Andrew Meadows
|
d4701b4310
|
namechange getIncomingDF --> getAndClearIncomingDF
|
2015-05-05 16:49:41 -07:00 |
|
Seth Alves
|
c35edd8eb4
|
some debugging on Andrew's refactor
|
2015-05-05 16:40:10 -07:00 |
|
Seth Alves
|
c9f97b9d42
|
Merge branch 'nova' of github.com:AndrewMeadows/hifi into dice-on-table-1
|
2015-05-05 15:50:24 -07:00 |
|
Andrew Meadows
|
2668ff6d0a
|
check for DIRTY_ROTATION bit when copying rotation
|
2015-05-05 15:34:50 -07:00 |
|
Andrew Meadows
|
8523a96e2b
|
implement setShouldClaimSimulationOwnership()
|
2015-05-05 15:34:26 -07:00 |
|
Seth Alves
|
82828f0b93
|
print when bullet and local octree don't agree on position of an entity
|
2015-05-05 13:52:10 -07:00 |
|
Seth Alves
|
1cd93b9ec8
|
pull andrew's branch, add back in visual indicator of an entity being active in bullet
|
2015-05-05 13:14:22 -07:00 |
|
Andrew Meadows
|
813d702fc5
|
fix infinite loop in while
|
2015-05-05 11:00:25 -07:00 |
|
Andrew Meadows
|
aa5a59c3dc
|
merge upstream/master into andrew/nova
Conflicts:
libraries/entities/src/EntityItem.cpp
libraries/physics/src/PhysicsEngine.cpp
|
2015-05-05 10:24:17 -07:00 |
|
Andrew Meadows
|
6be3cc6efb
|
remove debug stuff
|
2015-05-05 10:18:03 -07:00 |
|
Andrew Meadows
|
cfad016ba3
|
woops, forgot to these changes in last commit
|
2015-05-05 10:14:19 -07:00 |
|
Andrew Meadows
|
e38bfaa48c
|
allow for EntitityMotionState::_entity to be NULL
|
2015-05-05 10:09:07 -07:00 |
|
Andrew Meadows
|
066e36c3e7
|
fix crash bugs (don't reference NULL pointers)
|
2015-05-04 16:52:36 -07:00 |
|
Andrew Meadows
|
0932682c2a
|
remove comment
|
2015-05-04 13:35:36 -07:00 |
|
Andrew Meadows
|
96acf96b76
|
entity-entity collision events emit signals again
|
2015-05-04 13:32:57 -07:00 |
|
Atlante45
|
fc1519c078
|
Quiet compiler
|
2015-05-04 16:49:33 +02:00 |
|
Andrew Meadows
|
fef84730bf
|
remake foundation for CollisionEvents
|
2015-05-03 09:27:15 -07:00 |
|
Andrew Meadows
|
cb37b884d2
|
add ObjectMotionState::getObjectID()
|
2015-05-03 09:26:49 -07:00 |
|
Andrew Meadows
|
0a102575ee
|
fix simulation ownership infection
|
2015-05-01 16:56:00 -07:00 |
|
Seth Alves
|
560d89b38a
|
session id can be null. don't crash
|
2015-05-01 14:56:03 -07:00 |
|
Andrew Meadows
|
42ec39c578
|
add ObjectMotionType::bump(), use in PhysicsEngine
|
2015-05-01 14:39:33 -07:00 |
|
Andrew Meadows
|
3c9474b736
|
non-phys kinematic objs move to EntitySimulation
out of SimpleEntitySimulation
|
2015-05-01 13:43:50 -07:00 |
|
Andrew Meadows
|
3031d55c8e
|
merge upstream/master into andrew/nova
|
2015-05-01 11:03:51 -07:00 |
|
Andrew Meadows
|
b023fe582a
|
make things compile
|
2015-05-01 10:44:50 -07:00 |
|
Andrew Meadows
|
4cb469dd79
|
cleanup how MotionStates are deleted from physics
also fixed some compile errors
removed cruft
|
2015-05-01 08:28:32 -07:00 |
|
Andrew Meadows
|
9f8b266a03
|
fix some compile problems
|
2015-04-30 13:56:37 -07:00 |
|
Andrew Meadows
|
195dd1420c
|
DIRTY_PHYSICS_ACTIVATION not DIRTY_PHYSICS_NO_WAKE
also add separate flag for rotation
and separate flags for linear vs angular velocity
and some combined flag masks for convenience
|
2015-04-30 13:17:13 -07:00 |
|
Andrew Meadows
|
c3901939e6
|
make some things compile after reorganization
|
2015-04-30 13:02:18 -07:00 |
|
Andrew Meadows
|
31ab16ac62
|
move stuff into ObjectMotionState
|
2015-04-29 16:16:44 -07:00 |
|
Andrew Meadows
|
ab38572620
|
new PhysicsEngine API is mostly in place
doesn't compile, of course
large code movements are done
non-physical kinematics have been lost --
will readd in PhysicalEntitySimuation class
|
2015-04-29 09:48:02 -07:00 |
|
Andrew Meadows
|
c0a5753317
|
PhysicalEntitySimulation sends outgoing packets
|
2015-04-28 17:12:29 -07:00 |
|
Andrew Meadows
|
5537c9e042
|
