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increasing default restitution to 0.5
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@ -27,7 +27,7 @@ const float MAX_VOLUME = 1000000.0f;
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const float DEFAULT_FRICTION = 0.5f;
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const float MAX_FRICTION = 10.0f;
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const float DEFAULT_RESTITUTION = 0.0f;
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const float DEFAULT_RESTITUTION = 0.5f;
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// origin of physics simulation in world frame
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glm::vec3 _worldOffset(0.0f);
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