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Merge pull request #5561 from ericrius1/particleExtensions
Extended Particle entity to allow for more varied effects
This commit is contained in:
commit
7b2f944f48
10 changed files with 164 additions and 135 deletions
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@ -39,10 +39,11 @@
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this.entity = Entities.addEntity({ type: "ParticleEffect",
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animationSettings: animationSettings,
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position: spawnPoint,
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textures: "http://www.hyperlogic.org/images/particle.png",
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emitRate: emitRate,
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emitStrength: emitStrength,
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emitDirection: emitDirection,
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dimensions: {x: 2, y: 2, z: 2},
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emitVelocity: {x: 0, y: 5, z: 0},
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velocitySpread: {x: 2, y: 0, z: 2},
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emitAcceleration: {x: 0, y: -9.8, z: 0},
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textures: "https://raw.githubusercontent.com/ericrius1/SantasLair/santa/assets/smokeparticle.png",
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color: color,
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lifespan: 1.0,
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visible: true,
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@ -247,7 +247,6 @@ void RenderableParticleEffectEntityItem::updateRenderItem() {
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glm::vec3 pos = _transform.getTranslation();
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Transform t;
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t.setRotation(rot);
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t.setTranslation(pos);
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payload.setModelTransform(t);
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// transform _particleMinBound and _particleMaxBound corners into world coords
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@ -285,7 +284,7 @@ void RenderableParticleEffectEntityItem::updateRenderItem() {
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payload.setPipeline(_untexturedPipeline);
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}
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});
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_scene->enqueuePendingChanges(pendingChanges);
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}
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@ -295,7 +294,7 @@ void RenderableParticleEffectEntityItem::createPipelines() {
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state->setCullMode(gpu::State::CULL_BACK);
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state->setDepthTest(true, true, gpu::LESS_EQUAL);
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state->setBlendFunction(true, gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD,
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gpu::State::INV_SRC_ALPHA, gpu::State::FACTOR_ALPHA,
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gpu::State::ONE, gpu::State::FACTOR_ALPHA,
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gpu::State::BLEND_OP_ADD, gpu::State::ONE);
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auto vertShader = gpu::ShaderPointer(gpu::Shader::createVertex(std::string(untextured_particle_vert)));
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auto fragShader = gpu::ShaderPointer(gpu::Shader::createPixel(std::string(untextured_particle_frag)));
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@ -610,6 +610,7 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
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auto nodeList = DependencyManager::get<NodeList>();
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const QUuid& myNodeID = nodeList->getSessionUUID();
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bool weOwnSimulation = _simulationOwner.matchesValidID(myNodeID);
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if (args.bitstreamVersion >= VERSION_ENTITIES_HAVE_SIMULATION_OWNER_AND_ACTIONS_OVER_WIRE) {
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// pack SimulationOwner and terse update properties near each other
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@ -84,9 +84,10 @@ CONSTRUCT_PROPERTY(shapeType, SHAPE_TYPE_NONE),
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CONSTRUCT_PROPERTY(maxParticles, ParticleEffectEntityItem::DEFAULT_MAX_PARTICLES),
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CONSTRUCT_PROPERTY(lifespan, ParticleEffectEntityItem::DEFAULT_LIFESPAN),
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CONSTRUCT_PROPERTY(emitRate, ParticleEffectEntityItem::DEFAULT_EMIT_RATE),
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CONSTRUCT_PROPERTY(emitDirection, ParticleEffectEntityItem::DEFAULT_EMIT_DIRECTION),
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CONSTRUCT_PROPERTY(emitStrength, ParticleEffectEntityItem::DEFAULT_EMIT_STRENGTH),
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CONSTRUCT_PROPERTY(localGravity, ParticleEffectEntityItem::DEFAULT_LOCAL_GRAVITY),
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CONSTRUCT_PROPERTY(emitVelocity, ParticleEffectEntityItem::DEFAULT_EMIT_VELOCITY),
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CONSTRUCT_PROPERTY(velocitySpread, ParticleEffectEntityItem::DEFAULT_VELOCITY_SPREAD),
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CONSTRUCT_PROPERTY(emitAcceleration, ParticleEffectEntityItem::DEFAULT_EMIT_ACCELERATION),
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CONSTRUCT_PROPERTY(accelerationSpread, ParticleEffectEntityItem::DEFAULT_ACCELERATION_SPREAD),
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CONSTRUCT_PROPERTY(particleRadius, ParticleEffectEntityItem::DEFAULT_PARTICLE_RADIUS),
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CONSTRUCT_PROPERTY(marketplaceID, ENTITY_ITEM_DEFAULT_MARKETPLACE_ID),
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CONSTRUCT_PROPERTY(keyLightColor, ZoneEntityItem::DEFAULT_KEYLIGHT_COLOR),
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@ -349,9 +350,10 @@ EntityPropertyFlags EntityItemProperties::getChangedProperties() const {
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CHECK_PROPERTY_CHANGE(PROP_MAX_PARTICLES, maxParticles);
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CHECK_PROPERTY_CHANGE(PROP_LIFESPAN, lifespan);
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CHECK_PROPERTY_CHANGE(PROP_EMIT_RATE, emitRate);
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CHECK_PROPERTY_CHANGE(PROP_EMIT_DIRECTION, emitDirection);
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CHECK_PROPERTY_CHANGE(PROP_EMIT_STRENGTH, emitStrength);
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CHECK_PROPERTY_CHANGE(PROP_LOCAL_GRAVITY, localGravity);
