT_FRONT : 0;
if (poses[poseValue] == undefined) {
Overlays.editOverlay(text, { text: "no pose -- value:" + poseValue });
Overlays.editOverlay(textOverlay, { text: "no pose -- value:" + poseValue });
} else {
Overlays.editOverlay(text, { text: "pose:" + poses[poseValue].name + "\n" + "animation:" + poses[poseValue].animation });
Overlays.editOverlay(textOverlay, { text: "pose:" + poses[poseValue].name + "\n" + "animation:" + poses[poseValue].animation });
var props = Entities.getEntityProperties(puppetEntityID);
print("puppetEntityID:" + puppetEntityID + "age:"+props.age);
Entities.editEntity(puppetEntityID, {
animationURL: poses[poseValue].animation,
lifetime: TEMPORARY_LIFETIME + props.age // renew lifetime
});
}
lastPoseValue = poseValue;
Overlays.editOverlay(leftOnBase, { position: getPositionLeftOnBase(), color: targetColorLeftOnBase } );
Overlays.editOverlay(leftOverhead, { position: getPositionLeftOverhead(), color: targetColorLeftOverhead } );
Overlays.editOverlay(leftLowered, { position: getPositionLeftLowered(), color: targetColorLeftLowered } );
Overlays.editOverlay(leftSide, { position: getPositionLeftSide() , color: targetColorLeftSide } );
Overlays.editOverlay(leftFront, { position: getPositionLeftFront() , color: targetColorLeftFront } );
Overlays.editOverlay(leftOnBaseOverlay, { position: getPositionLeftOnBase(), color: targetColorLeftOnBase } );
Overlays.editOverlay(leftOverheadOverlay, { position: getPositionLeftOverhead(), color: targetColorLeftOverhead } );
Overlays.editOverlay(leftLoweredOverlay, { position: getPositionLeftLowered(), color: targetColorLeftLowered } );
Overlays.editOverlay(leftSideOverlay, { position: getPositionLeftSide() , color: targetColorLeftSide } );
Overlays.editOverlay(leftFrontOverlay, { position: getPositionLeftFront() , color: targetColorLeftFront } );
Overlays.editOverlay(rightOnBase, { position: getPositionRightOnBase(), color: targetColorRightOnBase } );
Overlays.editOverlay(rightOverhead, { position: getPositionRightOverhead(), color: targetColorRightOverhead } );
Overlays.editOverlay(rightLowered, { position: getPositionRightLowered(), color: targetColorRightLowered } );
Overlays.editOverlay(rightSide, { position: getPositionRightSide() , color: targetColorRightSide } );
Overlays.editOverlay(rightFront, { position: getPositionRightFront() , color: targetColorRightFront } );
});
Overlays.editOverlay(rightOnBaseOverlay, { position: getPositionRightOnBase(), color: targetColorRightOnBase } );
Overlays.editOverlay(rightOverheadOverlay, { position: getPositionRightOverhead(), color: targetColorRightOverhead } );
Overlays.editOverlay(rightLoweredOverlay, { position: getPositionRightLowered(), color: targetColorRightLowered } );
Overlays.editOverlay(rightSideOverlay, { position: getPositionRightSide() , color: targetColorRightSide } );
Overlays.editOverlay(rightFrontOverlay, { position: getPositionRightFront() , color: targetColorRightFront } );
}
Script.scriptEnding.connect(function() {
Overlays.deleteOverlay(leftHand);
Overlays.deleteOverlay(rightHand);
Overlays.deleteOverlay(text);
Overlays.deleteOverlay(leftOnBase);
Overlays.deleteOverlay(leftOverhead);
Overlays.deleteOverlay(leftLowered);
Overlays.deleteOverlay(leftSide);
Overlays.deleteOverlay(leftFront);
Overlays.deleteOverlay(rightOnBase);
Overlays.deleteOverlay(rightOverhead);
Overlays.deleteOverlay(rightLowered);
Overlays.deleteOverlay(rightSide);
Overlays.deleteOverlay(rightFront);
breakdanceEnd= function() {
print("breakdanceEnd...");
Overlays.deleteOverlay(leftHandOverlay);
Overlays.deleteOverlay(rightHandOverlay);
Overlays.deleteOverlay(textOverlay);
Overlays.deleteOverlay(leftOnBaseOverlay);
Overlays.deleteOverlay(leftOverheadOverlay);
Overlays.deleteOverlay(leftLoweredOverlay);
Overlays.deleteOverlay(leftSideOverlay);
Overlays.deleteOverlay(leftFrontOverlay);
Overlays.deleteOverlay(rightOnBaseOverlay);
Overlays.deleteOverlay(rightOverheadOverlay);
Overlays.deleteOverlay(rightLoweredOverlay);
Overlays.deleteOverlay(rightSideOverlay);
Overlays.deleteOverlay(rightFrontOverlay);
print("puppetEntityID:"+puppetEntityID);
Entities.deleteEntity(puppetEntityID);
});
}

