Eric Levin
|
2b4d894ab3
|
moved the type computation inside the while loop so it is correctly computed each iteration
|
2015-04-17 08:17:58 -07:00 |
|
Seth Alves
|
62a45ccebb
|
re-enable code that gives up simulation ownership
|
2015-04-16 17:00:36 -07:00 |
|
Eric Levin
|
096f69961a
|
Filtering triggering of collisions with contact type of "continue"
|
2015-04-16 16:42:28 -07:00 |
|
Seth Alves
|
faf5e7415d
|
don't explicitly release simulator status
|
2015-04-16 16:32:51 -07:00 |
|
Seth Alves
|
ec26b4595a
|
adjust comment
|
2015-04-16 16:27:30 -07:00 |
|
Seth Alves
|
f48f9caea4
|
cut back on debuging prints
|
2015-04-16 16:18:13 -07:00 |
|
Seth Alves
|
ea8dcfa5b5
|
read UUIDs as UUIDs rather than as strings. more debugging prints
|
2015-04-16 15:33:43 -07:00 |
|
Seth Alves
|
d7881f1891
|
adjust logic for releasing ownership of simulation
|
2015-04-16 15:15:28 -07:00 |
|
Seth Alves
|
d7059d8f2d
|
add code for uuids in wire protocol. some debugging prints
|
2015-04-16 14:46:38 -07:00 |
|
Andrew Meadows
|
619d1ba191
|
rename to measureAcceleration
|
2015-04-16 14:09:33 -07:00 |
|
Andrew Meadows
|
1acb90e23a
|
merge upstream/master into andrew/isothermal
|
2015-04-16 13:48:47 -07:00 |
|
Andrew Meadows
|
b7ca69d4e1
|
fix typo
|
2015-04-16 13:46:26 -07:00 |
|
Andrew Meadows
|
5180e7e715
|
measure linear velocity of moving objects
|
2015-04-16 13:44:17 -07:00 |
|
Seth Alves
|
bce269ada2
|
Merge branch 'master' of github.com:highfidelity/hifi into acceleration-and-owner-in-wire-protocol
|
2015-04-16 12:31:25 -07:00 |
|
Andrew Meadows
|
83d54eb46b
|
merge upstream/master into andrew/bispinor
|
2015-04-16 12:07:22 -07:00 |
|
Andrew Meadows
|
4bef5b7b73
|
Merge pull request #4638 from Triplelexx/myavatar-targetvelocity
Myavatar targetvelocity
|
2015-04-15 14:22:02 -07:00 |
|
Seth Alves
|
c87dca5ba0
|
remove debug print
|
2015-04-15 11:58:12 -07:00 |
|
Seth Alves
|
51ac44a9b7
|
try to increase chances the interface gives up simulation ownership
|
2015-04-15 11:34:42 -07:00 |
|
Seth Alves
|
b21cc357e4
|
undo stop-sending hack
|
2015-04-14 16:08:53 -07:00 |
|
Seth Alves
|
2a87eb9ce1
|
pull from andrew's branch
|
2015-04-14 15:44:53 -07:00 |
|
Andrew Meadows
|
7da1c51877
|
whoops, missed a file
|
2015-04-14 14:55:42 -07:00 |
|
Andrew Meadows
|
da9091a99d
|
remove SHAPE_TYPE_CONVEX_HULL from libs and tests
|
2015-04-14 14:54:43 -07:00 |
|
Seth Alves
|
e25590f00e
|
don't give up ownership of simulation until the last packet is sent
|
2015-04-14 13:37:57 -07:00 |
|
Seth Alves
|
3cf31ff701
|
fix to allow modelEntityItems with shape of box into physicsengine. ignore entity updates echoed back to us. stop broadcasting after 3 non-moving updates
|
2015-04-14 13:32:02 -07:00 |
|
Seth Alves
|
d330319ed9
|
when a script creates and object, set the local Node as the simulation owner
|
2015-04-14 09:56:39 -07:00 |
|
Seth Alves
|
de2e5ae718
|
adjust logic for when to claim or release simulator status
|
2015-04-14 09:00:48 -07:00 |
|
Andrew Meadows
|
abb40ca080
|
cleanup: split stats dump out of stepSimulation
|
2015-04-14 09:00:36 -07:00 |
|
Seth Alves
|
05ef357854
|
debug prints
|
2015-04-13 16:47:06 -07:00 |
|
Seth Alves
|
256a7f5198
|
try different login for deciding when to update/clear simulatorID
|
2015-04-13 16:37:44 -07:00 |
|
Seth Alves
|
4677324a87
|
try different login for deciding when to update/clear simulatorID
|
2015-04-13 16:30:16 -07:00 |
|
Seth Alves
|
a30e807051
|
get rid of unneeded updateSimulatorID, set changed simulator id in properties so it gets included in outgoing packet
|
2015-04-13 16:20:30 -07:00 |
|
Triplelexx
|
d2b643d389
|
Add targetVelocity into MyAvatar simulation
MyAvatar sets a target velocity to achieve, this is parsed in the
preSimulation controller step.