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CHECK_PROPERTY_CHANGE(PROP_EMIT_VELOCITY, emitVelocity);
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CHECK_PROPERTY_CHANGE(PROP_VELOCITY_SPREAD, velocitySpread);
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CHECK_PROPERTY_CHANGE(PROP_EMIT_ACCELERATION, emitAcceleration);
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CHECK_PROPERTY_CHANGE(PROP_ACCELERATION_SPREAD, accelerationSpread);
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CHECK_PROPERTY_CHANGE(PROP_PARTICLE_RADIUS, particleRadius);
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CHECK_PROPERTY_CHANGE(PROP_MARKETPLACE_ID, marketplaceID);
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CHECK_PROPERTY_CHANGE(PROP_NAME, name);
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@ -451,9 +453,10 @@ QScriptValue EntityItemProperties::copyToScriptValue(QScriptEngine* engine, bool
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COPY_PROPERTY_TO_QSCRIPTVALUE(maxParticles);
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COPY_PROPERTY_TO_QSCRIPTVALUE(lifespan);
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COPY_PROPERTY_TO_QSCRIPTVALUE(emitRate);
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COPY_PROPERTY_TO_QSCRIPTVALUE(emitDirection);
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COPY_PROPERTY_TO_QSCRIPTVALUE(emitStrength);
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COPY_PROPERTY_TO_QSCRIPTVALUE(localGravity);
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COPY_PROPERTY_TO_QSCRIPTVALUE(emitVelocity);
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COPY_PROPERTY_TO_QSCRIPTVALUE(velocitySpread);
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COPY_PROPERTY_TO_QSCRIPTVALUE(emitAcceleration);
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COPY_PROPERTY_TO_QSCRIPTVALUE(accelerationSpread);
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COPY_PROPERTY_TO_QSCRIPTVALUE(particleRadius);
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COPY_PROPERTY_TO_QSCRIPTVALUE(marketplaceID);
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COPY_PROPERTY_TO_QSCRIPTVALUE(name);
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@ -571,9 +574,10 @@ void EntityItemProperties::copyFromScriptValue(const QScriptValue& object, bool
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COPY_PROPERTY_FROM_QSCRIPTVALUE(maxParticles, float, setMaxParticles);
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COPY_PROPERTY_FROM_QSCRIPTVALUE(lifespan, float, setLifespan);
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COPY_PROPERTY_FROM_QSCRIPTVALUE(emitRate, float, setEmitRate);
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COPY_PROPERTY_FROM_QSCRIPTVALUE(emitDirection, glmVec3, setEmitDirection);
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COPY_PROPERTY_FROM_QSCRIPTVALUE(emitStrength, float, setEmitStrength);
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COPY_PROPERTY_FROM_QSCRIPTVALUE(localGravity, float, setLocalGravity);
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COPY_PROPERTY_FROM_QSCRIPTVALUE(emitVelocity, glmVec3, setEmitVelocity);
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COPY_PROPERTY_FROM_QSCRIPTVALUE(velocitySpread, glmVec3, setVelocitySpread);
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COPY_PROPERTY_FROM_QSCRIPTVALUE(emitAcceleration, glmVec3, setEmitAcceleration);
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COPY_PROPERTY_FROM_QSCRIPTVALUE(accelerationSpread, glmVec3, setAccelerationSpread);
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COPY_PROPERTY_FROM_QSCRIPTVALUE(particleRadius, float, setParticleRadius);
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COPY_PROPERTY_FROM_QSCRIPTVALUE(marketplaceID, QString, setMarketplaceID);
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COPY_PROPERTY_FROM_QSCRIPTVALUE(name, QString, setName);
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@ -812,10 +816,12 @@ bool EntityItemProperties::encodeEntityEditPacket(PacketType::Value command, Ent
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APPEND_ENTITY_PROPERTY(PROP_MAX_PARTICLES, properties.getMaxParticles());
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APPEND_ENTITY_PROPERTY(PROP_LIFESPAN, properties.getLifespan());
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APPEND_ENTITY_PROPERTY(PROP_EMIT_RATE, properties.getEmitRate());
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APPEND_ENTITY_PROPERTY(PROP_EMIT_DIRECTION, properties.getEmitDirection());
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APPEND_ENTITY_PROPERTY(PROP_EMIT_STRENGTH, properties.getEmitStrength());
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APPEND_ENTITY_PROPERTY(PROP_LOCAL_GRAVITY, properties.getLocalGravity());
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APPEND_ENTITY_PROPERTY(PROP_EMIT_VELOCITY, properties.getEmitVelocity());
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APPEND_ENTITY_PROPERTY(PROP_VELOCITY_SPREAD, properties.getVelocitySpread());
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APPEND_ENTITY_PROPERTY(PROP_EMIT_ACCELERATION, properties.getEmitAcceleration());
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APPEND_ENTITY_PROPERTY(PROP_ACCELERATION_SPREAD, properties.getAccelerationSpread());
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APPEND_ENTITY_PROPERTY(PROP_PARTICLE_RADIUS, properties.getParticleRadius());
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}
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if (properties.getType() == EntityTypes::Zone) {
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@ -1080,9 +1086,10 @@ bool EntityItemProperties::decodeEntityEditPacket(const unsigned char* data, int
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READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_MAX_PARTICLES, float, setMaxParticles);
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READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_LIFESPAN, float, setLifespan);
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READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_EMIT_RATE, float, setEmitRate);
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READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_EMIT_DIRECTION, glm::vec3, setEmitDirection);
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READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_EMIT_STRENGTH, float, setEmitStrength);
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READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_LOCAL_GRAVITY, float, setLocalGravity);
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READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_EMIT_VELOCITY, glm::vec3, setEmitVelocity);
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READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_VELOCITY_SPREAD, glm::vec3, setVelocitySpread);
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READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_EMIT_ACCELERATION, glm::vec3, setEmitAcceleration);
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READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_ACCELERATION_SPREAD, glm::vec3, setAccelerationSpread);
