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reorder arguments to StepDownConvexResultCallback ctor
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230a8851e7
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1 changed files with 17 additions and 10 deletions
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@ -112,21 +112,21 @@ class StepDownConvexResultCallback : public btCollisionWorld::ClosestConvexResul
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public:
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StepDownConvexResultCallback(btCollisionObject* me,
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const btVector3& up,
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btScalar minSlopeDot,
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const btVector3& start,
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const btVector3& step,
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const btVector3& pushDirection,
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btScalar minSlopeDot,
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btScalar radius,
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btScalar halfHeight,
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btVector3 pushDirection)
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btScalar halfHeight)
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: btCollisionWorld::ClosestConvexResultCallback(btVector3(0.0, 0.0, 0.0), btVector3(0.0, 0.0, 0.0))
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, m_me(me)
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, m_up(up)
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, m_minSlopeDot(minSlopeDot)
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, m_start(start)
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, m_step(step)
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, m_pushDirection(pushDirection)
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, m_minSlopeDot(minSlopeDot)
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, m_radius(radius)
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, m_halfHeight(halfHeight)
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, m_pushDirection(pushDirection)
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{
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}
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@ -184,12 +184,12 @@ class StepDownConvexResultCallback : public btCollisionWorld::ClosestConvexResul
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protected:
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btCollisionObject* m_me;
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const btVector3 m_up;
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btScalar m_minSlopeDot;
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btVector3 m_start;
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btVector3 m_step;
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btVector3 m_pushDirection;
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btScalar m_minSlopeDot;
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btScalar m_radius;
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btScalar m_halfHeight;
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btVector3 m_pushDirection;
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};
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/*
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@ -499,8 +499,10 @@ void CharacterController::stepDown( btCollisionWorld* collisionWorld, btScalar d
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StepDownConvexResultCallback callback(m_ghostObject,
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getUpAxisDirections()[m_upAxis],
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m_maxSlopeCosine, m_currentPosition,
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step, m_radius, m_halfHeight, m_walkDirection);
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m_currentPosition, step,
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m_walkDirection,
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m_maxSlopeCosine,
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m_radius, m_halfHeight);
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callback.m_collisionFilterGroup = getGhostObject()->getBroadphaseHandle()->m_collisionFilterGroup;
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callback.m_collisionFilterMask = getGhostObject()->getBroadphaseHandle()->m_collisionFilterMask;
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@ -520,7 +522,12 @@ void CharacterController::stepDown( btCollisionWorld* collisionWorld, btScalar d
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m_wasJumping = false;
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} else {
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// sweep again for floor within downStep threshold
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StepDownConvexResultCallback callback2 (m_ghostObject, getUpAxisDirections()[m_upAxis], m_maxSlopeCosine, m_currentPosition, step, m_radius, m_halfHeight, m_walkDirection);
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StepDownConvexResultCallback callback2 (m_ghostObject,
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getUpAxisDirections()[m_upAxis],
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m_currentPosition, step,
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m_walkDirection,
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m_maxSlopeCosine,
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m_radius, m_halfHeight);
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callback2.m_collisionFilterGroup = getGhostObject()->getBroadphaseHandle()->m_collisionFilterGroup;
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callback2.m_collisionFilterMask = getGhostObject()->getBroadphaseHandle()->m_collisionFilterMask;
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