Brad Hefta-Gaub
a0e92e71a5
Merge pull request #5562 from AlexanderOtavka/overlay-docs
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Documentation for overlay changes.
2015-08-14 18:53:34 -07:00
bwent
8609129228
fix header
2015-08-14 17:07:01 -07:00
bwent
889d9c54a5
add newline at end of file
2015-08-14 16:24:11 -07:00
bwent
45fe6a438c
Example particle scripts
2015-08-14 16:18:07 -07:00
ZappoMan
44fcf71f07
change domain to be 32k and still have origin centered at 0
2015-08-14 15:26:49 -07:00
bwent
7834a18bcf
add untracked changes
2015-08-14 15:11:05 -07:00
bwent
7bd9e2653c
more bug fixes
2015-08-14 15:09:48 -07:00
bwent
68fcf4ec8a
formatting
2015-08-14 11:06:44 -07:00
bwent
2c5c362957
adding rocket and refresh icons
2015-08-14 10:19:57 -07:00
Ryan Huffman
ee11b74c8b
Update click move distance threshold
2015-08-14 10:13:05 -07:00
Ryan Huffman
56501490a1
Update edit.js mouse click code to be more lenient to micro movements
2015-08-14 10:09:16 -07:00
bwent
58713c0d57
more minor bug fixes
2015-08-14 09:55:05 -07:00
ZappoMan
5fdd7304aa
Merge branch 'master' of https://github.com/highfidelity/hifi into centerOrigin
2015-08-14 09:33:53 -07:00
ericrius1
b8a6105a03
Merge branch 'master' into particleExtensions
2015-08-14 08:56:59 -07:00
bwent
2dbba322fd
bug fixes, ride through system
2015-08-13 18:13:08 -07:00
bwent
8c47bcc141
implement new UI
2015-08-13 16:00:55 -07:00
ericrius1
9322960c63
updated particle example for new properties
2015-08-13 15:36:13 -07:00
Zander Otavka
b84b8b6119
Restructure overlayManager.js to be more readable.
2015-08-12 23:30:07 -07:00
Zander Otavka
dc68e12963
Improve documentation for overlay changes.
2015-08-12 22:04:06 -07:00
bwent
c585f24e27
Refining UI, introduce tween functionality for zooming into planets
2015-08-12 20:28:32 -07:00
bwent
e61ba997e5
Fix trail functionality with new classes
2015-08-12 20:28:32 -07:00
bwent
861c9f0ca0
more refactoring
2015-08-12 20:28:32 -07:00
bwent
e27335fc5e
Refactoring to use Planet class, set up framework for UI
2015-08-12 20:28:32 -07:00
Seiji Emery
fdacb894a5
tabs to spaces
2015-08-12 16:28:06 -07:00
Seiji Emery
81588f7db0
renamed Icon to Image
2015-08-12 16:26:47 -07:00
Seiji Emery
778100e075
Merge branch 'master' of https://github.com/highfidelity/hifi into js-widgets
2015-08-12 15:57:04 -07:00
Seiji Emery
c175fe9e04
moved example code to widgets-example.js
2015-08-12 15:48:21 -07:00
Seiji Emery
10ca3f7a8f
fixes
2015-08-12 15:39:34 -07:00
Seiji Emery
293f146cfc
added debug ui, fixed non-targetable ui boxes/labels
2015-08-12 10:44:46 -07:00
Seiji Emery
f45afe050b
Added drag actions
2015-08-12 00:19:11 -07:00
ZappoMan
4fe8f49d4c
move origin to center of domain
2015-08-11 23:47:40 -07:00
Seiji Emery
986a821c91
cleanup
2015-08-11 22:00:53 -07:00
Seiji Emery
f247f0390c
Cleanup + refactoring
2015-08-11 21:56:00 -07:00
Seiji Emery
8c47c7b989
Added attachment
2015-08-11 20:12:21 -07:00
Seiji Emery
bb205294b9
uiwidgets.js
2015-08-11 16:33:30 -07:00
Brad Davis
19d31938d3
Merge remote-tracking branch 'upstream/master' into plugins
2015-08-10 21:25:35 -07:00
Seth Alves
74287c3cf5
Merge pull request #5482 from ericrius1/polyLineInProgress
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Added PolyLine Entity and painting scripts to demonstrate its functionality (WARNING: protocol change) Test this please
2015-08-10 14:57:52 -07:00
Lars Næsbye Christensen
8aa7002ab8
Simple whitespace correction
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Added a space to make the reduced complexity notification look better.
