merge from master

This commit is contained in:
Seth Alves 2015-03-09 13:39:51 -07:00
commit 99300a5bc8
61 changed files with 409 additions and 542 deletions

View file

@ -181,4 +181,4 @@ endif ()
if (ANDROID OR DESKTOP_GVR)
add_subdirectory(gvr-interface)
endif ()
endif ()

View file

@ -92,7 +92,6 @@ function checkControllerSide(whichSide) {
Vec3.multiply(1.0 - AVERAGE_FACTOR, averageLinearVelocity[0]));
linearVelocity = averageLinearVelocity[0];
angularVelocity = Vec3.multiplyQbyV(MyAvatar.orientation, Controller.getSpatialControlRawAngularVelocity(LEFT_TIP));
angularVelocity = Vec3.multiply(180.0 / Math.PI, angularVelocity);
} else {
BUTTON_FWD = RIGHT_BUTTON_FWD;
BUTTON_3 = RIGHT_BUTTON_3;
@ -104,7 +103,6 @@ function checkControllerSide(whichSide) {
Vec3.multiply(1.0 - AVERAGE_FACTOR, averageLinearVelocity[1]));
linearVelocity = averageLinearVelocity[1];
angularVelocity = Vec3.multiplyQbyV(MyAvatar.orientation, Controller.getSpatialControlRawAngularVelocity(RIGHT_TIP));
angularVelocity = Vec3.multiply(180.0 / Math.PI, angularVelocity);
handMessage = "RIGHT";
}

View file

@ -53,7 +53,9 @@ function shootDice(position, velocity) {
position: position,
velocity: velocity,
rotation: Quat.fromPitchYawRollDegrees(Math.random() * 360, Math.random() * 360, Math.random() * 360),
angularVelocity: { x: Math.random() * 100, y: Math.random() * 100, z: Math.random() * 100 },
// NOTE: angularVelocity is in radians/sec
var maxAngularSpeed = Math.PI;
angularVelocity: { x: Math.random() * maxAngularSpeed, y: Math.random() * maxAngularSpeed, z: Math.random() * maxAngularSpeed },
lifetime: LIFETIME,
gravity: { x: 0, y: GRAVITY, z: 0 },
shapeType: "box",
@ -108,4 +110,4 @@ function scriptEnding() {
Entities.entityCollisionWithEntity.connect(entityCollisionWithEntity);
Controller.mousePressEvent.connect(mousePressEvent);
Script.scriptEnding.connect(scriptEnding);
Script.scriptEnding.connect(scriptEnding);

View file

@ -11,11 +11,13 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var DEGREES_TO_RADIANS = Math.PI / 180.0;
var lightProperties = {
type: "Light",
position: { x: 0, y: 0, z: 0 },
dimensions: { x: 1000, y: 1000, z: 1000 },
angularVelocity: { x: 0, y: 10, z: 0 },
angularVelocity: { x: 0, y: 10 * DEGREES_TO_RADIANS, z: 0 },
angularDamping: 0,
isSpotlight: true,

View file

@ -2,6 +2,10 @@
<head>
<link rel="stylesheet" type="text/css" href="style.css">
<script>
var PI = 3.14159265358979;
var DEGREES_TO_RADIANS = PI / 180.0;
var RADIANS_TO_DEGREES = 180.0 / PI;
function enableChildren(el, selector) {
els = el.querySelectorAll(selector);
for (var i = 0; i < els.length; i++) {
@ -58,6 +62,22 @@
}
};
function createEmitVec3PropertyUpdateFunctionWithMultiplier(property, elX, elY, elZ, multiplier) {
return function() {
var data = {
type: "update",
properties: {
}
};
data.properties[property] = {
x: elX.value * multiplier,
y: elY.value * multiplier,
z: elZ.value * multiplier,
};
EventBridge.emitWebEvent(JSON.stringify(data));
}
};
function createEmitColorPropertyUpdateFunction(property, elRed, elGreen, elBlue) {
return function() {
var data = {
@ -228,9 +248,9 @@
elLinearVelocityZ.value = properties.velocity.z.toFixed(2);
elLinearDamping.value = properties.damping.toFixed(2);
elAngularVelocityX.value = properties.angularVelocity.x.toFixed(2);
elAngularVelocityY.value = properties.angularVelocity.y.toFixed(2);
elAngularVelocityZ.value = properties.angularVelocity.z.toFixed(2);
elAngularVelocityX.value = (properties.angularVelocity.x * RADIANS_TO_DEGREES).toFixed(2);
elAngularVelocityY.value = (properties.angularVelocity.y * RADIANS_TO_DEGREES).toFixed(2);
elAngularVelocityZ.value = (properties.angularVelocity.z * RADIANS_TO_DEGREES).toFixed(2);
elAngularDamping.value = properties.angularDamping.toFixed(2);
elGravityX.value = properties.gravity.x.toFixed(2);
@ -354,8 +374,8 @@
elLinearVelocityZ.addEventListener('change', velocityChangeFunction);
elLinearDamping.addEventListener('change', createEmitNumberPropertyUpdateFunction('damping'));
var angularVelocityChangeFunction = createEmitVec3PropertyUpdateFunction(
'angularVelocity', elAngularVelocityX, elAngularVelocityY, elAngularVelocityZ);
var angularVelocityChangeFunction = createEmitVec3PropertyUpdateFunctionWithMultiplier(
'angularVelocity', elAngularVelocityX, elAngularVelocityY, elAngularVelocityZ, DEGREES_TO_RADIANS);
elAngularVelocityX.addEventListener('change', angularVelocityChangeFunction);
elAngularVelocityY.addEventListener('change', angularVelocityChangeFunction);
elAngularVelocityZ.addEventListener('change', angularVelocityChangeFunction);

View file

@ -11,6 +11,9 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var DEGREES_TO_RADIANS = Math.PI / 180.0;
var RADIANS_TO_DEGREES = 180.0 / Math.PI;
EntityPropertyDialogBox = (function () {
var that = {};
@ -148,11 +151,12 @@ EntityPropertyDialogBox = (function () {
index++;
array.push({ label: "Linear Damping:", value: properties.damping.toFixed(decimals) });
index++;
array.push({ label: "Angular Pitch:", value: properties.angularVelocity.x.toFixed(decimals) });
// NOTE: angular velocity is in radians/sec but we display degrees/sec for users
array.push({ label: "Angular Pitch:", value: (properties.angularVelocity.x * RADIANS_TO_DEGREES).toFixed(decimals) });
index++;
array.push({ label: "Angular Yaw:", value: properties.angularVelocity.y.toFixed(decimals) });
array.push({ label: "Angular Yaw:", value: (properties.angularVelocity.y * RADIANS_TO_DEGREES).toFixed(decimals) });
index++;
array.push({ label: "Angular Roll:", value: properties.angularVelocity.z.toFixed(decimals) });
array.push({ label: "Angular Roll:", value: (properties.angularVelocity.z * RADIANS_TO_DEGREES).toFixed(decimals) });
index++;
array.push({ label: "Angular Damping:", value: properties.angularDamping.toFixed(decimals) });
index++;
@ -346,9 +350,10 @@ EntityPropertyDialogBox = (function () {
properties.velocity.z = array[index++].value;
properties.damping = array[index++].value;
properties.angularVelocity.x = array[index++].value;
properties.angularVelocity.y = array[index++].value;
properties.angularVelocity.z = array[index++].value;
// NOTE: angular velocity is in radians/sec but we display degrees/sec for users
properties.angularVelocity.x = array[index++].value * DEGREES_TO_RADIANS;
properties.angularVelocity.y = array[index++].value * DEGREES_TO_RADIANS;
properties.angularVelocity.z = array[index++].value * DEGREES_TO_RADIANS;
properties.angularDamping = array[index++].value;
properties.gravity.x = array[index++].value;

View file

@ -35,13 +35,15 @@ var NUM_INITIAL_PARTICLES = 200;
var PARTICLE_MIN_SIZE = 0.50;
var PARTICLE_MAX_SIZE = 1.50;
var INITIAL_VELOCITY = 5.0;
var DEGREES_TO_RADIANS = Math.PI / 180.0;
var planets = [];
var particles = [];
// Create planets that will extert gravity on test particles
for (var i = 0; i < planetTypes.length; i++) {
var rotationalVelocity = 10 + Math.random() * 60;
// NOTE: rotationalVelocity is in radians/sec
var rotationalVelocity = (10 + Math.random() * 60) * DEGREES_TO_RADIANS;
var position = { x: planetTypes[i].x, y: planetTypes[i].y, z: planetTypes[i].z };
position = Vec3.multiply(MAX_RANGE / 2, position);
position = Vec3.sum(center, position);
@ -118,4 +120,4 @@ function update(deltaTime) {
}
}
Script.scriptEnding.connect(scriptEnding);
Script.scriptEnding.connect(scriptEnding);

View file

@ -20,6 +20,8 @@ var GRAVITY = -1.0;
var LIFETIME = 600;
var DAMPING = 0.50;
var TWO_PI = 2.0 * Math.PI;
var center = Vec3.sum(MyAvatar.position, Vec3.multiply(SCALE * 3.0, Quat.getFront(Camera.getOrientation())));
var floor = Entities.addEntity(
@ -122,7 +124,8 @@ var spinner = Entities.addEntity(
position: center,
dimensions: { x: SCALE / 1.5, y: SCALE / 3.0, z: SCALE / 8.0 },
color: { red: 255, green: 0, blue: 0 },
angularVelocity: { x: 0, y: 360, z: 0 },
// NOTE: angularVelocity is in radians/sec
angularVelocity: { x: 0, y: TWO_PI, z: 0 },
angularDamping: 0.0,
gravity: { x: 0, y: 0, z: 0 },
ignoreCollisions: false,
@ -179,4 +182,4 @@ function scriptEnding() {
}
Script.scriptEnding.connect(scriptEnding);
Script.update.connect(update);
Script.update.connect(update);

View file

@ -849,4 +849,4 @@ function animateAvatar(deltaTime, speed) {
MyAvatar.setJointData(jointName, Quat.fromVec3Degrees(jointRotations));
}
}
}
}

View file

@ -151,7 +151,7 @@ static QTimer* billboardPacketTimer = NULL;
static QTimer* checkFPStimer = NULL;
static QTimer* idleTimer = NULL;
const QString CHECK_VERSION_URL = "https://highfidelity.io/latestVersion.xml";
const QString CHECK_VERSION_URL = "https://highfidelity.com/latestVersion.xml";
const QString SKIP_FILENAME = QStandardPaths::writableLocation(QStandardPaths::DataLocation) + "/hifi.skipversion";
const QString DEFAULT_SCRIPTS_JS_URL = "http://s3.amazonaws.com/hifi-public/scripts/defaultScripts.js";
@ -1680,8 +1680,7 @@ bool Application::exportEntities(const QString& filename, const QVector<EntityIt
bool Application::exportEntities(const QString& filename, float x, float y, float z, float scale) {
QVector<EntityItem*> entities;
_entities.getTree()->findEntities(AACube(glm::vec3(x / (float)TREE_SCALE,
y / (float)TREE_SCALE, z / (float)TREE_SCALE), scale / (float)TREE_SCALE), entities);
_entities.getTree()->findEntities(AACube(glm::vec3(x, y, z), scale), entities);
if (entities.size() > 0) {
glm::vec3 root(x, y, z);
@ -2311,7 +2310,6 @@ void Application::queryOctree(NodeType_t serverType, PacketType packetType, Node
VoxelPositionSize rootDetails;
voxelDetailsForCode(rootCode, rootDetails);
AACube serverBounds(glm::vec3(rootDetails.x, rootDetails.y, rootDetails.z), rootDetails.s);
serverBounds.scale(TREE_SCALE);
ViewFrustum::location serverFrustumLocation = _viewFrustum.cubeInFrustum(serverBounds);
@ -2375,7 +2373,6 @@ void Application::queryOctree(NodeType_t serverType, PacketType packetType, Node
VoxelPositionSize rootDetails;
voxelDetailsForCode(rootCode, rootDetails);
AACube serverBounds(glm::vec3(rootDetails.x, rootDetails.y, rootDetails.z), rootDetails.s);
serverBounds.scale(TREE_SCALE);
ViewFrustum::location serverFrustumLocation = _viewFrustum.cubeInFrustum(serverBounds);
if (serverFrustumLocation != ViewFrustum::OUTSIDE) {

View file

@ -178,6 +178,7 @@ bool ModelUploader::zip() {
QByteArray fbxContents = fbx.readAll();
FBXGeometry geometry = readFBX(fbxContents, QVariantHash());
#if 0 /// Temporarily remove this check until CtrlAltDavid can come up with a fix.
// Make sure that a skeleton model has a skeleton
if (_modelType == SKELETON_MODEL) {
if (geometry.rootJointIndex == -1) {
@ -193,6 +194,7 @@ bool ModelUploader::zip() {
return false;
}
}
#endif
// make sure we have some basic mappings
populateBasicMapping(mapping, filename, geometry);

View file

@ -21,7 +21,6 @@ ModelReferential::ModelReferential(Referential* referential, EntityTree* tree, A
{
_translation = referential->getTranslation();
_rotation = referential->getRotation();
_scale = referential->getScale();
unpackExtraData(reinterpret_cast<unsigned char*>(referential->getExtraData().data()),
referential->getExtraData().size());
@ -32,9 +31,9 @@ ModelReferential::ModelReferential(Referential* referential, EntityTree* tree, A
const EntityItem* item = _tree->findEntityByID(_entityID);
if (item != NULL) {
_refScale = item->getLargestDimension();
_lastRefDimension = item->getDimensions();
_refRotation = item->getRotation();
_refPosition = item->getPosition() * (float)TREE_SCALE;
_refPosition = item->getPosition();
update();
}
}
@ -51,14 +50,13 @@ ModelReferential::ModelReferential(const QUuid& entityID, EntityTree* tree, Avat
return;
}
_refScale = item->getLargestDimension();
_lastRefDimension = item->getDimensions();
_refRotation = item->getRotation();
_refPosition = item->getPosition() * (float)TREE_SCALE;
_refPosition = item->getPosition();
glm::quat refInvRot = glm::inverse(_refRotation);
_scale = _avatar->getTargetScale() / _refScale;
_rotation = refInvRot * _avatar->getOrientation();
_translation = refInvRot * (avatar->getPosition() - _refPosition) / _refScale;
_translation = refInvRot * (avatar->getPosition() - _refPosition);
}
void ModelReferential::update() {
@ -68,9 +66,10 @@ void ModelReferential::update() {
}
bool somethingChanged = false;
if (item->getLargestDimension() != _refScale) {
_refScale = item->getLargestDimension();
_avatar->setTargetScale(_refScale * _scale, true);
if (item->getDimensions() != _lastRefDimension) {
glm::vec3 oldDimension = _lastRefDimension;
_lastRefDimension = item->getDimensions();
_translation *= _lastRefDimension / oldDimension;
somethingChanged = true;
}
if (item->getRotation() != _refRotation) {
@ -80,7 +79,7 @@ void ModelReferential::update() {
}
if (item->getPosition() != _refPosition || somethingChanged) {
_refPosition = item->getPosition();
_avatar->setPosition(_refPosition * (float)TREE_SCALE + _refRotation * (_translation * _refScale), true);
_avatar->setPosition(_refPosition + _refRotation * _translation, true);
}
}
@ -108,7 +107,7 @@ JointReferential::JointReferential(Referential* referential, EntityTree* tree, A
const EntityItem* item = _tree->findEntityByID(_entityID);
const Model* model = getModel(item);
if (!isValid() || model == NULL || _jointIndex >= (uint32_t)(model->getJointStateCount())) {
_refScale = item->getLargestDimension();
_lastRefDimension = item->getDimensions();
model->getJointRotationInWorldFrame(_jointIndex, _refRotation);
model->getJointPositionInWorldFrame(_jointIndex, _refPosition);
}
@ -128,14 +127,14 @@ JointReferential::JointReferential(uint32_t jointIndex, const QUuid& entityID, E
return;
}
_refScale = item->getLargestDimension();
_lastRefDimension = item->getDimensions();
model->getJointRotationInWorldFrame(_jointIndex, _refRotation);
model->getJointPositionInWorldFrame(_jointIndex, _refPosition);
glm::quat refInvRot = glm::inverse(_refRotation);
_scale = _avatar->getTargetScale() / _refScale;
_rotation = refInvRot * _avatar->getOrientation();
_translation = refInvRot * (avatar->getPosition() - _refPosition) / _refScale;
// BUG! _refPosition is in domain units, but avatar is in meters
_translation = refInvRot * (avatar->getPosition() - _refPosition);
}
void JointReferential::update() {
@ -146,9 +145,10 @@ void JointReferential::update() {
}
bool somethingChanged = false;
if (item->getLargestDimension() != _refScale) {
_refScale = item->getLargestDimension();
_avatar->setTargetScale(_refScale * _scale, true);
if (item->getDimensions() != _lastRefDimension) {
glm::vec3 oldDimension = _lastRefDimension;
_lastRefDimension = item->getDimensions();
_translation *= _lastRefDimension / oldDimension;
somethingChanged = true;
}
if (item->getRotation() != _refRotation) {
@ -158,7 +158,7 @@ void JointReferential::update() {
}
if (item->getPosition() != _refPosition || somethingChanged) {
model->getJointPositionInWorldFrame(_jointIndex, _refPosition);
_avatar->setPosition(_refPosition + _refRotation * (_translation * _refScale), true);
_avatar->setPosition(_refPosition + _refRotation * _translation, true);
}
}

