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added an example script that detects being touched by avatars hand
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examples/entityScripts/detectTouchExample.js
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76
examples/entityScripts/detectTouchExample.js
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//
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// detectTouchExample.js
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// examples/entityScripts
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//
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// Created by Brad Hefta-Gaub on 9/3/15.
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// Copyright 2015 High Fidelity, Inc.
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//
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// This is an example of an entity script which when assigned to an entity, will detect when the entity is being touched by the avatars hands
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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(function() {
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Script.include("../libraries/utils.js");
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var _this;
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// this is the "constructor" for the entity as a JS object we don't do much here, but we do want to remember
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// our this object, so we can access it in cases where we're called without a this (like in the case of various global signals)
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DetectTouched = function() {
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_this = this;
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};
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DetectTouched.prototype = {
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// update() will be called regulary, because we've hooked the update signal in our preload() function.
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// we will check the avatars hand positions and if either hand is in our bounding box, we will notice that
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update: function() {
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// because the update() signal doesn't have a valid this, we need to use our memorized _this to access our entityID
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var entityID = _this.entityID;
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var leftHandPosition = MyAvatar.getLeftPalmPosition();
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var rightHandPosition = MyAvatar.getRightPalmPosition();
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var props = Entities.getEntityProperties(entityID);
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var entityMinPoint = props.boundingBox.brn;
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var entityMaxPoint = props.boundingBox.tfl;
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if (pointInExtents(leftHandPosition, entityMinPoint, entityMaxPoint) || pointInExtents(rightHandPosition, entityMinPoint, entityMaxPoint)) {
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// remember we're being grabbed so we can detect being released
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_this.beingTouched = true;
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// print out that we're being grabbed
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print("I'm being touched...");
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} else if (_this.beingTouched) {
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// if we are not being grabbed, and we previously were, then we were just released, remember that
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// and print out a message
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_this.beingTouched = false;
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print("I'm am no longer being touched...");
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}
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},
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// preload() will be called when the entity has become visible (or known) to the interface
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// it gives us a chance to set our local JavaScript object up. In this case it means:
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// * remembering our entityID, so we can access it in cases where we're called without an entityID
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// * connecting to the update signal so we can check our grabbed state
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preload: function(entityID) {
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print("preload!");
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this.entityID = entityID;
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Script.update.connect(this.update);
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},
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// unload() will be called when our entity is no longer available. It may be because we were deleted,
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// or because we've left the domain or quit the application. In all cases we want to unhook our connection
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// to the update signal
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unload: function(entityID) {
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Script.update.disconnect(this.update);
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},
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};
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// entity scripts always need to return a newly constructed object of our type
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return new DetectTouched();
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})
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@ -146,3 +146,9 @@ getEyeRelativePosition = function(v) {
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getAvatarRelativeRotation = function(q) {
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return Quat.multiply(MyAvatar.orientation, q);
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}
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pointInExtents = function(point, minPoint, maxPoint) {
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return (point.x >= minPoint.x && point.x <= maxPoint.x) &&
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(point.y >= minPoint.y && point.y <= maxPoint.y) &&
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(point.z >= minPoint.z && point.z <= maxPoint.z);
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}
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