2015-08-10 21:07:08 +02:00
ericrius1
0f7c21ddd7
rearranged entity props and added check in setNormals to avoid uninitialized binormal values
2015-08-10 11:55:47 -07:00
Brad Davis
59dc6c9cca
Merge remote-tracking branch 'upstream/master' into plugins
2015-08-10 11:47:54 -07:00
Andrew Meadows
5acd1e7d58
Merge pull request #5467 from sethalves/polyvox
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Polyvox improvements (Warning: protocol change)
2015-08-10 11:12:10 -07:00
samcake
f9cbafdd39
Merge branch 'master' of https://github.com/highfidelity/hifi into punk
2015-08-08 16:44:19 -07:00
samcake
881cfb86dd
Updating the render engine dashboard
2015-08-08 16:43:55 -07:00
Brad Davis
caf93d1aff
Merge branch 'master' into plugins
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Conflicts:
interface/src/Application.cpp
interface/src/Menu.h
2015-08-08 13:18:13 -07:00
SamGondelman
b77de1b598
added fists to toybox
2015-08-07 18:07:14 -07:00
SamGondelman
23fea1f221
working on toybox script, squeezeHands, and default mappings
2015-08-07 16:59:50 -07:00
Zander Otavka
987fb56124
Simplify applied transformations in scripts.
2015-08-07 11:51:22 -07:00
Zander Otavka
743e73874f
Add back the anchor to panel transform names.
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position -> anchorPosition
rotation -> anchorRotation
scale -> anchorScale
2015-08-07 11:38:33 -07:00
ericrius1
3910cb0d69
Merge branch 'master' into polyLineInProgress
2015-08-07 10:12:02 -07:00
Zander Otavka
f9630942aa
Small tweaks to improve code readability.
2015-08-07 09:31:21 -07:00
Seth Alves
c07119c30b
Merge branch 'master' of github.com:highfidelity/hifi into polyvox
2015-08-07 07:37:25 -07:00
Zander Otavka
3356bf31ac
Refactor billboarding into Billboardable class.
2015-08-07 02:34:56 -07:00
Zander Otavka
3dcfa84a87
Fix billboarding behavior.
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Billboards now always face the camera position. Also, OverlayPanels can
be set to face the avatar.
2015-08-07 01:38:33 -07:00
Zander Otavka
0b4be8fca2
Improve transforms for panels and attachables.
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Add offsetScale to PanelAttachable for scaling all the contents of a
panel properly. Also reduce the number of transform operations per
second while rendering a PanelAttachable Overlay.
2015-08-06 21:46:55 -07:00
Zander Otavka
be4e827281
Merge: master -> panel-attachable-improvements.
2015-08-06 16:29:38 -07:00
Zander Otavka
13a63a5a3d
Improve mouse click logic in scripts.
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Also restore behavior of controlPanel.js being hidden on startup.
2015-08-06 16:04:11 -07:00
Zander Otavka
497713b020
Rename a few more confusing names.
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setTransforms -> applyTransformTo
attachedPanel -> parentPanel
2015-08-06 15:45:07 -07:00
Sam Gondelman
54f64b62eb
Merge remote-tracking branch 'upstream/plugins' into sam/input-plugins
2015-08-06 14:45:26 -07:00
Zander Otavka
b94be926f8
Mass renaming to be more logical/concise.
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FloatingUIPanel -> OverlayPanel
anchorPosition -> position
offsetRotation -> rotation
facingRotation -> offsetRotation
floatingUIExample.js -> overlayPanelExample.js
2015-08-06 14:23:04 -07:00
Zander Otavka
6165e7e6ca
Improve cross-thread support for panel children.
2015-08-06 11:40:49 -07:00
Bradley Austin Davis
7e60aee1bf
Merge branch 'master' into plugins
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Conflicts:
interface/src/Application.cpp
interface/src/Application.h
interface/src/avatar/Head.cpp
interface/src/avatar/MyAvatar.cpp
interface/src/avatar/MyAvatar.h
interface/src/avatar/SkeletonModel.cpp
interface/src/avatar/SkeletonModel.h
interface/src/devices/3DConnexionClient.cpp
interface/src/ui/overlays/Overlays.cpp
2015-08-06 11:03:37 -07:00
Sam Gondelman
3256e30f02
toybox script
2015-08-05 18:54:08 -07:00
Zander Otavka
021dff63b4
Visibility now cascades down panel children.