|
2015-04-13 23:57:08 +01:00 |
|
Seth Alves
|
396f6b1987
|
mess with debugging prints
|
2015-04-13 15:22:54 -07:00 |
|
Andrew Meadows
|
86f89a1d6f
|
fix bug where fly speed is limited to walk speed
|
2015-04-13 13:23:15 -07:00 |
|
Seth Alves
|
9c2fec36fd
|
adjust debugging, try a different DIRTY flag
|
2015-04-13 12:52:31 -07:00 |
|
Seth Alves
|
f42a43e180
|
cause changes to _simulatorID to be broadcast
|
2015-04-13 12:39:40 -07:00 |
|
Seth Alves
|
eace91e833
|
if an entity is being moved and has no sim-id, set sim-id to local node-id. if it has a sim-id, and it's not the same as the local node's, don't broadcast the change
|
2015-04-13 12:25:44 -07:00 |
|
Seth Alves
|
e2af93db5f
|
some debugging
|
2015-04-13 11:38:30 -07:00 |
|
Seth Alves
|
4ada3fc9a4
|
don't keep large things out of physics engine
|
2015-04-09 15:12:51 -07:00 |
|
Andrew Meadows
|
2ccc25e380
|
remove old kinematic CharacterController
|
2015-04-07 16:29:52 -07:00 |
|
Andrew Meadows
|
40c94fa00e
|
merge upstream/master into andrew/isentropic
|
2015-04-07 16:23:38 -07:00 |
|
Andrew Meadows
|
d9146b1033
|
jump to hover works again
|
2015-04-07 16:23:06 -07:00 |
|
Andrew Meadows
|
b5f0c57dd1
|
jumping and hovering works with dynamic controller
|
2015-04-07 15:07:46 -07:00 |
|
Seth Alves
|
ef5dffecf6
|
fix filenames in comments
|
2015-04-07 10:03:14 -07:00 |
|
Seth Alves
|
9014397167
|
try again without macro
|
2015-04-07 09:59:04 -07:00 |
|
Seth Alves
|
55bab2efd6
|
put physics into its own logging group
|
2015-04-06 18:09:45 -07:00 |
|
Andrew Meadows
|
e2ea940249
|
more cleanup
|
2015-04-06 16:21:04 -07:00 |
|
Andrew Meadows
|
23951620bb
|
cleanup DynamicCharacterController
|
2015-04-06 16:19:14 -07:00 |
|
Andrew Meadows
|
435ce106eb
|
Add DynamicCharacterController prototype
|
2015-04-06 16:03:13 -07:00 |
|
Andrew Meadows
|
568050686d
|
replace tabs with spaces for indentation
|
2015-04-04 13:50:16 -07:00 |
|
Andrew Meadows
|
27d6d9f720
|
add Bullet profiling hooks for physics simulation
|
2015-04-02 15:20:16 -07:00 |
|
Andrew Meadows
|
f4f219ca36
|
tweak jump velocity and hover transition
|
2015-04-02 09:03:33 -07:00 |
|
Andrew Meadows
|
f804b2311d
|
remove hover-friendly behavior
|
2015-04-02 08:40:47 -07:00 |
|
Andrew Meadows
|
b37384d759
|
exit hover now not quite automatic when over floor
remove MyAvatar::jump() method for more general API
|
2015-04-01 15:13:27 -07:00 |
|
Andrew Meadows
|
0249b8c9c5
|
fix backwards comparison logic
|
2015-04-01 13:56:05 -07:00 |
|
Andrew Meadows
|
e27f800c75
|
Merge pull request #4561 from sethalves/island
scaling hints to hash, larger collision shapes
|
2015-04-01 09:40:18 -07:00 |
|
Philip Rosedale
|
8114fdd1e2
|
move button locations, names some constants in avatar controller
|
2015-03-31 21:51:50 -07:00 |
|
Seth Alves
|
859628a4fd
|
fix comment
|
2015-03-31 17:20:16 -07:00 |
|
Seth Alves
|
164e5ff816
|
Merge branch 'master' of github.com:highfidelity/hifi into island
|
2015-03-31 17:00:48 -07:00 |
|
Seth Alves
|
05cb0b830c
|
make max collision size be 1000x1000x1000 rather than 100x100x100
|
2015-03-31 16:59:43 -07:00 |
|
Philip Rosedale
|
9635c6d248
|
Merge branch 'master' of https://github.com/worklist/hifi
|
2015-03-31 16:29:55 -07:00 |
|
Philip Rosedale
|
b7f0be761c
|
gun buildings fall on creation, dice stops correctly
|
2015-03-31 16:27:09 -07:00 |
|
Andrew Meadows
|
9739d68370
|
fix typo that broke avatar motion
|
2015-03-31 13:20:06 -07:00 |
|
andrew
|
a2b5fdb540
|
merge
|
2015-03-31 09:28:23 -07:00 |
|
andrew
|
fdfb8bd1b4
|
fix intermittent crash on windows during login
|
2015-03-31 09:26:33 -07:00 |
|
Andrew Meadows
|
94c1cf12f5
|
deleting _dynamicsWorld doesn't crash on shutdown
|
2015-03-30 17:12:19 -07:00 |
|
Philip Rosedale
|
f116ac131d
|
Merge pull request #4532 from AndrewMeadows/inertia
fix crash in PhysicsEngine on shutdown
|
2015-03-30 16:31:34 -07:00 |
|
Andrew Meadows
|
c6b34df06c
|
unlock after character is properly updated
|
2015-03-30 16:07:56 -07:00 |
|
Seth Alves
|
ee7247a5b4
|
fix a couple of crashes
|
2015-03-30 15:56:01 -07:00 |
|
Andrew Meadows
|
9b13f186e3
|
remove character from PhysicsEngine on shutdown
|
2015-03-30 15:51:58 -07:00 |
|
Andrew Meadows
|
10af59296d
|
Merge pull request #4499 from sethalves/multi-hull-collisions