merge upstream/master into andrew/bispinor
Conflicts:
libraries/physics/src/DynamicCharacterController.cpp
|
2015-04-28 15:18:02 -07:00 |
|
Andrew Meadows
|
14b6ee608a
|
more PhysicalEntitySimulation implementation
with changes to API's accordingly (does not compile yet)
|
2015-04-28 15:07:37 -07:00 |
|
Andrew Meadows
|
087d0a027d
|
merge upstream/master into andrew/nova
|
2015-04-28 10:07:49 -07:00 |
|
Andrew Meadows
|
34974272af
|
proposal for PhysicsEngine API in Application
|
2015-04-28 10:06:05 -07:00 |
|
Andrew Meadows
|
304850372e
|
initial implementation of PhysicalEntitySimulation
|
2015-04-28 10:05:10 -07:00 |
|
Andrew Meadows
|
31e5758422
|
namechange updateObjectEasy()-->updateBodyEasy()
|
2015-04-27 13:04:59 -07:00 |
|
Andrew Meadows
|
72deb2e49b
|
merge upstream/master into andrew/thermonuclear
Conflicts:
libraries/entities/src/EntityItem.h
libraries/physics/src/EntityMotionState.cpp
|
2015-04-27 12:54:21 -07:00 |
|
Seth Alves
|
2e5049a190
|
fix bug caused by no-longer reusing a variable
|
2015-04-27 12:20:01 -07:00 |
|
Seth Alves
|
e14b4c6ad4
|
cleanups
|
2015-04-27 11:01:48 -07:00 |
|
Seth Alves
|
8278f52a79
|
cleanups
|
2015-04-27 10:59:51 -07:00 |
|
Andrew Meadows
|
7a222dff1d
|
move one-liner isEnabled() to header
|
2015-04-27 09:54:58 -07:00 |
|
Seth Alves
|
26511575c2
|
Merge branch 'master' of github.com:highfidelity/hifi into detect-ballistic
|
2015-04-27 06:44:59 -07:00 |
|
Andrew Meadows
|
e3d29d74af
|
name changes and preparation for more cleanup
|
2015-04-26 15:24:30 -07:00 |
|
Seth Alves
|
81ff8a4448
|
count steps during which an EntityItem is moving but has no simulation owner. Once the count is high enough (how high is TBD), attempt to claim ownership
|
2015-04-25 07:17:21 -07:00 |
|
Seth Alves
|
48ec0c8339
|
formatting, re-enable code that causes an interface to attempt to claim a moving object with no current simulation-owner
|
2015-04-25 06:56:19 -07:00 |
|
Atlante45
|
ba507cef98
|
Fix a few warnings
|
2015-04-25 11:01:02 +02:00 |
|
Seth Alves
|
218393a2b3
|
rather than keeping track of previous pos/rot sent by server, use a new flag that indicates that the values should be updated in the physics engine, but that the object should not be woken
|
2015-04-24 17:37:19 -07:00 |
|
Seth Alves
|
6e6793cbcc
|
remove debugging prints
|
2015-04-24 15:18:02 -07:00 |
|
Andrew Meadows
|
3ecf959b3e
|
removed cached copies of damping and restitution
|
2015-04-24 14:50:37 -07:00 |
|
Seth Alves
|
2a8fbeca32
|
sync
|
2015-04-24 14:43:39 -07:00 |
|
Seth Alves
|
e7c6ee597a
|
sync
|
2015-04-24 14:36:05 -07:00 |
|
Seth Alves
|
ea250c037a
|
sync
|
2015-04-24 14:27:32 -07:00 |
|
Seth Alves
|
6b53fefebe
|
sync
|
2015-04-24 14:21:59 -07:00 |
|
Seth Alves
|
fea8d84618
|
sync
|
2015-04-24 14:09:10 -07:00 |
|
Seth Alves
|
ad85837b5a
|
sync
|
2015-04-24 13:44:34 -07:00 |
|
Andrew Meadows
|
f09a67af6c
|
don't need temp variable
|
2015-04-24 13:26:26 -07:00 |
|
Andrew Meadows
|
c4395e75bb
|
cleanup and comments
|
2015-04-24 13:26:26 -07:00 |
|
Seth Alves
|
902e84c711
|
sync
|
2015-04-24 13:10:38 -07:00 |
|
Seth Alves
|
a27f8f3f10
|
sync
|
2015-04-24 11:28:44 -07:00 |
|
Seth Alves
|
926694517f
|
sync
|
2015-04-24 11:07:45 -07:00 |
|
Seth Alves
|
1b84be6e10
|
attempting to have visual indicator of simulatorID
|
2015-04-24 10:55:43 -07:00 |
|
Andrew Meadows
|
80d3f35b2e
|
Controller disabled when not in physics engine
|
2015-04-24 09:57:22 -07:00 |
|
Seth Alves
|
6fdbce9ee3
|
oops
|
2015-04-24 09:29:57 -07:00 |
|
Seth Alves
|
6d151ee3ed
|
try a different way of identifying when to claim simulation ownership of a moving entity
|
2015-04-24 09:29:05 -07:00 |
|
Seth Alves
|
cf0499e671
|
various physics-related experiments
|
2015-04-23 21:07:04 -07:00 |
|
Seth Alves
|
2ca592de8b
|