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READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_PARTICLE_RADIUS, float, setParticleRadius);
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}
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@ -1211,9 +1218,10 @@ void EntityItemProperties::markAllChanged() {
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_maxParticlesChanged = true;
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_lifespanChanged = true;
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_emitRateChanged = true;
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_emitDirectionChanged = true;
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_emitStrengthChanged = true;
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_localGravityChanged = true;
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_emitVelocityChanged = true;
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_velocitySpreadChanged = true;
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_emitAccelerationChanged = true;
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_accelerationSpreadChanged = true;
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_particleRadiusChanged = true;
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_marketplaceIDChanged = true;
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@ -131,9 +131,10 @@ public:
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DEFINE_PROPERTY(PROP_MAX_PARTICLES, MaxParticles, maxParticles, quint32);
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DEFINE_PROPERTY(PROP_LIFESPAN, Lifespan, lifespan, float);
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DEFINE_PROPERTY(PROP_EMIT_RATE, EmitRate, emitRate, float);
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DEFINE_PROPERTY_REF(PROP_EMIT_DIRECTION, EmitDirection, emitDirection, glm::vec3);
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DEFINE_PROPERTY(PROP_EMIT_STRENGTH, EmitStrength, emitStrength, float);
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DEFINE_PROPERTY(PROP_LOCAL_GRAVITY, LocalGravity, localGravity, float);
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DEFINE_PROPERTY_REF(PROP_EMIT_VELOCITY, EmitVelocity, emitVelocity, glm::vec3);
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DEFINE_PROPERTY_REF(PROP_VELOCITY_SPREAD, VelocitySpread, velocitySpread, glm::vec3);
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DEFINE_PROPERTY(PROP_EMIT_ACCELERATION, EmitAcceleration, emitAcceleration, glm::vec3);
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DEFINE_PROPERTY(PROP_ACCELERATION_SPREAD, AccelerationSpread, accelerationSpread, glm::vec3);
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DEFINE_PROPERTY(PROP_PARTICLE_RADIUS, ParticleRadius, particleRadius, float);
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DEFINE_PROPERTY_REF(PROP_MARKETPLACE_ID, MarketplaceID, marketplaceID, QString);
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DEFINE_PROPERTY_REF(PROP_KEYLIGHT_COLOR, KeyLightColor, keyLightColor, xColor);
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@ -311,9 +312,9 @@ inline QDebug operator<<(QDebug debug, const EntityItemProperties& properties) {
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, MaxParticles, maxParticles, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, Lifespan, lifespan, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, EmitRate, emitRate, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, EmitDirection, emitDirection, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, EmitStrength, emitStrength, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, LocalGravity, localGravity, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, EmitVelocity, emitVelocity, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, EmitAcceleration, emitAcceleration, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, AccelerationSpread, accelerationSpread, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, ParticleRadius, particleRadius, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, MarketplaceID, marketplaceID, "");
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DEBUG_PROPERTY_IF_CHANGED(debug, properties, BackgroundMode, backgroundMode, "");
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@ -96,9 +96,9 @@ enum EntityPropertyList {
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PROP_MAX_PARTICLES,
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PROP_LIFESPAN,
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PROP_EMIT_RATE,
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PROP_EMIT_DIRECTION,
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PROP_EMIT_VELOCITY,
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PROP_EMIT_STRENGTH,
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PROP_LOCAL_GRAVITY,
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PROP_EMIT_ACCELERATION,
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PROP_PARTICLE_RADIUS,
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PROP_COMPOUND_SHAPE_URL, // used by Model + zones entities
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@ -134,7 +134,10 @@ enum EntityPropertyList {
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// Used by PolyLine entity
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PROP_NORMALS,
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PROP_STROKE_WIDTHS,
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// used by particles
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PROP_VELOCITY_SPREAD,
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PROP_ACCELERATION_SPREAD,
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// ATTENTION: add new properties to end of list just ABOVE this line
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@ -168,9 +171,9 @@ enum EntityPropertyList {
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PROP_ATMOSPHERE_CENTER = PROP_MAX_PARTICLES,
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PROP_ATMOSPHERE_INNER_RADIUS = PROP_LIFESPAN,
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PROP_ATMOSPHERE_OUTER_RADIUS = PROP_EMIT_RATE,
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PROP_ATMOSPHERE_MIE_SCATTERING = PROP_EMIT_DIRECTION,
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PROP_ATMOSPHERE_MIE_SCATTERING = PROP_EMIT_VELOCITY,
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PROP_ATMOSPHERE_RAYLEIGH_SCATTERING = PROP_EMIT_STRENGTH,
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PROP_ATMOSPHERE_SCATTERING_WAVELENGTHS = PROP_LOCAL_GRAVITY,
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PROP_ATMOSPHERE_SCATTERING_WAVELENGTHS = PROP_EMIT_ACCELERATION,
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PROP_ATMOSPHERE_HAS_STARS = PROP_PARTICLE_RADIUS,
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PROP_BACKGROUND_MODE = PROP_MODEL_URL,
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PROP_SKYBOX_COLOR = PROP_ANIMATION_URL,
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@ -16,7 +16,6 @@
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// - Just to get this out the door, I just did forward Euler integration. There are better ways.
