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fix comment
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@ -438,7 +438,7 @@ void PhysicsEngine::computeCollisionEvents() {
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// the manifold has up to 4 distinct points, but only extract info from the first
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_contactMap[ContactKey(a, b)].update(_numContactFrames, contactManifold->getContactPoint(0), _originOffset);
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// collisions cause infections spread of simulation-ownership. we also attempt to take
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// collisions cause infectious spread of simulation-ownership. we also attempt to take
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// ownership of anything that collides with our avatar.
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if (entityA && entityB && !objectA->isStaticOrKinematicObject() && !objectB->isStaticOrKinematicObject()) {
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if (entityA->getSimulatorID() == myNodeID ||
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