Multi hull collisions
|
2015-03-30 12:11:56 -07:00 |
|
Andrew Meadows
|
2404fb126f
|
Merge pull request #4527 from sethalves/valgrind
Valgrind told me to do it
|
2015-03-30 11:56:17 -07:00 |
|
Seth Alves
|
e730109c51
|
quiet debuging spew
|
2015-03-30 11:46:48 -07:00 |
|
Andrew Meadows
|
da9ceac9ae
|
fix crash for bad avatar body on login
|
2015-03-30 11:06:02 -07:00 |
|
Andrew Meadows
|
adf076a630
|
optimizations when creating convex hull shapes
|
2015-03-30 09:56:30 -07:00 |
|
Seth Alves
|
7137b41375
|
free these so it's easier to see other leaks in valgrind
|
2015-03-30 09:30:37 -07:00 |
|
Seth Alves
|
1e166eef0f
|
valgrind says _ghostObject is used before it's initialized
|
2015-03-28 17:12:55 -07:00 |
|
Seth Alves
|
90f51e7d4c
|
print a warning when ShapeManager is skipping over a too-large or too-small shape
|
2015-03-27 16:15:54 -07:00 |
|
Seth Alves
|
fd69a54f10
|
Merge branch 'master' of github.com:highfidelity/hifi into multi-hull-collisions
|
2015-03-27 15:55:20 -07:00 |
|
Andrew Meadows
|
bee8c0e237
|
"hover" if the "jump" key is held down long enough
|
2015-03-27 13:56:03 -07:00 |
|
Andrew Meadows
|
be5fdbf217
|
enable avatar collisions by default
also remove old gravity features
|
2015-03-27 13:36:20 -07:00 |
|
Andrew Meadows
|
821ac605f5
|
smoother motion on steps
faster motion when "flying"
cleanup of MyAvatar::updatePosition()
|
2015-03-26 19:48:52 -07:00 |
|
Andrew Meadows
|
8a951e0dd3
|
minor cleanup
|
2015-03-26 15:16:57 -07:00 |
|
Andrew Meadows
|
0ef4022e94
|
tweak gravity and step heights of controller
|
2015-03-26 15:14:46 -07:00 |
|
Seth Alves
|
212f564131
|
Merge branch 'master' of github.com:highfidelity/hifi into multi-hull-collisions
|
2015-03-26 13:08:44 -07:00 |
|
Andrew Meadows
|
429a258df0
|
enable hover when far above floor
|
2015-03-25 14:38:27 -07:00 |
|
Andrew Meadows
|
2440c47648
|
remove extra whitespace
|
2015-03-25 11:06:19 -07:00 |
|
Andrew Meadows
|
2128f21308
|
only set ADD bit with UPDATE_SHAPE when enabled
|
2015-03-25 11:02:48 -07:00 |
|
Andrew Meadows
|
674b2c97a2
|
added comments to zlib license
|
2015-03-25 08:53:33 -07:00 |
|
Seth Alves
|
719dae61a9
|
when a compound shape is deleted, delete the children, as well
|
2015-03-25 06:51:00 -07:00 |
|
Andrew Meadows
|
430158c109
|
updateShapeIfNecessary() is a more correct name
|
2015-03-24 23:35:09 -07:00 |
|
Andrew Meadows
|
d497620976
|
avatar can jump with E key when walking
|
2015-03-24 23:05:46 -07:00 |
|
Andrew Meadows
|
44eca08fa4
|
PhysicsEngine doesn't need AvatarData
MyAvatar now owns its CharacterController
fix for bug of phantom collision obj when avatar's physics are disabled
|
2015-03-24 17:38:35 -07:00 |
|
Seth Alves
|
2f47f7c7ba
|
diff minimization
|
2015-03-24 16:51:42 -07:00 |
|
Seth Alves
|
8d2c942509
|
diff minimization
|
2015-03-24 16:38:11 -07:00 |
|
Seth Alves
|
1eeb2e89f8
|
remove some debug spam
|
2015-03-24 16:23:51 -07:00 |
|
Seth Alves
|
6e3be26013
|
attempting to figure out why physics motion object doesn't get updated when collision model url changes
|
2015-03-24 15:28:21 -07:00 |
|
Seth Alves
|
bb8c83d49a
|
Merge branch 'master' of github.com:highfidelity/hifi into multi-hull-collisions
|
2015-03-23 18:26:11 -07:00 |
|
Seth Alves
|
c8ad82917e
|
clean up some debugging spew. take dimensions into account when scaling points used for collision hull creation
|
2015-03-23 16:54:36 -07:00 |
|
Seth Alves
|
f31ac8b968
|
compound covex hull collisions work
|
2015-03-23 15:10:28 -07:00 |
|
Seth Alves
|
bfc5cf99d6
|
more code for compound hull collisions
|
2015-03-21 16:11:47 -07:00 |
|
Seth Alves
|
86d09a1607
|
more compound shape stuff
|
2015-03-21 08:55:49 -07:00 |
|
Andrew Meadows
|
49f5de2b94
|
make character's "up" axis depend on orientation
|
2015-03-20 16:39:38 -07:00 |
|
Seth Alves
|
769194f046
|
first stab at compound hull collisions
|
2015-03-20 13:41:14 -07:00 |
|
Andrew Meadows
|
0164de80fe
|
apply coding standard to CharacterController
|
2015-03-20 13:19:24 -07:00 |
|
Andrew Meadows
|
6454149536
|
formatting and comments
|
2015-03-20 12:45:29 -07:00 |
|
Andrew Meadows
|
ab9d8eb345
|
reorder arguments to StepDownConvexResultCallback ctor
|
2015-03-20 08:42:35 -07:00 |
|
Andrew Meadows
|
90a8844738
