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Quiet compiler
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parent
6b04ceffba
commit
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5 changed files with 4 additions and 11 deletions
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@ -136,9 +136,6 @@ struct Packet {
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const float STARTING_DDE_MESSAGE_TIME = 0.033f;
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const int FPS_TIMER_DELAY = 2000; // ms
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const int FPS_TIMER_DURATION = 2000; // ms
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#ifdef WIN32
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// warning C4351: new behavior: elements of array 'DdeFaceTracker::_lastEyeBlinks' will be default initialized
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// warning C4351: new behavior: elements of array 'DdeFaceTracker::_filteredEyeBlinks' will be default initialized
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@ -461,7 +461,7 @@ void OculusManager::display(const glm::quat &bodyOrientation, const glm::vec3 &p
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#ifdef DEBUG
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// Ensure the frame counter always increments by exactly 1
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static int oldFrameIndex = -1;
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assert(oldFrameIndex == -1 || oldFrameIndex == _frameIndex - 1);
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assert(oldFrameIndex == -1 || (unsigned int)oldFrameIndex == _frameIndex - 1);
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oldFrameIndex = _frameIndex;
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#endif
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@ -34,7 +34,8 @@ public:
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virtual void init();
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virtual void render(RenderArgs::RenderMode renderMode = RenderArgs::DEFAULT_RENDER_MODE,
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RenderArgs::RenderSide renderSide = RenderArgs::MONO) { /* swallow these */ }
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RenderArgs::RenderSide renderSide = RenderArgs::MONO,
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RenderArgs::DebugFlags renderDebugFlags = RenderArgs::RENDER_DEBUG_NONE) { /* swallow these */ }
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void setJurisdictionListener(JurisdictionListener* jurisdictionListener) { _jurisdictionListener = jurisdictionListener; }
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@ -17,11 +17,6 @@
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#include "PhysicsHelpers.h"
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#include "PhysicsLogging.h"
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const float DEFAULT_FRICTION = 0.5f;
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const float MAX_FRICTION = 10.0f;
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const float DEFAULT_RESTITUTION = 0.5f;
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// origin of physics simulation in world-frame
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glm::vec3 _worldOffset(0.0f);
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@ -24,7 +24,7 @@ void FboCache::lockTexture(int texture) {
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withLock(_lock, [&] {
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Q_ASSERT(_fboMap.count(texture));
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if (!_fboLocks.count(texture)) {
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Q_ASSERT(_readyFboQueue.front()->texture() == texture);
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Q_ASSERT(_readyFboQueue.front()->texture() == (GLuint)texture);
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_readyFboQueue.pop_front();
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_fboLocks[texture] = 1;
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} else {
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