fix logic with infectious simulation ownership
|
2015-04-23 10:02:29 -07:00 |
|
Seth Alves
|
10e5378396
|
fix mangled if
|
2015-04-23 09:13:18 -07:00 |
|
Seth Alves
|
9e96026c52
|
move _accelerationNearlyGravityCount and _shouldClaimSimulationOwnership from EntityItem to EntityMotionState
|
2015-04-22 21:36:36 -07:00 |
|
Seth Alves
|
4ca076ed94
|
put PhysicsEngine::bump back in. some things get missed if we just set the one thing active
|
2015-04-22 18:53:49 -07:00 |
|
Seth Alves
|
5a7f8a2f5a
|
git rid of unneeded bump code. re-indent billiards.js and rez in balls with some y velocity so they fall to the table
|
2015-04-22 17:06:21 -07:00 |
|
Seth Alves
|
864f8cb3b3
|
fix comment
|
2015-04-22 16:10:25 -07:00 |
|
Seth Alves
|
96b4517e6e
|
when removing something from bullet, attempt to wake up anything that was touching it
|
2015-04-22 16:05:31 -07:00 |
|
Seth Alves
|
07a848c9ce
|
added bump call in physics engine for when an entity is deleted and may have something resting on top of it
|
2015-04-22 15:50:39 -07:00 |
|
Seth Alves
|
7781808bea
|
remove debug prints, fix a comment
|
2015-04-22 15:25:09 -07:00 |
|
Seth Alves
|
6678922f5c
|
put back code for interface giving up simulator status when something stops
|
2015-04-22 15:09:56 -07:00 |
|
Seth Alves
|
3450597d70
|
remove some debugging prints
|
2015-04-22 15:03:23 -07:00 |
|
Seth Alves
|
c30d742f7d
|
experimenting
|
2015-04-22 14:22:09 -07:00 |
|
Seth Alves
|
36dbbd0c9d
|
experimenting
|
2015-04-22 14:14:12 -07:00 |
|
Seth Alves
|
cd3ee39fcc
|
experimenting
|
2015-04-22 13:42:04 -07:00 |
|
Seth Alves
|
69ee33a392
|
experimenting
|
2015-04-22 13:29:28 -07:00 |
|
Seth Alves
|
ee000f91ae
|
experimenting
|
2015-04-22 13:27:19 -07:00 |
|
Seth Alves
|
27ed0c4a98
|
experimenting
|
2015-04-22 13:21:06 -07:00 |
|
Seth Alves
|
7382b0b19f
|
experimenting
|
2015-04-22 13:17:20 -07:00 |
|
Seth Alves
|
a6750eafd8
|
experimenting
|
2015-04-22 13:03:59 -07:00 |
|
Seth Alves
|
dc30ca0210
|
experimenting
|
2015-04-22 12:51:29 -07:00 |
|
Seth Alves
|
41166c1a42
|
allow entity server to time-out entity-simulation ownership rather than having interfaces give it up
|
2015-04-22 11:18:18 -07:00 |
|
Seth Alves
|
32673efc80
|
compute collision events inside lock to avoid a rare crash
|
2015-04-22 10:51:45 -07:00 |
|
Seth Alves
|
3f705f3172
|
keep track of the number of simulation steps each entity has been accelerated at nearly its gravity. if we get 4 in a row, start sending acceleration equal to gravity to the entity server, so it will include gravity in its estimates
|
2015-04-22 10:39:13 -07:00 |
|
Andrew Meadows
|
65825a4501
|
Merge pull request #4659 from ericrius1/collision
Filtering triggering of collisions with contact type of "continue"
|
2015-04-22 09:33:40 -07:00 |
|
Seth Alves
|
cde64893af
|
coding standard
|
2015-04-21 18:36:06 -07:00 |
|
Seth Alves
|
4a5631fca6
|
cleanups, diff minimization
|
2015-04-20 16:51:28 -07:00 |
|
Seth Alves
|
23f1767634
|
cleanup
|
2015-04-20 16:13:28 -07:00 |
|
Seth Alves
|
d6c8bd94cf
|
clean up some debugging prints
|
2015-04-20 15:59:33 -07:00 |
|
Seth Alves
|
08d300afcd
|
use a flag to indicate that simulation ownership should be grabbed
|
2015-04-20 11:49:10 -07:00 |
|
Seth Alves
|
88f289f3c1
|
small cleanup and some debugging prints
|
2015-04-20 11:19:48 -07:00 |
|
Seth Alves
|
fbff3627dc
|
attempt to claim simulation ownership of entities the avatar crashes with
|
2015-04-20 11:13:51 -07:00 |
|
Seth Alves
|
b3cb9fe9a4
|
fix comment some more
|
2015-04-17 15:33:41 -07:00 |
|
Seth Alves
|
dac57c44da
|
if measured acceleration is close to zero, send zero to entity server, else send gravity
|
2015-04-17 15:05:47 -07:00 |
|
Seth Alves
|
292ba20cf3
|
pull andrew's measure-acceleration branch
|
2015-04-17 11:35:12 -07:00 |
