Add abstraction layer for Overlays.h.

`examples/libraries/overlayUtils.js` allows you to manage overlays in an
object oriented manner.  Instead of:

    var billboard = Overlays.addOverlay("billboard", { visible: false });
    ...
    Overlays.editOverlay(billboard, { visible: true });
    ...
    Overlays.deleteOverlay(billboard);

You can now do:

    var billboard = new BillboardOverlay({ visible: false });
    ...
    billboard.visible = true;
    ...
    billboard.destroy();
This commit is contained in:
Zander Otavka 2015-07-15 15:32:14 -07:00
parent ed7fc07ab1
commit 377a1a54ae
3 changed files with 298 additions and 63 deletions

View file

@ -9,7 +9,10 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
Script.include(["../../libraries/globals.js"]);
Script.include([
"../../libraries/globals.js",
"../../libraries/overlayUtils.js",
]);
var BG_IMAGE_URL = HIFI_PUBLIC_BUCKET + "images/card-bg.svg";
var RED_DOT_IMAGE_URL = HIFI_PUBLIC_BUCKET + "images/red-dot.svg";
@ -24,13 +27,11 @@ function isBlank(rotation) {
rotation.w == BLANK_ROTATION.w;
}
var panel = Overlays.addPanel({
var panel = new FloatingUIPanel({
offsetPosition: { x: 0, y: 0, z: 1 },
});
var panelChildren = [];
var bg = Overlays.addOverlay("billboard", {
var bg = panel.addChild(new BillboardOverlay({
url: BG_IMAGE_URL,
dimensions: {
x: 0.5,
@ -40,11 +41,9 @@ var bg = Overlays.addOverlay("billboard", {
visible: true,
alpha: 1.0,
ignoreRayIntersection: false,
attachedPanel: panel,
});
panelChildren.push(bg);
}));
var redDot = Overlays.addOverlay("billboard", {
var redDot = panel.addChild(new BillboardOverlay({
url: RED_DOT_IMAGE_URL,
dimensions: {
x: 0.1,
@ -54,16 +53,14 @@ var redDot = Overlays.addOverlay("billboard", {
visible: true,
alpha: 1.0,
ignoreRayIntersection: false,
attachedPanel: panel,
offsetPosition: {
x: -0.15,
y: -0.15,
z: -0.001
}
});
panelChildren.push(redDot);
}));
var redDot2 = Overlays.addOverlay("billboard", {
var redDot2 = panel.addChild(new BillboardOverlay({
url: RED_DOT_IMAGE_URL,
dimensions: {
x: 0.1,
@ -73,16 +70,14 @@ var redDot2 = Overlays.addOverlay("billboard", {
visible: true,
alpha: 1.0,
ignoreRayIntersection: false,
attachedPanel: panel,
offsetPosition: {
x: -0.15,
y: 0,
z: -0.001
}
});
panelChildren.push(redDot2);
}));
var blueSquare = Overlays.addOverlay("billboard", {
var blueSquare = panel.addChild(new BillboardOverlay({
url: BLUE_SQUARE_IMAGE_URL,
dimensions: {
x: 0.1,
@ -92,16 +87,14 @@ var blueSquare = Overlays.addOverlay("billboard", {
visible: true,
alpha: 1.0,
ignoreRayIntersection: false,
attachedPanel: panel,
offsetPosition: {
x: 0.1,
y: 0,
z: -0.001
}
});
panelChildren.push(blueSquare);
}));
var blueSquare2 = Overlays.addOverlay("billboard", {
var blueSquare2 = panel.addChild(new BillboardOverlay({
url: BLUE_SQUARE_IMAGE_URL,
dimensions: {
x: 0.1,
@ -111,63 +104,46 @@ var blueSquare2 = Overlays.addOverlay("billboard", {
visible: true,
alpha: 1.0,
ignoreRayIntersection: false,
attachedPanel: panel,
offsetPosition: {
x: 0.1,
y: 0.11,
z: -0.001
}
});
panelChildren.push(blueSquare2);
}));
var blueSquare3 = Overlays.addOverlay("billboard", {
url: BLUE_SQUARE_IMAGE_URL,
dimensions: {
x: 0.1,
y: 0.1,
},
isFacingAvatar: false,
visible: true,
alpha: 1.0,
ignoreRayIntersection: false,
attachedPanel: panel,
offsetPosition: {
x: -0.01,
y: 0.11,
z: -0.001
}
});
panelChildren.push(blueSquare3);
var blueSquare3 = blueSquare2.clone();
blueSquare3.offsetPosition = {
x: -0.01,
y: 0.11,
z: -0.001
};
blueSquare3.ignoreRayIntersection = false;
Controller.mousePressEvent.connect(function(event) {
if (event.isRightButton) {
var newOffsetRotation = BLANK_ROTATION;
if (isBlank(Overlays.getPanelProperty(panel, "offsetRotation"))) {
var newOffsetRotation;
print(JSON.stringify(panel.offsetRotation))
if (isBlank(panel.offsetRotation)) {
newOffsetRotation = Quat.multiply(MyAvatar.orientation, { x: 0, y: 1, z: 0, w: 0 });
} else {
newOffsetRotation = BLANK_ROTATION;
}
Overlays.editPanel(panel, {
offsetRotation: newOffsetRotation
});
panel.offsetRotation = newOffsetRotation;
} else if (event.isLeftButton) {
var pickRay = Camera.computePickRay(event.x, event.y)
var rayPickResult = Overlays.findRayIntersection(pickRay);
print(String(rayPickResult.overlayID));
if (rayPickResult.intersects) {
for (var i in panelChildren) {
if (panelChildren[i] == rayPickResult.overlayID) {
var oldPos = Overlays.getProperty(rayPickResult.overlayID, "offsetPosition");
var newPos = {
x: Number(oldPos.x),
y: Number(oldPos.y),
z: Number(oldPos.z) + 0.1
}
Overlays.editOverlay(rayPickResult.overlayID, { offsetPosition: newPos });
}
var overlay = panel.findRayIntersection(pickRay);
if (overlay) {
var oldPos = overlay.offsetPosition;
var newPos = {
x: Number(oldPos.x),
y: Number(oldPos.y),
z: Number(oldPos.z) + 0.1
}
overlay.offsetPosition = newPos;
}
}
});
Script.scriptEnding.connect(function() {
Overlays.deletePanel(panel);
panel.destroy();
});