View file

@ -45,4 +45,4 @@ protected:
uint32_t _jointIndex;
};
#endif // hifi_ModelReferential_h
#endif // hifi_ModelReferential_h

View file

@ -42,7 +42,7 @@ void OctreeFade::render() {
glDisable(GL_LIGHTING);
glPushMatrix();
glScalef(TREE_SCALE, TREE_SCALE, TREE_SCALE);
glScalef(1.0f, 1.0f, 1.0f);
glTranslatef(voxelDetails.x + voxelDetails.s * 0.5f,
voxelDetails.y + voxelDetails.s * 0.5f,
voxelDetails.z + voxelDetails.s * 0.5f);

View file

@ -1,4 +1,4 @@
//
//Merge branch 'master' of ssh://github.com/highfidelity/hifi into isentropic/
// OctreePacketProcessor.cpp
// interface/src/octree
//

View file

@ -62,12 +62,12 @@ void DiskCacheEditor::makeDialog() {
path->setAlignment(Qt::AlignRight);
layout->addWidget(path, 0, 0);
QLabel* size = new QLabel("Max Size : ", _dialog);
QLabel* size = new QLabel("Current Size : ", _dialog);
Q_CHECK_PTR(size);
size->setAlignment(Qt::AlignRight);
layout->addWidget(size, 1, 0);
QLabel* maxSize = new QLabel("Current Size : ", _dialog);
QLabel* maxSize = new QLabel("Max Size : ", _dialog);
Q_CHECK_PTR(maxSize);
maxSize->setAlignment(Qt::AlignRight);
layout->addWidget(maxSize, 2, 0);

View file

@ -71,20 +71,19 @@ void NodeBounds::draw() {
voxelDetailsForCode(rootCode, rootDetails);
serverJurisdictions->unlock();
glm::vec3 location(rootDetails.x, rootDetails.y, rootDetails.z);
location *= (float)TREE_SCALE;
AACube serverBounds(location, rootDetails.s * TREE_SCALE);
AACube serverBounds(location, rootDetails.s);
glm::vec3 center = serverBounds.getVertex(BOTTOM_RIGHT_NEAR)
+ ((serverBounds.getVertex(TOP_LEFT_FAR) - serverBounds.getVertex(BOTTOM_RIGHT_NEAR)) / 2.0f);
const float ENTITY_NODE_SCALE = 0.99f;
float scaleFactor = rootDetails.s * TREE_SCALE;
float scaleFactor = rootDetails.s;
// Scale by 0.92 - 1.00 depending on the scale of the node. This allows smaller nodes to scale in
// a bit and not overlap larger nodes.
scaleFactor *= 0.92 + (rootDetails.s * 0.08);
scaleFactor *= 0.92f + (rootDetails.s * 0.08f);
// Scale different node types slightly differently because it's common for them to overlap.
if (nodeType == NodeType::EntityServer) {

View file

@ -273,7 +273,6 @@ void OctreeStatsDialog::showOctreeServersOfType(int& serverCount, NodeType_t ser
VoxelPositionSize rootDetails;
voxelDetailsForCode(rootCode, rootDetails);
AACube serverBounds(glm::vec3(rootDetails.x, rootDetails.y, rootDetails.z), rootDetails.s);
serverBounds.scale(TREE_SCALE);
serverDetails << " jurisdiction: "
<< qPrintable(rootCodeHex)
<< " ["

View file

@ -76,7 +76,6 @@ int Referential::pack(unsigned char* destinationBuffer) const {
destinationBuffer += packFloatVec3ToSignedTwoByteFixed(destinationBuffer, _translation, 0);
destinationBuffer += packOrientationQuatToBytes(destinationBuffer, _rotation);
destinationBuffer += packFloatScalarToSignedTwoByteFixed(destinationBuffer, _scale, 0);
return destinationBuffer - startPosition;
}
@ -91,7 +90,6 @@ int Referential::unpack(const unsigned char* sourceBuffer) {
sourceBuffer += unpackFloatVec3FromSignedTwoByteFixed(sourceBuffer, _translation, 0);
sourceBuffer += unpackOrientationQuatFromBytes(sourceBuffer, _rotation);
sourceBuffer += unpackFloatScalarFromSignedTwoByteFixed((const int16_t*) sourceBuffer, &_scale, 0);
return sourceBuffer - startPosition;
}

View file

@ -39,7 +39,6 @@ public:
glm::vec3 getTranslation() const { return _translation; }
glm::quat getRotation() const { return _rotation; }
float getScale() const {return _scale; }
QByteArray getExtraData() const { return _extraDataBuffer; }
virtual void update() {}
@ -62,14 +61,13 @@ protected:
AvatarData* _avatar;
QByteArray _extraDataBuffer;
glm::vec3 _refPosition;
glm::quat _refRotation;
float _refScale;
glm::vec3 _refPosition; // position of object in world-frame
glm::quat _refRotation; // rotation of object in world-frame
glm::vec3 _lastRefDimension; // dimension of object when _translation was last computed
glm::vec3 _translation;
glm::quat _rotation;
float _scale;
glm::vec3 _translation; // offset of avatar in object local-frame
glm::quat _rotation; // rotation of avatar in object local-frame
};
#endif // hifi_Referential_h
#endif // hifi_Referential_h

View file

@ -98,7 +98,7 @@ void EntityTreeRenderer::init() {
// make sure our "last avatar position" is something other than our current position, so that on our
// first chance, we'll check for enter/leave entity events.
_lastAvatarPosition = _viewState->getAvatarPosition() + glm::vec3(1.0f, 1.0f, 1.0f);
_lastAvatarPosition = _viewState->getAvatarPosition() + glm::vec3((float)TREE_SCALE);
connect(entityTree, &EntityTree::deletingEntity, this, &EntityTreeRenderer::deletingEntity);
connect(entityTree, &EntityTree::addingEntity, this, &EntityTreeRenderer::checkAndCallPreload);
@ -278,10 +278,10 @@ void EntityTreeRenderer::update() {
void EntityTreeRenderer::checkEnterLeaveEntities() {
if (_tree && !_shuttingDown) {
_tree->lockForWrite(); // so that our scripts can do edits if they want
glm::vec3 avatarPosition = _viewState->getAvatarPosition() / (float) TREE_SCALE;
glm::vec3 avatarPosition = _viewState->getAvatarPosition();
if (avatarPosition != _lastAvatarPosition) {
float radius = 1.0f / (float) TREE_SCALE; // for now, assume 1 meter radius
float radius = 1.0f; // for now, assume 1 meter radius
QVector<const EntityItem*> foundEntities;
QVector<EntityItemID> entitiesContainingAvatar;
@ -343,7 +343,7 @@ void EntityTreeRenderer::leaveAllEntities() {
// make sure our "last avatar position" is something other than our current position, so that on our
// first chance, we'll check for enter/leave entity events.
_lastAvatarPosition = _viewState->getAvatarPosition() + glm::vec3(1.0f, 1.0f, 1.0f);
_lastAvatarPosition = _viewState->getAvatarPosition() + glm::vec3((float)TREE_SCALE);
_tree->unlock();
}
}
@ -418,8 +418,8 @@ const Model* EntityTreeRenderer::getModelForEntityItem(const EntityItem* entityI
}
void EntityTreeRenderer::renderElementProxy(EntityTreeElement* entityTreeElement) {
glm::vec3 elementCenter = entityTreeElement->getAACube().calcCenter() * (float) TREE_SCALE;
float elementSize = entityTreeElement->getScale() * (float) TREE_SCALE;
glm::vec3 elementCenter = entityTreeElement->getAACube().calcCenter();
float elementSize = entityTreeElement->getScale();
glPushMatrix();
glTranslatef(elementCenter.x, elementCenter.y, elementCenter.z);
DependencyManager::get<DeferredLightingEffect>()->renderWireCube(elementSize, glm::vec4(1.0f, 0.0f, 0.0f, 1.0f));
@ -480,10 +480,6 @@ void EntityTreeRenderer::renderProxies(const EntityItem* entity, RenderArgs* arg
AACube minCube = entity->getMinimumAACube();
AABox entityBox = entity->getAABox();
maxCube.scale((float) TREE_SCALE);
minCube.scale((float) TREE_SCALE);
entityBox.scale((float) TREE_SCALE);
glm::vec3 maxCenter = maxCube.calcCenter();
glm::vec3 minCenter = minCube.calcCenter();
glm::vec3 entityBoxCenter = entityBox.calcCenter();
@ -509,9 +505,9 @@ void EntityTreeRenderer::renderProxies(const EntityItem* entity, RenderArgs* arg
glPopMatrix();
glm::vec3 position = entity->getPosition() * (float) TREE_SCALE;
glm::vec3 center = entity->getCenter() * (float) TREE_SCALE;
glm::vec3 dimensions = entity->getDimensions() * (float) TREE_SCALE;
glm::vec3 position = entity->getPosition();
glm::vec3 center = entity->getCenter();
glm::vec3 dimensions = entity->getDimensions();
glm::quat rotation = entity->getRotation();
glPushMatrix();
@ -551,8 +547,6 @@ void EntityTreeRenderer::renderElement(OctreeElement* element, RenderArgs* args)
if (entityItem->isVisible()) {
// render entityItem
AABox entityBox = entityItem->getAABox();
entityBox.scale(TREE_SCALE);
// TODO: some entity types (like lights) might want to be rendered even
// when they are outside of the view frustum...

View file

@ -25,9 +25,9 @@ EntityItem* RenderableBoxEntityItem::factory(const EntityItemID& entityID, const
void RenderableBoxEntityItem::render(RenderArgs* args) {
PerformanceTimer perfTimer("RenderableBoxEntityItem::render");
assert(getType() == EntityTypes::Box);
glm::vec3 position = getPositionInMeters();
glm::vec3 center = getCenter() * (float)TREE_SCALE;
glm::vec3 dimensions = getDimensions() * (float)TREE_SCALE;
glm::vec3 position = getPosition();
glm::vec3 center = getCenter();
glm::vec3 dimensions = getDimensions();
glm::quat rotation = getRotation();
const float MAX_COLOR = 255.0f;

View file

@ -26,8 +26,8 @@ EntityItem* RenderableLightEntityItem::factory(const EntityItemID& entityID, con
void RenderableLightEntityItem::render(RenderArgs* args) {
PerformanceTimer perfTimer("RenderableLightEntityItem::render");
assert(getType() == EntityTypes::Light);
glm::vec3 position = getPositionInMeters();
glm::vec3 dimensions = getDimensions() * (float)TREE_SCALE;
glm::vec3 position = getPosition();
glm::vec3 dimensions = getDimensions();
glm::quat rotation = getRotation();
float largestDiameter = glm::max(dimensions.x, dimensions.y, dimensions.z);

View file

@ -114,9 +114,9 @@ void RenderableModelEntityItem::render(RenderArgs* args) {
bool drawAsModel = hasModel();
glm::vec3 position = getPosition() * (float)TREE_SCALE;
float size = getSize() * (float)TREE_SCALE;
glm::vec3 dimensions = getDimensions() * (float)TREE_SCALE;
glm::vec3 position = getPosition();
glm::vec3 dimensions = getDimensions();
float size = glm::length(dimensions);
if (drawAsModel) {
remapTextures();
@ -260,23 +260,10 @@ bool RenderableModelEntityItem::findDetailedRayIntersection(const glm::vec3& ori
if (!_model) {
return true;
}
glm::vec3 originInMeters = origin * (float)TREE_SCALE;
QString extraInfo;
float localDistance;
//qDebug() << "RenderableModelEntityItem::findDetailedRayIntersection() precisionPicking:" << precisionPicking;
bool intersectsModel = _model->findRayIntersectionAgainstSubMeshes(originInMeters, direction,
localDistance, face, extraInfo, precisionPicking);
if (intersectsModel) {
// NOTE: findRayIntersectionAgainstSubMeshes() does work in meters, but we're expected to return
// results in tree scale.
distance = localDistance / (float)TREE_SCALE;
}
return intersectsModel; // we only got here if we intersected our non-aabox
QString extraInfo;
return _model->findRayIntersectionAgainstSubMeshes(origin, direction, distance, face, extraInfo, precisionPicking);
}

View file

@ -31,9 +31,6 @@ RenderableParticleEffectEntityItem::RenderableParticleEffectEntityItem(const Ent
void RenderableParticleEffectEntityItem::render(RenderArgs* args) {
PerformanceTimer perfTimer("RenderableParticleEffectEntityItem::render");
assert(getType() == EntityTypes::ParticleEffect);
glm::vec3 position = getPositionInMeters();
glm::vec3 center = getCenterInMeters();
glm::quat rotation = getRotation();
float pa_rad = getParticleRadius();
const float MAX_COLOR = 255.0f;
@ -75,13 +72,14 @@ void RenderableParticleEffectEntityItem::render(RenderArgs* args) {
DependencyManager::get<GeometryCache>()->updateVertices(_cacheID, *pointVec, paColor);
glPushMatrix();
glm::vec3 position = getPosition();
glTranslatef(position.x, position.y, position.z);
glm::quat rotation = getRotation();
glm::vec3 axis = glm::axis(rotation);
glRotatef(glm::degrees(glm::angle(rotation)), axis.x, axis.y, axis.z);
glPushMatrix();
glm::vec3 positionToCenter = center - position;
glm::vec3 positionToCenter = getCenter() - position;
glTranslatef(positionToCenter.x, positionToCenter.y, positionToCenter.z);
DependencyManager::get<GeometryCache>()->renderVertices(gpu::QUADS, _cacheID);