|
Eric Levin
|
2b4d894ab3
|
moved the type computation inside the while loop so it is correctly computed each iteration
|
2015-04-17 08:17:58 -07:00 |
|
Seth Alves
|
62a45ccebb
|
re-enable code that gives up simulation ownership
|
2015-04-16 17:00:36 -07:00 |
|
Eric Levin
|
096f69961a
|
Filtering triggering of collisions with contact type of "continue"
|
2015-04-16 16:42:28 -07:00 |
|
Seth Alves
|
faf5e7415d
|
don't explicitly release simulator status
|
2015-04-16 16:32:51 -07:00 |
|
Seth Alves
|
ec26b4595a
|
adjust comment
|
2015-04-16 16:27:30 -07:00 |
|
Seth Alves
|
f48f9caea4
|
cut back on debuging prints
|
2015-04-16 16:18:13 -07:00 |
|
Seth Alves
|
ea8dcfa5b5
|
read UUIDs as UUIDs rather than as strings. more debugging prints
|
2015-04-16 15:33:43 -07:00 |
|
Seth Alves
|
d7881f1891
|
adjust logic for releasing ownership of simulation
|
2015-04-16 15:15:28 -07:00 |
|
Seth Alves
|
d7059d8f2d
|
add code for uuids in wire protocol. some debugging prints
|
2015-04-16 14:46:38 -07:00 |
|
Andrew Meadows
|
619d1ba191
|
rename to measureAcceleration
|
2015-04-16 14:09:33 -07:00 |
|
Andrew Meadows
|
1acb90e23a
|
merge upstream/master into andrew/isothermal
|
2015-04-16 13:48:47 -07:00 |
|
Andrew Meadows
|
b7ca69d4e1
|
fix typo
|
2015-04-16 13:46:26 -07:00 |
|
Andrew Meadows
|
5180e7e715
|
measure linear velocity of moving objects
|
2015-04-16 13:44:17 -07:00 |
|
Seth Alves
|
bce269ada2
|
Merge branch 'master' of github.com:highfidelity/hifi into acceleration-and-owner-in-wire-protocol
|
2015-04-16 12:31:25 -07:00 |
|
Andrew Meadows
|
83d54eb46b
|
merge upstream/master into andrew/bispinor
|
2015-04-16 12:07:22 -07:00 |
|
Andrew Meadows
|
4bef5b7b73
|
Merge pull request #4638 from Triplelexx/myavatar-targetvelocity
Myavatar targetvelocity
|
2015-04-15 14:22:02 -07:00 |
|
Seth Alves
|
c87dca5ba0
|
remove debug print
|
2015-04-15 11:58:12 -07:00 |
|
Seth Alves
|
51ac44a9b7
|
try to increase chances the interface gives up simulation ownership
|
2015-04-15 11:34:42 -07:00 |
|
Seth Alves
|
b21cc357e4
|
undo stop-sending hack
|
2015-04-14 16:08:53 -07:00 |
|
Seth Alves
|
2a87eb9ce1
|
pull from andrew's branch
|
2015-04-14 15:44:53 -07:00 |
|
Andrew Meadows
|
7da1c51877
|
whoops, missed a file
|
2015-04-14 14:55:42 -07:00 |
|
Andrew Meadows
|
da9091a99d
|
remove SHAPE_TYPE_CONVEX_HULL from libs and tests
|
2015-04-14 14:54:43 -07:00 |
|
Seth Alves
|
e25590f00e
|
don't give up ownership of simulation until the last packet is sent
|
2015-04-14 13:37:57 -07:00 |
|
Seth Alves
|
3cf31ff701
|
fix to allow modelEntityItems with shape of box into physicsengine. ignore entity updates echoed back to us. stop broadcasting after 3 non-moving updates
|
2015-04-14 13:32:02 -07:00 |
|
Seth Alves
|
d330319ed9
|
when a script creates and object, set the local Node as the simulation owner
|
2015-04-14 09:56:39 -07:00 |
|
Seth Alves
|
de2e5ae718
|
adjust logic for when to claim or release simulator status
|
2015-04-14 09:00:48 -07:00 |
|
Andrew Meadows
|
abb40ca080
|
cleanup: split stats dump out of stepSimulation
|
2015-04-14 09:00:36 -07:00 |
|
Seth Alves
|
05ef357854
|
debug prints
|
2015-04-13 16:47:06 -07:00 |
|
Seth Alves
|
256a7f5198
|
try different login for deciding when to update/clear simulatorID
|
2015-04-13 16:37:44 -07:00 |
|
Seth Alves
|
4677324a87
|
try different login for deciding when to update/clear simulatorID
|
2015-04-13 16:30:16 -07:00 |
|
Seth Alves
|
a30e807051
|
get rid of unneeded updateSimulatorID, set changed simulator id in properties so it gets included in outgoing packet
|
2015-04-13 16:20:30 -07:00 |
|
Triplelexx
|
d2b643d389
|
Add targetVelocity into MyAvatar simulation
MyAvatar sets a target velocity to achieve, this is parsed in the
preSimulation controller step.
