overte/libraries/physics
2015-03-12 15:58:09 -07:00
..
src break PhysicsEngine::addEntityInternal in half, making the 2nd part asynch. This is to allow a ModelEntityItem time to download its collision hull before the 2nd part runs 2015-03-12 15:58:09 -07:00
CMakeLists.txt fix for bullet system include to silence warnings 2015-02-19 13:03:16 -08:00