mirror of
https://github.com/overte-org/overte.git
synced 2025-04-21 06:44:06 +02:00
Add abstraction layer for Overlays.h.
`examples/libraries/overlayUtils.js` allows you to manage overlays in an object oriented manner. Instead of: var billboard = Overlays.addOverlay("billboard", { visible: false }); ... Overlays.editOverlay(billboard, { visible: true }); ... Overlays.deleteOverlay(billboard); You can now do: var billboard = new BillboardOverlay({ visible: false }); ... billboard.visible = true; ... billboard.destroy();
This commit is contained in:
parent
ed7fc07ab1
commit
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3 changed files with 298 additions and 63 deletions
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@ -9,7 +9,10 @@
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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Script.include(["../../libraries/globals.js"]);
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Script.include([
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"../../libraries/globals.js",
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"../../libraries/overlayUtils.js",
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]);
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var BG_IMAGE_URL = HIFI_PUBLIC_BUCKET + "images/card-bg.svg";
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var RED_DOT_IMAGE_URL = HIFI_PUBLIC_BUCKET + "images/red-dot.svg";
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@ -24,13 +27,11 @@ function isBlank(rotation) {
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rotation.w == BLANK_ROTATION.w;
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}
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var panel = Overlays.addPanel({
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var panel = new FloatingUIPanel({
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offsetPosition: { x: 0, y: 0, z: 1 },
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});
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var panelChildren = [];
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var bg = Overlays.addOverlay("billboard", {
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var bg = panel.addChild(new BillboardOverlay({
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url: BG_IMAGE_URL,
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dimensions: {
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x: 0.5,
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@ -40,11 +41,9 @@ var bg = Overlays.addOverlay("billboard", {
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visible: true,
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alpha: 1.0,
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ignoreRayIntersection: false,
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attachedPanel: panel,
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});
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panelChildren.push(bg);
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}));
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var redDot = Overlays.addOverlay("billboard", {
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var redDot = panel.addChild(new BillboardOverlay({
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url: RED_DOT_IMAGE_URL,
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dimensions: {
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x: 0.1,
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@ -54,16 +53,14 @@ var redDot = Overlays.addOverlay("billboard", {
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visible: true,
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alpha: 1.0,
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ignoreRayIntersection: false,
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attachedPanel: panel,
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offsetPosition: {
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x: -0.15,
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y: -0.15,
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z: -0.001
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}
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});
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panelChildren.push(redDot);
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}));
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var redDot2 = Overlays.addOverlay("billboard", {
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var redDot2 = panel.addChild(new BillboardOverlay({
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url: RED_DOT_IMAGE_URL,
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dimensions: {
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x: 0.1,
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@ -73,16 +70,14 @@ var redDot2 = Overlays.addOverlay("billboard", {
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visible: true,
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alpha: 1.0,
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ignoreRayIntersection: false,
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attachedPanel: panel,
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offsetPosition: {
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x: -0.15,
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y: 0,
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z: -0.001
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}
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});
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panelChildren.push(redDot2);
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}));
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var blueSquare = Overlays.addOverlay("billboard", {
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var blueSquare = panel.addChild(new BillboardOverlay({
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url: BLUE_SQUARE_IMAGE_URL,
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dimensions: {
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x: 0.1,
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@ -92,16 +87,14 @@ var blueSquare = Overlays.addOverlay("billboard", {
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visible: true,
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alpha: 1.0,
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ignoreRayIntersection: false,
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attachedPanel: panel,
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offsetPosition: {
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x: 0.1,
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y: 0,
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z: -0.001
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}
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});
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panelChildren.push(blueSquare);
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}));
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var blueSquare2 = Overlays.addOverlay("billboard", {
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var blueSquare2 = panel.addChild(new BillboardOverlay({
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url: BLUE_SQUARE_IMAGE_URL,
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dimensions: {
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x: 0.1,
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@ -111,63 +104,46 @@ var blueSquare2 = Overlays.addOverlay("billboard", {
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visible: true,
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alpha: 1.0,
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ignoreRayIntersection: false,
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attachedPanel: panel,
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offsetPosition: {
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x: 0.1,
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y: 0.11,
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z: -0.001
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}
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});
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panelChildren.push(blueSquare2);
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}));
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var blueSquare3 = Overlays.addOverlay("billboard", {
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url: BLUE_SQUARE_IMAGE_URL,
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dimensions: {
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x: 0.1,
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y: 0.1,
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},
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isFacingAvatar: false,
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visible: true,
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alpha: 1.0,
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ignoreRayIntersection: false,
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attachedPanel: panel,
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offsetPosition: {
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x: -0.01,
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y: 0.11,
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z: -0.001
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}
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});
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panelChildren.push(blueSquare3);
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var blueSquare3 = blueSquare2.clone();
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blueSquare3.offsetPosition = {
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x: -0.01,
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y: 0.11,
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z: -0.001
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};
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blueSquare3.ignoreRayIntersection = false;
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Controller.mousePressEvent.connect(function(event) {
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if (event.isRightButton) {
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var newOffsetRotation = BLANK_ROTATION;
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if (isBlank(Overlays.getPanelProperty(panel, "offsetRotation"))) {
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var newOffsetRotation;
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print(JSON.stringify(panel.offsetRotation))
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if (isBlank(panel.offsetRotation)) {
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newOffsetRotation = Quat.multiply(MyAvatar.orientation, { x: 0, y: 1, z: 0, w: 0 });
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} else {
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newOffsetRotation = BLANK_ROTATION;