|
2015-04-13 23:57:08 +01:00 |
|
Seth Alves
|
396f6b1987
|
mess with debugging prints
|
2015-04-13 15:22:54 -07:00 |
|
Andrew Meadows
|
86f89a1d6f
|
fix bug where fly speed is limited to walk speed
|
2015-04-13 13:23:15 -07:00 |
|
Seth Alves
|
9c2fec36fd
|
adjust debugging, try a different DIRTY flag
|
2015-04-13 12:52:31 -07:00 |
|
Seth Alves
|
f42a43e180
|
cause changes to _simulatorID to be broadcast
|
2015-04-13 12:39:40 -07:00 |
|
Seth Alves
|
eace91e833
|
if an entity is being moved and has no sim-id, set sim-id to local node-id. if it has a sim-id, and it's not the same as the local node's, don't broadcast the change
|
2015-04-13 12:25:44 -07:00 |
|
Seth Alves
|
e2af93db5f
|
some debugging
|
2015-04-13 11:38:30 -07:00 |
|
Seth Alves
|
4ada3fc9a4
|
don't keep large things out of physics engine
|
2015-04-09 15:12:51 -07:00 |
|
Andrew Meadows
|
2ccc25e380
|
remove old kinematic CharacterController
|
2015-04-07 16:29:52 -07:00 |
|
Andrew Meadows
|
40c94fa00e
|
merge upstream/master into andrew/isentropic
|
2015-04-07 16:23:38 -07:00 |
|
Andrew Meadows
|
d9146b1033
|
jump to hover works again
|
2015-04-07 16:23:06 -07:00 |
|
Andrew Meadows
|
b5f0c57dd1
|
jumping and hovering works with dynamic controller
|
2015-04-07 15:07:46 -07:00 |
|
Seth Alves
|
ef5dffecf6
|
fix filenames in comments
|
2015-04-07 10:03:14 -07:00 |
|
Seth Alves
|
9014397167
|
try again without macro
|
2015-04-07 09:59:04 -07:00 |
|
Seth Alves
|
55bab2efd6
|
put physics into its own logging group
|
2015-04-06 18:09:45 -07:00 |
|
Andrew Meadows
|
e2ea940249
|
more cleanup
|
2015-04-06 16:21:04 -07:00 |
|
Andrew Meadows
|
23951620bb
|
cleanup DynamicCharacterController
|
2015-04-06 16:19:14 -07:00 |
|
Andrew Meadows
|
435ce106eb
|
Add DynamicCharacterController prototype
|
2015-04-06 16:03:13 -07:00 |
|
Andrew Meadows
|
568050686d
|
replace tabs with spaces for indentation
|
2015-04-04 13:50:16 -07:00 |
|
Andrew Meadows
|
27d6d9f720
|
add Bullet profiling hooks for physics simulation
|
2015-04-02 15:20:16 -07:00 |
|
Andrew Meadows
|
f4f219ca36
|
tweak jump velocity and hover transition
|
2015-04-02 09:03:33 -07:00 |
|
Andrew Meadows
|
f804b2311d
|
remove hover-friendly behavior
|
2015-04-02 08:40:47 -07:00 |
|
Andrew Meadows
|
b37384d759
|
exit hover now not quite automatic when over floor
remove MyAvatar::jump() method for more general API
|
2015-04-01 15:13:27 -07:00 |
|
Andrew Meadows
|
0249b8c9c5
|
fix backwards comparison logic
|
2015-04-01 13:56:05 -07:00 |
|
Andrew Meadows
|
e27f800c75
|
Merge pull request #4561 from sethalves/island
scaling hints to hash, larger collision shapes
|
2015-04-01 09:40:18 -07:00 |
|
Philip Rosedale
|
8114fdd1e2
|
move button locations, names some constants in avatar controller
|
2015-03-31 21:51:50 -07:00 |
|
Seth Alves
|
859628a4fd
|
fix comment
|
2015-03-31 17:20:16 -07:00 |
|
Seth Alves
|
164e5ff816
|
Merge branch 'master' of github.com:highfidelity/hifi into island
|
2015-03-31 17:00:48 -07:00 |
|
Seth Alves
|
05cb0b830c
|
make max collision size be 1000x1000x1000 rather than 100x100x100
|
2015-03-31 16:59:43 -07:00 |
|
Philip Rosedale
|
9635c6d248
|
Merge branch 'master' of https://github.com/worklist/hifi
|
2015-03-31 16:29:55 -07:00 |
|
Philip Rosedale
|
b7f0be761c
|