|
merge upstream/master into andrew/bispinor
Conflicts:
libraries/physics/src/PhysicsEngine.cpp
|
2015-03-19 16:18:52 -07:00 |
|
Andrew Meadows
|
3cd2ce82d4
|
tuning character so it can walk up ledges
|
2015-03-19 15:31:34 -07:00 |
|
Seth Alves
|
480eae7317
|
Merge branch 'master' of github.com:highfidelity/hifi into avatars-can-collide
|
2015-03-19 09:14:26 -07:00 |
|
Brad Davis
|
91906d619f
|
Removing unmatched QReadWriteLock::unlock() call
|
2015-03-18 22:32:06 -07:00 |
|
Andrew Meadows
|
c032b29633
|
proper shape management for ConvexHull shapes
|
2015-03-18 16:29:57 -07:00 |
|
Seth Alves
|
e2a104c38a
|
unjack AvatarData locks
|
2015-03-18 14:11:02 -07:00 |
|
Seth Alves
|
dd97b54e52
|
quiet physics log spam
|
2015-03-18 13:22:29 -07:00 |
|
Seth Alves
|
1cab14064d
|
remove unneeded code, quiet some debug spew
|
2015-03-18 13:10:53 -07:00 |
|
Andrew Meadows
|
8eec83c144
|
comments and formatting
|
2015-03-17 22:28:38 -07:00 |
|
Seth Alves
|
2dd75fef2c
|
remove some unneeded Q_OBJECT macros, diff minimization
|
2015-03-17 19:12:26 -07:00 |
|
Andrew Meadows
|
180d147806
|
merge upstream/master into andrew/isentropic
|
2015-03-17 15:59:09 -07:00 |
|
Seth Alves
|
222c3f01eb
|
minor cleanups, diff minimization
|
2015-03-17 14:24:46 -07:00 |
|
Andrew Meadows
|
9ea13fac37
|
cleanup formatting
|
2015-03-17 09:01:36 -07:00 |
|
Andrew Meadows
|
b4263cd2eb
|
allow objs to collide agains char controller
but char controller only responds to penetration when enabled
|
2015-03-16 17:10:49 -07:00 |
|
Seth Alves
|
b76103edb0
|
clean up debugging spew
|
2015-03-16 16:44:29 -07:00 |
|
Andrew Meadows
|
78b614f855
|
move avatar details into CharacterController
|
2015-03-16 16:24:32 -07:00 |
|
Seth Alves
|
08cb13640c
|
debugging spew
|
2015-03-16 11:22:42 -07:00 |
|
Seth Alves
|
59e4efa651
|
debugging prints around a deadlock
|
2015-03-15 07:10:43 -07:00 |
|
Seth Alves
|
250567e315
|
formatting, diff minimization
|
2015-03-14 12:09:23 -07:00 |
|
Seth Alves
|
b815c365eb
|
formatting
|
2015-03-13 18:57:27 -07:00 |
|
Seth Alves
|
f7f75cabf4
|
formatting
|
2015-03-13 18:49:48 -07:00 |
|
Seth Alves
|
87cc710efc
|
more merge madness, calculate 2nd PhysicsEngine hash with qChecksum if url is set
|
2015-03-13 18:43:24 -07:00 |
|
Seth Alves
|
a5cdc3c68b
|
still recovering from troubled merge
|
2015-03-13 18:27:52 -07:00 |
|
Seth Alves
|
c24ea023f6
|
still recovering from troubled merge
|
2015-03-13 18:26:09 -07:00 |
|
Seth Alves
|
af2c00b235
|
still recovering from troubled merge
|
2015-03-13 18:21:59 -07:00 |
|
Seth Alves
|
8481a65fbb
|
still recovering from troubled merge
|
2015-03-13 18:21:30 -07:00 |
|
Seth Alves
|
2345e5a4f9
|
oops
|
2015-03-13 18:19:49 -07:00 |
|
Seth Alves
|
7230257b9e
|
oops
|
2015-03-13 18:08:58 -07:00 |
|
Seth Alves
|
50798398ff
|
merge from upstream
|
2015-03-13 18:04:55 -07:00 |
|
Philip Rosedale
|
6a4dbd35b5
|
Merge pull request #4449 from AndrewMeadows/thermonuclear
ShapeManager can release shape by pointer
|
2015-03-13 17:34:32 -07:00 |
|
Andrew Meadows
|
e4c6d49c4d
|
ShapeManager can release shape by pointer
|
2015-03-13 16:36:18 -07:00 |
|
Seth Alves
|
2368e6e5b7
|
collision with a hull sort of works. there is a new memory corruption problem
|
2015-03-13 15:41:57 -07:00 |
|
Andrew Meadows
|
99e2d799c5
|
correct math for capsule halfHeight
|
2015-03-13 09:40:32 -07:00 |
|
Seth Alves
|
89b58e2681
|
trying to get loaded callback for model hooked up to PhysicsEngine
|
2015-03-13 09:11:15 -07:00 |
|
Andrew Meadows
|
be252147e2
|
merge upstream/master into andrew/isentropic
|
2015-03-12 16:38:59 -07:00 |
|
Seth Alves
|
a945421d9d
|
still trying to make PhysicsEngine::addEntityInternal be async
|
2015-03-12 16:38:55 -07:00 |
|
Andrew Meadows
|
a1a12465da
|
able to update avatar controller in PhysicsEngine
|
2015-03-12 16:36:41 -07:00 |
|
Seth Alves
|
4b1fc4fa10
|
merge from upstream
|
2015-03-12 15:59:37 -07:00 |
|
Seth Alves
|
2cf0e1ab25
|
break PhysicsEngine::addEntityInternal in half, making the 2nd part asynch. This is to allow a ModelEntityItem time to download its collision hull before the 2nd part runs
|
2015-03-12 15:58:09 -07:00 |
|
Stephen Birarda
|
471e55c8ce
|
fix some lingering warnings
|
2015-03-12 12:36:39 -07:00 |
|
Seth Alves
