diff --git a/libraries/physics/src/PhysicsEngine.cpp b/libraries/physics/src/PhysicsEngine.cpp index 88d6112772..50990d708c 100644 --- a/libraries/physics/src/PhysicsEngine.cpp +++ b/libraries/physics/src/PhysicsEngine.cpp @@ -438,7 +438,7 @@ void PhysicsEngine::computeCollisionEvents() { // the manifold has up to 4 distinct points, but only extract info from the first _contactMap[ContactKey(a, b)].update(_numContactFrames, contactManifold->getContactPoint(0), _originOffset); - // collisions cause infections spread of simulation-ownership. we also attempt to take + // collisions cause infectious spread of simulation-ownership. we also attempt to take // ownership of anything that collides with our avatar. if (entityA && entityB && !objectA->isStaticOrKinematicObject() && !objectB->isStaticOrKinematicObject()) { if (entityA->getSimulatorID() == myNodeID ||