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For an overlay to render, it, and all of its ancestor panels, must be
set visible.
2015-08-05 16:57:03 -07:00
Zander Otavka
481624b48c
Re-work panel position and rotation binding.
2015-08-05 14:21:23 -07:00
Zander Otavka
5778502c54
Improve child removal logic for FloatingUIPanels.
2015-08-05 10:25:33 -07:00
Zander Otavka
eab35d03d4
Improve vector operations in floatingUIExample.js.
2015-08-05 10:24:03 -07:00
Howard Stearns
5f895e8aff
Merge pull request #5448 from PhilipRosedale/master
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test script to load test with lots of entities
2015-08-05 10:08:03 -07:00
Philip Rosedale
f1a4e185cd
Added lifetime and better notes, per PR
2015-08-05 10:04:59 -07:00
Zander Otavka
90bfce25e5
Add anchorPosition as a field for FloatingUIPanel.
2015-08-04 17:10:56 -07:00
Zander Otavka
cb5b5fcfc4
Increase right click move threshold.
2015-08-04 17:10:36 -07:00
Seth Alves
b318c1122c
Merge branch 'master' of github.com:highfidelity/hifi into polyvox
2015-08-04 16:00:27 -07:00
Zander Otavka
a21fa94f14
Fix error in floatingUIExample.js.
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Script would crash if the user left clicked somewhere not on an overlay.
2015-08-04 15:06:12 -07:00
Zander Otavka
22453aa3ce
Improve inner workings of overlay API.
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More stuff is known to the C++, and a panel object in JavaScript can be
gotten by ID from another thread.
2015-08-04 14:22:21 -07:00
Zander Otavka
055133b82e
Refactor inheritance for billboard overlays.
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BillboardOverlays is now Image3DOverlay. Billboard3DOverlay is the base
class for both Image3DOverlay and Text3DOverlay, and it is
PanelAttachable.
2015-08-04 14:22:21 -07:00
Zander Otavka
e5a429e8a6
Add a Text3DOverlay in floatingUIExample.js.
2015-08-04 14:22:21 -07:00
Zander Otavka
28050a2ac9
Fix PanelAttachable transformations.
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Apply the offsetPosition of the PanelAttachable after the facingRotation
of the FloatingUIPanel, not before.
2015-08-04 14:22:21 -07:00
ericrius1
12770edbe1
Merge branch 'master' into polyLineInProgress
2015-08-03 15:52:26 -07:00
Eric Levin
3f5f75d6d2
Merge pull request #5430 from AlexanderOtavka/floating-ui
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Improvements to overlays.
2015-08-03 14:35:52 -07:00
David Rowe
5e7cb72843
Reduce the speed of movement when in HMD view
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When using hmdControls.js.
2015-08-03 13:02:12 -07:00
Zander Otavka
1b4ba75b5a
Fix click and drag logic for floatingUIExample.js.
2015-08-03 12:01:15 -07:00
ericrius1
dc8fa0beb4
added painting scripts to demonstrate one way to use the PolyLineEntity
2015-08-03 11:15:14 -07:00
Zander Otavka
d24006e715
Improve logic around handling click and drag.
2015-08-03 11:14:55 -07:00
Zander Otavka
055c9dc59b
Fix image URLs in controlPanel.js.
2015-08-03 10:41:35 -07:00
ericrius1
f50c482451
Merge branch 'master' into polyLineInProgress
2015-08-03 08:46:01 -07:00
ericrius1
47bc8f50ab
cleaning
2015-08-03 08:45:14 -07:00
Brad Davis
5c07a7d85b
Merge remote-tracking branch 'upstream/master' into plugins
2015-08-01 21:58:05 -07:00
David Rowe
c88e0360b3
Change the inspect.js pan direction and rate
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This makes camera zoom, orbit, and panning more similar to Second Life.
2015-07-31 14:46:43 -07:00
Zander Otavka
c37c3ec2d2
Use images off the amazon bucket, not file://.
2015-07-31 11:26:04 -07:00
Zander Otavka
3983c31219
Add controlPanel.js script.
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Right click to open a control panel. Control panel allows toggling of
face mute, mic mute, and address bar.
