From 3d531e8304b99aa9923088268b8e67e10b427b1e Mon Sep 17 00:00:00 2001 From: Andrew Meadows Date: Tue, 10 Mar 2015 14:24:49 -0700 Subject: [PATCH] add f at end of float literal --- libraries/physics/src/PhysicsEngine.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libraries/physics/src/PhysicsEngine.cpp b/libraries/physics/src/PhysicsEngine.cpp index 66f8afb226..634c3707a8 100644 --- a/libraries/physics/src/PhysicsEngine.cpp +++ b/libraries/physics/src/PhysicsEngine.cpp @@ -616,7 +616,7 @@ void PhysicsEngine::setAvatarData(AvatarData *avatarData) { glmToBullet(_avatarData->getPosition()))); // XXX these values should be computed from the character model. - btScalar characterRadius = 0.3; + btScalar characterRadius = 0.3f; btScalar characterHeight = 1.75 - 2.0f * characterRadius; btScalar stepHeight = btScalar(0.35);