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https://github.com/overte-org/overte.git
synced 2025-08-04 09:03:28 +02:00
clean up some debugging spew. take dimensions into account when scaling points used for collision hull creation
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f31ac8b968
commit
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5 changed files with 64 additions and 18 deletions
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@ -266,6 +266,14 @@ bool RenderableModelEntityItem::findDetailedRayIntersection(const glm::vec3& ori
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return _model->findRayIntersectionAgainstSubMeshes(origin, direction, distance, face, extraInfo, precisionPicking);
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}
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void RenderableModelEntityItem::updateDimensions(const glm::vec3& value) {
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if (glm::distance(_dimensions, value) > MIN_DIMENSIONS_DELTA) {
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_dimensions = value;
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_dirtyFlags |= (EntityItem::DIRTY_SHAPE | EntityItem::DIRTY_MASS);
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}
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_model->setScaleToFit(true, _dimensions);
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}
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bool RenderableModelEntityItem::isReadyToComputeShape() {
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if (!_model) {
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@ -294,6 +302,7 @@ void RenderableModelEntityItem::computeShapeInfo(ShapeInfo& info) {
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const QSharedPointer<NetworkGeometry> collisionNetworkGeometry = _model->getCollisionGeometry();
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const FBXGeometry& fbxGeometry = collisionNetworkGeometry->getFBXGeometry();
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AABox aaBox;
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_points.clear();
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unsigned int i = 0;
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foreach (const FBXMesh& mesh, fbxGeometry.meshes) {
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@ -301,15 +310,29 @@ void RenderableModelEntityItem::computeShapeInfo(ShapeInfo& info) {
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foreach (const FBXMeshPart &meshPart, mesh.parts) {
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QVector<glm::vec3> pointsInPart;
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unsigned int triangleCount = meshPart.triangleIndices.size() / 3;
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for (unsigned int i = 0; i < triangleCount; i++) {
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unsigned int p0Index = meshPart.triangleIndices[i*3];
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unsigned int p1Index = meshPart.triangleIndices[i*3+1];
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unsigned int p2Index = meshPart.triangleIndices[i*3+2];
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assert((unsigned int)meshPart.triangleIndices.size() == triangleCount*3);
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for (unsigned int j = 0; j < triangleCount; j++) {
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unsigned int p0Index = meshPart.triangleIndices[j*3];
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unsigned int p1Index = meshPart.triangleIndices[j*3+1];
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unsigned int p2Index = meshPart.triangleIndices[j*3+2];
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assert(p0Index < (unsigned int)mesh.vertices.size());
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assert(p1Index < (unsigned int)mesh.vertices.size());
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assert(p2Index < (unsigned int)mesh.vertices.size());
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// glm::vec3 p0 = mesh.vertices[p0Index] * scale[0];
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// glm::vec3 p1 = mesh.vertices[p1Index] * scale[1];
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// glm::vec3 p2 = mesh.vertices[p2Index] * scale[2];
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glm::vec3 p0 = mesh.vertices[p0Index];
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glm::vec3 p1 = mesh.vertices[p1Index];
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glm::vec3 p2 = mesh.vertices[p2Index];
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aaBox += p0;
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aaBox += p1;
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aaBox += p2;
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if (!pointsInPart.contains(p0)) {
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pointsInPart << p0;
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}
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@ -327,7 +350,21 @@ void RenderableModelEntityItem::computeShapeInfo(ShapeInfo& info) {
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}
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}
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info.setParams(getShapeType(), 0.5f * getDimensions(), _collisionModelURL);
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// make sure we aren't about to divide by zero
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glm::vec3 aaBoxDim = aaBox.getDimensions();
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aaBoxDim = glm::clamp(aaBoxDim, glm::vec3(FLT_EPSILON), aaBoxDim);
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// scale = dimensions / aabox
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glm::vec3 scale = _dimensions / aaBoxDim;
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// multiply each point by scale before handing the point-set off to the physics engine
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for (int i = 0; i < _points.size(); i++) {
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for (int j = 0; j < _points[i].size(); j++) {
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_points[i][j] *= scale;
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}
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}
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info.setParams(getShapeType(), _dimensions, _collisionModelURL);
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info.setConvexHulls(_points);
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}
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}
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@ -52,6 +52,8 @@ public:
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bool needsToCallUpdate() const;
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virtual void updateDimensions(const glm::vec3& value);
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bool isReadyToComputeShape();
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void computeShapeInfo(ShapeInfo& info);
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ShapeType getShapeType() const;
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@ -40,6 +40,15 @@ class EntityTreeElementExtraEncodeData;
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#define debugTreeVector(V) V << "[" << V << " in meters ]"
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extern const float MIN_POSITION_DELTA;
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extern const float MIN_DIMENSIONS_DELTA;
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extern const float MIN_ALIGNMENT_DOT;
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extern const float MIN_VELOCITY_DELTA;
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extern const float MIN_DAMPING_DELTA;
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extern const float MIN_GRAVITY_DELTA;
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extern const float MIN_SPIN_DELTA;
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/// EntityItem class this is the base class for all entity types. It handles the basic properties and functionality available
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/// to all other entity types. In particular: postion, size, rotation, age, lifetime, velocity, gravity. You can not instantiate
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/// one directly, instead you must only construct one of it's derived classes with additional features.
