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@ -192,7 +192,7 @@ bool EntityMotionState::shouldSendUpdate(uint32_t simulationFrame) {
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QUuid simulatorID = _entity->getSimulatorID();
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if (!simulatorID.isNull() && simulatorID != myNodeID) {
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// some other Node is simulating this, so don't broadcast our computations.
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// some other Node owns the simulating of this, so don't broadcast the results of local simulation.
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return false;
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}
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