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// - Gravity always points along the Y axis. Support an actual gravity vector.
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// - Add the ability to add arbitrary forces to the simulation.
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// - Add controls for spread (which is currently hard-coded) and varying emission strength (not currently implemented).
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// - Add drag.
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// - Add some kind of support for collisions.
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// - There's no synchronization of the simulation across clients at all. In fact, it's using rand() under the hood, so
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@ -50,9 +49,10 @@ const float ParticleEffectEntityItem::DEFAULT_ANIMATION_FPS = 30.0f;
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const quint32 ParticleEffectEntityItem::DEFAULT_MAX_PARTICLES = 1000;
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const float ParticleEffectEntityItem::DEFAULT_LIFESPAN = 3.0f;
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const float ParticleEffectEntityItem::DEFAULT_EMIT_RATE = 15.0f;
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const glm::vec3 ParticleEffectEntityItem::DEFAULT_EMIT_DIRECTION(0.0f, 1.0f, 0.0f);
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const float ParticleEffectEntityItem::DEFAULT_EMIT_STRENGTH = 25.0f;
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const float ParticleEffectEntityItem::DEFAULT_LOCAL_GRAVITY = -9.8f;
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const glm::vec3 ParticleEffectEntityItem::DEFAULT_EMIT_VELOCITY(0.0f, 5.0f, 0.0f);
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const glm::vec3 ParticleEffectEntityItem::DEFAULT_VELOCITY_SPREAD(3.0f, 0.0f, 3.0f);
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const glm::vec3 ParticleEffectEntityItem::DEFAULT_EMIT_ACCELERATION(0.0f, -9.8f, 0.0f);
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const glm::vec3 ParticleEffectEntityItem::DEFAULT_ACCELERATION_SPREAD(0.0f, 0.0f, 0.0f);
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const float ParticleEffectEntityItem::DEFAULT_PARTICLE_RADIUS = 0.025f;
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const QString ParticleEffectEntityItem::DEFAULT_TEXTURES = "";
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@ -67,9 +67,10 @@ ParticleEffectEntityItem::ParticleEffectEntityItem(const EntityItemID& entityIte
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_maxParticles(DEFAULT_MAX_PARTICLES),
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_lifespan(DEFAULT_LIFESPAN),
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_emitRate(DEFAULT_EMIT_RATE),
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_emitDirection(DEFAULT_EMIT_DIRECTION),
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_emitStrength(DEFAULT_EMIT_STRENGTH),
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_localGravity(DEFAULT_LOCAL_GRAVITY),
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_emitVelocity(DEFAULT_EMIT_VELOCITY),
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_velocitySpread(DEFAULT_VELOCITY_SPREAD),
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_emitAcceleration(DEFAULT_EMIT_ACCELERATION),
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_accelerationSpread(DEFAULT_ACCELERATION_SPREAD),
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_particleRadius(DEFAULT_PARTICLE_RADIUS),
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_lastAnimated(usecTimestampNow()),
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_animationLoop(),
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@ -80,6 +81,7 @@ ParticleEffectEntityItem::ParticleEffectEntityItem(const EntityItemID& entityIte
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_particleLifetimes(DEFAULT_MAX_PARTICLES, 0.0f),
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_particlePositions(DEFAULT_MAX_PARTICLES, glm::vec3(0.0f, 0.0f, 0.0f)),
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_particleVelocities(DEFAULT_MAX_PARTICLES, glm::vec3(0.0f, 0.0f, 0.0f)),
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_particleAccelerations(DEFAULT_MAX_PARTICLES, glm::vec3(0.0f, 0.0f, 0.0f)),
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_timeUntilNextEmit(0.0f),
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_particleHeadIndex(0),
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_particleTailIndex(0),