View file

@ -0,0 +1,17 @@
//
// breakdanceToy.js
// examples/toys
//
// This is an local script version of the breakdance game
//
// Created by Brad Hefta-Gaub on Sept 3, 2015
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
Script.include("breakdanceCore.js");
breakdanceStart();
Script.update.connect(breakdanceUpdate);
Script.scriptEnding.connect(breakdanceEnd);

View file

@ -10,16 +10,39 @@
//
#include "FileLogger.h"
#include "HifiSockAddr.h"
#include <FileUtils.h>
#include <QDateTime>
#include <QFile>
#include <QDir>
#include <QDesktopServices>
const QString FILENAME_FORMAT = "hifi-log_%1_%2.txt";
const QString DATETIME_FORMAT = "yyyy-MM-dd_hh.mm.ss";
const QString LOGS_DIRECTORY = "Logs";
#include <QtCore/QDateTime>
#include <QtCore/QFile>
#include <QtCore/QDir>
#include <QtGui/QDesktopServices>
#include <NumericalConstants.h>
#include <FileUtils.h>
#include <SharedUtil.h>
#include "HifiSockAddr.h"
static const QString FILENAME_FORMAT = "hifi-log_%1_%2.txt";
static const QString DATETIME_FORMAT = "yyyy-MM-dd_hh.mm.ss";
static const QString LOGS_DIRECTORY = "Logs";
// Max log size is 1 MB
static const uint64_t MAX_LOG_SIZE = 1024 * 1024;
// Max log age is 1 hour
static const uint64_t MAX_LOG_AGE_USECS = USECS_PER_SECOND * 3600;
QString getLogRollerFilename() {
QString result = FileUtils::standardPath(LOGS_DIRECTORY);
QHostAddress clientAddress = getLocalAddress();
QDateTime now = QDateTime::currentDateTime();
result.append(QString(FILENAME_FORMAT).arg(clientAddress.toString(), now.toString(DATETIME_FORMAT)));
return result;
}
const QString& getLogFilename() {
static QString fileName = FileUtils::standardPath(LOGS_DIRECTORY) + "hifi-log.txt";
return fileName;
}
class FilePersistThread : public GenericQueueThread < QString > {
public:
@ -28,8 +51,22 @@ public:
}
protected:
void rollFileIfNecessary(QFile& file) {
uint64_t now = usecTimestampNow();
if ((file.size() > MAX_LOG_SIZE) || (now - _lastRollTime) > MAX_LOG_AGE_USECS) {
QString newFileName = getLogRollerFilename();
if (file.copy(newFileName)) {
_lastRollTime = now;
file.open(QIODevice::WriteOnly | QIODevice::Truncate);
file.close();
qDebug() << "Rolled log file: " << newFileName;
}
}
}
virtual bool processQueueItems(const Queue& messages) {
QFile file(_logger._fileName);
rollFileIfNecessary(file);
if (file.open(QIODevice::WriteOnly | QIODevice::Append | QIODevice::Text)) {
QTextStream out(&file);
foreach(const QString& message, messages) {
@ -40,20 +77,17 @@ protected:
}
private:
const FileLogger& _logger;
uint64_t _lastRollTime = 0;
};
static FilePersistThread* _persistThreadInstance;
FileLogger::FileLogger(QObject* parent) :
AbstractLoggerInterface(parent)
AbstractLoggerInterface(parent), _fileName(getLogFilename())
{
_persistThreadInstance = new FilePersistThread(*this);
_persistThreadInstance->initialize(true, QThread::LowestPriority);
_fileName = FileUtils::standardPath(LOGS_DIRECTORY);
QHostAddress clientAddress = getLocalAddress();
QDateTime now = QDateTime::currentDateTime();
_fileName.append(QString(FILENAME_FORMAT).arg(clientAddress.toString(), now.toString(DATETIME_FORMAT)));
}
FileLogger::~FileLogger() {