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}
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Overlays.editPanel(panel, {
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offsetRotation: newOffsetRotation
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});
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panel.offsetRotation = newOffsetRotation;
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} else if (event.isLeftButton) {
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var pickRay = Camera.computePickRay(event.x, event.y)
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var rayPickResult = Overlays.findRayIntersection(pickRay);
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print(String(rayPickResult.overlayID));
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if (rayPickResult.intersects) {
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for (var i in panelChildren) {
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if (panelChildren[i] == rayPickResult.overlayID) {
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var oldPos = Overlays.getProperty(rayPickResult.overlayID, "offsetPosition");
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var newPos = {
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x: Number(oldPos.x),
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y: Number(oldPos.y),
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z: Number(oldPos.z) + 0.1
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}
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Overlays.editOverlay(rayPickResult.overlayID, { offsetPosition: newPos });
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}
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var overlay = panel.findRayIntersection(pickRay);
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if (overlay) {
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var oldPos = overlay.offsetPosition;
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var newPos = {
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x: Number(oldPos.x),
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y: Number(oldPos.y),
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z: Number(oldPos.z) + 0.1
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}
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overlay.offsetPosition = newPos;
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}
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}
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});
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Script.scriptEnding.connect(function() {
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Overlays.deletePanel(panel);
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panel.destroy();
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});
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@ -1,6 +1,39 @@
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//
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// overlayUtils.js
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// examples/libraries
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//
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// Modified by Zander Otavka on 7/15/15
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// Copyright 2014 High Fidelity, Inc.
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//
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// Manage overlays with object oriented goodness, instead of ugly `Overlays.h` methods.
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// Instead of:
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//
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// var billboard = Overlays.addOverlay("billboard", { visible: false });
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// ...
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// Overlays.editOverlay(billboard, { visible: true });
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// ...
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// Overlays.deleteOverlay(billboard);
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//
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// You can now do:
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//
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// var billboard = new BillboardOverlay({ visible: false });
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// ...
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// billboard.visible = true;
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// ...
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// billboard.destroy();
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//
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// See more on usage below.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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/**
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* OverlayGroup provides a way to create composite overlays and control their
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* position relative to a settable rootPosition and rootRotation.
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* DEPRECATION WARNING: Will be deprecated soon in favor of FloatingUIPanel.
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*
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* OverlayGroup provides a way to create composite overlays and control their
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* position relative to a settable rootPosition and rootRotation.
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*/
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OverlayGroup = function(opts) {
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var that = {};
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@ -62,3 +95,223 @@ OverlayGroup = function(opts) {
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return that;
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};
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/**
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* Object oriented abstraction layer for overlays.
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*
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* Usage:
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* // Create an overlay
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* var billboard = new BillboardOverlay({
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* visible: true,
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* isFacingAvatar: true,
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* ignoreRayIntersections: false
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* });
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*
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* // Get a property
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* var isVisible = billboard.visible;
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*
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* // Set a single property
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* billboard.position = { x: 1, y: 3, z: 2 };
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*
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* // Set multiple properties at the same time
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* billboard.setProperties({
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* url: "http://images.com/overlayImage.jpg",
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* dimensions: { x: 2, y: 2 }
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* });
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*
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* // Clone an overlay
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* var clonedBillboard = billboard.clone();
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*
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* // Remove an overlay from the world
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* billboard.destroy();
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*
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* // Remember, there is a poor orphaned JavaScript object left behind. You should remove any
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* // references to it so you don't accidentally try to modify an overlay that isn't there.
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* billboard = undefined;
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*/
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(function() {
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var ABSTRACT = null;
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function generateOverlayClass(superclass, type, properties) {
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var that;
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if (type == ABSTRACT) {
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that = function(type, params) {
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superclass.apply(this, [type, params]);
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};
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} else {
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that = function(params) {
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superclass.apply(this, [type, params]);
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};
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}
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that.prototype = new superclass();
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that.prototype.constructor = that;
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properties.forEach(function(prop) {
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Object.defineProperty(that.prototype, prop, {
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get: function() {
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return Overlays.getProperty(this._id, prop);
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},
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set: function(newValue) {
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var keyValuePair = {};
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keyValuePair[prop] = newValue;
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this.setProperties(keyValuePair);
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},
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configurable: true
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});
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});
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return that;
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}
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// Supports multiple inheritance of properties. Just `concat` them onto the end of the
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// properties list.