View file

@ -26,9 +26,9 @@ EntityItem* RenderableSphereEntityItem::factory(const EntityItemID& entityID, co
void RenderableSphereEntityItem::render(RenderArgs* args) {
PerformanceTimer perfTimer("RenderableSphereEntityItem::render");
assert(getType() == EntityTypes::Sphere);
glm::vec3 position = getPositionInMeters();
glm::vec3 center = getCenterInMeters();
glm::vec3 dimensions = getDimensions() * (float)TREE_SCALE;
glm::vec3 position = getPosition();
glm::vec3 center = getCenter();
glm::vec3 dimensions = getDimensions();
glm::quat rotation = getRotation();
const float MAX_COLOR = 255.0f;

View file

@ -30,8 +30,8 @@ EntityItem* RenderableTextEntityItem::factory(const EntityItemID& entityID, cons
void RenderableTextEntityItem::render(RenderArgs* args) {
PerformanceTimer perfTimer("RenderableTextEntityItem::render");
assert(getType() == EntityTypes::Text);
glm::vec3 position = getPositionInMeters();
glm::vec3 dimensions = getDimensions() * (float)TREE_SCALE;
glm::vec3 position = getPosition();
glm::vec3 dimensions = getDimensions();
glm::vec3 halfDimensions = dimensions / 2.0f;
glm::quat rotation = getRotation();
float leftMargin = 0.1f;

View file

@ -25,7 +25,7 @@ AddEntityOperator::AddEntityOperator(EntityTree* tree,
{
// caller must have verified existence of newEntity
assert(_newEntity);
_newEntityBox = _newEntity->getMaximumAACube().clamp(0.0f, 1.0f);
_newEntityBox = _newEntity->getMaximumAACube().clamp(0.0f, (float)TREE_SCALE);
}
bool AddEntityOperator::preRecursion(OctreeElement* element) {

View file

@ -60,7 +60,7 @@ bool DeleteEntityOperator::subTreeContainsSomeEntitiesToDelete(OctreeElement* el
// If we don't have an old entity, then we don't contain the entity, otherwise
// check the bounds
if (_entitiesToDelete.size() > 0) {
AACube elementCube = element->getAACube();
const AACube& elementCube = element->getAACube();
foreach(const EntityToDeleteDetails& details, _entitiesToDelete) {
if (elementCube.contains(details.cube)) {
containsEntity = true;

View file

@ -501,8 +501,12 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
EntityPropertyFlags propertyFlags = encodedPropertyFlags;
dataAt += propertyFlags.getEncodedLength();
bytesRead += propertyFlags.getEncodedLength();
READ_ENTITY_PROPERTY_SETTER(PROP_POSITION, glm::vec3, updatePosition);
bool useMeters = (args.bitstreamVersion == VERSION_ENTITIES_USE_METERS_AND_RADIANS);
if (useMeters) {
READ_ENTITY_PROPERTY_SETTER(PROP_POSITION, glm::vec3, updatePosition);
} else {
READ_ENTITY_PROPERTY_SETTER(PROP_POSITION, glm::vec3, updatePositionInDomainUnits);
}
// Old bitstreams had PROP_RADIUS, new bitstreams have PROP_DIMENSIONS
if (args.bitstreamVersion < VERSION_ENTITIES_SUPPORT_DIMENSIONS) {
@ -516,18 +520,31 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
}
}
} else {
READ_ENTITY_PROPERTY_SETTER(PROP_DIMENSIONS, glm::vec3, setDimensions);
if (useMeters) {
READ_ENTITY_PROPERTY_SETTER(PROP_DIMENSIONS, glm::vec3, setDimensions);
} else {
READ_ENTITY_PROPERTY_SETTER(PROP_DIMENSIONS, glm::vec3, setDimensionsInDomainUnits);
}
}
READ_ENTITY_PROPERTY_QUAT_SETTER(PROP_ROTATION, updateRotation);
READ_ENTITY_PROPERTY_SETTER(PROP_DENSITY, float, updateDensity);
READ_ENTITY_PROPERTY_SETTER(PROP_VELOCITY, glm::vec3, updateVelocity);
READ_ENTITY_PROPERTY_SETTER(PROP_GRAVITY, glm::vec3, updateGravity);
if (useMeters) {
READ_ENTITY_PROPERTY_SETTER(PROP_VELOCITY, glm::vec3, updateVelocity);
READ_ENTITY_PROPERTY_SETTER(PROP_GRAVITY, glm::vec3, updateGravity);
} else {
READ_ENTITY_PROPERTY_SETTER(PROP_VELOCITY, glm::vec3, updateVelocityInDomainUnits);
READ_ENTITY_PROPERTY_SETTER(PROP_GRAVITY, glm::vec3, updateGravityInDomainUnits);
}
READ_ENTITY_PROPERTY(PROP_DAMPING, float, _damping);
READ_ENTITY_PROPERTY_SETTER(PROP_LIFETIME, float, updateLifetime);
READ_ENTITY_PROPERTY_STRING(PROP_SCRIPT, setScript);
READ_ENTITY_PROPERTY(PROP_REGISTRATION_POINT, glm::vec3, _registrationPoint);
READ_ENTITY_PROPERTY_SETTER(PROP_ANGULAR_VELOCITY, glm::vec3, updateAngularVelocity);
if (useMeters) {
READ_ENTITY_PROPERTY_SETTER(PROP_ANGULAR_VELOCITY, glm::vec3, updateAngularVelocity);
} else {
READ_ENTITY_PROPERTY_SETTER(PROP_ANGULAR_VELOCITY, glm::vec3, updateAngularVelocityInDegrees);
}
READ_ENTITY_PROPERTY(PROP_ANGULAR_DAMPING, float, _angularDamping);
READ_ENTITY_PROPERTY(PROP_VISIBLE, bool, _visible);
READ_ENTITY_PROPERTY_SETTER(PROP_IGNORE_FOR_COLLISIONS, bool, updateIgnoreForCollisions);
@ -587,8 +604,7 @@ void EntityItem::adjustEditPacketForClockSkew(unsigned char* editPacketBuffer, s
}
float EntityItem::computeMass() const {
// NOTE: we group the operations here in and attempt to reduce floating point error.
return ((_density * (_volumeMultiplier * _dimensions.x)) * _dimensions.y) * _dimensions.z;
return _density * _volumeMultiplier * _dimensions.x * _dimensions.y * _dimensions.z;
}
void EntityItem::setDensity(float density) {
@ -609,10 +625,7 @@ void EntityItem::setMass(float mass) {
// we must protect the density range to help maintain stability of physics simulation
// therefore this method might not accept the mass that is supplied.
// NOTE: when computing the volume we group the _volumeMultiplier (typically a very large number, due
// to the TREE_SCALE transformation) with the first dimension component (typically a very small number)
// in an attempt to reduce floating point error of the final result.
float volume = (_volumeMultiplier * _dimensions.x) * _dimensions.y * _dimensions.z;
float volume = _volumeMultiplier * _dimensions.x * _dimensions.y * _dimensions.z;
// compute new density
const float MIN_VOLUME = 1.0e-6f; // 0.001mm^3
@ -674,41 +687,36 @@ void EntityItem::simulate(const quint64& now) {
void EntityItem::simulateKinematicMotion(float timeElapsed) {
if (hasAngularVelocity()) {
// angular damping
glm::vec3 angularVelocity = getAngularVelocity();
if (_angularDamping > 0.0f) {
angularVelocity *= powf(1.0f - _angularDamping, timeElapsed);
_angularVelocity *= powf(1.0f - _angularDamping, timeElapsed);
#ifdef WANT_DEBUG
qDebug() << " angularDamping :" << _angularDamping;
qDebug() << " newAngularVelocity:" << angularVelocity;
qDebug() << " newAngularVelocity:" << _angularVelocity;
#endif
setAngularVelocity(angularVelocity);
}
float angularSpeed = glm::length(_angularVelocity);
const float EPSILON_ANGULAR_VELOCITY_LENGTH = 0.1f; //
const float EPSILON_ANGULAR_VELOCITY_LENGTH = 0.0017453f; // 0.0017453 rad/sec = 0.1f degrees/sec
if (angularSpeed < EPSILON_ANGULAR_VELOCITY_LENGTH) {
if (angularSpeed > 0.0f) {
_dirtyFlags |= EntityItem::DIRTY_MOTION_TYPE;
}
setAngularVelocity(ENTITY_ITEM_ZERO_VEC3);
_angularVelocity = ENTITY_ITEM_ZERO_VEC3;
} else {
// NOTE: angularSpeed is currently in degrees/sec!!!
// TODO: Andrew to convert to radians/sec
glm::vec3 angularVelocity = glm::radians(_angularVelocity);
// for improved agreement with the way Bullet integrates rotations we use an approximation
// and break the integration into bullet-sized substeps
glm::quat rotation = getRotation();
float dt = timeElapsed;
while (dt > PHYSICS_ENGINE_FIXED_SUBSTEP) {
glm::quat dQ = computeBulletRotationStep(angularVelocity, PHYSICS_ENGINE_FIXED_SUBSTEP);
glm::quat dQ = computeBulletRotationStep(_angularVelocity, PHYSICS_ENGINE_FIXED_SUBSTEP);
rotation = glm::normalize(dQ * rotation);
dt -= PHYSICS_ENGINE_FIXED_SUBSTEP;
}
// NOTE: this final partial substep can drift away from a real Bullet simulation however
// it only becomes significant for rapidly rotating objects
// (e.g. around PI/4 radians per substep, or 7.5 rotations/sec at 60 substeps/sec).
glm::quat dQ = computeBulletRotationStep(angularVelocity, dt);
glm::quat dQ = computeBulletRotationStep(_angularVelocity, dt);
rotation = glm::normalize(dQ * rotation);
setRotation(rotation);
@ -753,7 +761,7 @@ void EntityItem::simulateKinematicMotion(float timeElapsed) {
}
float speed = glm::length(velocity);
const float EPSILON_LINEAR_VELOCITY_LENGTH = 0.001f / (float)TREE_SCALE; // 1mm/sec
const float EPSILON_LINEAR_VELOCITY_LENGTH = 0.001f; // 1mm/sec
if (speed < EPSILON_LINEAR_VELOCITY_LENGTH) {
setVelocity(ENTITY_ITEM_ZERO_VEC3);
if (speed > 0.0f) {
@ -793,12 +801,12 @@ EntityItemProperties EntityItem::getProperties() const {
properties._type = getType();
COPY_ENTITY_PROPERTY_TO_PROPERTIES(position, getPositionInMeters);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(dimensions, getDimensionsInMeters); // NOTE: radius is obsolete
COPY_ENTITY_PROPERTY_TO_PROPERTIES(position, getPosition);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(dimensions, getDimensions); // NOTE: radius is obsolete
COPY_ENTITY_PROPERTY_TO_PROPERTIES(rotation, getRotation);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(density, getDensity);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(velocity, getVelocityInMeters);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(gravity, getGravityInMeters);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(velocity, getVelocity);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(gravity, getGravity);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(damping, getDamping);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(lifetime, getLifetime);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(script, getScript);
@ -821,12 +829,12 @@ EntityItemProperties EntityItem::getProperties() const {
bool EntityItem::setProperties(const EntityItemProperties& properties) {
bool somethingChanged = false;
SET_ENTITY_PROPERTY_FROM_PROPERTIES(position, updatePositionInMeters); // this will call recalculate collision shape if needed
SET_ENTITY_PROPERTY_FROM_PROPERTIES(dimensions, updateDimensionsInMeters); // NOTE: radius is obsolete
SET_ENTITY_PROPERTY_FROM_PROPERTIES(position, updatePosition); // this will call recalculate collision shape if needed
SET_ENTITY_PROPERTY_FROM_PROPERTIES(dimensions, updateDimensions); // NOTE: radius is obsolete
SET_ENTITY_PROPERTY_FROM_PROPERTIES(rotation, updateRotation);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(density, updateDensity);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(velocity, updateVelocityInMeters);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(gravity, updateGravityInMeters);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(velocity, updateVelocity);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(gravity, updateGravity);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(damping, updateDamping);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(lifetime, updateLifetime);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(script, setScript);
@ -888,11 +896,6 @@ void EntityItem::recordCreationTime() {
}
// TODO: is this really correct? how do we use size, does it need to handle rotation?
float EntityItem::getSize() const {
return glm::length(_dimensions);
}
// TODO: doesn't this need to handle rotation?
glm::vec3 EntityItem::getCenter() const {
return _position + (_dimensions * (glm::vec3(0.5f,0.5f,0.5f) - _registrationPoint));
@ -951,8 +954,7 @@ AACube EntityItem::getMinimumAACube() const {
return AACube(cornerOfCube, longestSide);
}
AABox EntityItem::getAABox() const {
AABox EntityItem::getAABox() const {
// _position represents the position of the registration point.
glm::vec3 registrationRemainder = glm::vec3(1.0f, 1.0f, 1.0f) - _registrationPoint;
@ -967,6 +969,11 @@ AABox EntityItem::getAABox() const {
return AABox(rotatedExtentsRelativeToRegistrationPoint);
}
AABox EntityItem::getAABoxInDomainUnits() const {
AABox box = getAABox();
box.scale(1.0f / (float)TREE_SCALE);
return box;
}
// NOTE: This should only be used in cases of old bitstreams which only contain radius data
// 0,0,0 --> maxDimension,maxDimension,maxDimension
@ -992,48 +999,41 @@ void EntityItem::setRadius(float value) {
// ... cornerToCornerLength = sqrt(3 x maxDimension ^ 2)
// ... radius = sqrt(3 x maxDimension ^ 2) / 2.0f;
float EntityItem::getRadius() const {
float length = glm::length(_dimensions);
float radius = length / 2.0f;
return radius;
return 0.5f * glm::length(_dimensions);
}
void EntityItem::computeShapeInfo(ShapeInfo& info) const {
info.setParams(getShapeType(), 0.5f * getDimensionsInMeters());
info.setParams(getShapeType(), 0.5f * getDimensions());
}
const float MIN_POSITION_DELTA = 0.0001f;
const float MIN_DIMENSIONS_DELTA = 0.0005f;
const float MIN_ALIGNMENT_DOT = 0.999999f;
const float MIN_VELOCITY_DELTA = 0.01f;
const float MIN_DAMPING_DELTA = 0.001f;
const float MIN_GRAVITY_DELTA = 0.001f;
const float MIN_SPIN_DELTA = 0.0003f;
void EntityItem::updatePositionInDomainUnits(const glm::vec3& value) {
glm::vec3 position = value * (float)TREE_SCALE;
updatePosition(position);
}
void EntityItem::updatePosition(const glm::vec3& value) {
if (glm::distance(_position, value) * (float)TREE_SCALE > MIN_POSITION_DELTA) {
_position = value;
if (glm::distance(_position, value) > MIN_POSITION_DELTA) {
_position = value;
_dirtyFlags |= EntityItem::DIRTY_POSITION;
}
}
void EntityItem::updatePositionInMeters(const glm::vec3& value) {
glm::vec3 position = glm::clamp(value / (float) TREE_SCALE, 0.0f, 1.0f);
if (glm::distance(_position, position) * (float)TREE_SCALE > MIN_POSITION_DELTA) {
_position = position;
_dirtyFlags |= EntityItem::DIRTY_POSITION;
}
void EntityItem::updateDimensionsInDomainUnits(const glm::vec3& value) {
glm::vec3 dimensions = value * (float)TREE_SCALE;
updateDimensions(dimensions);
}
void EntityItem::updateDimensions(const glm::vec3& value) {
if (_dimensions != value) {
_dimensions = glm::abs(value);
_dirtyFlags |= (EntityItem::DIRTY_SHAPE | EntityItem::DIRTY_MASS);
}
}
void EntityItem::updateDimensionsInMeters(const glm::vec3& value) {
glm::vec3 dimensions = glm::abs(value) / (float) TREE_SCALE;
if (_dimensions != dimensions) {
_dimensions = dimensions;
if (glm::distance(_dimensions, value) > MIN_DIMENSIONS_DELTA) {
_dimensions = value;
_dirtyFlags |= (EntityItem::DIRTY_SHAPE | EntityItem::DIRTY_MASS);
}
}
@ -1050,10 +1050,7 @@ void EntityItem::updateMass(float mass) {
// we must protect the density range to help maintain stability of physics simulation
// therefore this method might not accept the mass that is supplied.
// NOTE: when computing the volume we group the _volumeMultiplier (typically a very large number, due
// to the TREE_SCALE transformation) with the first dimension component (typically a very small number)
// in an attempt to reduce floating point error of the final result.
float volume = (_volumeMultiplier * _dimensions.x) * _dimensions.y * _dimensions.z;
float volume = _volumeMultiplier * _dimensions.x * _dimensions.y * _dimensions.z;
// compute new density
float newDensity = _density;
@ -1072,24 +1069,17 @@ void EntityItem::updateMass(float mass) {
}
}
void EntityItem::updateVelocity(const glm::vec3& value) {
if (glm::distance(_velocity, value) * (float)TREE_SCALE > MIN_VELOCITY_DELTA) {
if (glm::length(value) * (float)TREE_SCALE < MIN_VELOCITY_DELTA) {
_velocity = ENTITY_ITEM_ZERO_VEC3;
} else {
_velocity = value;
}
_dirtyFlags |= EntityItem::DIRTY_VELOCITY;
}
void EntityItem::updateVelocityInDomainUnits(const glm::vec3& value) {
glm::vec3 velocity = value * (float)TREE_SCALE;
updateVelocity(velocity);
}
void EntityItem::updateVelocityInMeters(const glm::vec3& value) {
glm::vec3 velocity = value / (float) TREE_SCALE;
if (glm::distance(_velocity, velocity) * (float)TREE_SCALE > MIN_VELOCITY_DELTA) {
void EntityItem::updateVelocity(const glm::vec3& value) {
if (glm::distance(_velocity, value) > MIN_VELOCITY_DELTA) {
if (glm::length(value) < MIN_VELOCITY_DELTA) {
_velocity = ENTITY_ITEM_ZERO_VEC3;
} else {
_velocity = velocity;
_velocity = value;
}
_dirtyFlags |= EntityItem::DIRTY_VELOCITY;
}
@ -1102,17 +1092,14 @@ void EntityItem::updateDamping(float value) {
}
}
void EntityItem::updateGravity(const glm::vec3& value) {
if (glm::distance(_gravity, value) * (float)TREE_SCALE > MIN_GRAVITY_DELTA) {
_gravity = value;
_dirtyFlags |= EntityItem::DIRTY_VELOCITY;
}
void EntityItem::updateGravityInDomainUnits(const glm::vec3& value) {
glm::vec3 gravity = value * (float) TREE_SCALE;
updateGravity(gravity);
}
void EntityItem::updateGravityInMeters(const glm::vec3& value) {
glm::vec3 gravity = value / (float) TREE_SCALE;
if ( glm::distance(_gravity, gravity) * (float)TREE_SCALE > MIN_GRAVITY_DELTA) {
_gravity = gravity;
void EntityItem::updateGravity(const glm::vec3& value) {
if ( glm::distance(_gravity, value) > MIN_GRAVITY_DELTA) {
_gravity = value;
_dirtyFlags |= EntityItem::DIRTY_VELOCITY;
}
}

