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fix bug caused by no-longer reusing a variable
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@ -111,7 +111,7 @@ void EntityMotionState::setWorldTransform(const btTransform& worldTrans) {
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glm::vec3 av;
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getAngularVelocity(av);
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_entity->setAngularVelocity(v);
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_entity->setAngularVelocity(av);
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_entity->setLastSimulated(usecTimestampNow());
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