2015-07-31 11:26:04 -07:00
Zander Otavka
37a1ad7626
Improve floatingUIExample.js.
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Demonstrates overlayManager.js functionality.
2015-07-31 11:26:04 -07:00
Zander Otavka
ba190b4b34
Improve JavaScript abstraction layer for overlays.
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Also move it to it's own file.
2015-07-31 11:26:04 -07:00
Zander Otavka
377a1a54ae
Add abstraction layer for Overlays.h.
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`examples/libraries/overlayUtils.js` allows you to manage overlays in an
object oriented manner. Instead of:
var billboard = Overlays.addOverlay("billboard", { visible: false });
...
Overlays.editOverlay(billboard, { visible: true });
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Overlays.deleteOverlay(billboard);
You can now do:
var billboard = new BillboardOverlay({ visible: false });
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billboard.visible = true;
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billboard.destroy();
2015-07-31 11:26:03 -07:00
Zander Otavka
173a79867c
Extend Overlays API to allow for 3D UI panels.
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Currently, only BillboardOverlays can be added to a panel, but more
types of overlays will be supported in the future.
2015-07-31 11:26:03 -07:00
Seth Alves
3b88500735
Merge branch 'polyvox' of github.com:sethalves/hifi into polyvox
2015-07-30 21:22:52 -07:00
Seth Alves
f2fb156d66
merge from upstream
2015-07-30 21:21:13 -07:00
Seth Alves
8d2aacb46d
send X texture to renderer
2015-07-30 15:36:07 -07:00
Seth Alves
52ee9526ce
add 3 new texture-url properties for polyvox
2015-07-30 13:20:19 -07:00
Brad Davis
f7a2513f26
Merge remote-tracking branch 'upstream/master' into plugins
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Conflicts:
interface/CMakeLists.txt
interface/src/Application.cpp
interface/src/Menu.cpp
interface/src/Menu.h
interface/src/avatar/MyAvatar.h
tests/ui/src/main.cpp
2015-07-30 12:55:22 -07:00
Brad Hefta-Gaub
5a777b17a2
Merge pull request #5444 from huffman/fix-import-large-svo
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Fix issue with skyboxes not being importable from marketplace
2015-07-29 18:34:55 -07:00
Sam Gondelman
c9ef6d5b26
fixed some scripts to work with plugins branch
2015-07-29 12:09:28 -07:00
samcake
4ebc75da1f
Merge pull request #5369 from ericrius1/hitEffect
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Added functionality for displaying a screen-space hit effect
2015-07-29 11:28:08 -07:00
ericrius1
697cb4c9d0
fixed merge conflicts and refactored hit effect to catch up with refactored rendering engine
2015-07-29 10:02:06 -07:00
samcake
bc941147f4
Merge pull request #5446 from bwent/cookies
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Add cookies.js functionality for collapsable subpanels, key navigation
2015-07-29 09:53:07 -07:00
bwent
7805cf4e48
Format fixes, UI logos for collapse/expand toggle
2015-07-29 09:19:33 -07:00
Brad Davis
bb29127eff
Merge remote-tracking branch 'upstream/master' into plugins
2015-07-28 23:14:41 -07:00
Andrew Meadows
fa49342f00
Merge pull request #5420 from bwent/solar-system
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Example script solarsystem.js with orbiting satellite game
2015-07-28 15:06:23 -07:00
Philip Rosedale
c83bcf77c6
test script to load test with lots of entities
2015-07-28 13:45:42 -07:00
Philip Rosedale
cce6f15de2
Merge pull request #5443 from huffman/edit-camera-up
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Update edit.js to swing up on activate so that it doesn't intersect with the avatar's head
2015-07-28 13:32:34 -07:00
Ryan Huffman
0b25fc335e
Cleanup edit.js entity creation
2015-07-28 13:21:29 -07:00
bwent
1107742188
Clean up formatting for satellite.js
2015-07-28 13:01:20 -07:00
bwent
5272a1d6e7
refactoring variables and constants, fix update loop to continue over unlaunched satellites
2015-07-28 13:01:20 -07:00
bwent
e0d6609a99
resolve file path issue
2015-07-28 13:01:20 -07:00
bwent
ccb3d433af
Example script solarsystem.js with orbiting satellite game
2015-07-28 13:01:20 -07:00
bwent
2be95997d1