View file

@ -37,7 +37,7 @@ class EntityTreeElementExtraEncodeData;
#define debugTime(T, N) qPrintable(QString("%1 [ %2 ago]").arg(T, 16, 10).arg(formatUsecTime(N - T), 15))
#define debugTimeOnly(T) qPrintable(QString("%1").arg(T, 16, 10))
#define debugTreeVector(V) V << "[" << (V * (float)TREE_SCALE) << " in meters ]"
#define debugTreeVector(V) V << "[" << V << " in meters ]"
/// EntityItem class this is the base class for all entity types. It handles the basic properties and functionality available
@ -145,26 +145,27 @@ public:
// attributes applicable to all entity types
EntityTypes::EntityType getType() const { return _type; }
const glm::vec3& getPosition() const { return _position; } /// get position in domain scale units (0.0 - 1.0)
glm::vec3 getPositionInMeters() const { return _position * (float) TREE_SCALE; } /// get position in meters
glm::vec3 getPositionInDomainUnits() const { return _position / (float)TREE_SCALE; } /// get position in domain scale units (0.0 - 1.0)
const glm::vec3& getPosition() const { return _position; } /// get position in meters
/// set position in domain scale units (0.0 - 1.0)
void setPosition(const glm::vec3& value) { _position = value; }
void setPositionInMeters(const glm::vec3& value) /// set position in meter units (0.0 - TREE_SCALE)
{ setPosition(glm::clamp(value / (float) TREE_SCALE, 0.0f, 1.0f)); }
void setPositionInDomainUnits(const glm::vec3& value)
{ setPosition(glm::clamp(value, 0.0f, 1.0f) * (float)TREE_SCALE); }
void setPosition(const glm::vec3& value) {
_position = value;
}
glm::vec3 getCenter() const; /// calculates center of the entity in domain scale units (0.0 - 1.0)
glm::vec3 getCenterInMeters() const { return getCenter() * (float) TREE_SCALE; }
glm::vec3 getCenterInDomainUnits() const { return getCenter() / (float) TREE_SCALE; }
glm::vec3 getCenter() const;
const glm::vec3& getDimensions() const { return _dimensions; } /// get dimensions in domain scale units (0.0 - 1.0)
glm::vec3 getDimensionsInMeters() const { return _dimensions * (float) TREE_SCALE; } /// get dimensions in meters
float getLargestDimension() const { return glm::length(_dimensions); } /// get the largest possible dimension
glm::vec3 getDimensionsInDomainUnits() const { return _dimensions / (float)TREE_SCALE; } /// get dimensions in domain scale units (0.0 - 1.0)
const glm::vec3& getDimensions() const { return _dimensions; } /// get dimensions in meters
/// set dimensions in domain scale units (0.0 - 1.0) this will also reset radius appropriately
virtual void setDimensions(const glm::vec3& value) { _dimensions = value; }
/// set dimensions in domain scale units (0.0 - 1.0)
virtual void setDimensionsInDomainUnits(const glm::vec3& value) { _dimensions = glm::abs(value) * (float)TREE_SCALE; }
/// set dimensions in meter units (0.0 - TREE_SCALE) this will also reset radius appropriately
void setDimensionsInMeters(const glm::vec3& value) { setDimensions(value / (float) TREE_SCALE); }
/// set dimensions in meter units (0.0 - TREE_SCALE)
virtual void setDimensions(const glm::vec3& value) { _dimensions = glm::abs(value); }
const glm::quat& getRotation() const { return _rotation; }
void setRotation(const glm::quat& rotation) { _rotation = rotation; }
@ -181,16 +182,16 @@ public:
float getDensity() const { return _density; }
const glm::vec3& getVelocity() const { return _velocity; } /// velocity in domain scale units (0.0-1.0) per second
glm::vec3 getVelocityInMeters() const { return _velocity * (float) TREE_SCALE; } /// get velocity in meters
void setVelocity(const glm::vec3& value) { _velocity = value; } /// velocity in domain scale units (0.0-1.0) per second
void setVelocityInMeters(const glm::vec3& value) { _velocity = value / (float) TREE_SCALE; } /// velocity in meters
glm::vec3 getVelocityInDomainUnits() const { return _velocity / (float)TREE_SCALE; } /// velocity in domain scale units (0.0-1.0) per second
const glm::vec3 getVelocity() const { return _velocity; } /// get velocity in meters
void setVelocityInDomainUnits(const glm::vec3& value) { _velocity = value * (float)TREE_SCALE; } /// velocity in domain scale units (0.0-1.0) per second
void setVelocity(const glm::vec3& value) { _velocity = value; } /// velocity in meters
bool hasVelocity() const { return _velocity != ENTITY_ITEM_ZERO_VEC3; }
const glm::vec3& getGravity() const { return _gravity; } /// gravity in domain scale units (0.0-1.0) per second squared
glm::vec3 getGravityInMeters() const { return _gravity * (float) TREE_SCALE; } /// get gravity in meters
void setGravity(const glm::vec3& value) { _gravity = value; } /// gravity in domain scale units (0.0-1.0) per second squared
void setGravityInMeters(const glm::vec3& value) { _gravity = value / (float) TREE_SCALE; } /// gravity in meters
glm::vec3 getGravityInDomainUnits() const { return _gravity / (float)TREE_SCALE; } /// gravity in domain scale units (0.0-1.0) per second squared
const glm::vec3& getGravity() const { return _gravity; } /// get gravity in meters
void setGravityInDomainUnits(const glm::vec3& value) { _gravity = value * (float)TREE_SCALE; } /// gravity in domain scale units (0.0-1.0) per second squared
void setGravity(const glm::vec3& value) { _gravity = value; } /// gravity in meters
bool hasGravity() const { return _gravity != ENTITY_ITEM_ZERO_VEC3; }
float getDamping() const { return _damping; }
@ -212,10 +213,10 @@ public:
quint64 getExpiry() const;
// position, size, and bounds related helpers
float getSize() const; /// get maximum dimension in domain scale units (0.0 - 1.0)
AACube getMaximumAACube() const;
AACube getMinimumAACube() const;
AABox getAABox() const; /// axis aligned bounding box in domain scale units (0.0 - 1.0)
AABox getAABox() const; /// axis aligned bounding box in world-frame (meters)
AABox getAABoxInDomainUnits() const; /// axis aligned bounding box in domain scale units (0.0 - 1.0)
const QString& getScript() const { return _script; }
void setScript(const QString& value) { _script = value; }
@ -250,29 +251,31 @@ public:
const QString& getUserData() const { return _userData; }
void setUserData(const QString& value) { _userData = value; }
// TODO: We need to get rid of these users of getRadius()...
// TODO: get rid of users of getRadius()...
float getRadius() const;
virtual bool contains(const glm::vec3& point) const { return getAABox().contains(point); }
virtual bool containsInDomainUnits(const glm::vec3& point) const { return getAABoxInDomainUnits().contains(point); }
virtual void computeShapeInfo(ShapeInfo& info) const;
/// return preferred shape type (actual physical shape may differ)
virtual ShapeType getShapeType() const { return SHAPE_TYPE_NONE; }
// updateFoo() methods to be used when changes need to be accumulated in the _dirtyFlags
void updatePositionInDomainUnits(const glm::vec3& value);
void updatePosition(const glm::vec3& value);
void updatePositionInMeters(const glm::vec3& value);
void updateDimensionsInDomainUnits(const glm::vec3& value);
void updateDimensions(const glm::vec3& value);
void updateDimensionsInMeters(const glm::vec3& value);
void updateRotation(const glm::quat& rotation);
void updateDensity(float value);
void updateMass(float value);
void updateVelocityInDomainUnits(const glm::vec3& value);
void updateVelocity(const glm::vec3& value);
void updateVelocityInMeters(const glm::vec3& value);
void updateDamping(float value);
void updateGravityInDomainUnits(const glm::vec3& value);
void updateGravity(const glm::vec3& value);
void updateGravityInMeters(const glm::vec3& value);
void updateAngularVelocity(const glm::vec3& value);
void updateAngularVelocityInDegrees(const glm::vec3& value) { updateAngularVelocity(glm::radians(value)); }
void updateAngularDamping(float value);
void updateIgnoreForCollisions(bool value);
void updateCollisionsWillMove(bool value);
@ -318,11 +321,10 @@ protected:
float _glowLevel;
float _localRenderAlpha;
float _density = ENTITY_ITEM_DEFAULT_DENSITY; // kg/m^3
// NOTE: _volumeMultiplier is used to compute volume:
// volume = _volumeMultiplier * _dimensions.x * _dimensions.y * _dimensions.z = m^3
// DANGER: due to the size of TREE_SCALE the _volumeMultiplier is always a large number, and therefore
// will tend to introduce floating point error. We must keep this in mind when using it.
float _volumeMultiplier = (float)TREE_SCALE * (float)TREE_SCALE * (float)TREE_SCALE;
// NOTE: _volumeMultiplier is used to allow some mass properties code exist in the EntityItem base class
// rather than in all of the derived classes. If we ever collapse these classes to one we could do it a
// different way.
float _volumeMultiplier = 1.0f;
glm::vec3 _velocity;
glm::vec3 _gravity;
float _damping;

View file

@ -321,7 +321,7 @@ QScriptValue EntityItemProperties::copyToScriptValue(QScriptEngine* engine) cons
sittingPoints.setProperty("length", _sittingPoints.size());
COPY_PROPERTY_TO_QSCRIPTVALUE_GETTER(sittingPoints, sittingPoints); // gettable, but not settable
AABox aaBox = getAABoxInMeters();
AABox aaBox = getAABox();
QScriptValue boundingBox = engine->newObject();
QScriptValue bottomRightNear = vec3toScriptValue(engine, aaBox.getCorner());
QScriptValue topFarLeft = vec3toScriptValue(engine, aaBox.calcTopFarLeft());
@ -885,16 +885,10 @@ void EntityItemProperties::markAllChanged() {
_particleRadiusChanged = true;
}
AACube EntityItemProperties::getMaximumAACubeInTreeUnits() const {
AACube maxCube = getMaximumAACubeInMeters();
maxCube.scale(1.0f / (float)TREE_SCALE);
return maxCube;
}
/// The maximum bounding cube for the entity, independent of it's rotation.
/// This accounts for the registration point (upon which rotation occurs around).
///
AACube EntityItemProperties::getMaximumAACubeInMeters() const {
AACube EntityItemProperties::getMaximumAACube() const {
// * we know that the position is the center of rotation
glm::vec3 centerOfRotation = _position; // also where _registration point is
@ -918,7 +912,7 @@ AACube EntityItemProperties::getMaximumAACubeInMeters() const {
}
// The minimum bounding box for the entity.
AABox EntityItemProperties::getAABoxInMeters() const {
AABox EntityItemProperties::getAABox() const {
// _position represents the position of the registration point.
glm::vec3 registrationRemainder = glm::vec3(1.0f, 1.0f, 1.0f) - _registrationPoint;

View file

@ -140,9 +140,8 @@ public:
/// used by EntityScriptingInterface to return EntityItemProperties for unknown models
void setIsUnknownID() { _id = UNKNOWN_ENTITY_ID; _idSet = true; }
AACube getMaximumAACubeInTreeUnits() const;
AACube getMaximumAACubeInMeters() const;
AABox getAABoxInMeters() const;
AACube getMaximumAACube() const;
AABox getAABox() const;
void debugDump() const;
void setLastEdited(quint64 usecTime);

