free these so it's easier to see other leaks in valgrind

This commit is contained in:
Seth Alves 2015-03-30 09:30:37 -07:00
parent 7de15cda87
commit 7137b41375

View file

@ -29,6 +29,12 @@ PhysicsEngine::PhysicsEngine(const glm::vec3& offset)
PhysicsEngine::~PhysicsEngine() {
// TODO: delete engine components... if we ever plan to create more than one instance
delete _collisionConfig;
delete _collisionDispatcher;
delete _broadphaseFilter;
delete _constraintSolver;
delete _dynamicsWorld;
// delete _ghostPairCallback;
}
// begin EntitySimulation overrides