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@ -94,75 +96,59 @@ ParticleEffectEntityItem::ParticleEffectEntityItem(const EntityItemID& entityIte
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ParticleEffectEntityItem::~ParticleEffectEntityItem() {
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}
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void ParticleEffectEntityItem::setDimensions(const glm::vec3& value) {
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computeAndUpdateDimensions();
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}
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void ParticleEffectEntityItem::setLifespan(float lifespan) {
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_lifespan = lifespan;
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}
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void ParticleEffectEntityItem::setEmitVelocity(const glm::vec3& emitVelocity) {
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_emitVelocity = emitVelocity;
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computeAndUpdateDimensions();
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}
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void ParticleEffectEntityItem::setEmitDirection(glm::vec3 emitDirection) {
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_emitDirection = glm::normalize(emitDirection);
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void ParticleEffectEntityItem::setVelocitySpread(const glm::vec3& velocitySpread) {
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_velocitySpread = velocitySpread;
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computeAndUpdateDimensions();
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}
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void ParticleEffectEntityItem::setEmitStrength(float emitStrength) {
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_emitStrength = emitStrength;
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void ParticleEffectEntityItem::setEmitAcceleration(const glm::vec3& emitAcceleration) {
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_emitAcceleration = emitAcceleration;
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computeAndUpdateDimensions();
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}
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void ParticleEffectEntityItem::setLocalGravity(float localGravity) {
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_localGravity = localGravity;
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void ParticleEffectEntityItem::setAccelerationSpread(const glm::vec3& accelerationSpread){
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_accelerationSpread = accelerationSpread;
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computeAndUpdateDimensions();
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}
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void ParticleEffectEntityItem::setParticleRadius(float particleRadius) {
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_particleRadius = particleRadius;
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computeAndUpdateDimensions();
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}
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void ParticleEffectEntityItem::computeAndUpdateDimensions() {
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const float t = _lifespan * 1.1f; // add 10% extra time, to account for incremental timer accumulation error.
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const float MAX_RANDOM_FACTOR = (0.5f * 0.25f);
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const float maxOffset = (MAX_RANDOM_FACTOR * _emitStrength) + _particleRadius;
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// bounds for x and z is easy to compute because there is no at^2 term.
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float xMax = (_emitDirection.x * _emitStrength + maxOffset) * t;
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float xMin = (_emitDirection.x * _emitStrength - maxOffset) * t;
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float zMax = (_emitDirection.z * _emitStrength + maxOffset) * t;
|
||||
float zMin = (_emitDirection.z * _emitStrength - maxOffset) * t;
|
||||
|
||||
// yEnd is where the particle will end.
|
||||
float a = _localGravity;
|
||||
float atSquared = a * t * t;
|
||||
float v = _emitDirection.y * _emitStrength + maxOffset;
|
||||
float vt = v * t;
|
||||
float yEnd = 0.5f * atSquared + vt;
|
||||
|
||||
// yApex is where the particle is at it's apex.
|
||||
float yApexT = (-v / a);
|
||||