View file

@ -20,8 +20,6 @@
// creating a new one on the stack so we declare the ZERO_VEC3 constant as an optimization.
const glm::vec3 ENTITY_ITEM_ZERO_VEC3(0.0f);
const glm::vec3 REGULAR_GRAVITY = glm::vec3(0, -9.8f / (float)TREE_SCALE, 0);
const bool ENTITY_ITEM_DEFAULT_LOCKED = false;
const QString ENTITY_ITEM_DEFAULT_USER_DATA = QString("");
@ -37,7 +35,7 @@ const float ENTITY_ITEM_DEFAULT_LIFETIME = ENTITY_ITEM_IMMORTAL_LIFETIME;
const glm::quat ENTITY_ITEM_DEFAULT_ROTATION;
const float ENTITY_ITEM_DEFAULT_WIDTH = 0.1f;
const glm::vec3 ENTITY_ITEM_DEFAULT_DIMENSIONS = glm::vec3(ENTITY_ITEM_DEFAULT_WIDTH) / (float)TREE_SCALE;
const glm::vec3 ENTITY_ITEM_DEFAULT_DIMENSIONS = glm::vec3(ENTITY_ITEM_DEFAULT_WIDTH);
const float ENTITY_ITEM_DEFAULT_VOLUME = ENTITY_ITEM_DEFAULT_WIDTH * ENTITY_ITEM_DEFAULT_WIDTH * ENTITY_ITEM_DEFAULT_WIDTH;
const float ENTITY_ITEM_MAX_DENSITY = 10000.0f; // kg/m^3 density of silver

View file

@ -182,8 +182,7 @@ EntityItemID EntityScriptingInterface::findClosestEntity(const glm::vec3& center
EntityItemID result(UNKNOWN_ENTITY_ID, UNKNOWN_ENTITY_TOKEN, false);
if (_entityTree) {
_entityTree->lockForRead();
const EntityItem* closestEntity = _entityTree->findClosestEntity(center/(float)TREE_SCALE,
radius/(float)TREE_SCALE);
const EntityItem* closestEntity = _entityTree->findClosestEntity(center, radius);
_entityTree->unlock();
if (closestEntity) {
result.id = closestEntity->getID();
@ -207,7 +206,7 @@ QVector<EntityItemID> EntityScriptingInterface::findEntities(const glm::vec3& ce
if (_entityTree) {
_entityTree->lockForRead();
QVector<const EntityItem*> entities;
_entityTree->findEntities(center/(float)TREE_SCALE, radius/(float)TREE_SCALE, entities);
_entityTree->findEntities(center, radius, entities);
_entityTree->unlock();
foreach (const EntityItem* entity, entities) {

View file

@ -87,7 +87,7 @@ void EntitySimulation::sortEntitiesThatMoved() {
// External changes to entity position/shape are expected to be sorted outside of the EntitySimulation.
PerformanceTimer perfTimer("sortingEntities");
MovingEntitiesOperator moveOperator(_entityTree);
AACube domainBounds(glm::vec3(0.0f,0.0f,0.0f), 1.0f);
AACube domainBounds(glm::vec3(0.0f,0.0f,0.0f), (float)TREE_SCALE);
QSet<EntityItem*>::iterator itemItr = _entitiesToBeSorted.begin();
while (itemItr != _entitiesToBeSorted.end()) {
EntityItem* entity = *itemItr;
@ -150,7 +150,7 @@ void EntitySimulation::entityChanged(EntityItem* entity) {
bool wasRemoved = false;
uint32_t dirtyFlags = entity->getDirtyFlags();
if (dirtyFlags & EntityItem::DIRTY_POSITION) {
AACube domainBounds(glm::vec3(0.0f,0.0f,0.0f), 1.0f);
AACube domainBounds(glm::vec3(0.0f,0.0f,0.0f), (float)TREE_SCALE);
AACube newCube = entity->getMaximumAACube();
if (!domainBounds.touches(newCube)) {
qDebug() << "Entity " << entity->getEntityItemID() << " moved out of domain bounds.";

View file

@ -424,8 +424,7 @@ bool EntityTree::findNearPointOperation(OctreeElement* element, void* extraData)
EntityTreeElement* entityTreeElement = static_cast<EntityTreeElement*>(element);
glm::vec3 penetration;
bool sphereIntersection = entityTreeElement->getAACube().findSpherePenetration(args->position,
args->targetRadius, penetration);
bool sphereIntersection = entityTreeElement->getAACube().findSpherePenetration(args->position, args->targetRadius, penetration);
// If this entityTreeElement contains the point, then search it...
if (sphereIntersection) {
@ -475,8 +474,7 @@ public:
bool EntityTree::findInSphereOperation(OctreeElement* element, void* extraData) {
FindAllNearPointArgs* args = static_cast<FindAllNearPointArgs*>(extraData);
glm::vec3 penetration;
bool sphereIntersection = element->getAACube().findSpherePenetration(args->position,
args->targetRadius, penetration);
bool sphereIntersection = element->getAACube().findSpherePenetration(args->position, args->targetRadius, penetration);
// If this element contains the point, then search it...
if (sphereIntersection) {
@ -511,8 +509,7 @@ public:
bool EntityTree::findInCubeOperation(OctreeElement* element, void* extraData) {
FindEntitiesInCubeArgs* args = static_cast<FindEntitiesInCubeArgs*>(extraData);
const AACube& elementCube = element->getAACube();
if (elementCube.touches(args->_cube)) {
if (element->getAACube().touches(args->_cube)) {
EntityTreeElement* entityTreeElement = static_cast<EntityTreeElement*>(element);
entityTreeElement->getEntities(args->_cube, args->_foundEntities);
return true;

View file

@ -96,6 +96,8 @@ public:
void deleteEntities(QSet<EntityItemID> entityIDs, bool force = false);
void removeEntityFromSimulation(EntityItem* entity);
/// \param position point of query in world-frame (meters)
/// \param targetRadius radius of query (meters)
const EntityItem* findClosestEntity(glm::vec3 position, float targetRadius);
EntityItem* findEntityByID(const QUuid& id);
EntityItem* findEntityByEntityItemID(const EntityItemID& entityID);
@ -104,14 +106,14 @@ public:
/// finds all entities that touch a sphere
/// \param center the center of the sphere
/// \param radius the radius of the sphere
/// \param center the center of the sphere in world-frame (meters)
/// \param radius the radius of the sphere in world-frame (meters)
/// \param foundEntities[out] vector of const EntityItem*
/// \remark Side effect: any initial contents in foundEntities will be lost
void findEntities(const glm::vec3& center, float radius, QVector<const EntityItem*>& foundEntities);
/// finds all entities that touch a cube
/// \param cube the query cube
/// \param cube the query cube in world-frame (meters)
/// \param foundEntities[out] vector of non-const EntityItem*
/// \remark Side effect: any initial contents in entities will be lost
void findEntities(const AACube& cube, QVector<EntityItem*>& foundEntities);

View file

@ -50,7 +50,7 @@ EntityTreeElement* EntityTreeElement::addChildAtIndex(int index) {
void EntityTreeElement::debugExtraEncodeData(EncodeBitstreamParams& params) const {
qDebug() << "EntityTreeElement::debugExtraEncodeData()... ";
qDebug() << " element:" << getAACube();
qDebug() << " element:" << _cube;
OctreeElementExtraEncodeData* extraEncodeData = params.extraEncodeData;
assert(extraEncodeData); // EntityTrees always require extra encode data on their encoding passes
@ -159,7 +159,7 @@ void EntityTreeElement::elementEncodeComplete(EncodeBitstreamParams& params, Oct
const bool wantDebug = false;
if (wantDebug) {
qDebug() << "EntityTreeElement::elementEncodeComplete() element:" << getAACube();
qDebug() << "EntityTreeElement::elementEncodeComplete() element:" << _cube;
}
OctreeElementExtraEncodeData* extraEncodeData = params.extraEncodeData;
@ -194,7 +194,7 @@ void EntityTreeElement::elementEncodeComplete(EncodeBitstreamParams& params, Oct
= static_cast<EntityTreeElementExtraEncodeData*>(extraEncodeData->value(childElement));
if (wantDebug) {
qDebug() << "checking child: " << childElement->getAACube();
qDebug() << "checking child: " << childElement->_cube;
qDebug() << " childElement->isLeaf():" << childElement->isLeaf();
qDebug() << " childExtraEncodeData->elementCompleted:" << childExtraEncodeData->elementCompleted;
qDebug() << " childExtraEncodeData->subtreeCompleted:" << childExtraEncodeData->subtreeCompleted;
@ -215,7 +215,7 @@ void EntityTreeElement::elementEncodeComplete(EncodeBitstreamParams& params, Oct
}
if (wantDebug) {
qDebug() << "for this element: " << getAACube();
qDebug() << "for this element: " << _cube;
qDebug() << " WAS elementCompleted:" << thisExtraEncodeData->elementCompleted;
qDebug() << " WAS subtreeCompleted:" << thisExtraEncodeData->subtreeCompleted;
}
@ -302,7 +302,6 @@ OctreeElement::AppendState EntityTreeElement::appendElementData(OctreePacketData
// the entity may not be in view and then in view a frame later, let the client side handle it's view
// frustum culling on rendering.
AACube entityCube = entity->getMaximumAACube();
entityCube.scale(TREE_SCALE);
if (params.viewFrustum->cubeInFrustum(entityCube) == ViewFrustum::OUTSIDE) {
includeThisEntity = false; // out of view, don't include it
}
@ -417,11 +416,11 @@ bool EntityTreeElement::bestFitEntityBounds(const EntityItem* entity) const {
}
bool EntityTreeElement::containsBounds(const EntityItemProperties& properties) const {
return containsBounds(properties.getMaximumAACubeInTreeUnits());
return containsBounds(properties.getMaximumAACube());
}
bool EntityTreeElement::bestFitBounds(const EntityItemProperties& properties) const {
return bestFitBounds(properties.getMaximumAACubeInTreeUnits());
return bestFitBounds(properties.getMaximumAACube());
}
bool EntityTreeElement::containsBounds(const AACube& bounds) const {
@ -441,14 +440,14 @@ bool EntityTreeElement::bestFitBounds(const AABox& bounds) const {
}
bool EntityTreeElement::containsBounds(const glm::vec3& minPoint, const glm::vec3& maxPoint) const {
glm::vec3 clampedMin = glm::clamp(minPoint, 0.0f, 1.0f);
glm::vec3 clampedMax = glm::clamp(maxPoint, 0.0f, 1.0f);
glm::vec3 clampedMin = glm::clamp(minPoint, 0.0f, (float)TREE_SCALE);
glm::vec3 clampedMax = glm::clamp(maxPoint, 0.0f, (float)TREE_SCALE);
return _cube.contains(clampedMin) && _cube.contains(clampedMax);
}
bool EntityTreeElement::bestFitBounds(const glm::vec3& minPoint, const glm::vec3& maxPoint) const {
glm::vec3 clampedMin = glm::clamp(minPoint, 0.0f, 1.0f);
glm::vec3 clampedMax = glm::clamp(maxPoint, 0.0f, 1.0f);
glm::vec3 clampedMin = glm::clamp(minPoint, 0.0f, (float)TREE_SCALE);
glm::vec3 clampedMax = glm::clamp(maxPoint, 0.0f, (float)TREE_SCALE);
if (_cube.contains(clampedMin) && _cube.contains(clampedMax)) {
@ -823,9 +822,7 @@ bool EntityTreeElement::pruneChildren() {
void EntityTreeElement::debugDump() {
qDebug() << "EntityTreeElement...";
AACube temp = getAACube();
temp.scale((float)TREE_SCALE);
qDebug() << " cube:" << temp;
qDebug() << " cube:" << _cube;
qDebug() << " has child elements:" << getChildCount();
if (_entityItems->size()) {
qDebug() << " has entities:" << _entityItems->size();

View file

@ -265,8 +265,8 @@ void ModelEntityItem::update(const quint64& now) {
void ModelEntityItem::debugDump() const {
qDebug() << "ModelEntityItem id:" << getEntityItemID();
qDebug() << " edited ago:" << getEditedAgo();
qDebug() << " position:" << getPosition() * (float)TREE_SCALE;
qDebug() << " dimensions:" << getDimensions() * (float)TREE_SCALE;
qDebug() << " position:" << getPosition();
qDebug() << " dimensions:" << getDimensions();
qDebug() << " model URL:" << getModelURL();
qDebug() << " collision model URL:" << getCollisionModelURL();
}

View file

@ -51,7 +51,7 @@ MovingEntitiesOperator::~MovingEntitiesOperator() {
void MovingEntitiesOperator::addEntityToMoveList(EntityItem* entity, const AACube& newCube) {
EntityTreeElement* oldContainingElement = _tree->getContainingElement(entity->getEntityItemID());
AABox newCubeClamped = newCube.clamp(0.0f, 1.0f);
AABox newCubeClamped = newCube.clamp(0.0f, (float)TREE_SCALE);
if (_wantDebug) {
qDebug() << "MovingEntitiesOperator::addEntityToMoveList() -----------------------------";
@ -114,7 +114,7 @@ bool MovingEntitiesOperator::shouldRecurseSubTree(OctreeElement* element) {
// If we don't have an old entity, then we don't contain the entity, otherwise
// check the bounds
if (_entitiesToMove.size() > 0) {
AACube elementCube = element->getAACube();
const AACube& elementCube = element->getAACube();
int detailIndex = 0;
foreach(const EntityToMoveDetails& details, _entitiesToMove) {

View file

@ -15,11 +15,11 @@
class EntityToMoveDetails {
public:
EntityItem* entity;
AACube oldCube;
AACube newCube;
AABox newCubeClamped;
AACube oldCube; // meters
AACube newCube; // meters
AABox newCubeClamped; // meters
EntityTreeElement* oldContainingElement;
AACube oldContainingElementCube;
AACube oldContainingElementCube; // meters
bool oldFound;
bool newFound;
};

View file

@ -268,10 +268,10 @@ void ParticleEffectEntityItem::update(const quint64& now) {
// update the dimensions
glm::vec3 dims;
dims.x = glm::max(glm::abs(_paXmin), glm::abs(_paXmax)) * 2.0;
dims.y = glm::max(glm::abs(_paYmin), glm::abs(_paYmax)) * 2.0;
dims.z = glm::max(glm::abs(_paZmin), glm::abs(_paZmax)) * 2.0;
setDimensionsInMeters(dims);
dims.x = glm::max(glm::abs(_paXmin), glm::abs(_paXmax)) * 2.0f;
dims.y = glm::max(glm::abs(_paYmin), glm::abs(_paYmax)) * 2.0f;
dims.z = glm::max(glm::abs(_paZmin), glm::abs(_paZmax)) * 2.0f;
setDimensions(dims);
EntityItem::update(now); // let our base class handle it's updates...
}
@ -418,8 +418,8 @@ QString ParticleEffectEntityItem::getAnimationSettings() const {
}
void ParticleEffectEntityItem::stepSimulation(float deltaTime) {
_paXmin = _paYmin = _paZmin = -1.0;
_paXmax = _paYmax = _paZmax = 1.0;
_paXmin = _paYmin = _paZmin = -1.0f;
_paXmax = _paYmax = _paZmax = 1.0f;
// update particles
quint32 updateIter = _paHead;
@ -493,8 +493,8 @@ void ParticleEffectEntityItem::stepSimulation(float deltaTime) {
}
void ParticleEffectEntityItem::resetSimulation() {
for (int i = 0; i < _maxParticles; i++) {
int j = i * XYZ_STRIDE;
for (quint32 i = 0; i < _maxParticles; i++) {
quint32 j = i * XYZ_STRIDE;
_paLife[i] = -1.0f;
_paPosition[j] = 0.0f;
_paPosition[j+1] = 0.0f;