View file

@ -27,7 +27,7 @@ public:
virtual void locateLog() override;
private:
QString _fileName;
const QString _fileName;
friend class FilePersistThread;
};

View file

@ -123,18 +123,18 @@ MyAvatar::~MyAvatar() {
_lookAtTargetAvatar.reset();
}
QByteArray MyAvatar::toByteArray(bool cullSmallChanges) {
QByteArray MyAvatar::toByteArray(bool cullSmallChanges, bool sendAll) {
CameraMode mode = Application::getInstance()->getCamera()->getMode();
if (mode == CAMERA_MODE_THIRD_PERSON || mode == CAMERA_MODE_INDEPENDENT) {
// fake the avatar position that is sent up to the AvatarMixer
glm::vec3 oldPosition = _position;
_position = getSkeletonPosition();
QByteArray array = AvatarData::toByteArray(cullSmallChanges);
QByteArray array = AvatarData::toByteArray(cullSmallChanges, sendAll);
// copy the correct position back
_position = oldPosition;
return array;
}
return AvatarData::toByteArray(cullSmallChanges);
return AvatarData::toByteArray(cullSmallChanges, sendAll);
}
void MyAvatar::reset() {

View file

@ -200,7 +200,7 @@ private:
glm::vec3 getWorldBodyPosition() const;
glm::quat getWorldBodyOrientation() const;
QByteArray toByteArray(bool cullSmallChanges);
QByteArray toByteArray(bool cullSmallChanges, bool sendAll);
void simulate(float deltaTime);
void updateFromTrackers(float deltaTime);
virtual void render(RenderArgs* renderArgs, const glm::vec3& cameraPositio) override;

View file

@ -313,7 +313,7 @@ AudioInjector* AudioInjector::playSound(const QString& soundUrl, const float vol
QByteArray samples = sound->getByteArray();
if (stretchFactor == 1.0f) {
return playSound(samples, options, NULL);
return playSoundAndDelete(samples, options, NULL);
}
soxr_io_spec_t spec = soxr_io_spec(SOXR_INT16_I, SOXR_INT16_I);
@ -333,9 +333,16 @@ AudioInjector* AudioInjector::playSound(const QString& soundUrl, const float vol
qCDebug(audio) << "Unable to resample" << soundUrl << "from" << nInputSamples << "@" << standardRate << "to" << nOutputSamples << "@" << resampledRate;
resampled = samples;
}
return playSound(resampled, options, NULL);
return playSoundAndDelete(resampled, options, NULL);
}
AudioInjector* AudioInjector::playSoundAndDelete(const QByteArray& buffer, const AudioInjectorOptions options, AbstractAudioInterface* localInterface) {
AudioInjector* sound = playSound(buffer, options, localInterface);
sound->triggerDeleteAfterFinish();
return sound;
}
AudioInjector* AudioInjector::playSound(const QByteArray& buffer, const AudioInjectorOptions options, AbstractAudioInterface* localInterface) {
QThread* injectorThread = new QThread();
injectorThread->setObjectName("Audio Injector Thread");

View file

@ -46,6 +46,7 @@ public:
void setLocalAudioInterface(AbstractAudioInterface* localAudioInterface) { _localAudioInterface = localAudioInterface; }
static AudioInjector* playSoundAndDelete(const QByteArray& buffer, const AudioInjectorOptions options, AbstractAudioInterface* localInterface);
static AudioInjector* playSound(const QByteArray& buffer, const AudioInjectorOptions options, AbstractAudioInterface* localInterface);
static AudioInjector* playSound(const QString& soundUrl, const float volume, const float stretchFactor, const glm::vec3 position);