gun buildings fall on creation, dice stops correctly
|
2015-03-31 16:27:09 -07:00 |
|
Andrew Meadows
|
9739d68370
|
fix typo that broke avatar motion
|
2015-03-31 13:20:06 -07:00 |
|
andrew
|
a2b5fdb540
|
merge
|
2015-03-31 09:28:23 -07:00 |
|
andrew
|
fdfb8bd1b4
|
fix intermittent crash on windows during login
|
2015-03-31 09:26:33 -07:00 |
|
Andrew Meadows
|
94c1cf12f5
|
deleting _dynamicsWorld doesn't crash on shutdown
|
2015-03-30 17:12:19 -07:00 |
|
Philip Rosedale
|
f116ac131d
|
Merge pull request #4532 from AndrewMeadows/inertia
fix crash in PhysicsEngine on shutdown
|
2015-03-30 16:31:34 -07:00 |
|
Andrew Meadows
|
c6b34df06c
|
unlock after character is properly updated
|
2015-03-30 16:07:56 -07:00 |
|
Seth Alves
|
ee7247a5b4
|
fix a couple of crashes
|
2015-03-30 15:56:01 -07:00 |
|
Andrew Meadows
|
9b13f186e3
|
remove character from PhysicsEngine on shutdown
|
2015-03-30 15:51:58 -07:00 |
|
Andrew Meadows
|
10af59296d
|
Merge pull request #4499 from sethalves/multi-hull-collisions
Multi hull collisions
|
2015-03-30 12:11:56 -07:00 |
|
Andrew Meadows
|
2404fb126f
|
Merge pull request #4527 from sethalves/valgrind
Valgrind told me to do it
|
2015-03-30 11:56:17 -07:00 |
|
Seth Alves
|
e730109c51
|
quiet debuging spew
|
2015-03-30 11:46:48 -07:00 |
|
Andrew Meadows
|
da9ceac9ae
|
fix crash for bad avatar body on login
|
2015-03-30 11:06:02 -07:00 |
|
Andrew Meadows
|
adf076a630
|
optimizations when creating convex hull shapes
|
2015-03-30 09:56:30 -07:00 |
|
Seth Alves
|
7137b41375
|
free these so it's easier to see other leaks in valgrind
|
2015-03-30 09:30:37 -07:00 |
|
Seth Alves
|
1e166eef0f
|
valgrind says _ghostObject is used before it's initialized
|
2015-03-28 17:12:55 -07:00 |
|
Seth Alves
|
90f51e7d4c
|
print a warning when ShapeManager is skipping over a too-large or too-small shape
|
2015-03-27 16:15:54 -07:00 |
|
Seth Alves
|
fd69a54f10
|
Merge branch 'master' of github.com:highfidelity/hifi into multi-hull-collisions
|
2015-03-27 15:55:20 -07:00 |
|
Andrew Meadows
|
bee8c0e237
|
"hover" if the "jump" key is held down long enough
|
2015-03-27 13:56:03 -07:00 |
|
Andrew Meadows
|
be5fdbf217
|
enable avatar collisions by default
also remove old gravity features
|
2015-03-27 13:36:20 -07:00 |
|
Andrew Meadows
|
821ac605f5
|
smoother motion on steps
faster motion when "flying"
cleanup of MyAvatar::updatePosition()
|
2015-03-26 19:48:52 -07:00 |
|
Andrew Meadows
|
8a951e0dd3
|
minor cleanup
|
2015-03-26 15:16:57 -07:00 |
|
Andrew Meadows
|
0ef4022e94
|
tweak gravity and step heights of controller
|
2015-03-26 15:14:46 -07:00 |
|
Seth Alves
|
212f564131
|
Merge branch 'master' of github.com:highfidelity/hifi into multi-hull-collisions
|
2015-03-26 13:08:44 -07:00 |
|
Andrew Meadows
|
429a258df0
|
enable hover when far above floor
|
2015-03-25 14:38:27 -07:00 |
|
Andrew Meadows
|
2440c47648
|
remove extra whitespace
|
2015-03-25 11:06:19 -07:00 |
|
Andrew Meadows
|
2128f21308
|
only set ADD bit with UPDATE_SHAPE when enabled
|
2015-03-25 11:02:48 -07:00 |
|
Andrew Meadows
|
674b2c97a2
|
added comments to zlib license
|
2015-03-25 08:53:33 -07:00 |
|
Seth Alves
|
719dae61a9
|
when a compound shape is deleted, delete the children, as well
|
2015-03-25 06:51:00 -07:00 |
|
Andrew Meadows
|
430158c109
|