View file

@ -32,9 +32,6 @@ SphereEntityItem::SphereEntityItem(const EntityItemID& entityItemID, const Entit
{
_type = EntityTypes::Sphere;
setProperties(properties);
// NOTE: _volumeMultiplier is used to compute volume:
// volume = _volumeMultiplier * _dimensions.x * _dimensions.y * _dimensions.z
// The formula below looks funny because _dimension.xyz = diameter rather than radius.
_volumeMultiplier *= PI / 6.0f;
}

View file

@ -40,10 +40,16 @@ TextEntityItem::TextEntityItem(const EntityItemID& entityItemID, const EntityIte
setProperties(properties);
}
const float TEXT_ENTITY_ITEM_FIXED_DEPTH = 0.01f;
void TextEntityItem::setDimensions(const glm::vec3& value) {
// NOTE: Text Entities always have a "depth" of 1cm.
float fixedDepth = 0.01f / (float)TREE_SCALE;
_dimensions = glm::vec3(value.x, value.y, fixedDepth);
_dimensions = glm::vec3(value.x, value.y, TEXT_ENTITY_ITEM_FIXED_DEPTH);
}
void TextEntityItem::setDimensionsInDomainUnits(const glm::vec3& value) {
// NOTE: Text Entities always have a "depth" of 1cm.
_dimensions = glm::vec3(value.x * (float)TREE_SCALE, value.y * (float)TREE_SCALE, TEXT_ENTITY_ITEM_FIXED_DEPTH);
}
EntityItemProperties TextEntityItem::getProperties() const {
@ -136,7 +142,7 @@ bool TextEntityItem::findDetailedRayIntersection(const glm::vec3& origin, const
const glm::vec3 UNROTATED_NORMAL(0.0f, 0.0f, -1.0f);
glm::vec3 normal = _rotation * UNROTATED_NORMAL;
plane.setNormal(normal);
plane.setPoint(_position); // the position is definitely a point on our plane
plane.setPoint(getPosition()); // the position is definitely a point on our plane
bool intersects = plane.findRayIntersection(rayInfo);

View file

@ -24,6 +24,7 @@ public:
/// set dimensions in domain scale units (0.0 - 1.0) this will also reset radius appropriately
virtual void setDimensions(const glm::vec3& value);
virtual void setDimensionsInDomainUnits(const glm::vec3& value);
virtual ShapeType getShapeType() const { return SHAPE_TYPE_BOX; }
// methods for getting/setting all properties of an entity

View file

@ -46,7 +46,7 @@ UpdateEntityOperator::UpdateEntityOperator(EntityTree* tree,
// which can handle all potential rotations?
// the getMaximumAACube is the relaxed form.
_oldEntityCube = _existingEntity->getMaximumAACube();
_oldEntityBox = _oldEntityCube.clamp(0.0f, 1.0f); // clamp to domain bounds
_oldEntityBox = _oldEntityCube.clamp(0.0f, (float)TREE_SCALE); // clamp to domain bounds
// If the old properties doesn't contain the properties required to calculate a bounding box,
// get them from the existing entity. Registration point is required to correctly calculate
@ -59,8 +59,8 @@ UpdateEntityOperator::UpdateEntityOperator(EntityTree* tree,
// get the old property value and set it in our properties in order for our bounds
// calculations to work.
if (_properties.containsPositionChange() && !_properties.containsDimensionsChange()) {
glm::vec3 oldDimensionsInMeters = _existingEntity->getDimensions() * (float)TREE_SCALE;
_properties.setDimensions(oldDimensionsInMeters);
glm::vec3 oldDimensions= _existingEntity->getDimensions();
_properties.setDimensions(oldDimensions);
if (_wantDebug) {
qDebug() << " ** setting properties dimensions - had position change, no dimension change **";
@ -68,8 +68,8 @@ UpdateEntityOperator::UpdateEntityOperator(EntityTree* tree,
}
if (!_properties.containsPositionChange() && _properties.containsDimensionsChange()) {
glm::vec3 oldPositionInMeters = _existingEntity->getPosition() * (float)TREE_SCALE;
_properties.setPosition(oldPositionInMeters);
glm::vec3 oldPosition= _existingEntity->getPosition();
_properties.setPosition(oldPosition);
if (_wantDebug) {
qDebug() << " ** setting properties position - had dimensions change, no position change **";
@ -114,7 +114,7 @@ UpdateEntityOperator::UpdateEntityOperator(EntityTree* tree,
}
} else {
_newEntityCube = _properties.getMaximumAACubeInTreeUnits();
_newEntityCube = _properties.getMaximumAACube();
_removeOld = true; // our properties are going to move us, so remember this for later processing
if (_wantDebug) {
@ -122,7 +122,7 @@ UpdateEntityOperator::UpdateEntityOperator(EntityTree* tree,
}
}
_newEntityBox = _newEntityCube.clamp(0.0f, 1.0f); // clamp to domain bounds
_newEntityBox = _newEntityCube.clamp(0.0f, (float)TREE_SCALE); // clamp to domain bounds
if (_wantDebug) {

View file

@ -129,8 +129,9 @@ const PacketVersion VERSION_ENTITIES_HAVE_USER_DATA = 6;
const PacketVersion VERSION_ENTITIES_HAS_LAST_SIMULATED_TIME = 7;
const PacketVersion VERSION_MODEL_ENTITIES_SUPPORT_SHAPE_TYPE = 8;
const PacketVersion VERSION_ENTITIES_LIGHT_HAS_INTENSITY_AND_COLOR_PROPERTIES = 9;
const PacketVersion VERSION_OCTREE_HAS_FILE_BREAKS = 1;
const PacketVersion VERSION_ENTITIES_HAS_PARTICLES = 10;
const PacketVersion VERSION_ENTITIES_HAS_COLLISION_MODEL = 11;
const PacketVersion VERSION_ENTITIES_USE_METERS_AND_RADIANS = 11;
const PacketVersion VERSION_ENTITIES_HAS_COLLISION_MODEL = 12;
const PacketVersion VERSION_OCTREE_HAS_FILE_BREAKS = 1;
#endif // hifi_PacketHeaders_h

View file

@ -274,7 +274,7 @@ int Octree::readElementData(OctreeElement* destinationElement, const unsigned ch
if (destinationElement->getScale() < SCALE_AT_DANGEROUSLY_DEEP_RECURSION) {
qDebug() << "UNEXPECTED: readElementData() destination element is unreasonably small ["
<< destinationElement->getScale() * (float)TREE_SCALE << " meters] "
<< destinationElement->getScale() << " meters] "
<< " Discarding " << bytesAvailable << " remaining bytes.";
return bytesAvailable; // assume we read the entire buffer...
}
@ -706,7 +706,7 @@ bool findRayIntersectionOp(OctreeElement* element, void* extraData) {
bool Octree::findRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
OctreeElement*& element, float& distance, BoxFace& face, void** intersectedObject,
Octree::lockType lockType, bool* accurateResult, bool precisionPicking) {
RayArgs args = { origin / (float)(TREE_SCALE), direction, element, distance, face,
RayArgs args = { origin, direction, element, distance, face,
intersectedObject, false, precisionPicking};
distance = FLT_MAX;
@ -726,10 +726,6 @@ bool Octree::findRayIntersection(const glm::vec3& origin, const glm::vec3& direc
recurseTreeWithOperation(findRayIntersectionOp, &args);
if (args.found) {
args.distance *= (float)(TREE_SCALE); // scale back up to meters
}
if (gotLock) {
unlock();
}
@ -753,8 +749,7 @@ bool findSpherePenetrationOp(OctreeElement* element, void* extraData) {
SphereArgs* args = static_cast<SphereArgs*>(extraData);
// coarse check against bounds
const AACube& box = element->getAACube();
if (!box.expandedContains(args->center, args->radius)) {
if (!element->getAACube().expandedContains(args->center, args->radius)) {
return false;
}
if (element->hasContent()) {
@ -762,7 +757,7 @@ bool findSpherePenetrationOp(OctreeElement* element, void* extraData) {
if (element->findSpherePenetration(args->center, args->radius, elementPenetration, &args->penetratedObject)) {
// NOTE: it is possible for this penetration accumulation algorithm to produce a
// final penetration vector with zero length.
args->penetration = addPenetrations(args->penetration, elementPenetration * (float)(TREE_SCALE));
args->penetration = addPenetrations(args->penetration, elementPenetration);
args->found = true;
}
}
@ -776,8 +771,8 @@ bool Octree::findSpherePenetration(const glm::vec3& center, float radius, glm::v
void** penetratedObject, Octree::lockType lockType, bool* accurateResult) {
SphereArgs args = {
center / (float)(TREE_SCALE),
radius / (float)(TREE_SCALE),
center,
radius,
penetration,
false,
NULL };
@ -838,14 +833,13 @@ bool findCapsulePenetrationOp(OctreeElement* element, void* extraData) {
CapsuleArgs* args = static_cast<CapsuleArgs*>(extraData);
// coarse check against bounds
const AACube& box = element->getAACube();
if (!box.expandedIntersectsSegment(args->start, args->end, args->radius)) {
if (!element->getAACube().expandedIntersectsSegment(args->start, args->end, args->radius)) {
return false;
}
if (element->hasContent()) {
glm::vec3 nodePenetration;
if (box.findCapsulePenetration(args->start, args->end, args->radius, nodePenetration)) {
args->penetration = addPenetrations(args->penetration, nodePenetration * (float)(TREE_SCALE));
if (element->getAACube().findCapsulePenetration(args->start, args->end, args->radius, nodePenetration)) {
args->penetration = addPenetrations(args->penetration, nodePenetration);
args->found = true;
}
}
@ -872,8 +866,7 @@ bool findContentInCubeOp(OctreeElement* element, void* extraData) {
ContentArgs* args = static_cast<ContentArgs*>(extraData);
// coarse check against bounds
AACube cube = element->getAACube();
cube.scale(TREE_SCALE);
const AACube& cube = element->getAACube();
if (!cube.touches(args->cube)) {
return false;
}
@ -892,12 +885,7 @@ bool findContentInCubeOp(OctreeElement* element, void* extraData) {
bool Octree::findCapsulePenetration(const glm::vec3& start, const glm::vec3& end, float radius,
glm::vec3& penetration, Octree::lockType lockType, bool* accurateResult) {
CapsuleArgs args = {
start / (float)(TREE_SCALE),
end / (float)(TREE_SCALE),
radius / (float)(TREE_SCALE),
penetration,
false };
CapsuleArgs args = { start, end, radius, penetration, false };
penetration = glm::vec3(0.0f, 0.0f, 0.0f);
bool gotLock = false;
@ -945,8 +933,7 @@ public:
// Find the smallest colored voxel enclosing a point (if there is one)
bool getElementEnclosingOperation(OctreeElement* element, void* extraData) {
GetElementEnclosingArgs* args = static_cast<GetElementEnclosingArgs*>(extraData);
AACube elementBox = element->getAACube();
if (elementBox.contains(args->point)) {
if (element->getAACube().contains(args->point)) {
if (element->hasContent() && element->isLeaf()) {
// we've reached a solid leaf containing the point, return the element.
args->element = element;
@ -1212,9 +1199,8 @@ int Octree::encodeTreeBitstreamRecursion(OctreeElement* element,
// If the user also asked for occlusion culling, check if this element is occluded, but only if it's not a leaf.
// leaf occlusion is handled down below when we check child nodes
if (params.wantOcclusionCulling && !element->isLeaf()) {
AACube voxelBox = element->getAACube();
voxelBox.scale(TREE_SCALE);
OctreeProjectedPolygon* voxelPolygon = new OctreeProjectedPolygon(params.viewFrustum->getProjectedPolygon(voxelBox));
OctreeProjectedPolygon* voxelPolygon =
new OctreeProjectedPolygon(params.viewFrustum->getProjectedPolygon(element->getAACube()));
// In order to check occlusion culling, the shadow has to be "all in view" otherwise, we will ignore occlusion
// culling and proceed as normal
@ -1365,10 +1351,8 @@ int Octree::encodeTreeBitstreamRecursion(OctreeElement* element,
if (params.wantOcclusionCulling && childElement->isLeaf()) {
// Don't check occlusion here, just add them to our distance ordered array...
AACube voxelBox = childElement->getAACube();
voxelBox.scale(TREE_SCALE);
OctreeProjectedPolygon* voxelPolygon = new OctreeProjectedPolygon(
params.viewFrustum->getProjectedPolygon(voxelBox));
params.viewFrustum->getProjectedPolygon(childElement->getAACube()));
// In order to check occlusion culling, the shadow has to be "all in view" otherwise, we ignore occlusion
// culling and proceed as normal
@ -2084,58 +2068,6 @@ bool Octree::countOctreeElementsOperation(OctreeElement* element, void* extraDat
return true; // keep going
}
void Octree::copySubTreeIntoNewTree(OctreeElement* startElement, Octree* destinationTree, bool rebaseToRoot) {
OctreeElementBag elementBag;
elementBag.insert(startElement);
int chopLevels = 0;
if (rebaseToRoot) {
chopLevels = numberOfThreeBitSectionsInCode(startElement->getOctalCode());
}
EncodeBitstreamParams params(INT_MAX, IGNORE_VIEW_FRUSTUM, WANT_COLOR, NO_EXISTS_BITS, chopLevels);
OctreeElementExtraEncodeData extraEncodeData;
params.extraEncodeData = &extraEncodeData;
OctreePacketData packetData;
while (!elementBag.isEmpty()) {
OctreeElement* subTree = elementBag.extract();
packetData.reset(); // reset the packet between usage
// ask our tree to write a bitsteam
encodeTreeBitstream(subTree, &packetData, elementBag, params);
// ask destination tree to read the bitstream
ReadBitstreamToTreeParams args(WANT_COLOR, NO_EXISTS_BITS);
destinationTree->readBitstreamToTree(packetData.getUncompressedData(), packetData.getUncompressedSize(), args);
}
}
void Octree::copyFromTreeIntoSubTree(Octree* sourceTree, OctreeElement* destinationElement) {
OctreeElementBag elementBag;
// If we were given a specific element, start from there, otherwise start from root
elementBag.insert(sourceTree->_rootElement);
OctreePacketData packetData;
EncodeBitstreamParams params(INT_MAX, IGNORE_VIEW_FRUSTUM, WANT_COLOR, NO_EXISTS_BITS);
OctreeElementExtraEncodeData extraEncodeData;
params.extraEncodeData = &extraEncodeData;
while (!elementBag.isEmpty()) {
OctreeElement* subTree = elementBag.extract();
packetData.reset(); // reset between usage
// ask our tree to write a bitsteam
sourceTree->encodeTreeBitstream(subTree, &packetData, elementBag, params);
// ask destination tree to read the bitstream
bool wantImportProgress = true;
ReadBitstreamToTreeParams args(WANT_COLOR, NO_EXISTS_BITS, destinationElement,
0, SharedNodePointer(), wantImportProgress);
readBitstreamToTree(packetData.getUncompressedData(), packetData.getUncompressedSize(), args);
}
}
void Octree::cancelImport() {
_stopImport = true;
}

