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clean up some debugging prints
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parent
56b005a872
commit
d6c8bd94cf
3 changed files with 4 additions and 5 deletions
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@ -745,6 +745,7 @@ int EntityTreeElement::readElementDataFromBuffer(const unsigned char* data, int
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EntityTreeElement* currentContainingElement = _myTree->getContainingElement(entityItemID);
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// this Node was the original source of this packet, so read it, but ignore it.
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/// XXX what should be done here? Do we need to ignore packets which show us as simulator owner? XXX
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// bool shouldIgnore = (entityItem && entityItem->getSimulatorID() == myNodeID); XXX
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bool shouldIgnore = false;
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@ -217,7 +217,9 @@ void EntityMotionState::sendUpdate(OctreeEditPacketSender* packetSender, uint32_
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if (glm::length(_measuredAcceleration) < MEASURED_ACCELERATION_CLOSE_TO_ZERO) {
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_entity->setAcceleration(glm::vec3(0));
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} else {
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_entity->setAcceleration(_entity->getGravity());
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// _entity->setAcceleration(_entity->getGravity());
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// XXX
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_entity->setAcceleration(glm::vec3(0));
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}
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if (_outgoingPacketFlags & EntityItem::DIRTY_POSITION) {
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@ -314,8 +316,6 @@ void EntityMotionState::sendUpdate(OctreeEditPacketSender* packetSender, uint32_
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qCDebug(physics) << "EntityMotionState::sendUpdate()... calling queueEditEntityMessage()...";
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#endif
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qCDebug(physics) << "EntityMotionState::sendUpdate()";
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entityPacketSender->queueEditEntityMessage(PacketTypeEntityAddOrEdit, id, properties);
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} else {
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#ifdef WANT_DEBUG
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@ -401,14 +401,12 @@ void PhysicsEngine::computeCollisionEvents() {
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if (objectA == characterCollisionObject && !objectB->isStaticOrKinematicObject() && b) {
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EntityItem* entityB = static_cast<EntityMotionState*>(b)->getEntity();
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if (entityB->getSimulatorID() != myNodeID && !entityB->getShouldClaimSimulationOwnership()) {
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qDebug() << "CLAIMING B";
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entityB->setShouldClaimSimulationOwnership(true);
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}
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}
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if (objectB == characterCollisionObject && !objectA->isStaticOrKinematicObject() && a) {
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EntityItem* entityA = static_cast<EntityMotionState*>(a)->getEntity();
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if (entityA->getSimulatorID() != myNodeID && !entityA->getShouldClaimSimulationOwnership()) {
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qDebug() << "CLAIMING A";
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entityA->setShouldClaimSimulationOwnership(true);
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}
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}
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