diff --git a/libraries/physics/src/EntityMotionState.cpp b/libraries/physics/src/EntityMotionState.cpp index 2d38667e6d..91776b211c 100644 --- a/libraries/physics/src/EntityMotionState.cpp +++ b/libraries/physics/src/EntityMotionState.cpp @@ -192,7 +192,7 @@ bool EntityMotionState::shouldSendUpdate(uint32_t simulationFrame) { QUuid simulatorID = _entity->getSimulatorID(); if (!simulatorID.isNull() && simulatorID != myNodeID) { - // some other Node is simulating this, so don't broadcast our computations. + // some other Node owns the simulating of this, so don't broadcast the results of local simulation. return false; }