View file

@ -270,6 +270,9 @@ public:
void recurseTreeWithOperation(RecurseOctreeOperation operation, void* extraData = NULL);
void recurseTreeWithPostOperation(RecurseOctreeOperation operation, void* extraData = NULL);
/// \param operation type of operation
/// \param point point in world-frame (meters)
/// \param extraData hook for user data to be interpreted by special context
void recurseTreeWithOperationDistanceSorted(RecurseOctreeOperation operation,
const glm::vec3& point, void* extraData = NULL);
@ -308,8 +311,13 @@ public:
bool findCapsulePenetration(const glm::vec3& start, const glm::vec3& end, float radius, glm::vec3& penetration,
Octree::lockType lockType = Octree::TryLock, bool* accurateResult = NULL);
/// \param cube query cube in world-frame (meters)
/// \param[out] cubes list of cubes (world-frame) of child elements that have content
bool findContentInCube(const AACube& cube, CubeList& cubes);
/// \param point query point in world-frame (meters)
/// \param lockType how to lock the tree (Lock, TryLock, NoLock)
/// \param[out] accurateResult pointer to output result, will be set "true" or "false" if non-null
OctreeElement* getElementEnclosingPoint(const glm::vec3& point,
Octree::lockType lockType = Octree::TryLock, bool* accurateResult = NULL);
@ -323,9 +331,6 @@ public:
unsigned long getOctreeElementsCount();
void copySubTreeIntoNewTree(OctreeElement* startElement, Octree* destinationTree, bool rebaseToRoot);
void copyFromTreeIntoSubTree(Octree* sourceTree, OctreeElement* destinationElement);
bool getShouldReaverage() const { return _shouldReaverage; }
void recurseElementWithOperation(OctreeElement* element, RecurseOctreeOperation operation,

View file

@ -194,14 +194,14 @@ void OctreeElement::setShouldRender(bool shouldRender) {
}
void OctreeElement::calculateAACube() {
glm::vec3 corner;
// copy corner into cube
copyFirstVertexForCode(getOctalCode(),(float*)&corner);
glm::vec3 corner;
copyFirstVertexForCode(getOctalCode(), (float*)&corner);
// this tells you the "size" of the voxel
float voxelScale = 1 / powf(2, numberOfThreeBitSectionsInCode(getOctalCode()));
_cube.setBox(corner,voxelScale);
float voxelScale = (float)TREE_SCALE / powf(2.0f, numberOfThreeBitSectionsInCode(getOctalCode()));
corner *= (float)TREE_SCALE;
_cube.setBox(corner, voxelScale);
}
void OctreeElement::deleteChildAtIndex(int childIndex) {
@ -1221,9 +1221,7 @@ float OctreeElement::getEnclosingRadius() const {
}
ViewFrustum::location OctreeElement::inFrustum(const ViewFrustum& viewFrustum) const {
AACube cube = _cube; // use temporary cube so we can scale it
cube.scale(TREE_SCALE);
return viewFrustum.cubeInFrustum(cube);
return viewFrustum.cubeInFrustum(_cube);
}
// There are two types of nodes for which we want to "render"
@ -1257,14 +1255,13 @@ bool OctreeElement::calculateShouldRender(const ViewFrustum* viewFrustum, float
// does as much math as possible in voxel scale and then scales up to TREE_SCALE at end
float OctreeElement::furthestDistanceToCamera(const ViewFrustum& viewFrustum) const {
glm::vec3 furthestPoint;
viewFrustum.getFurthestPointFromCameraVoxelScale(getAACube(), furthestPoint);
glm::vec3 temp = viewFrustum.getPositionVoxelScale() - furthestPoint;
float distanceToFurthestPoint = sqrtf(glm::dot(temp, temp));
return distanceToFurthestPoint * (float)TREE_SCALE;
viewFrustum.getFurthestPointFromCamera(_cube, furthestPoint);
glm::vec3 temp = viewFrustum.getPosition() - furthestPoint;
return sqrtf(glm::dot(temp, temp));
}
float OctreeElement::distanceToCamera(const ViewFrustum& viewFrustum) const {
glm::vec3 center = _cube.calcCenter() * (float)TREE_SCALE;
glm::vec3 center = _cube.calcCenter();
glm::vec3 temp = viewFrustum.getPosition() - center;
float distanceToVoxelCenter = sqrtf(glm::dot(temp, temp));
return distanceToVoxelCenter;
@ -1337,16 +1334,12 @@ bool OctreeElement::findRayIntersection(const glm::vec3& origin, const glm::vec3
keepSearching = true; // assume that we will continue searching after this.
AACube cube = getAACube();
float distanceToElementCube = std::numeric_limits<float>::max();
float distanceToElementDetails = distance;
BoxFace localFace;
AACube debugCube = cube;
debugCube.scale((float)TREE_SCALE);
// if the ray doesn't intersect with our cube, we can stop searching!
if (!cube.findRayIntersection(origin, direction, distanceToElementCube, localFace)) {
if (!_cube.findRayIntersection(origin, direction, distanceToElementCube, localFace)) {
keepSearching = false; // no point in continuing to search
return false; // we did not intersect
}
@ -1358,7 +1351,7 @@ bool OctreeElement::findRayIntersection(const glm::vec3& origin, const glm::vec3
// if the distance to the element cube is not less than the current best distance, then it's not possible
// for any details inside the cube to be closer so we don't need to consider them.
if (cube.contains(origin) || distanceToElementCube < distance) {
if (_cube.contains(origin) || distanceToElementCube < distance) {
if (findDetailedRayIntersection(origin, direction, keepSearching, element, distanceToElementDetails,
face, intersectedObject, precisionPicking, distanceToElementCube)) {
@ -1392,6 +1385,7 @@ bool OctreeElement::findDetailedRayIntersection(const glm::vec3& origin, const g
bool OctreeElement::findSpherePenetration(const glm::vec3& center, float radius,
glm::vec3& penetration, void** penetratedObject) const {
// center and radius are in meters, so we have to scale the _cube into world-frame
return _cube.findSpherePenetration(center, radius, penetration);
}
@ -1529,15 +1523,15 @@ int OctreeElement::getMyChildContaining(const AACube& cube) const {
if (cubeScale > ourScale) {
qDebug() << "UNEXPECTED -- OctreeElement::getMyChildContaining() -- (cubeScale > ourScale)";
qDebug() << " cube=" << cube;
qDebug() << " elements AACube=" << getAACube();
qDebug() << " elements AACube=" << _cube;
qDebug() << " cubeScale=" << cubeScale;
qDebug() << " ourScale=" << ourScale;
assert(false);
}
// Determine which of our children the minimum and maximum corners of the cube live in...
glm::vec3 cubeCornerMinimum = glm::clamp(cube.getCorner(), 0.0f, 1.0f);
glm::vec3 cubeCornerMaximum = glm::clamp(cube.calcTopFarLeft(), 0.0f, 1.0f);
glm::vec3 cubeCornerMinimum = glm::clamp(cube.getCorner(), 0.0f, (float)TREE_SCALE);
glm::vec3 cubeCornerMaximum = glm::clamp(cube.calcTopFarLeft(), 0.0f, (float)TREE_SCALE);
if (_cube.contains(cubeCornerMinimum) && _cube.contains(cubeCornerMaximum)) {
int childIndexCubeMinimum = getMyChildContainingPoint(cubeCornerMinimum);

View file

@ -125,6 +125,10 @@ public:
bool& keepSearching, OctreeElement*& element, float& distance, BoxFace& face,
void** intersectedObject, bool precisionPicking, float distanceToElementCube);
/// \param center center of sphere in meters
/// \param radius radius of sphere in meters
/// \param[out] penetration pointing into cube from sphere
/// \param penetratedObject unused
virtual bool findSpherePenetration(const glm::vec3& center, float radius,
glm::vec3& penetration, void** penetratedObject) const;

View file

@ -101,7 +101,6 @@ void OctreeHeadlessViewer::queryOctree() {
voxelDetailsForCode(rootCode, rootDetails);
jurisdictions.unlock();
AACube serverBounds(glm::vec3(rootDetails.x, rootDetails.y, rootDetails.z), rootDetails.s);
serverBounds.scale(TREE_SCALE);
ViewFrustum::location serverFrustumLocation = _viewFrustum.cubeInFrustum(serverBounds);
@ -170,7 +169,6 @@ void OctreeHeadlessViewer::queryOctree() {
voxelDetailsForCode(rootCode, rootDetails);
jurisdictions.unlock();
AACube serverBounds(glm::vec3(rootDetails.x, rootDetails.y, rootDetails.z), rootDetails.s);
serverBounds.scale(TREE_SCALE);
ViewFrustum::location serverFrustumLocation = _viewFrustum.cubeInFrustum(serverBounds);
if (serverFrustumLocation != ViewFrustum::OUTSIDE) {

View file

@ -65,7 +65,8 @@ void OctreeRenderer::processDatagram(const QByteArray& dataByteArray, const Shar
unsigned int numBytesPacketHeader = numBytesForPacketHeader(dataByteArray);
QUuid sourceUUID = uuidFromPacketHeader(dataByteArray);
PacketType expectedType = getExpectedPacketType();
PacketVersion expectedVersion = _tree->expectedVersion(); // TODO: would be better to read this from the packet!
// packetVersion is the second byte
PacketVersion packetVersion = dataByteArray[1];
if(command == expectedType) {
PerformanceWarning warn(showTimingDetails, "OctreeRenderer::processDatagram expected PacketType", showTimingDetails);
@ -117,7 +118,7 @@ void OctreeRenderer::processDatagram(const QByteArray& dataByteArray, const Shar
if (sectionLength) {
// ask the VoxelTree to read the bitstream into the tree
ReadBitstreamToTreeParams args(packetIsColored ? WANT_COLOR : NO_COLOR, WANT_EXISTS_BITS, NULL,
sourceUUID, sourceNode, false, expectedVersion);
sourceUUID, sourceNode, false, packetVersion);
_tree->lockForWrite();
OctreePacketData packetData(packetIsCompressed);
packetData.loadFinalizedContent(dataAt, sectionLength);

View file

@ -837,33 +837,6 @@ void ViewFrustum::getFurthestPointFromCamera(const AACube& box, glm::vec3& furth
}
}
void ViewFrustum::getFurthestPointFromCameraVoxelScale(const AACube& box, glm::vec3& furthestPoint) const {
const glm::vec3& bottomNearRight = box.getCorner();
float scale = box.getScale();
float halfScale = scale * 0.5f;
if (_positionVoxelScale.x < bottomNearRight.x + halfScale) {
// we are to the right of the center, so the left edge is furthest
furthestPoint.x = bottomNearRight.x + scale;
} else {
furthestPoint.x = bottomNearRight.x;
}
if (_positionVoxelScale.y < bottomNearRight.y + halfScale) {
// we are below of the center, so the top edge is furthest
furthestPoint.y = bottomNearRight.y + scale;
} else {
furthestPoint.y = bottomNearRight.y;
}
if (_positionVoxelScale.z < bottomNearRight.z + halfScale) {
// we are to the near side of the center, so the far side edge is furthest
furthestPoint.z = bottomNearRight.z + scale;
} else {
furthestPoint.z = bottomNearRight.z;
}
}
float ViewFrustum::distanceToCamera(const glm::vec3& point) const {
glm::vec3 temp = getPosition() - point;
float distanceToPoint = sqrtf(glm::dot(temp, temp));

View file

@ -30,19 +30,18 @@ const float DEFAULT_KEYHOLE_RADIUS = 3.0f;
const float DEFAULT_FIELD_OF_VIEW_DEGREES = 45.0f;
const float DEFAULT_ASPECT_RATIO = 16.0f/9.0f;
const float DEFAULT_NEAR_CLIP = 0.08f;
const float DEFAULT_FAR_CLIP = TREE_SCALE;
const float DEFAULT_FAR_CLIP = (float)TREE_SCALE;
class ViewFrustum {
public:
ViewFrustum();
// setters for camera attributes
void setPosition(const glm::vec3& p) { _position = p; _positionVoxelScale = (p / (float)TREE_SCALE); }
void setPosition(const glm::vec3& p) { _position = p; }
void setOrientation(const glm::quat& orientationAsQuaternion);
// getters for camera attributes
const glm::vec3& getPosition() const { return _position; }
const glm::vec3& getPositionVoxelScale() const { return _positionVoxelScale; }
const glm::quat& getOrientation() const { return _orientation; }
const glm::vec3& getDirection() const { return _direction; }
const glm::vec3& getUp() const { return _up; }
@ -119,9 +118,6 @@ public:
OctreeProjectedPolygon getProjectedPolygon(const AACube& box) const;
void getFurthestPointFromCamera(const AACube& box, glm::vec3& furthestPoint) const;
// assumes box is in voxel scale, not TREE_SCALE, will scale view frustum's position accordingly
void getFurthestPointFromCameraVoxelScale(const AACube& box, glm::vec3& furthestPoint) const;
float distanceToCamera(const glm::vec3& point) const;
void evalProjectionMatrix(glm::mat4& proj) const;
@ -135,8 +131,7 @@ private:
void calculateOrthographic();
// camera location/orientation attributes
glm::vec3 _position = glm::vec3(0.0f); // the position in TREE_SCALE
glm::vec3 _positionVoxelScale = glm::vec3(0.0f); // the position in voxel scale
glm::vec3 _position = glm::vec3(0.0f); // the position in world-frame
glm::quat _orientation = glm::quat();
// calculated for orientation

View file

@ -84,23 +84,22 @@ void EntityMotionState::getWorldTransform(btTransform& worldTrans) const {
// bypass const-ness so we can remember the substep
const_cast<EntityMotionState*>(this)->_lastKinematicSubstep = substep;
}
worldTrans.setOrigin(glmToBullet(_entity->getPositionInMeters() - ObjectMotionState::getWorldOffset()));
worldTrans.setOrigin(glmToBullet(_entity->getPosition() - ObjectMotionState::getWorldOffset()));
worldTrans.setRotation(glmToBullet(_entity->getRotation()));
}
// This callback is invoked by the physics simulation at the end of each simulation frame...
// iff the corresponding RigidBody is DYNAMIC and has moved.
void EntityMotionState::setWorldTransform(const btTransform& worldTrans) {
_entity->setPositionInMeters(bulletToGLM(worldTrans.getOrigin()) + ObjectMotionState::getWorldOffset());
_entity->setPosition(bulletToGLM(worldTrans.getOrigin()) + ObjectMotionState::getWorldOffset());
_entity->setRotation(bulletToGLM(worldTrans.getRotation()));
glm::vec3 v;
getVelocity(v);
_entity->setVelocityInMeters(v);
_entity->setVelocity(v);
getAngularVelocity(v);
// DANGER! EntityItem stores angularVelocity in degrees/sec!!!
_entity->setAngularVelocity(glm::degrees(v));
_entity->setAngularVelocity(v);
_entity->setLastSimulated(usecTimestampNow());
@ -119,7 +118,7 @@ void EntityMotionState::setWorldTransform(const btTransform& worldTrans) {
void EntityMotionState::updateObjectEasy(uint32_t flags, uint32_t frame) {
if (flags & (EntityItem::DIRTY_POSITION | EntityItem::DIRTY_VELOCITY)) {
if (flags & EntityItem::DIRTY_POSITION) {
_sentPosition = _entity->getPositionInMeters() - ObjectMotionState::getWorldOffset();
_sentPosition = _entity->getPosition() - ObjectMotionState::getWorldOffset();
btTransform worldTrans;
worldTrans.setOrigin(glmToBullet(_sentPosition));
@ -156,14 +155,13 @@ void EntityMotionState::updateObjectEasy(uint32_t flags, uint32_t frame) {
void EntityMotionState::updateObjectVelocities() {
if (_body) {
_sentVelocity = _entity->getVelocityInMeters();
_sentVelocity = _entity->getVelocity();
setVelocity(_sentVelocity);
// DANGER! EntityItem stores angularVelocity in degrees/sec!!!
_sentAngularVelocity = glm::radians(_entity->getAngularVelocity());
_sentAngularVelocity = _entity->getAngularVelocity();
setAngularVelocity(_sentAngularVelocity);
_sentAcceleration = _entity->getGravityInMeters();
_sentAcceleration = _entity->getGravity();
setGravity(_sentAcceleration);
_body->setActivationState(ACTIVE_TAG);
@ -219,8 +217,7 @@ void EntityMotionState::sendUpdate(OctreeEditPacketSender* packetSender, uint32_
properties.setVelocity(_sentVelocity);
_sentAcceleration = bulletToGLM(_body->getGravity());
properties.setGravity(_sentAcceleration);
// DANGER! EntityItem stores angularVelocity in degrees/sec!!!
properties.setAngularVelocity(glm::degrees(_sentAngularVelocity));
properties.setAngularVelocity(_sentAngularVelocity);
}
// RELIABLE_SEND_HACK: count number of updates for entities at rest so we can stop sending them after some limit.

