move button locations, names some constants in avatar controller

This commit is contained in:
Philip Rosedale 2015-03-31 21:51:50 -07:00
parent 9635c6d248
commit 8114fdd1e2
2 changed files with 15 additions and 10 deletions

View file

@ -24,20 +24,24 @@ HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
var rollSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/dice/diceRoll.wav");
var screenSize = Controller.getViewportDimensions();
var BUTTON_SIZE = 32;
var PADDING = 3;
var offButton = Overlays.addOverlay("image", {
x: screenSize.x - 48,
y: 96,
width: 32,
height: 32,
x: screenSize.x / 2 - BUTTON_SIZE,
y: screenSize.y- (BUTTON_SIZE + PADDING),
width: BUTTON_SIZE,
height: BUTTON_SIZE,
imageURL: HIFI_PUBLIC_BUCKET + "images/close.png",
color: { red: 255, green: 255, blue: 255},
alpha: 1
});
var diceButton = Overlays.addOverlay("image", {
x: screenSize.x - 48,
y: 130,
width: 32,
height: 32,
x: screenSize.x / 2 + PADDING,
y: screenSize.y - (BUTTON_SIZE + PADDING),
width: BUTTON_SIZE,
height: BUTTON_SIZE,
imageURL: HIFI_PUBLIC_BUCKET + "images/die.png",
color: { red: 255, green: 255, blue: 255},
alpha: 1
@ -48,6 +52,7 @@ var LIFETIME = 300;
// NOTE: angularVelocity is in radians/sec
var MAX_ANGULAR_SPEED = Math.PI;
function shootDice(position, velocity) {
for (var i = 0; i < NUMBER_OF_DICE; i++) {
dice.push(Entities.addEntity(

View file

@ -212,9 +212,9 @@ btVector3 CharacterController::perpindicularComponent(const btVector3& direction
}
const btVector3 LOCAL_UP_AXIS(0.0f, 1.0f, 0.0f);
const float DEFAULT_GRAVITY = 3.5f;
const float DEFAULT_GRAVITY = 5.0f;
const float TERMINAL_VELOCITY = 55.0f;
const float JUMP_SPEED = 2.5f;
const float JUMP_SPEED = 5.0f;
CharacterController::CharacterController(AvatarData* avatarData) {
assert(avatarData);