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@ -118,7 +118,7 @@ void EntityMotionState::setWorldTransform(const btTransform& worldTrans) {
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if (_entity->getSimulatorID().isNull() && !isStill) {
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// object is moving and has no owner. attempt to claim simulation ownership.
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_entity->setShouldClaimSimulationOwnership(true);
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setShouldClaimSimulationOwnership(true);
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}
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_outgoingPacketFlags = DIRTY_PHYSICS_FLAGS;
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