View file

@ -471,17 +471,17 @@ AABox AABox::clamp(float min, float max) const {
return AABox(clampedCorner, clampedScale);
}
AABox& AABox::operator += (const glm::vec3& point) {
_corner = glm::min(_corner, point);
_scale = glm::max(_scale, point - _corner);
return (*this);
}
AABox& AABox::operator += (const AABox& box) {
if (!box.isInvalid()) {
(*this) += box._corner;
_scale = glm::max(_scale, box.calcTopFarLeft() - _corner);
}
return (*this);
}
AABox& AABox::operator += (const glm::vec3& point) {
_corner = glm::min(_corner, point);
_scale = glm::max(_scale, point - _corner);
return (*this);
}
AABox& AABox::operator += (const AABox& box) {
if (!box.isInvalid()) {
(*this) += box._corner;
_scale = glm::max(_scale, box.calcTopFarLeft() - _corner);
}
return (*this);
}

View file

@ -129,18 +129,17 @@ unsigned char* childOctalCode(const unsigned char* parentOctalCode, char childNu
void voxelDetailsForCode(const unsigned char* octalCode, VoxelPositionSize& voxelPositionSize) {
float output[3];
memset(&output[0], 0, 3 * sizeof(float));
float currentScale = 1.0;
float currentScale = 1.0f;
if (octalCode) {
for (int i = 0; i < numberOfThreeBitSectionsInCode(octalCode); i++) {
currentScale *= 0.5;
currentScale *= 0.5f;
int sectionIndex = sectionValue(octalCode + 1 + (BITS_IN_OCTAL * i / BITS_IN_BYTE),
(BITS_IN_OCTAL * i) % BITS_IN_BYTE);
for (int j = 0; j < BITS_IN_OCTAL; j++) {
output[j] += currentScale * (int)oneAtBit(sectionIndex, (BITS_IN_BYTE - BITS_IN_OCTAL) + j);
output[j] += currentScale * (float)oneAtBit(sectionIndex, (BITS_IN_BYTE - BITS_IN_OCTAL) + j);
}
}
}
voxelPositionSize.x = output[0];
@ -152,7 +151,7 @@ void voxelDetailsForCode(const unsigned char* octalCode, VoxelPositionSize& voxe
void copyFirstVertexForCode(const unsigned char* octalCode, float* output) {
memset(output, 0, 3 * sizeof(float));
float currentScale = 0.5;
float currentScale = 0.5f;
for (int i = 0; i < numberOfThreeBitSectionsInCode(octalCode); i++) {
int sectionIndex = sectionValue(octalCode + 1 + (3 * i / 8), (3 * i) % 8);
@ -165,12 +164,6 @@ void copyFirstVertexForCode(const unsigned char* octalCode, float* output) {
}
}
float * firstVertexForCode(const unsigned char* octalCode) {
float * firstVertex = new float[3];
copyFirstVertexForCode(octalCode, firstVertex);
return firstVertex;
}
OctalCodeComparison compareOctalCodes(const unsigned char* codeA, const unsigned char* codeB) {
if (!codeA || !codeB) {
return ILLEGAL_CODE;

View file

@ -43,9 +43,6 @@ const int CHECK_NODE_ONLY = -1;
bool isAncestorOf(const unsigned char* possibleAncestor, const unsigned char* possibleDescendent,
int descendentsChild = CHECK_NODE_ONLY);
// Note: copyFirstVertexForCode() is preferred because it doesn't allocate memory for the return
// but other than that these do the same thing.
float * firstVertexForCode(const unsigned char* octalCode);
void copyFirstVertexForCode(const unsigned char* octalCode, float* output);
struct VoxelPositionSize {

View file

@ -45,12 +45,9 @@ void EntityTests::entityTreeTests(bool verbose) {
entityID.isKnownID = false; // this is a temporary workaround to allow local tree entities to be added with known IDs
EntityItemProperties properties;
float oneMeter = 1.0f;
//float halfMeter = oneMeter / 2.0f;
float halfOfDomain = TREE_SCALE * 0.5f;
glm::vec3 positionNearOriginInMeters(oneMeter, oneMeter, oneMeter); // when using properties, these are in meter not tree units
glm::vec3 positionAtCenterInMeters(halfOfDomain, halfOfDomain, halfOfDomain);
glm::vec3 positionNearOriginInTreeUnits = positionNearOriginInMeters / (float)TREE_SCALE;
glm::vec3 positionAtCenterInTreeUnits = positionAtCenterInMeters / (float)TREE_SCALE;
glm::vec3 positionNearOrigin(oneMeter, oneMeter, oneMeter); // when using properties, these are in meter not tree units
glm::vec3 positionAtCenter(halfOfDomain, halfOfDomain, halfOfDomain);
{
testsTaken++;
@ -59,28 +56,27 @@ void EntityTests::entityTreeTests(bool verbose) {
qDebug() << "Test" << testsTaken <<":" << qPrintable(testName);
}
properties.setPosition(positionAtCenterInMeters);
properties.setPosition(positionAtCenter);
// TODO: Fix these unit tests.
//properties.setRadius(halfMeter);
//properties.setModelURL("http://s3.amazonaws.com/hifi-public/ozan/theater.fbx");
tree.addEntity(entityID, properties);
float targetRadius = oneMeter * 2.0 / (float)TREE_SCALE; // in tree units
const EntityItem* foundEntityByRadius = tree.findClosestEntity(positionAtCenterInTreeUnits, targetRadius);
float targetRadius = oneMeter * 2.0f;
const EntityItem* foundEntityByRadius = tree.findClosestEntity(positionAtCenter, targetRadius);
const EntityItem* foundEntityByID = tree.findEntityByEntityItemID(entityID);
EntityTreeElement* containingElement = tree.getContainingElement(entityID);
AACube elementCube = containingElement ? containingElement->getAACube() : AACube();
const AACube& elementCube = containingElement ? containingElement->getAACube() : AACube();
if (verbose) {
qDebug() << "foundEntityByRadius=" << foundEntityByRadius;
qDebug() << "foundEntityByID=" << foundEntityByID;
qDebug() << "containingElement=" << containingElement;
qDebug() << "containingElement.box="
<< elementCube.getCorner().x * TREE_SCALE << ","
<< elementCube.getCorner().y * TREE_SCALE << ","
<< elementCube.getCorner().z * TREE_SCALE << ":"
<< elementCube.getScale() * TREE_SCALE;
<< elementCube.getCorner().x << ","
<< elementCube.getCorner().y << ","
<< elementCube.getCorner().z << ":"
<< elementCube.getScale();
qDebug() << "elementCube.getScale()=" << elementCube.getScale();
//containingElement->printDebugDetails("containingElement");
}
@ -103,27 +99,27 @@ void EntityTests::entityTreeTests(bool verbose) {
qDebug() << "Test" << testsTaken <<":" << qPrintable(testName);
}
glm::vec3 newPosition = positionNearOriginInMeters;
glm::vec3 newPosition = positionNearOrigin;
properties.setPosition(newPosition);
tree.updateEntity(entityID, properties, true);
float targetRadius = oneMeter * 2.0 / (float)TREE_SCALE; // in tree units
const EntityItem* foundEntityByRadius = tree.findClosestEntity(positionNearOriginInTreeUnits, targetRadius);
float targetRadius = oneMeter * 2.0f;
const EntityItem* foundEntityByRadius = tree.findClosestEntity(positionNearOrigin, targetRadius);
const EntityItem* foundEntityByID = tree.findEntityByEntityItemID(entityID);
EntityTreeElement* containingElement = tree.getContainingElement(entityID);
AACube elementCube = containingElement ? containingElement->getAACube() : AACube();
const AACube& elementCube = containingElement ? containingElement->getAACube() : AACube();
if (verbose) {
qDebug() << "foundEntityByRadius=" << foundEntityByRadius;
qDebug() << "foundEntityByID=" << foundEntityByID;
qDebug() << "containingElement=" << containingElement;
qDebug() << "containingElement.box="
<< elementCube.getCorner().x * TREE_SCALE << ","
<< elementCube.getCorner().y * TREE_SCALE << ","
<< elementCube.getCorner().z * TREE_SCALE << ":"
<< elementCube.getScale() * TREE_SCALE;
<< elementCube.getCorner().x << ","
<< elementCube.getCorner().y << ","
<< elementCube.getCorner().z << ":"
<< elementCube.getScale();
//containingElement->printDebugDetails("containingElement");
}
@ -143,27 +139,27 @@ void EntityTests::entityTreeTests(bool verbose) {
qDebug() << "Test" << testsTaken <<":" << qPrintable(testName);
}
glm::vec3 newPosition = positionAtCenterInMeters;
glm::vec3 newPosition = positionAtCenter;
properties.setPosition(newPosition);
tree.updateEntity(entityID, properties, true);
float targetRadius = oneMeter * 2.0 / (float)TREE_SCALE; // in tree units
const EntityItem* foundEntityByRadius = tree.findClosestEntity(positionAtCenterInTreeUnits, targetRadius);
float targetRadius = oneMeter * 2.0f;
const EntityItem* foundEntityByRadius = tree.findClosestEntity(positionAtCenter, targetRadius);
const EntityItem* foundEntityByID = tree.findEntityByEntityItemID(entityID);
EntityTreeElement* containingElement = tree.getContainingElement(entityID);
AACube elementCube = containingElement ? containingElement->getAACube() : AACube();
const AACube& elementCube = containingElement ? containingElement->getAACube() : AACube();
if (verbose) {
qDebug() << "foundEntityByRadius=" << foundEntityByRadius;
qDebug() << "foundEntityByID=" << foundEntityByID;
qDebug() << "containingElement=" << containingElement;
qDebug() << "containingElement.box="
<< elementCube.getCorner().x * TREE_SCALE << ","
<< elementCube.getCorner().y * TREE_SCALE << ","
<< elementCube.getCorner().z * TREE_SCALE << ":"
<< elementCube.getScale() * TREE_SCALE;
<< elementCube.getCorner().x << ","
<< elementCube.getCorner().y << ","
<< elementCube.getCorner().z << ":"
<< elementCube.getScale();
//containingElement->printDebugDetails("containingElement");
}
@ -184,11 +180,11 @@ void EntityTests::entityTreeTests(bool verbose) {
qDebug() << "Test" << testsTaken <<":" << qPrintable(testName);
}
float targetRadius = oneMeter * 2.0 / (float)TREE_SCALE; // in tree units
float targetRadius = oneMeter * 2.0f;
quint64 start = usecTimestampNow();
const EntityItem* foundEntityByRadius = NULL;
for (int i = 0; i < TEST_ITERATIONS; i++) {
foundEntityByRadius = tree.findClosestEntity(positionAtCenterInTreeUnits, targetRadius);
foundEntityByRadius = tree.findClosestEntity(positionAtCenter, targetRadius);
}
quint64 end = usecTimestampNow();
@ -262,13 +258,11 @@ void EntityTests::entityTreeTests(bool verbose) {
float randomX = randFloatInRange(1.0f ,(float)TREE_SCALE - 1.0f);
float randomY = randFloatInRange(1.0f ,(float)TREE_SCALE - 1.0f);
float randomZ = randFloatInRange(1.0f ,(float)TREE_SCALE - 1.0f);
glm::vec3 randomPositionInMeters(randomX,randomY,randomZ);
glm::vec3 randomPositionInTreeUnits = randomPositionInMeters / (float)TREE_SCALE;
glm::vec3 randomPosition(randomX,randomY,randomZ);
properties.setPosition(randomPositionInMeters);
properties.setPosition(randomPosition);
// TODO: fix these unit tests
//properties.setRadius(halfMeter);
//properties.setModelURL("http://s3.amazonaws.com/hifi-public/ozan/theater.fbx");
if (extraVerbose) {
@ -287,14 +281,14 @@ void EntityTests::entityTreeTests(bool verbose) {
}
quint64 startFind = usecTimestampNow();
float targetRadius = oneMeter * 2.0 / (float)TREE_SCALE; // in tree units
const EntityItem* foundEntityByRadius = tree.findClosestEntity(randomPositionInTreeUnits, targetRadius);
float targetRadius = oneMeter * 2.0f;
const EntityItem* foundEntityByRadius = tree.findClosestEntity(randomPosition, targetRadius);
const EntityItem* foundEntityByID = tree.findEntityByEntityItemID(entityID);
quint64 endFind = usecTimestampNow();
totalElapsedFind += (endFind - startFind);
EntityTreeElement* containingElement = tree.getContainingElement(entityID);
AACube elementCube = containingElement ? containingElement->getAACube() : AACube();
const AACube& elementCube = containingElement ? containingElement->getAACube() : AACube();
bool elementIsBestFit = containingElement->bestFitEntityBounds(foundEntityByID);
@ -303,10 +297,10 @@ void EntityTests::entityTreeTests(bool verbose) {
qDebug() << "foundEntityByID=" << foundEntityByID;
qDebug() << "containingElement=" << containingElement;
qDebug() << "containingElement.box="
<< elementCube.getCorner().x * TREE_SCALE << ","
<< elementCube.getCorner().y * TREE_SCALE << ","
<< elementCube.getCorner().z * TREE_SCALE << ":"
<< elementCube.getScale() * TREE_SCALE;
<< elementCube.getCorner().x << ","
<< elementCube.getCorner().y << ","
<< elementCube.getCorner().z << ":"
<< elementCube.getScale();
qDebug() << "elementCube.getScale()=" << elementCube.getScale();
//containingElement->printDebugDetails("containingElement");
qDebug() << "elementIsBestFit=" << elementIsBestFit;