|
bf1cb951a3
|
move PhysicsEntity so that ModelEntityItem can initiate a model download
|
2015-03-11 18:34:27 -07:00 |
|
Seth Alves
|
df29d5365a
|
Merge branch 'master' of github.com:highfidelity/hifi into avatars-can-collide
|
2015-03-11 15:18:55 -07:00 |
|
Andrew Meadows
|
feafa0a60b
|
remove old Ragdoll and avatar interactions
|
2015-03-11 14:29:03 -07:00 |
|
Seth Alves
|
3a3e723f4e
|
trying to figureo out where to download hull models
|
2015-03-11 14:26:30 -07:00 |
|
Seth Alves
|
20a22ff42c
|
Merge branch 'master' of github.com:highfidelity/hifi into avatars-can-collide
|
2015-03-11 07:17:19 -07:00 |
|
Seth Alves
|
1c73f50dbc
|
started to hook up geometry downloader to ShapeInfo
|
2015-03-11 07:17:13 -07:00 |
|
Brad Hefta-Gaub
|
77eae204cf
|
Merge pull request #4411 from AndrewMeadows/thermonuclear
fix for crash when deleting physical entity that departs the domain
|
2015-03-10 16:43:17 -07:00 |
|
Seth Alves
|
844085b514
|
started on hull collisions
|
2015-03-10 15:30:08 -07:00 |
|
Virendra Singh
|
a0e7125e11
|
code revamp and correction in parallel axis theorem
|
2015-03-11 03:11:17 +05:30 |
|
Andrew Meadows
|
3d531e8304
|
add f at end of float literal
|
2015-03-10 14:24:49 -07:00 |
|
Virendra Singh
|
ce4226d6b9
|
Merge branch 'master' of git://github.com/highfidelity/hifi into 20304
|
2015-03-10 22:36:18 +05:30 |
|
Andrew Meadows
|
fd76eda383
|
slightly better hardcoded size for avatar capsule
we'll be measuring avatar dimensions more correctly soon
|
2015-03-09 17:59:45 -07:00 |
|
Andrew Meadows
|
3c05d685d7
|
avoid assert for zero-length character velocity
|
2015-03-09 17:37:34 -07:00 |
|
Seth Alves
|
ab8784f1b4
|
add comment about character capsule being hard-coded
|
2015-03-09 13:51:08 -07:00 |
|
Seth Alves
|
99300a5bc8
|
merge from master
|
2015-03-09 13:39:51 -07:00 |
|
Seth Alves
|
b2cfed8bca
|
removed unused blob of code
|
2015-03-08 09:04:00 -07:00 |
|
Andrew Meadows
|
f5352333f0
|
entities use radians per second for angular velocity
|
2015-03-06 16:42:06 -08:00 |
|
Andrew Meadows
|
373be95297
|
entity cubes are in meters
|
2015-03-06 15:32:03 -08:00 |
|
Virendra Singh
|
84e05e361e
|
Accuracy improved to 0.01
|
2015-03-06 22:07:35 +05:30 |
|
Virendra Singh
|
42867bf98d
|
code revamp
|
2015-03-06 11:10:38 +05:30 |
|
Seth Alves
|
ac0c4e8512
|
cap max speed at MAX_WALKING_SPEED
|
2015-03-04 19:57:06 -08:00 |
|
Seth Alves
|
a8b688d540
|
move _velocity into base class. walking on a cube works
|
2015-03-04 15:26:02 -08:00 |
|
Seth Alves
|
b4998e9c53
|
falling onto an object works
|
2015-03-04 08:48:48 -08:00 |
|
Virendra Singh
|
4366525da4
|
Removed unused variables
|
2015-03-04 08:51:44 +05:30 |
|
Virendra Singh
|
1facbbb844
|
Removed MSVC specific for each blocks
|
2015-03-04 08:21:39 +05:30 |
|
Seth Alves
|
8eec66c066
|
merge upstream, avatar can now fall onto a cube
|
2015-03-03 18:37:16 -08:00 |
|
Seth Alves
|
7e4b597ca3
|
keep physics specific code in PhysicsEngine
|
2015-03-03 15:45:10 -08:00 |
|
Seth Alves
|
5d4ef8d5b8
|
initial flailing
|
2015-03-03 14:30:26 -08:00 |
|
Virendra Singh
|
4627d2e7b5
|
Parallel axis theorem correction
|
2015-03-04 03:52:59 +05:30 |
|
Virendra Singh
|
7a129235c2
|
Mass properties unit tests
|
2015-03-04 01:12:20 +05:30 |
|
Virendra Singh
|
3d558dae64
|
MassProperties of a 3D mesh
|
2015-03-03 01:51:35 +05:30 |
|
Philip Rosedale
|
c2e559342a
|
Merge pull request #4341 from AndrewMeadows/bispinor
load non-moving dynamic objects as "inactive" in physics engine
|
2015-02-26 09:21:49 -08:00 |
|
Andrew Meadows
|
5776df1012
|
load dynamic obj as inactive when not moving
|
2015-02-25 12:07:19 -08:00 |
|
Stephen Birarda
|
6b08b2993a
|
fix for bullet system include to silence warnings
|
2015-02-19 13:03:16 -08:00 |
|
Stephen Birarda
|
70a89680f5
|
fix bullet include to match previous format
|
2015-02-19 12:04:41 -08:00 |
|
Stephen Birarda
|
6f055ca0d7
|
add an external project to handle bullet
|
2015-02-19 12:01:40 -08:00 |
|
Stephen Birarda
|
b2e587dbbd
|
remove use of include_dependency_includes and use cmake
|
2015-02-18 14:12:05 -08:00 |
|
Stephen Birarda
|
e99012efbb
|
updates to build guides to remove soxr
|
2015-02-17 10:33:12 -08:00 |
|
Stephen Birarda
|
8c998a65ee
|
use the glm find_package and check externals