View file

@ -31,10 +31,6 @@
quint64 DEFAULT_FILTERED_LOG_EXPIRY = 2 * USECS_PER_SECOND;
// this controls how large a change in joint-rotation must be before the interface sends it to the avatar mixer
const float MIN_ROTATION_DOT = 0.9999999f;
using namespace std;
const glm::vec3 DEFAULT_LOCAL_AABOX_CORNER(-0.5f);
@ -145,7 +141,7 @@ void AvatarData::setHandPosition(const glm::vec3& handPosition) {
_handPosition = glm::inverse(getOrientation()) * (handPosition - _position);
}
QByteArray AvatarData::toByteArray(bool cullSmallChanges) {
QByteArray AvatarData::toByteArray(bool cullSmallChanges, bool sendAll) {
// TODO: DRY this up to a shared method
// that can pack any type given the number of bytes
// and return the number of bytes to push the pointer
@ -244,11 +240,12 @@ QByteArray AvatarData::toByteArray(bool cullSmallChanges) {
_lastSentJointData.resize(_jointData.size());
// foreach (const JointData& data, _jointData) {
for (int i=0; i < _jointData.size(); i++) {
const JointData& data = _jointData.at(i);
if (_lastSentJointData[i].rotation != data.rotation) {
if (!cullSmallChanges || fabsf(glm::dot(data.rotation, _lastSentJointData[i].rotation)) <= MIN_ROTATION_DOT) {
if (sendAll || _lastSentJointData[i].rotation != data.rotation) {
if (sendAll ||
!cullSmallChanges ||
fabsf(glm::dot(data.rotation, _lastSentJointData[i].rotation)) <= AVATAR_MIN_ROTATION_DOT) {
validity |= (1 << validityBit);
}
}
@ -267,7 +264,6 @@ QByteArray AvatarData::toByteArray(bool cullSmallChanges) {
const JointData& data = _jointData[ i ];
if (validity & (1 << validityBit)) {
destinationBuffer += packOrientationQuatToBytes(destinationBuffer, data.rotation);
_lastSentJointData[i].rotation = data.rotation;
}
if (++validityBit == BITS_IN_BYTE) {
validityBit = 0;
@ -278,6 +274,20 @@ QByteArray AvatarData::toByteArray(bool cullSmallChanges) {
return avatarDataByteArray.left(destinationBuffer - startPosition);
}
void AvatarData::doneEncoding(bool cullSmallChanges) {
// The server has finished sending this version of the joint-data to other nodes. Update _lastSentJointData.
_lastSentJointData.resize(_jointData.size());
for (int i = 0; i < _jointData.size(); i ++) {
const JointData& data = _jointData[ i ];
if (_lastSentJointData[i].rotation != data.rotation) {
if (!cullSmallChanges ||
fabsf(glm::dot(data.rotation, _lastSentJointData[i].rotation)) <= AVATAR_MIN_ROTATION_DOT) {
_lastSentJointData[i].rotation = data.rotation;
}
}
}
}
bool AvatarData::shouldLogError(const quint64& now) {
if (now > _errorLogExpiry) {
_errorLogExpiry = now + DEFAULT_FILTERED_LOG_EXPIRY;
@ -1083,7 +1093,11 @@ void AvatarData::setJointMappingsFromNetworkReply() {
void AvatarData::sendAvatarDataPacket() {
auto nodeList = DependencyManager::get<NodeList>();
QByteArray avatarByteArray = toByteArray(true);
// about 2% of the time, we send a full update (meaning, we transmit all the joint data), even if nothing has changed.
// this is to guard against a joint moving once, the packet getting lost, and the joint never moving again.
bool sendFullUpdate = randFloat() < AVATAR_SEND_FULL_UPDATE_RATIO;
QByteArray avatarByteArray = toByteArray(true, sendFullUpdate);
doneEncoding(true);
auto avatarPacket = NLPacket::create(PacketType::AvatarData, avatarByteArray.size());
avatarPacket->write(avatarByteArray);