updateShapeIfNecessary() is a more correct name
|
2015-03-24 23:35:09 -07:00 |
|
Andrew Meadows
|
d497620976
|
avatar can jump with E key when walking
|
2015-03-24 23:05:46 -07:00 |
|
Andrew Meadows
|
44eca08fa4
|
PhysicsEngine doesn't need AvatarData
MyAvatar now owns its CharacterController
fix for bug of phantom collision obj when avatar's physics are disabled
|
2015-03-24 17:38:35 -07:00 |
|
Seth Alves
|
2f47f7c7ba
|
diff minimization
|
2015-03-24 16:51:42 -07:00 |
|
Seth Alves
|
8d2c942509
|
diff minimization
|
2015-03-24 16:38:11 -07:00 |
|
Seth Alves
|
1eeb2e89f8
|
remove some debug spam
|
2015-03-24 16:23:51 -07:00 |
|
Seth Alves
|
6e3be26013
|
attempting to figure out why physics motion object doesn't get updated when collision model url changes
|
2015-03-24 15:28:21 -07:00 |
|
Seth Alves
|
bb8c83d49a
|
Merge branch 'master' of github.com:highfidelity/hifi into multi-hull-collisions
|
2015-03-23 18:26:11 -07:00 |
|
Seth Alves
|
c8ad82917e
|
clean up some debugging spew. take dimensions into account when scaling points used for collision hull creation
|
2015-03-23 16:54:36 -07:00 |
|
Seth Alves
|
f31ac8b968
|
compound covex hull collisions work
|
2015-03-23 15:10:28 -07:00 |
|
Seth Alves
|
bfc5cf99d6
|
more code for compound hull collisions
|
2015-03-21 16:11:47 -07:00 |
|
Seth Alves
|
86d09a1607
|
more compound shape stuff
|
2015-03-21 08:55:49 -07:00 |
|
Andrew Meadows
|
49f5de2b94
|
make character's "up" axis depend on orientation
|
2015-03-20 16:39:38 -07:00 |
|
Seth Alves
|
769194f046
|
first stab at compound hull collisions
|
2015-03-20 13:41:14 -07:00 |
|
Andrew Meadows
|
0164de80fe
|
apply coding standard to CharacterController
|
2015-03-20 13:19:24 -07:00 |
|
Andrew Meadows
|
6454149536
|
formatting and comments
|
2015-03-20 12:45:29 -07:00 |
|
Andrew Meadows
|
ab9d8eb345
|
reorder arguments to StepDownConvexResultCallback ctor
|
2015-03-20 08:42:35 -07:00 |
|
Andrew Meadows
|
90a8844738
|
merge upstream/master into andrew/bispinor
Conflicts:
libraries/physics/src/PhysicsEngine.cpp
|
2015-03-19 16:18:52 -07:00 |
|
Andrew Meadows
|
3cd2ce82d4
|
tuning character so it can walk up ledges
|
2015-03-19 15:31:34 -07:00 |
|
Seth Alves
|
480eae7317
|
Merge branch 'master' of github.com:highfidelity/hifi into avatars-can-collide
|
2015-03-19 09:14:26 -07:00 |
|
Brad Davis
|
91906d619f
|
Removing unmatched QReadWriteLock::unlock() call
|
2015-03-18 22:32:06 -07:00 |
|
Andrew Meadows
|
c032b29633
|
proper shape management for ConvexHull shapes
|
2015-03-18 16:29:57 -07:00 |
|
Seth Alves
|
e2a104c38a
|
unjack AvatarData locks
|
2015-03-18 14:11:02 -07:00 |
|
Seth Alves
|
dd97b54e52
|
quiet physics log spam
|
2015-03-18 13:22:29 -07:00 |
|
Seth Alves
|
1cab14064d
|
remove unneeded code, quiet some debug spew
|
2015-03-18 13:10:53 -07:00 |
|
Andrew Meadows
|
8eec83c144
|
comments and formatting
|
2015-03-17 22:28:38 -07:00 |
|
Seth Alves
|
2dd75fef2c
|
remove some unneeded Q_OBJECT macros, diff minimization
|
2015-03-17 19:12:26 -07:00 |
|
Andrew Meadows
|
180d147806
|
merge upstream/master into andrew/isentropic
|
2015-03-17 15:59:09 -07:00 |
|
Seth Alves
|
222c3f01eb
|
minor cleanups, diff minimization
|
2015-03-17 14:24:46 -07:00 |
|
Andrew Meadows
|
9ea13fac37
|
cleanup formatting
|