float yApex = 0.0f;
|
||||
|
||||
// only set apex if it's within the lifespan of the particle.
|
||||
if (yApexT >= 0.0f && yApexT <= t) {
|
||||
yApex = -(v * v) / (2.0f * a);
|
||||
}
|
||||
|
||||
float yMax = std::max(yApex, yEnd);
|
||||
float yMin = std::min(yApex, yEnd);
|
||||
|
||||
// times 2 because dimensions are diameters not radii.
|
||||
glm::vec3 dims(2.0f * std::max(fabsf(xMin), fabsf(xMax)),
|
||||
2.0f * std::max(fabsf(yMin), fabsf(yMax)),
|
||||
2.0f * std::max(fabsf(zMin), fabsf(zMax)));
|
||||
|
||||
const float time = _lifespan * 1.1f; // add 10% extra time to account for incremental timer accumulation error
|
||||
|
||||
float maxVelocityX = fabsf(_velocity.x) + _velocitySpread.x;
|
||||
float maxAccelerationX = fabsf(_acceleration.x) + _accelerationSpread.x;
|
||||
float maxXDistance = (maxVelocityX * time) + (0.5 * maxAccelerationX * time * time);
|
||||
|
||||
float maxVelocityY = fabs(_velocity.y) + _velocitySpread.y;
|
||||
float maxAccelerationY = fabsf(_acceleration.y) + _accelerationSpread.y;
|
||||
float maxYDistance = (maxVelocityY * time) + (0.5 * maxAccelerationY * time * time);
|
||||
|
||||
float maxVelocityZ = fabsf(_velocity.z) + _velocitySpread.z;
|
||||
float maxAccelerationZ = fabsf(_acceleration.z) + _accelerationSpread.z;
|
||||
float maxZDistance = (maxVelocityZ * time) + (0.5 * maxAccelerationZ * time * time);
|
||||
|
||||
float maxDistance = std::max(maxXDistance, std::max(maxYDistance, maxZDistance));
|
||||
|
||||
//times 2 because dimensions are diameters not radii
|
||||
glm::vec3 dims(2.0 * maxDistance);
|
||||
EntityItem::setDimensions(dims);
|
||||
}
|
||||
|
||||
|
||||
EntityItemProperties ParticleEffectEntityItem::getProperties() const {
|
||||
EntityItemProperties properties = EntityItem::getProperties(); // get the properties from our base class
|
||||
|
||||
|
@ -176,9 +162,9 @@ EntityItemProperties ParticleEffectEntityItem::getProperties() const {
|
|||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(maxParticles, getMaxParticles);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(lifespan, getLifespan);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(emitRate, getEmitRate);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(emitDirection, getEmitDirection);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(emitStrength, getEmitStrength);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(localGravity, getLocalGravity);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(emitVelocity, getEmitVelocity);
|
||||
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(emitAcceleration, getEmitAcceleration);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(particleRadius, getParticleRadius);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(textures, getTextures);
|
||||
|
||||
|
@ -198,11 +184,12 @@ bool ParticleEffectEntityItem::setProperties(const EntityItemProperties& propert
|
|||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(maxParticles, setMaxParticles);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(lifespan, setLifespan);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(emitRate, setEmitRate);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(emitDirection, setEmitDirection);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(emitStrength, setEmitStrength);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(localGravity, setLocalGravity);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(emitVelocity, setEmitVelocity);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(emitAcceleration, setEmitAcceleration);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(accelerationSpread, setAccelerationSpread);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(particleRadius, setParticleRadius);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(textures, setTextures);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(velocitySpread, setVelocitySpread);
|
||||
|
||||
if (somethingChanged) {
|
||||
bool wantDebug = false;
|
||||
|
@ -247,17 +234,28 @@ int ParticleEffectEntityItem::readEntitySubclassDataFromBuffer(const unsigned ch
|
|||
if (propertyFlags.getHasProperty(PROP_ANIMATION_FRAME_INDEX)) {
|
||||
setAnimationFrameIndex(animationFrameIndex);
|
||||
}
|
||||
|
||||
READ_ENTITY_PROPERTY(PROP_ANIMATION_SETTINGS, QString, setAnimationSettings);
|
||||
READ_ENTITY_PROPERTY(PROP_SHAPE_TYPE, ShapeType, updateShapeType);
|
||||
READ_ENTITY_PROPERTY(PROP_MAX_PARTICLES, quint32, setMaxParticles);
|
||||
READ_ENTITY_PROPERTY(PROP_LIFESPAN, float, setLifespan);
|
||||
READ_ENTITY_PROPERTY(PROP_EMIT_RATE, float, setEmitRate);
|
||||