View file

@ -111,6 +111,11 @@ const int AVATAR_BILLBOARD_PACKET_SEND_INTERVAL_MSECS = 5000;
// See also static AvatarData::defaultFullAvatarModelUrl().
const QString DEFAULT_FULL_AVATAR_MODEL_NAME = QString("Default");
// how often should we send a full report about joint rotations, even if they haven't changed?
const float AVATAR_SEND_FULL_UPDATE_RATIO = 0.02;
// this controls how large a change in joint-rotation must be before the interface sends it to the avatar mixer
const float AVATAR_MIN_ROTATION_DOT = 0.9999999f;
// Where one's own Avatar begins in the world (will be overwritten if avatar data file is found).
// This is the start location in the Sandbox (xyz: 6270, 211, 6000).
@ -171,7 +176,8 @@ public:
glm::vec3 getHandPosition() const;
void setHandPosition(const glm::vec3& handPosition);
virtual QByteArray toByteArray(bool cullSmallChanges);
virtual QByteArray toByteArray(bool cullSmallChanges, bool sendAll);
virtual void doneEncoding(bool cullSmallChanges);
/// \return true if an error should be logged
bool shouldLogError(const quint64& now);

View file

@ -18,6 +18,26 @@
#include "ScriptEngineLogging.h"
#include "Quat.h"
quat Quat::normalize(const glm::quat& q) {
return glm::normalize(q);
}
glm::quat Quat::rotationBetween(const glm::vec3& v1, const glm::vec3& v2) {
return ::rotationBetween(v1, v2);
}
glm::quat Quat::lookAt(const glm::vec3& eye, const glm::vec3& center, const glm::vec3& up) {
return glm::quat_cast(glm::lookAt(eye, center, up));
}
glm::quat Quat::lookAtSimple(const glm::vec3& eye, const glm::vec3& center) {
auto dir = glm::normalize(center - eye);
// if the direction is nearly aligned with the Y axis, then use the X axis for 'up'
if (dir.x < 0.001f && dir.z < 0.001f) {
return lookAt(eye, center, Vectors::UNIT_X);
}
return lookAt(eye, center, Vectors::UNIT_Y);
}
glm::quat Quat::multiply(const glm::quat& q1, const glm::quat& q2) {
return q1 * q2;

View file

@ -25,6 +25,10 @@ class Quat : public QObject {
public slots:
glm::quat multiply(const glm::quat& q1, const glm::quat& q2);
glm::quat normalize(const glm::quat& q);
glm::quat lookAt(const glm::vec3& eye, const glm::vec3& center, const glm::vec3& up);
glm::quat lookAtSimple(const glm::vec3& eye, const glm::vec3& center);
glm::quat rotationBetween(const glm::vec3& v1, const glm::vec3& v2);
glm::quat fromVec3Degrees(const glm::vec3& vec3); // degrees
glm::quat fromVec3Radians(const glm::vec3& vec3); // radians
glm::quat fromPitchYawRollDegrees(float pitch, float yaw, float roll); // degrees

View file

@ -599,7 +599,8 @@ void ScriptEngine::run() {
/ (1000 * 1000)) + 0.5);
const int SCRIPT_AUDIO_BUFFER_BYTES = SCRIPT_AUDIO_BUFFER_SAMPLES * sizeof(int16_t);
QByteArray avatarByteArray = _avatarData->toByteArray(true);
QByteArray avatarByteArray = _avatarData->toByteArray(true, randFloat() < AVATAR_SEND_FULL_UPDATE_RATIO);
_avatarData->doneEncoding(true);
auto avatarPacket = NLPacket::create(PacketType::AvatarData, avatarByteArray.size());
avatarPacket->write(avatarByteArray);