View file

@ -1,6 +1,39 @@
//
// overlayUtils.js
// examples/libraries
//
// Modified by Zander Otavka on 7/15/15
// Copyright 2014 High Fidelity, Inc.
//
// Manage overlays with object oriented goodness, instead of ugly `Overlays.h` methods.
// Instead of:
//
// var billboard = Overlays.addOverlay("billboard", { visible: false });
// ...
// Overlays.editOverlay(billboard, { visible: true });
// ...
// Overlays.deleteOverlay(billboard);
//
// You can now do:
//
// var billboard = new BillboardOverlay({ visible: false });
// ...
// billboard.visible = true;
// ...
// billboard.destroy();
//
// See more on usage below.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
/**
* OverlayGroup provides a way to create composite overlays and control their
* position relative to a settable rootPosition and rootRotation.
* DEPRECATION WARNING: Will be deprecated soon in favor of FloatingUIPanel.
*
* OverlayGroup provides a way to create composite overlays and control their
* position relative to a settable rootPosition and rootRotation.
*/
OverlayGroup = function(opts) {
var that = {};
@ -62,3 +95,223 @@ OverlayGroup = function(opts) {
return that;
};
/**
* Object oriented abstraction layer for overlays.
*
* Usage:
* // Create an overlay
* var billboard = new BillboardOverlay({
* visible: true,
* isFacingAvatar: true,
* ignoreRayIntersections: false
* });
*
* // Get a property
* var isVisible = billboard.visible;
*
* // Set a single property
* billboard.position = { x: 1, y: 3, z: 2 };
*
* // Set multiple properties at the same time
* billboard.setProperties({
* url: "http://images.com/overlayImage.jpg",
* dimensions: { x: 2, y: 2 }
* });
*
* // Clone an overlay
* var clonedBillboard = billboard.clone();
*
* // Remove an overlay from the world
* billboard.destroy();
*
* // Remember, there is a poor orphaned JavaScript object left behind. You should remove any
* // references to it so you don't accidentally try to modify an overlay that isn't there.
* billboard = undefined;
*/
(function() {
var ABSTRACT = null;
function generateOverlayClass(superclass, type, properties) {
var that;
if (type == ABSTRACT) {
that = function(type, params) {
superclass.apply(this, [type, params]);
};
} else {
that = function(params) {
superclass.apply(this, [type, params]);
};
}
that.prototype = new superclass();
that.prototype.constructor = that;
properties.forEach(function(prop) {
Object.defineProperty(that.prototype, prop, {
get: function() {
return Overlays.getProperty(this._id, prop);
},
set: function(newValue) {
var keyValuePair = {};
keyValuePair[prop] = newValue;
this.setProperties(keyValuePair);
},
configurable: true
});
});
return that;
}
// Supports multiple inheritance of properties. Just `concat` them onto the end of the
// properties list.
var PANEL_ATTACHABLE_FIELDS = ["attachedPanel"];
// TODO: finish exposing all overlay classes.
var Overlay = (function() {
var BaseOverlay = (function() {
var that = function(type, params) {
Object.apply(this, []);
if (type && params) {
this._type = type;
this._id = Overlays.addOverlay(type, params);
} else {
this._type = "";
this._id = 0;
}
this._attachedPanelPointer = null;
};
that.prototype = new Object();
that.prototype.constructor = that;
Object.defineProperty(that.prototype, "overlayType", {