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@ -270,7 +279,7 @@ public:
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void updatePositionInDomainUnits(const glm::vec3& value);
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void updatePosition(const glm::vec3& value);
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void updateDimensionsInDomainUnits(const glm::vec3& value);
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void updateDimensions(const glm::vec3& value);
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virtual void updateDimensions(const glm::vec3& value);
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void updateRotation(const glm::quat& rotation);
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void updateDensity(float value);
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void updateMass(float value);
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@ -77,10 +77,12 @@ void ShapeInfoUtil::collectInfoFromShape(const btCollisionShape* shape, ShapeInf
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const int numPoints = convexHullShape->getNumPoints();
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const btVector3* btPoints = convexHullShape->getUnscaledPoints();
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QVector<QVector<glm::vec3>> points;
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QVector<glm::vec3> childPoints;
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for (int i = 0; i < numPoints; i++) {
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glm::vec3 point(btPoints->getX(), btPoints->getY(), btPoints->getZ());
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points[0] << point;
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childPoints << point;
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}
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points << childPoints;
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info.setConvexHulls(points);
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}
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break;
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@ -116,9 +118,6 @@ void ShapeInfoUtil::collectInfoFromShape(const btCollisionShape* shape, ShapeInf
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btCollisionShape* ShapeInfoUtil::createShapeFromInfo(const ShapeInfo& info) {
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btCollisionShape* shape = NULL;
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qDebug() << "\n\nHERE" << info.getType();
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switch(info.getType()) {
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case SHAPE_TYPE_BOX: {
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shape = new btBoxShape(glmToBullet(info.getHalfExtents()));
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@ -149,13 +148,8 @@ btCollisionShape* ShapeInfoUtil::createShapeFromInfo(const ShapeInfo& info) {
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shape = new btCompoundShape();
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const QVector<QVector<glm::vec3>>& points = info.getPoints();
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qDebug() << "\n\nSHAPE_TYPE_COMPOUND" << info.getPoints().size() << "hulls.";
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foreach (QVector<glm::vec3> hullPoints, info.getPoints()) {
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auto hull = new btConvexHullShape();
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qDebug() << " SHAPE_TYPE_COMPOUND" << hullPoints.size() << "points in hull.";
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foreach (glm::vec3 point, hullPoints) {
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btVector3 btPoint(point[0], point[1], point[2]);
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hull->addPoint(btPoint);
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@ -165,9 +159,6 @@ btCollisionShape* ShapeInfoUtil::createShapeFromInfo(const ShapeInfo& info) {
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static_cast<btCompoundShape*>(shape)->addChildShape (trans, hull);
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}
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}
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qDebug() << "DONE, getNumChildShapes =" << static_cast<btCompoundShape*>(shape)->getNumChildShapes();
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break;
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}
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return shape;
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@ -38,6 +38,8 @@ void ShapeInfo::setParams(ShapeType type, const glm::vec3& halfExtents, QString
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}
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case SHAPE_TYPE_CONVEX_HULL:
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_url = QUrl(url);
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// halfExtents aren't used by convex-hull or compound convex-hull except as part of
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// the generation of the key for the ShapeManager.
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_halfExtents = halfExtents;
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break;
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case SHAPE_TYPE_COMPOUND:
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@ -51,18 +53,21 @@ void ShapeInfo::setParams(ShapeType type, const glm::vec3& halfExtents, QString
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}
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void ShapeInfo::setBox(const glm::vec3& halfExtents) {
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_url = "";
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_type = SHAPE_TYPE_BOX;
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_halfExtents = halfExtents;
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_doubleHashKey.clear();
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}
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void ShapeInfo::setSphere(float radius) {
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_url = "";
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_type = SHAPE_TYPE_SPHERE;
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_halfExtents = glm::vec3(radius, radius, radius);
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_doubleHashKey.clear();
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}
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void ShapeInfo::setEllipsoid(const glm::vec3& halfExtents) {
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_url = "";
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_type = SHAPE_TYPE_ELLIPSOID;
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_halfExtents = halfExtents;
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_doubleHashKey.clear();
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@ -75,9 +80,11 @@ void ShapeInfo::setConvexHulls(const QVector<QVector<glm::vec3>>& points) {
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_type = SHAPE_TYPE_COMPOUND;
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}
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_points = points;
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_doubleHashKey.clear();
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}
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void ShapeInfo::setCapsuleY(float radius, float halfHeight) {
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_url = "";
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_type = SHAPE_TYPE_CAPSULE_Y;
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_halfExtents = glm::vec3(radius, halfHeight, radius);
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_doubleHashKey.clear();
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