View file

@ -13,66 +13,26 @@
#include <QDebug>
#include <GLMHelpers.h>
#include "ScriptEngineLogging.h"
#include "NumericalConstants.h"
#include "Vec3.h"
glm::vec3 Vec3::reflect(const glm::vec3& v1, const glm::vec3& v2) {
return glm::reflect(v1, v2);
}
glm::vec3 Vec3::cross(const glm::vec3& v1, const glm::vec3& v2) {
return glm::cross(v1,v2);
}
float Vec3::dot(const glm::vec3& v1, const glm::vec3& v2) {
return glm::dot(v1,v2);
}
glm::vec3 Vec3::multiply(const glm::vec3& v1, float f) {
return v1 * f;
}
glm::vec3 Vec3::multiply(float f, const glm::vec3& v1) {
return v1 * f;
}
glm::vec3 Vec3::multiplyQbyV(const glm::quat& q, const glm::vec3& v) {
return q * v;
}
glm::vec3 Vec3::sum(const glm::vec3& v1, const glm::vec3& v2) {
return v1 + v2;
}
glm::vec3 Vec3::subtract(const glm::vec3& v1, const glm::vec3& v2) {
return v1 - v2;
}
float Vec3::length(const glm::vec3& v) {
return glm::length(v);
}
float Vec3::distance(const glm::vec3& v1, const glm::vec3& v2) {
return glm::distance(v1, v2);
}
float Vec3::orientedAngle(const glm::vec3& v1, const glm::vec3& v2, const glm::vec3& v3) {
return glm::degrees(glm::orientedAngle(glm::normalize(v1), glm::normalize(v2), glm::normalize(v3)));
float radians = glm::orientedAngle(glm::normalize(v1), glm::normalize(v2), glm::normalize(v3));
return glm::degrees(radians);
}
glm::vec3 Vec3::normalize(const glm::vec3& v) {
return glm::normalize(v);
}
glm::vec3 Vec3::mix(const glm::vec3& v1, const glm::vec3& v2, float m) {
return glm::mix(v1, v2, m);
}
void Vec3::print(const QString& lable, const glm::vec3& v) {
qCDebug(scriptengine) << qPrintable(lable) << v.x << "," << v.y << "," << v.z;
}
bool Vec3::equal(const glm::vec3& v1, const glm::vec3& v2) {
return v1 == v2;
bool Vec3::withinEpsilon(const glm::vec3& v1, const glm::vec3& v2, float epsilon) {
float distanceSquared = glm::length2(v1 - v2);
return (epsilon*epsilon) >= distanceSquared;
}
glm::vec3 Vec3::toPolar(const glm::vec3& v) {

