From 8114fdd1e2e9ef7732149f940b7a6ea179d8a200 Mon Sep 17 00:00:00 2001 From: Philip Rosedale Date: Tue, 31 Mar 2015 21:51:50 -0700 Subject: [PATCH] move button locations, names some constants in avatar controller --- examples/dice.js | 21 ++++++++++++------- libraries/physics/src/CharacterController.cpp | 4 ++-- 2 files changed, 15 insertions(+), 10 deletions(-) diff --git a/examples/dice.js b/examples/dice.js index 823ad1cb9b..d27de904d7 100644 --- a/examples/dice.js +++ b/examples/dice.js @@ -24,20 +24,24 @@ HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/"; var rollSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/dice/diceRoll.wav"); var screenSize = Controller.getViewportDimensions(); + +var BUTTON_SIZE = 32; +var PADDING = 3; + var offButton = Overlays.addOverlay("image", { - x: screenSize.x - 48, - y: 96, - width: 32, - height: 32, + x: screenSize.x / 2 - BUTTON_SIZE, + y: screenSize.y- (BUTTON_SIZE + PADDING), + width: BUTTON_SIZE, + height: BUTTON_SIZE, imageURL: HIFI_PUBLIC_BUCKET + "images/close.png", color: { red: 255, green: 255, blue: 255}, alpha: 1 }); var diceButton = Overlays.addOverlay("image", { - x: screenSize.x - 48, - y: 130, - width: 32, - height: 32, + x: screenSize.x / 2 + PADDING, + y: screenSize.y - (BUTTON_SIZE + PADDING), + width: BUTTON_SIZE, + height: BUTTON_SIZE, imageURL: HIFI_PUBLIC_BUCKET + "images/die.png", color: { red: 255, green: 255, blue: 255}, alpha: 1 @@ -48,6 +52,7 @@ var LIFETIME = 300; // NOTE: angularVelocity is in radians/sec var MAX_ANGULAR_SPEED = Math.PI; + function shootDice(position, velocity) { for (var i = 0; i < NUMBER_OF_DICE; i++) { dice.push(Entities.addEntity( diff --git a/libraries/physics/src/CharacterController.cpp b/libraries/physics/src/CharacterController.cpp index 2657e28bd3..f8c8e31ece 100755 --- a/libraries/physics/src/CharacterController.cpp +++ b/libraries/physics/src/CharacterController.cpp @@ -212,9 +212,9 @@ btVector3 CharacterController::perpindicularComponent(const btVector3& direction } const btVector3 LOCAL_UP_AXIS(0.0f, 1.0f, 0.0f); -const float DEFAULT_GRAVITY = 3.5f; +const float DEFAULT_GRAVITY = 5.0f; const float TERMINAL_VELOCITY = 55.0f; -const float JUMP_SPEED = 2.5f; +const float JUMP_SPEED = 5.0f; CharacterController::CharacterController(AvatarData* avatarData) { assert(avatarData);