add f at end of float literal

This commit is contained in:
Andrew Meadows 2015-03-10 14:24:49 -07:00
parent a758ccd75a
commit 3d531e8304

View file

@ -616,7 +616,7 @@ void PhysicsEngine::setAvatarData(AvatarData *avatarData) {
glmToBullet(_avatarData->getPosition())));
// XXX these values should be computed from the character model.
btScalar characterRadius = 0.3;
btScalar characterRadius = 0.3f;
btScalar characterHeight = 1.75 - 2.0f * characterRadius;
btScalar stepHeight = btScalar(0.35);