update javascript to use relative-to-entity line-point ends

This commit is contained in:
Seth Alves 2015-07-13 11:42:29 -07:00
parent a24fd13665
commit d44bb1a0d8

View file

@ -65,70 +65,55 @@ function removeLine() {
function createOrUpdateLine(event) {
var pickRay = Camera.computePickRay(event.x, event.y);
var intersection = Entities.findRayIntersection(pickRay, true); // accurate picking
var props = Entities.getEntityProperties(intersection.entityID);
var pickRay = Camera.computePickRay(event.x, event.y);
var intersection = Entities.findRayIntersection(pickRay, true); // accurate picking
var props = Entities.getEntityProperties(intersection.entityID);
if (intersection.intersects && userCanPoint) {
var points = [nearLinePoint(intersection.intersection), intersection.intersection]
if (lineIsRezzed) {
Entities.editEntity(lineEntityID, {
position: nearLinePoint(intersection.intersection),
linePoints: points,
dimensions: {
x: 1,
y: 1,
z: 1
},
lifetime: 15 + props.lifespan // renew lifetime
});
if (intersection.intersects && userCanPoint) {
var points = [Vec3.subtract(nearLinePoint(intersection.intersection), MyAvatar.position),
Vec3.subtract(intersection.intersection, MyAvatar.position)];
if (lineIsRezzed) {
Entities.editEntity(lineEntityID, {
linePoints: points,
position: MyAvatar.position,
lifetime: 15 + props.lifespan // renew lifetime
});
// Entities.setAllPoints(lineEntityID, points);
} else {
lineIsRezzed = true;
lineEntityID = Entities.addEntity({
type: "Line",
position: MyAvatar.position,
linePoints: points,
dimensions: { x: 100, y: 100, z: 100 },
color: { red: 255, green: 255, blue: 255 },
lifetime: 15 // if someone crashes while pointing, don't leave the line there forever.
});
}
} else {
lineIsRezzed = true;
lineEntityID = Entities.addEntity({
type: "Line",
position: nearLinePoint(intersection.intersection),
linePoints: points,
dimensions: {
x: 1,
y: 1,
z: 1
},
color: {
red: 255,
green: 255,
blue: 255
},
lifetime: 15 // if someone crashes while pointing, don't leave the line there forever.
});
removeLine();
}
} else {
removeLine();
}
}
function mousePressEvent(event) {
if (!event.isLeftButton) {
return;
}
createOrUpdateLine(event);
var clickedOverlay = Overlays.getOverlayAtPoint({
x: event.x,
y: event.y
});
if (clickedOverlay == pointerButton) {
userCanPoint = !userCanPoint;
if (userCanPoint === true) {
Overlays.editOverlay(pointerButton, {
color: buttonOnColor
});
} else {
Overlays.editOverlay(pointerButton, {
color: buttonOffColor
});
if (!event.isLeftButton) {
return;
}
var clickedOverlay = Overlays.getOverlayAtPoint({
x: event.x,
y: event.y
});
if (clickedOverlay == pointerButton) {
userCanPoint = !userCanPoint;
if (userCanPoint === true) {
Overlays.editOverlay(pointerButton, { color: buttonOnColor });
} else {
Overlays.editOverlay(pointerButton, { color: buttonOffColor });
}
}
}
}