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Change the inspect.js pan direction and rate
This makes camera zoom, orbit, and panning more similar to Second Life.
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1 changed files with 2 additions and 2 deletions
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@ -23,7 +23,7 @@ var RAD_TO_DEG = 180.0 / PI;
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var AZIMUTH_RATE = 90.0;
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var ALTITUDE_RATE = 200.0;
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var RADIUS_RATE = 1.0 / 100.0;
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var PAN_RATE = 50.0;
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var PAN_RATE = 250.0;
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var Y_AXIS = {
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x: 0,
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@ -139,7 +139,7 @@ function handlePanMode(dx, dy) {
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var right = Quat.getRight(Camera.getOrientation());
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var distance = Vec3.length(vector);
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var dv = Vec3.sum(Vec3.multiply(up, -distance * dy / PAN_RATE), Vec3.multiply(right, distance * dx / PAN_RATE));
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var dv = Vec3.sum(Vec3.multiply(up, distance * dy / PAN_RATE), Vec3.multiply(right, -distance * dx / PAN_RATE));
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center = Vec3.sum(center, dv);
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position = Vec3.sum(position, dv);
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