fix comment some more

This commit is contained in:
Seth Alves 2015-04-17 15:33:41 -07:00
parent e9d8c53f75
commit b3cb9fe9a4

View file

@ -175,7 +175,7 @@ bool ObjectMotionState::shouldSendUpdate(uint32_t simulationStep) {
// Else we measure the error between current and extrapolated transform (according to expected behavior
// of remote EntitySimulation) and return true if the error is significant.
// NOTE: math is done the simulation-frame, which is NOT necessarily the same as the world-frame
// NOTE: math is done in the simulation-frame, which is NOT necessarily the same as the world-frame
// due to _worldOffset.
// compute position error