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fix comment some more
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@ -175,7 +175,7 @@ bool ObjectMotionState::shouldSendUpdate(uint32_t simulationStep) {
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// Else we measure the error between current and extrapolated transform (according to expected behavior
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// of remote EntitySimulation) and return true if the error is significant.
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// NOTE: math is done the simulation-frame, which is NOT necessarily the same as the world-frame
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// NOTE: math is done in the simulation-frame, which is NOT necessarily the same as the world-frame
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// due to _worldOffset.
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// compute position error
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