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remove personal TODO list from code file
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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// TODO DONE: make _incomingChanges to be list of MotionState*'s.
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// TODO DONE: make MotionState able to clear incoming flags
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// TODO DONE: make MotionState::setWorldTransform() put itself on _incomingChanges list
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// TODO DONE: give PhysicsEngine instance an _entityPacketSender
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// TODO DONE: make sure code compiles when BULLET is not found
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// TODO DONE: make sure incoming and outgoing pipelines are connected
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// TODO DONE: provide some sort of "reliable" send for "stopped" update
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// TODO DONE: test entity updates (second viewer sees physics results from first)
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// TODO DONE: debug path of updates through EntityServer
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// TODO: reconcile hifi damping with bullet damping for improved ballistic predictions
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#include "PhysicsEngine.h"
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#ifdef USE_BULLET_PHYSICS
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