fix indentation in ctor init

This commit is contained in:
Andrew Meadows 2014-12-30 12:05:28 -08:00
parent da551a0a76
commit e43d7b7369

View file

@ -44,22 +44,22 @@ const glm::vec3& ObjectMotionState::getWorldOffset() {
ObjectMotionState::ObjectMotionState() :
_density(DEFAULT_DENSITY),
_volume(DEFAULT_VOLUME),
_friction(DEFAULT_FRICTION),
_restitution(DEFAULT_RESTITUTION),
_wasInWorld(false),
_motionType(MOTION_TYPE_STATIC),
_body(NULL),
_sentMoving(false),
_numNonMovingUpdates(0),
_outgoingPacketFlags(DIRTY_PHYSICS_FLAGS),
_sentFrame(0),
_sentPosition(0.0f),
_sentRotation(),
_sentVelocity(0.0f),
_sentAngularVelocity(0.0f),
_sentAcceleration(0.0f) {
_density(DEFAULT_DENSITY),
_volume(DEFAULT_VOLUME),
_friction(DEFAULT_FRICTION),
_restitution(DEFAULT_RESTITUTION),
_wasInWorld(false),
_motionType(MOTION_TYPE_STATIC),
_body(NULL),
_sentMoving(false),
_numNonMovingUpdates(0),
_outgoingPacketFlags(DIRTY_PHYSICS_FLAGS),
_sentFrame(0),
_sentPosition(0.0f),
_sentRotation(),
_sentVelocity(0.0f),
_sentAngularVelocity(0.0f),
_sentAcceleration(0.0f) {
}
ObjectMotionState::~ObjectMotionState() {