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var PANEL_ATTACHABLE_FIELDS = ["attachedPanel"];
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// TODO: finish exposing all overlay classes.
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var Overlay = (function() {
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var BaseOverlay = (function() {
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var that = function(type, params) {
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Object.apply(this, []);
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if (type && params) {
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this._type = type;
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this._id = Overlays.addOverlay(type, params);
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} else {
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this._type = "";
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this._id = 0;
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}
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this._attachedPanelPointer = null;
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};
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that.prototype = new Object();
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that.prototype.constructor = that;
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Object.defineProperty(that.prototype, "overlayType", {
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get: function() {
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return this._type;
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}
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});
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that.prototype.setProperties = function(properties) {
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Overlays.editOverlay(this._id, properties);
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};
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that.prototype.clone = function() {
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var clone = new this.constructor();
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clone._type = this._type;
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clone._id = Overlays.cloneOverlay(this._id);
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if (this._attachedPanelPointer) {
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this._attachedPanelPointer.addChild(clone);
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}
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return clone;
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};
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that.prototype.destroy = function() {
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Overlays.deleteOverlay(this._id);
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};
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return that;
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}());
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return generateOverlayClass(BaseOverlay, ABSTRACT, [
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"alpha", "glowLevel", "pulseMax", "pulseMin", "pulsePeriod", "glowLevelPulse",
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"alphaPulse", "colorPulse", "visible", "anchor"
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]);
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}());
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var Base3DOverlay = generateOverlayClass(Overlay, ABSTRACT, [
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"position", "lineWidth", "rotation", "isSolid", "isFilled", "isWire", "isDashedLine",
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"ignoreRayIntersection", "drawInFront", "drawOnHUD"
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]);
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var Planar3DOverlay = generateOverlayClass(Base3DOverlay, ABSTRACT, [
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"dimensions"
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]);
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BillboardOverlay = generateOverlayClass(Planar3DOverlay, "billboard", [
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"url", "subImage", "isFacingAvatar", "offsetPosition"
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].concat(PANEL_ATTACHABLE_FIELDS));
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}());
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/**
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* Object oriented abstraction layer for panels.
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*/
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FloatingUIPanel = (function() {
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var that = function(params) {
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this._id = Overlays.addPanel(params);
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this._children = [];
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};
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var FIELDS = ["offsetPosition", "offsetRotation", "facingRotation"];
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FIELDS.forEach(function(prop) {
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Object.defineProperty(that.prototype, prop, {
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get: function() {
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return Overlays.getPanelProperty(this._id, prop);
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},
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set: function(newValue) {
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var keyValuePair = {};
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keyValuePair[prop] = newValue;
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this.setProperties(keyValuePair);
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},
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configurable: false
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});
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});
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Object.defineProperty(that.prototype, "children", {
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get: function() {
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return this._children.slice();
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}
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})
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that.prototype.addChild = function(overlay) {
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overlay.attachedPanel = this._id;
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overlay._attachedPanelPointer = this;
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this._children.push(overlay);
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return overlay;
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};
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that.prototype.removeChild = function(overlay) {
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var i = this._children.indexOf(overlay);
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if (i >= 0) {
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overlay.attachedPanel = 0;
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overlay._attachedPanelPointer = null;
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this._children.splice(i, 1);
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}
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};
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that.prototype.setVisible = function(visible) {
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for (var i in this._children) {
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this._children[i].visible = visible;
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}
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};
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that.prototype.setProperties = function(properties) {
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Overlays.editPanel(this._id, properties);
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};
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that.prototype.destroy = function() {
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Overlays.deletePanel(this._id);
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var i = _panels.indexOf(this);
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if (i >= 0) {
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_panels.splice(i, 1);
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}
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};
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that.prototype.findRayIntersection = function(pickRay) {
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var rayPickResult = Overlays.findRayIntersection(pickRay);
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if (rayPickResult.intersects) {
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for (var i in this._children) {
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if (this._children[i]._id == rayPickResult.overlayID) {
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return this._children[i];
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}
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}
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}
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return null;
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};
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return that;
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}());
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// Overlays.h
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// interface/src/ui/overlays
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//
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// Modified by Zander Otavka on 7/15/15
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// Copyright 2014 High Fidelity, Inc.
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//
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// Exposes methods for managing `Overlay`s and `FloatingUIPanel`s to scripts.
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//
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// YOU SHOULD NOT USE `Overlays` DIRECTLY, unless you like pain and deprecation. Instead, use the
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// object oriented abstraction layer found in `examples/libraries/overlayUtils.js`.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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