mirror of
https://github.com/overte-org/overte.git
synced 2025-04-23 15:13:41 +02:00
clean up debugging spew
This commit is contained in:
parent
08cb13640c
commit
b76103edb0
4 changed files with 8 additions and 46 deletions
|
@ -38,14 +38,8 @@ public:
|
|||
EntitySimulation() : _mutex(QMutex::Recursive), _entityTree(NULL), _nextExpiry(quint64(-1)) { }
|
||||
virtual ~EntitySimulation() { setEntityTree(NULL); }
|
||||
|
||||
void lock() {
|
||||
qDebug() << "LOCKING SIMULATION" << QThread::currentThreadId();
|
||||
_mutex.lock();
|
||||
}
|
||||
void unlock() {
|
||||
qDebug() << "UNLOCKING SIMULATION" << QThread::currentThreadId();
|
||||
_mutex.unlock();
|
||||
}
|
||||
void lock() { _mutex.lock(); }
|
||||
void unlock() { _mutex.unlock(); }
|
||||
|
||||
/// \param tree pointer to EntityTree which is stored internally
|
||||
void setEntityTree(EntityTree* tree);
|
||||
|
|
|
@ -427,6 +427,7 @@ bool ModelEntityItem::isReadyToComputeShape() {
|
|||
}
|
||||
|
||||
if (_collisionNetworkGeometry.isNull()) {
|
||||
|
||||
_collisionNetworkGeometry =
|
||||
DependencyManager::get<GeometryCache>()->getGeometry(_collisionModelURL, QUrl(), false);
|
||||
|
||||
|
|
|
@ -287,26 +287,11 @@ public:
|
|||
void setDirtyBit() { _isDirty = true; }
|
||||
|
||||
// Octree does not currently handle its own locking, caller must use these to lock/unlock
|
||||
void lockForRead() {
|
||||
qDebug() << "READ LOCKING OCTREE" << QThread::currentThreadId();
|
||||
_lock.lockForRead();
|
||||
}
|
||||
bool tryLockForRead() {
|
||||
qDebug() << "TRY READ LOCKING OCTREE" << QThread::currentThreadId();
|
||||
return _lock.tryLockForRead();
|
||||
}
|
||||
void lockForWrite() {
|
||||
qDebug() << "WRITE LOCKING OCTREE" << QThread::currentThreadId();
|
||||
_lock.lockForWrite();
|
||||
}
|
||||
bool tryLockForWrite() {
|
||||
qDebug() << "TRY WRITE LOCKING OCTREE" << QThread::currentThreadId();
|
||||
return _lock.tryLockForWrite();
|
||||
}
|
||||
void unlock() {
|
||||
qDebug() << "UNLOCKING OCTREE" << QThread::currentThreadId();
|
||||
_lock.unlock();
|
||||
}
|
||||
void lockForRead() { _lock.lockForRead(); }
|
||||
bool tryLockForRead() { return _lock.tryLockForRead(); }
|
||||
void lockForWrite() { _lock.lockForWrite(); }
|
||||
bool tryLockForWrite() { return _lock.tryLockForWrite(); }
|
||||
void unlock() { _lock.unlock(); }
|
||||
// output hints from the encode process
|
||||
typedef enum {
|
||||
Lock,
|
||||
|
|
|
@ -283,7 +283,6 @@ void PhysicsEngine::stepSimulation() {
|
|||
// expect the engine to have an avatar (and hence: a character controller)
|
||||
assert(_avatarData);
|
||||
|
||||
qDebug() << "lock0";
|
||||
lock();
|
||||
|
||||
// NOTE: the grand order of operations is:
|
||||
|
@ -315,9 +314,7 @@ void PhysicsEngine::stepSimulation() {
|
|||
int numSubsteps = _dynamicsWorld->stepSimulation(timeStep, MAX_NUM_SUBSTEPS, PHYSICS_ENGINE_FIXED_SUBSTEP);
|
||||
_numSubsteps += (uint32_t)numSubsteps;
|
||||
stepNonPhysicalKinematics(usecTimestampNow());
|
||||
qDebug() << "unlock0";
|
||||
unlock();
|
||||
qDebug() << "unlock0.1";
|
||||
|
||||
if (numSubsteps > 0) {
|
||||
// This is step (3) which is done outside of stepSimulation() so we can lock _entityTree.
|
||||
|
@ -330,43 +327,28 @@ void PhysicsEngine::stepSimulation() {
|
|||
// TODO: untangle these lock sequences.
|
||||
_entityTree->lockForWrite();
|
||||
|
||||
qDebug() << "lock1";
|
||||
lock();
|
||||
qDebug() << "lock1.1";
|
||||
_dynamicsWorld->synchronizeMotionStates();
|
||||
qDebug() << "lock1.2";
|
||||
|
||||
_avatarData->lockForRead();
|
||||
qDebug() << "lock1.3";
|
||||
bool avatarHasPhysicsEnabled = _avatarData->isPhysicsEnabled();
|
||||
qDebug() << "lock1.4";
|
||||
_avatarData->unlock();
|
||||
qDebug() << "lock1.5";
|
||||
if (avatarHasPhysicsEnabled) {
|
||||
const btTransform& avatarTransform = _avatarGhostObject->getWorldTransform();
|
||||
glm::quat rotation = bulletToGLM(avatarTransform.getRotation());
|
||||
glm::vec3 offset = rotation * _avatarShapeLocalOffset;
|
||||
|
||||
qDebug() << "a";
|
||||
|
||||
_avatarData->lockForWrite();
|
||||
_avatarData->setOrientation(rotation);
|
||||
_avatarData->setPosition(bulletToGLM(avatarTransform.getOrigin()) - offset);
|
||||
_avatarData->unlock();
|
||||
}
|
||||
|
||||
qDebug() << "unlock1";
|
||||
unlock();
|
||||
qDebug() << "unlock1.1";
|
||||
_avatarData->unlock();
|
||||
qDebug() << "unlock1.2";
|
||||
_entityTree->unlock();
|
||||
qDebug() << "unlock1.3";
|
||||
|
||||
computeCollisionEvents();
|
||||
}
|
||||
|
||||
qDebug() << "end";
|
||||
}
|
||||
|
||||
void PhysicsEngine::stepNonPhysicalKinematics(const quint64& now) {
|
||||
|
|
Loading…
Reference in a new issue