|
2015-02-13 12:50:32 -08:00 |
|
Stephen Birarda
|
d7ce10dedb
|
use external project glm for physics library
|
2015-02-13 10:33:35 -08:00 |
|
Andrew Meadows
|
f4a4c9786c
|
don't create shape for SHAPE_TYPE_NONE
|
2015-02-11 08:43:55 -08:00 |
|
Andrew Meadows
|
3239c259f9
|
remove commented out cruft
|
2015-02-11 08:43:19 -08:00 |
|
Andrew Meadows
|
e6a6946027
|
merge upstream/master into andrew/thermonuclear
|
2015-02-09 12:44:52 -08:00 |
|
Andrew Meadows
|
0ef5d42a5b
|
unit tests support new ShapeInfo API
|
2015-02-08 15:13:21 -08:00 |
|
Andrew Meadows
|
12a7021bb5
|
ShapeInfo computs own DoubleHashKey, gets new API
|
2015-02-08 15:12:44 -08:00 |
|
Andrew Meadows
|
b4da2ddd52
|
fix physics crash on disconnect from domainserver
|
2015-02-05 09:13:32 -08:00 |
|
Andrew Meadows
|
28a3c3f469
|
separate new shape types from legacy
|
2015-02-03 08:34:06 -08:00 |
|
Andrew Meadows
|
58bb137c4d
|
bulletRotationStep --> computeBulletRotationStep
|
2015-01-27 17:37:12 -08:00 |
|
Andrew Meadows
|
23bd3f90d9
|
Bullet-style rotation integration for kinematics
and for dead reckoning after wire-transfer
|
2015-01-27 17:27:15 -08:00 |
|
Andrew Meadows
|
d1cf6559c5
|
merge upstream/master into andrew/isentropic
Conflicts:
libraries/physics/src/ObjectMotionState.cpp
|
2015-01-27 16:24:11 -08:00 |
|
Andrew Meadows
|
d5c0c200de
|
optimization for when physics engine doesn't step
|
2015-01-27 15:54:32 -08:00 |
|
Andrew Meadows
|
aebdd3b335
|
fix bad extrapolation of rapidly spinning objects
|
2015-01-27 15:53:37 -08:00 |
|
ZappoMan
|
23892ab1e7
|
fixed comments
|
2015-01-27 11:38:14 -08:00 |
|
ZappoMan
|
94e04e2d7d
|
removed extra whitespace
|
2015-01-27 11:34:46 -08:00 |
|
ZappoMan
|
b1586d4f90
|
move debug into ifdef
|
2015-01-27 11:29:17 -08:00 |
|
ZappoMan
|
45dbff67f8
|
more hacking
|
2015-01-27 11:15:33 -08:00 |
|
ZappoMan
|
83d1cc911a
|
hacking
|
2015-01-26 19:38:24 -08:00 |
|
ZappoMan
|
81185cfe56
|
removed some debugging
|
2015-01-26 12:46:22 -08:00 |
|
ZappoMan
|
08fbcbaf40
|
tweaks for debugging
|
2015-01-26 12:38:02 -08:00 |
|
ZappoMan
|
a1ec44b8e0
|
add developer menu item to disable sending physics updates
|
2015-01-26 12:05:57 -08:00 |
|
ZappoMan
|
73b9c06ec0
|
added some debugging
|
2015-01-26 11:13:30 -08:00 |
|
ZappoMan
|
f85774c687
|
adding some debugging
|
2015-01-26 09:45:33 -08:00 |
|
ZappoMan
|
9cc61e90f7
|
Merge branch 'master' of https://github.com/highfidelity/hifi into fixGlitches
Conflicts:
libraries/entities/src/EntityItem.cpp
|
2015-01-23 15:01:35 -08:00 |
|
Andrew Meadows
|
1ad5f9c7db
|
merge upstream/master into andrew/isentropic
Conflicts:
libraries/physics/src/ObjectMotionState.cpp
|
2015-01-23 14:04:26 -08:00 |
|
ZappoMan
|
c01d2d657c
|
added comment
|
2015-01-23 13:55:12 -08:00 |
|
Andrew Meadows
|
b34189115d
|
Merge branch andrew/isentropic
|
2015-01-23 13:21:45 -08:00 |
|
Andrew Meadows
|
f2bcdfa2b4
|
update _lastSimulated for kinematic motion
|
2015-01-23 13:10:41 -08:00 |
|
Andrew Meadows
|
eefd32b42b
|
remove KinematicController classes
|
2015-01-23 11:04:02 -08:00 |
|
Andrew Meadows
|
d173afaa70
|
add support for non-physical kinematic movement
|
2015-01-23 11:01:46 -08:00 |
|
Andrew Meadows
|
355759d3d4
|
Merge pull request #4152 from ZappoMan/fixGlitches
Fix glitches in bullets and multiple viewers
|
2015-01-22 13:49:00 -08:00 |
|
ZappoMan
|
d34764bd55
|
fix whitespace diff
|
2015-01-22 13:33:59 -08:00 |
|
ZappoMan
|
6a9a6968f2
|
debugging stutter
|
2015-01-22 13:32:57 -08:00 |
|
ZappoMan
|
c6ad1462e6
|
debugging stutter
|
2015-01-22 13:31:59 -08:00 |
|
ZappoMan
|
838a549abe
|
debugging stutter
|
2015-01-22 13:31:09 -08:00 |
|
ZappoMan
|
14c7dc8eb9
|
debugging stutter
|
2015-01-22 13:13:18 -08:00 |
|
Andrew Meadows
|
3997b916c1
|
remove ground collision hack for physics testing
|
2015-01-22 09:17:51 -08:00 |
|
Andrew Meadows
|
77c4362991
|
fix typo
|
2015-01-21 18:14:24 -08:00 |
|
Andrew Meadows
|
b2e79a0157
|
don't process results when no simulation
|
2015-01-21 18:06:19 -08:00 |
|
Andrew Meadows
|
2751fab2c3
|
don't send collision events for inactive pairs
also throttle collision events to 30/sec
|
2015-01-21 18:02:13 -08:00 |
|
Andrew Meadows
|
1c38b08e8f
|
remane emitEntityCollision... to entityCollision...