View file

@ -11,40 +11,59 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#pragma once
#ifndef hifi_Vec3_h
#define hifi_Vec3_h
#include <glm/glm.hpp>
#include <glm/gtc/quaternion.hpp>
#include <QtCore/QObject>
#include <QtCore/QString>
#include <QObject>
#include <QString>
#include "GLMHelpers.h"
/// Scriptable interface a Vec3ernion helper class object. Used exclusively in the JavaScript API
class Vec3 : public QObject {
Q_OBJECT
public slots:
glm::vec3 reflect(const glm::vec3& v1, const glm::vec3& v2);
glm::vec3 cross(const glm::vec3& v1, const glm::vec3& v2);
float dot(const glm::vec3& v1, const glm::vec3& v2);
glm::vec3 multiply(const glm::vec3& v1, float f);
glm::vec3 multiply(float, const glm::vec3& v1);
glm::vec3 multiplyQbyV(const glm::quat& q, const glm::vec3& v);
glm::vec3 sum(const glm::vec3& v1, const glm::vec3& v2);
glm::vec3 subtract(const glm::vec3& v1, const glm::vec3& v2);
float length(const glm::vec3& v);
float distance(const glm::vec3& v1, const glm::vec3& v2);
glm::vec3 reflect(const glm::vec3& v1, const glm::vec3& v2) { return glm::reflect(v1, v2); }
glm::vec3 cross(const glm::vec3& v1, const glm::vec3& v2) { return glm::cross(v1, v2); }
float dot(const glm::vec3& v1, const glm::vec3& v2) { return glm::dot(v1, v2); }
glm::vec3 multiply(const glm::vec3& v1, float f) { return v1 * f; }
glm::vec3 multiply(float f, const glm::vec3& v1) { return v1 * f; }
glm::vec3 multiplyQbyV(const glm::quat& q, const glm::vec3& v) { return q * v; }
glm::vec3 sum(const glm::vec3& v1, const glm::vec3& v2) { return v1 + v2; }
glm::vec3 subtract(const glm::vec3& v1, const glm::vec3& v2) { return v1 - v2; }
float length(const glm::vec3& v) { return glm::length(v); }
float distance(const glm::vec3& v1, const glm::vec3& v2) { return glm::distance(v1, v2); }
float orientedAngle(const glm::vec3& v1, const glm::vec3& v2, const glm::vec3& v3);
glm::vec3 normalize(const glm::vec3& v);
glm::vec3 mix(const glm::vec3& v1, const glm::vec3& v2, float m);
void print(const QString& lable, const glm::vec3& v);
bool equal(const glm::vec3& v1, const glm::vec3& v2);
glm::vec3 normalize(const glm::vec3& v) { return glm::normalize(v); };
glm::vec3 mix(const glm::vec3& v1, const glm::vec3& v2, float m) { return glm::mix(v1, v2, m); }
void print(const QString& label, const glm::vec3& v);
bool equal(const glm::vec3& v1, const glm::vec3& v2) { return v1 == v2; }
bool withinEpsilon(const glm::vec3& v1, const glm::vec3& v2, float epsilon);
// FIXME misnamed, should be 'spherical' or 'euler' depending on the implementation
glm::vec3 toPolar(const glm::vec3& v);
glm::vec3 fromPolar(const glm::vec3& polar);
glm::vec3 fromPolar(float elevation, float azimuth);
const glm::vec3& UNIT_X() { return Vectors::UNIT_X; }
const glm::vec3& UNIT_Y() { return Vectors::UNIT_Y; }
const glm::vec3& UNIT_Z() { return Vectors::UNIT_Z; }
const glm::vec3& UNIT_NEG_X() { return Vectors::UNIT_NEG_X; }
const glm::vec3& UNIT_NEG_Y() { return Vectors::UNIT_NEG_Y; }
const glm::vec3& UNIT_NEG_Z() { return Vectors::UNIT_NEG_Z; }
const glm::vec3& UNIT_XY() { return Vectors::UNIT_XY; }
const glm::vec3& UNIT_XZ() { return Vectors::UNIT_XZ; }
const glm::vec3& UNIT_YZ() { return Vectors::UNIT_YZ; }
const glm::vec3& UNIT_XYZ() { return Vectors::UNIT_XYZ; }
const glm::vec3& FLOAT_MAX() { return Vectors::MAX; }
const glm::vec3& FLOAT_MIN() { return Vectors::MIN; }
const glm::vec3& ZERO() { return Vectors::ZERO; }
const glm::vec3& ONE() { return Vectors::ONE; }
const glm::vec3& TWO() { return Vectors::TWO; }
const glm::vec3& HALF() { return Vectors::HALF; }
const glm::vec3& RIGHT() { return Vectors::RIGHT; }
const glm::vec3& UP() { return Vectors::UNIT_X; }
const glm::vec3& FRONT() { return Vectors::FRONT; }
};
#endif // hifi_Vec3_h

View file

@ -27,6 +27,7 @@ const vec3 Vectors::MAX{ FLT_MAX };
const vec3 Vectors::MIN{ -FLT_MAX };
const vec3 Vectors::ZERO{ 0.0f };
const vec3 Vectors::ONE{ 1.0f };
const vec3 Vectors::TWO{ 2.0f };
const vec3 Vectors::HALF{ 0.5f };
const vec3& Vectors::RIGHT = Vectors::UNIT_X;
const vec3& Vectors::UP = Vectors::UNIT_Y;

View file

@ -64,12 +64,12 @@ public:
static const vec3 UNIT_XY;
static const vec3 UNIT_XZ;
static const vec3 UNIT_YZ;
static const vec3 UNIT_ZX;
static const vec3 UNIT_XYZ;
static const vec3 MAX;
static const vec3 MIN;
static const vec3 ZERO;
static const vec3 ONE;
static const vec3 TWO;
static const vec3 HALF;
static const vec3& RIGHT;
static const vec3& UP;