reorder arguments to StepDownConvexResultCallback ctor

This commit is contained in:
Andrew Meadows 2015-03-20 08:42:35 -07:00
parent 230a8851e7
commit ab9d8eb345

View file

@ -112,21 +112,21 @@ class StepDownConvexResultCallback : public btCollisionWorld::ClosestConvexResul
public:
StepDownConvexResultCallback(btCollisionObject* me,
const btVector3& up,
btScalar minSlopeDot,
const btVector3& start,
const btVector3& step,
const btVector3& pushDirection,
btScalar minSlopeDot,
btScalar radius,
btScalar halfHeight,
btVector3 pushDirection)
btScalar halfHeight)
: btCollisionWorld::ClosestConvexResultCallback(btVector3(0.0, 0.0, 0.0), btVector3(0.0, 0.0, 0.0))
, m_me(me)
, m_up(up)
, m_minSlopeDot(minSlopeDot)
, m_start(start)
, m_step(step)
, m_pushDirection(pushDirection)
, m_minSlopeDot(minSlopeDot)
, m_radius(radius)
, m_halfHeight(halfHeight)
, m_pushDirection(pushDirection)
{
}
@ -184,12 +184,12 @@ class StepDownConvexResultCallback : public btCollisionWorld::ClosestConvexResul
protected:
btCollisionObject* m_me;
const btVector3 m_up;
btScalar m_minSlopeDot;
btVector3 m_start;
btVector3 m_step;
btVector3 m_pushDirection;
btScalar m_minSlopeDot;
btScalar m_radius;
btScalar m_halfHeight;
btVector3 m_pushDirection;
};
/*
@ -499,8 +499,10 @@ void CharacterController::stepDown( btCollisionWorld* collisionWorld, btScalar d
StepDownConvexResultCallback callback(m_ghostObject,
getUpAxisDirections()[m_upAxis],
m_maxSlopeCosine, m_currentPosition,
step, m_radius, m_halfHeight, m_walkDirection);
m_currentPosition, step,
m_walkDirection,
m_maxSlopeCosine,
m_radius, m_halfHeight);
callback.m_collisionFilterGroup = getGhostObject()->getBroadphaseHandle()->m_collisionFilterGroup;
callback.m_collisionFilterMask = getGhostObject()->getBroadphaseHandle()->m_collisionFilterMask;
@ -520,7 +522,12 @@ void CharacterController::stepDown( btCollisionWorld* collisionWorld, btScalar d
m_wasJumping = false;
} else {
// sweep again for floor within downStep threshold
StepDownConvexResultCallback callback2 (m_ghostObject, getUpAxisDirections()[m_upAxis], m_maxSlopeCosine, m_currentPosition, step, m_radius, m_halfHeight, m_walkDirection);
StepDownConvexResultCallback callback2 (m_ghostObject,
getUpAxisDirections()[m_upAxis],
m_currentPosition, step,
m_walkDirection,
m_maxSlopeCosine,
m_radius, m_halfHeight);
callback2.m_collisionFilterGroup = getGhostObject()->getBroadphaseHandle()->m_collisionFilterGroup;
callback2.m_collisionFilterMask = getGhostObject()->getBroadphaseHandle()->m_collisionFilterMask;