|
2015-01-21 14:07:23 -08:00 |
|
Andrew Meadows
|
6840daa0b5
|
removing tabs from formatting
|
2015-01-21 11:55:28 -08:00 |
|
Andrew Meadows
|
e49c76656f
|
merge upstream/master into andrew/isentropic
Conflicts:
libraries/physics/src/PhysicsEngine.cpp
|
2015-01-21 11:35:36 -08:00 |
|
Andrew Meadows
|
86583f3f3f
|
physics collisions emit script collision events
|
2015-01-21 11:27:32 -08:00 |
|
Andrew Meadows
|
790d07d346
|
track known contacts and generate collision events
|
2015-01-20 14:18:10 -08:00 |
|
Andrew Meadows
|
5da38834e2
|
introduce notion of NumSteps vs NumSubsteps
|
2015-01-20 11:16:40 -08:00 |
|
Andrew Meadows
|
0154c613d0
|
change FrameCount to NumSubsteps for more accuracy
|
2015-01-20 11:02:48 -08:00 |
|
Andrew Meadows
|
549e3fac5f
|
store backpointer to MotionState in btRigidBody
|
2015-01-20 10:45:58 -08:00 |
|
Andrew Meadows
|
e4f29412d5
|
cheaper failure adding entity to physics engine
|
2015-01-19 18:11:14 -08:00 |
|
Andrew Meadows
|
171fead347
|
remove log about failure to add to physics engine
|
2015-01-19 15:55:53 -08:00 |
|
Andrew Meadows
|
840acecbe6
|
merge upstream/master into andrew/bispinor
Conflicts:
libraries/physics/src/EntityMotionState.cpp
|
2015-01-16 15:22:06 -08:00 |
|
Andrew Meadows
|
d5efc375d9
|
Merge pull request #4128 from ZappoMan/master
fix double targets and freezing bullets
|
2015-01-16 14:37:22 -08:00 |
|
Andrew Meadows
|
d5119b3532
|
merge upstream/master into andrew/bispinor
Conflicts:
libraries/entities/src/EntityItem.cpp
libraries/physics/src/EntityMotionState.h
libraries/physics/src/ObjectMotionState.cpp
libraries/physics/src/PhysicsEngine.cpp
libraries/physics/src/PhysicsEngine.h
|
2015-01-16 14:36:27 -08:00 |
|
ZappoMan
|
9a60896a40
|
fix double targets and freezing bullets
|
2015-01-16 14:24:50 -08:00 |
|
Andrew Meadows
|
7c9419aa4e
|
fix non-bullet build
|
2015-01-16 10:34:52 -08:00 |
|
Andrew Meadows
|
2427fa68cd
|
remove unnecessary Bullet #include
|
2015-01-16 10:06:39 -08:00 |
|
Andrew Meadows
|
3fed38793e
|
merge andrew/origin/inertia to andrew/local/inertia
|
2015-01-15 17:55:51 -08:00 |
|
Andrew Meadows
|
4c1cd991f4
|
remove pessimistic send of object updates
we have not yet seen the headache of packetloss and unreliable messages
|
2015-01-15 17:53:37 -08:00 |
|
Andrew Meadows
|
250fd98fee
|
support for simple kinematic motion
|
2015-01-15 17:51:01 -08:00 |
|
Andrew Meadows
|
51cc9d6d9a
|
alt method for repressing unused var warnings
|
2015-01-15 10:46:09 -08:00 |
|
Andrew Meadows
|
9eb4d66327
|
remove warnings
|
2015-01-15 10:36:17 -08:00 |
|
Andrew Meadows
|
ff171a5782
|
Bullet is now required dependency
|
2015-01-15 10:27:43 -08:00 |
|
Andrew Meadows
|
03b8badd81
|
EntityItem stores density rather than mass.
|
2015-01-14 15:00:57 -08:00 |
|
Andrew Meadows
|
dcca5d532a
|
fix for glitchy physics updates
The main problem was: ObjectMotionState::_sentPosition and friends
were not being updated when the EntityServer update arrives.
|
2015-01-13 14:00:37 -08:00 |
|
Andrew Meadows
|
4946ec18b6
|
remove some TODO comments
|
2015-01-09 09:28:01 -08:00 |
|
Andrew Meadows
|
1d371a9627
|
merge upstream/master into andrew/inertia
|
2015-01-08 10:24:05 -08:00 |
|
Andrew Meadows
|
c37c1515ba
|
EntitySimulation is lockable
also DeleteEntityOperator just removes the entities
and EntityTree does the actual delete
(after properly locking its _simulation)
|
2015-01-08 10:22:25 -08:00 |
|
Andrew Meadows
|
d2bd95703a
|
use degrees/sec for EntityItem angular velocity
|
2015-01-07 14:04:22 -08:00 |
|
Andrew Meadows
|
0a8437a578
|
increasing default restitution to 0.5
|
2015-01-05 17:31:23 -08:00 |
|
Andrew Meadows
|
e2884c56f5
|
only predict remote transform for moving objects
|
2015-01-05 15:16:03 -08:00 |
|
Andrew Meadows
|
75a8faec86
|
purge support for voxels from PhysicsEngine
|
2015-01-05 15:02:18 -08:00 |
|
Andrew Meadows
|
244a8503ef
|
include damping in remote extrapolation model
|
2015-01-05 14:48:16 -08:00 |
|
Andrew Meadows
|
3b7770f405
|
change meaning of damping to agree with bullet
0 = no damping
1 = 100% damping
The new formula is: velocity *= (1 - damping)^dt
|
2015-01-05 11:23:01 -08:00 |
|
Andrew Meadows
|
30200ef7eb
|
add damping to ObjectMotionState
|
2015-01-05 09:17:46 -08:00 |
|
Andrew Meadows
|
6f72d4ad81
|
easier to read Bullet to GLM conversions and back
|
2014-12-30 13:15:57 -08:00 |
|
Andrew Meadows
|
5e2246625b
|
fix layout to abide by the coding standard
|
2014-12-30 12:09:22 -08:00 |
|
Andrew Meadows
|
e43d7b7369
|
fix indentation in ctor init
|
2014-12-30 12:05:28 -08:00 |
|
Andrew Meadows
|
ce14c823a1
|
add comment about stubbed ObjectMotionState
for when Bullet lib is not found
|
2014-12-29 16:41:27 -08:00 |
|
Andrew Meadows
|
a97b8b0ea9
|
fix memory leak of EntityMotionState's
|
2014-12-29 16:33:41 -08:00 |
|
Andrew Meadows
|
8cb8092310
|
remove unused code
I forget what I was using UUIDHashKey for
|
2014-12-29 10:55:47 -08:00 |
|
Andrew Meadows
|
b078850c6a
|
remove personal TODO list from code file
|
2014-12-29 10:46:56 -08:00 |
|
Andrew Meadows
|
9b7e50858a
|
merge upstream/master into andrew/inertia
Conflicts:
libraries/avatars/CMakeLists.txt
libraries/entities/CMakeLists.txt
|
2014-12-29 09:15:49 -08:00 |
|
Andrew Meadows
|
25b00977be