READ_ENTITY_PROPERTY(PROP_EMIT_DIRECTION, glm::vec3, setEmitDirection);
|
||||
READ_ENTITY_PROPERTY(PROP_EMIT_STRENGTH, float, setEmitStrength);
|
||||
READ_ENTITY_PROPERTY(PROP_LOCAL_GRAVITY, float, setLocalGravity);
|
||||
READ_ENTITY_PROPERTY(PROP_PARTICLE_RADIUS, float, setParticleRadius);
|
||||
READ_ENTITY_PROPERTY(PROP_TEXTURES, QString, setTextures);
|
||||
READ_ENTITY_PROPERTY(PROP_EMIT_VELOCITY, glm::vec3, setEmitVelocity);
|
||||
|
||||
if (args.bitstreamVersion >= VERSION_ENTITIES_PARTICLE_MODIFICATIONS) {
|
||||
READ_ENTITY_PROPERTY(PROP_EMIT_ACCELERATION, glm::vec3, setEmitAcceleration);
|
||||
READ_ENTITY_PROPERTY(PROP_ACCELERATION_SPREAD, glm::vec3, setAccelerationSpread);
|
||||
READ_ENTITY_PROPERTY(PROP_PARTICLE_RADIUS, float, setParticleRadius);
|
||||
READ_ENTITY_PROPERTY(PROP_TEXTURES, QString, setTextures);
|
||||
READ_ENTITY_PROPERTY(PROP_VELOCITY_SPREAD, glm::vec3, setVelocitySpread);
|
||||
} else {
|
||||
// EMIT_STRENGTH FAKEOUT
|
||||
READ_ENTITY_PROPERTY(PROP_PARTICLE_RADIUS, float, setParticleRadius);
|
||||
// LOCAL_GRAVITY FAKEOUT
|
||||
READ_ENTITY_PROPERTY(PROP_PARTICLE_RADIUS, float, setParticleRadius);
|
||||
// ACTUALLY PARTICLE RADIUS
|
||||
READ_ENTITY_PROPERTY(PROP_PARTICLE_RADIUS, float, setParticleRadius);
|
||||
READ_ENTITY_PROPERTY(PROP_TEXTURES, QString, setTextures);
|
||||
}
|
||||
|
||||
return bytesRead;
|
||||
}
|
||||
|
@ -276,11 +274,12 @@ EntityPropertyFlags ParticleEffectEntityItem::getEntityProperties(EncodeBitstrea
|
|||
requestedProperties += PROP_MAX_PARTICLES;
|
||||
requestedProperties += PROP_LIFESPAN;
|
||||
requestedProperties += PROP_EMIT_RATE;
|
||||
requestedProperties += PROP_EMIT_DIRECTION;
|
||||
requestedProperties += PROP_EMIT_STRENGTH;
|
||||
requestedProperties += PROP_LOCAL_GRAVITY;
|
||||
requestedProperties += PROP_EMIT_VELOCITY;
|
||||
requestedProperties += PROP_EMIT_ACCELERATION;
|
||||
requestedProperties += PROP_ACCELERATION_SPREAD;
|
||||
requestedProperties += PROP_PARTICLE_RADIUS;
|
||||
requestedProperties += PROP_TEXTURES;
|
||||
requestedProperties += PROP_VELOCITY_SPREAD;
|
||||
|
||||
return requestedProperties;
|
||||
}
|
||||
|
@ -303,11 +302,12 @@ void ParticleEffectEntityItem::appendSubclassData(OctreePacketData* packetData,
|
|||
APPEND_ENTITY_PROPERTY(PROP_MAX_PARTICLES, getMaxParticles());
|
||||
APPEND_ENTITY_PROPERTY(PROP_LIFESPAN, getLifespan());
|
||||
APPEND_ENTITY_PROPERTY(PROP_EMIT_RATE, getEmitRate());
|
||||
APPEND_ENTITY_PROPERTY(PROP_EMIT_DIRECTION, getEmitDirection());
|
||||
APPEND_ENTITY_PROPERTY(PROP_EMIT_STRENGTH, getEmitStrength());
|
||||
APPEND_ENTITY_PROPERTY(PROP_LOCAL_GRAVITY, getLocalGravity());
|
||||
APPEND_ENTITY_PROPERTY(PROP_EMIT_VELOCITY, getEmitVelocity());
|
||||
APPEND_ENTITY_PROPERTY(PROP_EMIT_ACCELERATION, getEmitAcceleration());
|
||||
APPEND_ENTITY_PROPERTY(PROP_ACCELERATION_SPREAD, getAccelerationSpread());
|
||||
APPEND_ENTITY_PROPERTY(PROP_PARTICLE_RADIUS, getParticleRadius());
|
||||
APPEND_ENTITY_PROPERTY(PROP_TEXTURES, getTextures());
|
||||
APPEND_ENTITY_PROPERTY(PROP_VELOCITY_SPREAD, getVelocitySpread());
|
||||
}
|
||||
|
||||
bool ParticleEffectEntityItem::isAnimatingSomething() const {
|
||||
|
@ -487,8 +487,9 @@ void ParticleEffectEntityItem::extendBounds(const glm::vec3& point) {
|
|||
}
|
||||
|
||||
void ParticleEffectEntityItem::integrateParticle(quint32 index, float deltaTime) {
|
||||
glm::vec3 atSquared(0.0f, 0.5f * _localGravity * deltaTime * deltaTime, 0.0f);
|
||||
glm::vec3 at(0.0f, _localGravity * deltaTime, 0.0f);
|
||||
glm::vec3 accel = _particleAccelerations[index];
|
||||
glm::vec3 atSquared = (0.5f * deltaTime * deltaTime) * accel;
|
||||
glm::vec3 at = accel * deltaTime;
|
||||
_particlePositions[index] += _particleVelocities[index] * deltaTime + atSquared;
|
||||
_particleVelocities[index] += at;
|
||||
}
|
||||
|
@ -526,15 +527,22 @@ void ParticleEffectEntityItem::stepSimulation(float deltaTime) {
|
|||
quint32 i = _particleTailIndex;
|
||||
_particleLifetimes[i] = _lifespan;
|
||||
|
||||
// jitter the _emitDirection by a random offset
|
||||
glm::vec3 randOffset;
|
||||
randOffset.x = (randFloat() - 0.5f) * 0.25f * _emitStrength;
|
||||
randOffset.y = (randFloat() - 0.5f) * 0.25f * _emitStrength;
|
||||
randOffset.z = (randFloat() - 0.5f) * 0.25f * _emitStrength;
|
||||
|
||||
glm::vec3 spreadOffset;
|
||||
spreadOffset.x = -_velocitySpread.x + randFloat() * (_velocitySpread.x * 2.0f);
|
||||
spreadOffset.y = -_velocitySpread.y + randFloat() * (_velocitySpread.y * 2.0f);
|
||||
spreadOffset.z = -_velocitySpread.z + randFloat() * (_velocitySpread.z * 2.0f);
|
||||
|
||||
|
||||
// set initial conditions
|
||||
_particlePositions[i] = glm::vec3(0.0f, 0.0f, 0.0f);