get: function() {
return this._type;
}
});
that.prototype.setProperties = function(properties) {
Overlays.editOverlay(this._id, properties);
};
that.prototype.clone = function() {
var clone = new this.constructor();
clone._type = this._type;
clone._id = Overlays.cloneOverlay(this._id);
if (this._attachedPanelPointer) {
this._attachedPanelPointer.addChild(clone);
}
return clone;
};
that.prototype.destroy = function() {
Overlays.deleteOverlay(this._id);
};
return that;
}());
return generateOverlayClass(BaseOverlay, ABSTRACT, [
"alpha", "glowLevel", "pulseMax", "pulseMin", "pulsePeriod", "glowLevelPulse",
"alphaPulse", "colorPulse", "visible", "anchor"
]);
}());
var Base3DOverlay = generateOverlayClass(Overlay, ABSTRACT, [
"position", "lineWidth", "rotation", "isSolid", "isFilled", "isWire", "isDashedLine",
"ignoreRayIntersection", "drawInFront", "drawOnHUD"
]);
var Planar3DOverlay = generateOverlayClass(Base3DOverlay, ABSTRACT, [
"dimensions"
]);
BillboardOverlay = generateOverlayClass(Planar3DOverlay, "billboard", [
"url", "subImage", "isFacingAvatar", "offsetPosition"
].concat(PANEL_ATTACHABLE_FIELDS));
}());
/**
* Object oriented abstraction layer for panels.
*/
FloatingUIPanel = (function() {
var that = function(params) {
this._id = Overlays.addPanel(params);
this._children = [];
};
var FIELDS = ["offsetPosition", "offsetRotation", "facingRotation"];
FIELDS.forEach(function(prop) {
Object.defineProperty(that.prototype, prop, {
get: function() {
return Overlays.getPanelProperty(this._id, prop);
},
set: function(newValue) {
var keyValuePair = {};
keyValuePair[prop] = newValue;
this.setProperties(keyValuePair);
},
configurable: false
});
});
Object.defineProperty(that.prototype, "children", {
get: function() {
return this._children.slice();
}
})
that.prototype.addChild = function(overlay) {
overlay.attachedPanel = this._id;
overlay._attachedPanelPointer = this;
this._children.push(overlay);
return overlay;
};
that.prototype.removeChild = function(overlay) {
var i = this._children.indexOf(overlay);
if (i >= 0) {
overlay.attachedPanel = 0;
overlay._attachedPanelPointer = null;
this._children.splice(i, 1);
}
};
that.prototype.setVisible = function(visible) {
for (var i in this._children) {
this._children[i].visible = visible;
}
};
that.prototype.setProperties = function(properties) {
Overlays.editPanel(this._id, properties);
};
that.prototype.destroy = function() {
Overlays.deletePanel(this._id);
var i = _panels.indexOf(this);
if (i >= 0) {
_panels.splice(i, 1);
}
};
that.prototype.findRayIntersection = function(pickRay) {
var rayPickResult = Overlays.findRayIntersection(pickRay);
if (rayPickResult.intersects) {
for (var i in this._children) {
if (this._children[i]._id == rayPickResult.overlayID) {
return this._children[i];
}
}
}
return null;
};
return that;
}());

View file

@ -2,8 +2,14 @@
// Overlays.h
// interface/src/ui/overlays
//
// Modified by Zander Otavka on 7/15/15
// Copyright 2014 High Fidelity, Inc.
//
// Exposes methods for managing `Overlay`s and `FloatingUIPanel`s to scripts.
//
// YOU SHOULD NOT USE `Overlays` DIRECTLY, unless you like pain and deprecation. Instead, use the
// object oriented abstraction layer found in `examples/libraries/overlayUtils.js`.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//