fix comment

This commit is contained in:
Seth Alves 2015-04-22 16:10:25 -07:00
parent 96b4517e6e
commit 864f8cb3b3

View file

@ -438,7 +438,7 @@ void PhysicsEngine::computeCollisionEvents() {
// the manifold has up to 4 distinct points, but only extract info from the first
_contactMap[ContactKey(a, b)].update(_numContactFrames, contactManifold->getContactPoint(0), _originOffset);
// collisions cause infections spread of simulation-ownership. we also attempt to take
// collisions cause infectious spread of simulation-ownership. we also attempt to take
// ownership of anything that collides with our avatar.
if (entityA && entityB && !objectA->isStaticOrKinematicObject() && !objectB->isStaticOrKinematicObject()) {
if (entityA->getSimulatorID() == myNodeID ||