|
||||
_particleVelocities[i] = _emitDirection * _emitStrength + randOffset;
|
||||
_particlePositions[i] = getPosition();
|
||||
_particleVelocities[i] = _emitVelocity + spreadOffset;
|
||||
|
||||
spreadOffset.x = -_accelerationSpread.x + randFloat() * (_accelerationSpread.x * 2.0f);
|
||||
spreadOffset.y = -_accelerationSpread.y + randFloat() * (_accelerationSpread.y * 2.0f);
|
||||
spreadOffset.z = -_accelerationSpread.z + randFloat() * (_accelerationSpread.z * 2.0f);
|
||||
|
||||
_particleAccelerations[i] = _emitAcceleration + spreadOffset;
|
||||
|
||||
integrateParticle(i, timeLeftInFrame);
|
||||
extendBounds(_particlePositions[i]);
|
||||
|
|
|
@ -86,8 +86,6 @@ public:
|
|||
void setAnimationLastFrame(float lastFrame) { _animationLoop.setLastFrame(lastFrame); }
|
||||
float getAnimationLastFrame() const { return _animationLoop.getLastFrame(); }
|
||||
|
||||
virtual void setDimensions(const glm::vec3& value) override;
|
||||
|
||||
static const quint32 DEFAULT_MAX_PARTICLES;
|
||||
void setMaxParticles(quint32 maxParticles);
|
||||
quint32 getMaxParticles() const { return _maxParticles; }
|
||||
|
@ -100,24 +98,31 @@ public:
|
|||
void setEmitRate(float emitRate) { _emitRate = emitRate; }
|
||||
float getEmitRate() const { return _emitRate; }
|
||||
|
||||
static const glm::vec3 DEFAULT_EMIT_DIRECTION;
|
||||
void setEmitDirection(glm::vec3 emitDirection);
|
||||
const glm::vec3& getEmitDirection() const { return _emitDirection; }
|
||||
static const glm::vec3 DEFAULT_EMIT_VELOCITY;
|
||||
void setEmitVelocity(const glm::vec3& emitVelocity);
|
||||
const glm::vec3& getEmitVelocity() const { return _emitVelocity; }
|
||||
|
||||
|
||||
static const glm::vec3 DEFAULT_VELOCITY_SPREAD;
|
||||
void setVelocitySpread(const glm::vec3& velocitySpread);
|
||||
const glm::vec3& getVelocitySpread() const { return _velocitySpread; }
|
||||
|
||||
static const float DEFAULT_EMIT_STRENGTH;
|
||||
void setEmitStrength(float emitStrength);
|
||||
float getEmitStrength() const { return _emitStrength; }
|
||||
|
||||
static const float DEFAULT_LOCAL_GRAVITY;
|
||||
void setLocalGravity(float localGravity);
|
||||
float getLocalGravity() const { return _localGravity; }
|
||||
static const glm::vec3 DEFAULT_EMIT_ACCELERATION;
|
||||
void setEmitAcceleration(const glm::vec3& emitAcceleration);
|
||||
const glm::vec3& getEmitAcceleration() const { return _emitAcceleration; }
|
||||
|
||||
static const glm::vec3 DEFAULT_ACCELERATION_SPREAD;
|
||||
void setAccelerationSpread(const glm::vec3& accelerationSpread);
|
||||
const glm::vec3& getAccelerationSpread() const { return _accelerationSpread; }
|
||||
|
||||
static const float DEFAULT_PARTICLE_RADIUS;
|
||||
void setParticleRadius(float particleRadius);
|
||||
float getParticleRadius() const { return _particleRadius; }
|
||||
|
||||
|
||||
void computeAndUpdateDimensions();
|
||||
|
||||
|
||||
bool getAnimationIsPlaying() const { return _animationLoop.isRunning(); }
|
||||
float getAnimationFrameIndex() const { return _animationLoop.getFrameIndex(); }
|
||||
float getAnimationFPS() const { return _animationLoop.getFPS(); }
|
||||
|
@ -145,9 +150,10 @@ protected:
|
|||
quint32 _maxParticles;
|
||||
float _lifespan;
|
||||
float _emitRate;
|
||||
glm::vec3 _emitDirection;
|
||||
float _emitStrength;
|
||||
float _localGravity;
|
||||
glm::vec3 _emitVelocity;
|
||||
glm::vec3 _velocitySpread;
|
||||
glm::vec3 _emitAcceleration;
|
||||
glm::vec3 _accelerationSpread;
|
||||
float _particleRadius;
|
||||
quint64 _lastAnimated;
|
||||
AnimationLoop _animationLoop;
|
||||
|
@ -160,6 +166,7 @@ protected:
|
|||
QVector<float> _particleLifetimes;
|
||||
QVector<glm::vec3> _particlePositions;
|
||||
QVector<glm::vec3> _particleVelocities;
|
||||
QVector<glm::vec3> _particleAccelerations;
|
||||
float _timeUntilNextEmit;
|
||||
|
||||
// particle arrays are a ring buffer, use these indicies
|
||||
|
|
|
@ -67,7 +67,7 @@ PacketVersion versionForPacketType(PacketType::Value packetType) {
|
|||
case EntityAdd:
|
||||
case EntityEdit:
|
||||
case EntityData:
|
||||
return VERSION_OCTREE_CENTERED_ORIGIN;
|
||||
return VERSION_ENTITIES_PARTICLE_MODIFICATIONS;
|
||||
case AvatarData:
|
||||
return 12;
|
||||
default:
|
||||
|
|
|
@ -143,5 +143,6 @@ const PacketVersion VERSION_ENTITIES_NEW_PROTOCOL_LAYER = 35;
|
|||
const PacketVersion VERSION_POLYVOX_TEXTURES = 36;
|
||||
const PacketVersion VERSION_ENTITIES_POLYLINE = 37;
|
||||
const PacketVersion VERSION_OCTREE_CENTERED_ORIGIN = 38;
|
||||
const PacketVersion VERSION_ENTITIES_PARTICLE_MODIFICATIONS = 39;
|
||||
|
||||
#endif // hifi_PacketHeaders_h
|
Loading…
Reference in a new issue