|
fix cmake config for bullet after c++-11 changes
|
2014-12-18 17:34:39 -08:00 |
|
Stephen Birarda
|
114e3bb2ff
|
rename cmake macro to represent actual purpose
|
2014-12-18 16:51:20 -08:00 |
|
Andrew Meadows
|
c6afa0f7e1
|
remove test hack for higher than normal ground
|
2014-12-17 14:17:30 -08:00 |
|
Andrew Meadows
|
6ea766b48d
|
merge andrew/thermonuclear into andrew/inertia
Conflicts:
interface/src/Application.cpp
libraries/entities/src/EntityItem.cpp
libraries/entities/src/EntityTypes.cpp
|
2014-12-17 13:21:00 -08:00 |
|
Andrew Meadows
|
905d7f50eb
|
comments on TODO list
|
2014-12-17 12:39:48 -08:00 |
|
Andrew Meadows
|
8de309a7a9
|
more correct _created and _lastEdited
|
2014-12-17 12:38:26 -08:00 |
|
Andrew Meadows
|
31486a81c1
|
updated TODO notes
|
2014-12-15 14:41:04 -08:00 |
|
Andrew Meadows
|
b3731e9530
|
hack for "reliable" packet send when objects stop moving
|
2014-12-15 14:36:27 -08:00 |
|
Andrew Meadows
|
fd8e3f6169
|
add moved entities to lists for sorting
and also for outgoing packet updates
|
2014-12-12 13:28:12 -08:00 |
|
Andrew Meadows
|
ad7641c7e0
|
repairs to build when Bullet not found
|
2014-12-11 16:05:45 -08:00 |
|
Andrew Meadows
|
c3f8f8ab98
|
init PhysicsEngine with an EntityEditPacketSender
|
2014-12-11 13:29:29 -08:00 |
|
Andrew Meadows
|
4977bfb708
|
ObjectMotionState puts self on outgoing queue
|
2014-12-11 12:40:43 -08:00 |
|
Andrew Meadows
|
572ceb75a4
|
clarification of what outgoing flags are about
|
2014-12-11 12:07:53 -08:00 |
|
Andrew Meadows
|
cc0e82b97f
|
incoming changes is now QSet<ObjectMotionState*>
|
2014-12-11 10:56:22 -08:00 |
|
Andrew Meadows
|
11f1ad1d7f
|
move worldOffset into ObjectMotionState
add more methods for getting/clearing incoming/outgoing flags
|
2014-12-11 10:52:34 -08:00 |
|
Andrew Meadows
|
d9f183458a
|
_entityMotionStates is Qset of EntityMotionState*
|
2014-12-11 08:43:01 -08:00 |
|
Andrew Meadows
|
f9ba4d355c
|
implement EntitySimulation API in PhysicsEngine
|
2014-12-10 17:01:20 -08:00 |
|
Andrew Meadows
|
ab75150175
|
moved position/velocity send history to base class
|
2014-12-10 17:00:23 -08:00 |
|
Andrew Meadows
|
b0cc3a8509
|
add logic for when to update moving entity
|
2014-12-08 17:18:07 -08:00 |
|
Andrew Meadows
|
d6c97be78e
|
using an infinite plane for the ground
|
2014-12-03 20:17:42 -08:00 |
|
Andrew Meadows
|
85e7c6166b
|
support for spherical entities
|
2014-12-03 12:10:26 -08:00 |
|
Andrew Meadows
|
3c67400e13
|
namechange CustomMotionState to ObjectMotionState
|
2014-12-03 11:12:04 -08:00 |
|
Andrew Meadows
|
8d49b694cc
|
ShapeManager doesn't support tiny and giant shapes
|
2014-12-03 10:08:26 -08:00 |
|
Andrew Meadows
|
64cdef42fe
|
simplified API of PositionHashKey
|
2014-12-03 07:23:14 -08:00 |
|
Andrew Meadows
|
29d0d10103
|
track entities added to PhysicsEngine
also fix for RigidBody's not going dynamic
and a fix for changed entities staying on changed list
|
2014-12-02 17:47:48 -08:00 |
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Andrew Meadows
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9f11121df2
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oops, forgot to add entities to Bullet simulation
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2014-12-02 15:44:07 -08:00 |
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Andrew Meadows
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c9ea6885c1
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PhysicsEngine is now an EntitySimulation
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2014-12-02 15:29:41 -08:00 |
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Andrew Meadows
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919214b7cb
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split ShapeInfo into shared and physics parts
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2014-12-02 10:44:40 -08:00 |
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Andrew Meadows
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e6a9081184
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Moving ShapeInfo to shared lib
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2014-12-01 16:47:55 -08:00 |
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Andrew Meadows
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8aba2a06e0
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Splitting Bullet stuff out of ShapeInfo
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2014-12-01 16:47:33 -08:00 |
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Andrew Meadows
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1df6c32a4e
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moving Shape* back into shared lib
removing dependency of entities lib on physics lib
physics lib now depends on entities lib
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2014-12-01 16:03:14 -08:00 |
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Andrew Meadows
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1c569dcf33
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remove some cruft
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2014-11-24 15:05:09 -08:00 |
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