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move button locations, names some constants in avatar controller
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parent
9635c6d248
commit
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2 changed files with 15 additions and 10 deletions
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@ -24,20 +24,24 @@ HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
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var rollSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/dice/diceRoll.wav");
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var screenSize = Controller.getViewportDimensions();
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var BUTTON_SIZE = 32;
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var PADDING = 3;
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var offButton = Overlays.addOverlay("image", {
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x: screenSize.x - 48,
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y: 96,
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width: 32,
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height: 32,
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x: screenSize.x / 2 - BUTTON_SIZE,
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y: screenSize.y- (BUTTON_SIZE + PADDING),
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width: BUTTON_SIZE,
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height: BUTTON_SIZE,
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imageURL: HIFI_PUBLIC_BUCKET + "images/close.png",
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color: { red: 255, green: 255, blue: 255},
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alpha: 1
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});
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var diceButton = Overlays.addOverlay("image", {
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x: screenSize.x - 48,
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y: 130,
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width: 32,
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height: 32,
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x: screenSize.x / 2 + PADDING,
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y: screenSize.y - (BUTTON_SIZE + PADDING),
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width: BUTTON_SIZE,
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height: BUTTON_SIZE,
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imageURL: HIFI_PUBLIC_BUCKET + "images/die.png",
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color: { red: 255, green: 255, blue: 255},
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alpha: 1
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@ -48,6 +52,7 @@ var LIFETIME = 300;
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// NOTE: angularVelocity is in radians/sec
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var MAX_ANGULAR_SPEED = Math.PI;
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function shootDice(position, velocity) {
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for (var i = 0; i < NUMBER_OF_DICE; i++) {
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dice.push(Entities.addEntity(
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@ -212,9 +212,9 @@ btVector3 CharacterController::perpindicularComponent(const btVector3& direction
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}
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const btVector3 LOCAL_UP_AXIS(0.0f, 1.0f, 0.0f);
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const float DEFAULT_GRAVITY = 3.5f;
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const float DEFAULT_GRAVITY = 5.0f;
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const float TERMINAL_VELOCITY = 55.0f;
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const float JUMP_SPEED = 2.5f;
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const float JUMP_SPEED = 5.0f;
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CharacterController::CharacterController(AvatarData* avatarData) {
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assert(avatarData);
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