2015-03-17 09:01:36 -07:00 |
|
Andrew Meadows
|
b4263cd2eb
|
allow objs to collide agains char controller
but char controller only responds to penetration when enabled
|
2015-03-16 17:10:49 -07:00 |
|
Seth Alves
|
b76103edb0
|
clean up debugging spew
|
2015-03-16 16:44:29 -07:00 |
|
Andrew Meadows
|
78b614f855
|
move avatar details into CharacterController
|
2015-03-16 16:24:32 -07:00 |
|
Seth Alves
|
08cb13640c
|
debugging spew
|
2015-03-16 11:22:42 -07:00 |
|
Seth Alves
|
59e4efa651
|
debugging prints around a deadlock
|
2015-03-15 07:10:43 -07:00 |
|
Seth Alves
|
250567e315
|
formatting, diff minimization
|
2015-03-14 12:09:23 -07:00 |
|
Seth Alves
|
b815c365eb
|
formatting
|
2015-03-13 18:57:27 -07:00 |
|
Seth Alves
|
f7f75cabf4
|
formatting
|
2015-03-13 18:49:48 -07:00 |
|
Seth Alves
|
87cc710efc
|
more merge madness, calculate 2nd PhysicsEngine hash with qChecksum if url is set
|
2015-03-13 18:43:24 -07:00 |
|
Seth Alves
|
a5cdc3c68b
|
still recovering from troubled merge
|
2015-03-13 18:27:52 -07:00 |
|
Seth Alves
|
c24ea023f6
|
still recovering from troubled merge
|
2015-03-13 18:26:09 -07:00 |
|
Seth Alves
|
af2c00b235
|
still recovering from troubled merge
|
2015-03-13 18:21:59 -07:00 |
|
Seth Alves
|
8481a65fbb
|
still recovering from troubled merge
|
2015-03-13 18:21:30 -07:00 |
|
Seth Alves
|
2345e5a4f9
|
oops
|
2015-03-13 18:19:49 -07:00 |
|
Seth Alves
|
7230257b9e
|
oops
|
2015-03-13 18:08:58 -07:00 |
|
Seth Alves
|
50798398ff
|
merge from upstream
|
2015-03-13 18:04:55 -07:00 |
|
Philip Rosedale
|
6a4dbd35b5
|
Merge pull request #4449 from AndrewMeadows/thermonuclear
ShapeManager can release shape by pointer
|
2015-03-13 17:34:32 -07:00 |
|
Andrew Meadows
|
e4c6d49c4d
|
ShapeManager can release shape by pointer
|
2015-03-13 16:36:18 -07:00 |
|
Seth Alves
|
2368e6e5b7
|
collision with a hull sort of works. there is a new memory corruption problem
|
2015-03-13 15:41:57 -07:00 |
|
Andrew Meadows
|
99e2d799c5
|
correct math for capsule halfHeight
|
2015-03-13 09:40:32 -07:00 |
|
Seth Alves
|
89b58e2681
|
trying to get loaded callback for model hooked up to PhysicsEngine
|
2015-03-13 09:11:15 -07:00 |
|
Andrew Meadows
|
be252147e2
|
merge upstream/master into andrew/isentropic
|
2015-03-12 16:38:59 -07:00 |
|
Seth Alves
|
a945421d9d
|
still trying to make PhysicsEngine::addEntityInternal be async
|
2015-03-12 16:38:55 -07:00 |
|
Andrew Meadows
|
a1a12465da
|
able to update avatar controller in PhysicsEngine
|
2015-03-12 16:36:41 -07:00 |
|
Seth Alves
|
4b1fc4fa10
|
merge from upstream
|
2015-03-12 15:59:37 -07:00 |
|
Seth Alves
|
2cf0e1ab25
|
break PhysicsEngine::addEntityInternal in half, making the 2nd part asynch. This is to allow a ModelEntityItem time to download its collision hull before the 2nd part runs
|
2015-03-12 15:58:09 -07:00 |
|
Stephen Birarda
|
471e55c8ce
|
fix some lingering warnings
|
2015-03-12 12:36:39 -07:00 |
|
Seth Alves
|
bf1cb951a3
|
move PhysicsEntity so that ModelEntityItem can initiate a model download
|
2015-03-11 18:34:27 -07:00 |
|
Seth Alves
|
df29d5365a
|
Merge branch 'master' of github.com:highfidelity/hifi into avatars-can-collide
|
2015-03-11 15:18:55 -07:00 |
|
Andrew Meadows
|
feafa0a60b
|
remove old Ragdoll and avatar interactions
|
2015-03-11 14:29:03 -07:00 |
|