clean up formatting
2015-07-28 13:00:41 -07:00
bwent
d9693796bc
Capture key events
2015-07-28 13:00:40 -07:00
bwent
774b4851c3
Add tab to highlight widgets and update using left and right arrow keys
2015-07-28 13:00:40 -07:00
bwent
b7d195e817
more subpanel fixes
2015-07-28 13:00:40 -07:00
bwent
252780dc5d
fix checkbox class, make subpanels collapsable
2015-07-28 13:00:40 -07:00
bwent
4ae03184ec
add subpanel functionality
2015-07-28 13:00:40 -07:00
bwent
b46ad0c397
Created subpanel panel item
2015-07-28 13:00:40 -07:00
Bradley Austin Davis
02998d81de
Merge remote-tracking branch 'upstream/master' into plugins
2015-07-28 12:45:03 -07:00
Ryan Huffman
81e80996f7
Fix large marketplace imports not working
2015-07-28 11:24:33 -07:00
Andrew Meadows
6e41a79551
Merge pull request #5360 from BingShearer/Leaves
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New falling leaf script based on the existing rain.js
2015-07-28 10:08:16 -07:00
Brad Davis
a049b14d13
Merge remote-tracking branch 'upstream/master' into plugins
2015-07-28 10:04:19 -07:00
Brad Hefta-Gaub
26111b9b80
Merge pull request #5365 from kevinmthomas-carpool/20485
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20485
2015-07-28 09:59:43 -07:00
Brad Hefta-Gaub
d8c2b41655
Merge pull request #5428 from kevinmthomas-carpool/20628
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CR for Job #20628 - JS Stream Player For Domain-Zone
2015-07-28 09:58:04 -07:00
Brad Hefta-Gaub
ee641335fa
Merge pull request #5421 from thoys/20552
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CR for Job #20552 - Add the ability to modify the parameters of planky from a popup dialog
2015-07-28 09:57:22 -07:00
Brad Hefta-Gaub
6d1bfd8134
Merge pull request #5427 from kevinmthomas-carpool/20622
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CR for Job #20622 - JS Stream Player
2015-07-28 09:56:39 -07:00
Bing Shearer
c46e73434c
Added small fix to error message code
2015-07-27 11:59:09 -07:00
Brad Hefta-Gaub
9783740b21
Merge pull request #5436 from huffman/edit-oob
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Show an alert window when new objects would be out of bounds
2015-07-27 11:47:54 -07:00
Ryan Huffman
ceffbb6383
Update edit.js to show an alert window when new objects would be out of bounds
2015-07-27 11:41:53 -07:00
Bing Shearer
d54543e83c
Tidied up per Brad's request
2015-07-27 10:19:42 -07:00
Kevin M. Thomas
d17ddae537
Added .js file to examples/example/audio and added public bucket url functionality.
2015-07-27 12:14:50 -04:00
Anthony J. Thibault
5cc0b45850
Improved ParticleEffectEntityItem rendering and updates
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* Created custom pipelines and shaders for untextured and textured
particle rendering.
* Created custom render payload for particles
* Moved all particle updates into simulation rather then render.
* Uses pendingChanges.updateItem lambda to update the playload with
new data for rendering.
* ParticleEffectEntityItem now updates its dimensions properly,
based on emitter properties.
* Bug fix for dt not accumulating properly, during gaps between updates.
now we just update all the time. (super cheap tho, if there are no particles
animating)
2015-07-26 17:21:17 -07:00
Kevin M. Thomas
ca8d0d5420
Added files to zone folder and made change to jstreamplayerdomain-zone.js to allow for zone entity data field to load a stream url rather than have it hard coded in the js file. This allows for many zones to be created and simply having to put a new stream url in each data field in each zone to work.
2015-07-25 07:56:57 -04:00
Kevin M. Thomas
7966f8c708
Merge branch 'master' of https://github.com/highfidelity/hifi into 20628
2015-07-24 15:45:02 -04:00
Kevin M. Thomas
d4d5c9f935
Created a folder in examples called "zones" then moved files to location.
2015-07-24 15:43:50 -04:00
Kevin M. Thomas
ddada17b08
move jsstreamplayer.html into example/html
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move jssstreamplayer.js script into example/example/audio
2015-07-24 15:27:16 -04:00
Kevin M. Thomas
a6af80fa5c
Merge branch 'master' of https://github.com/highfidelity/hifi into 20622
2015-07-24 15:03:15 -04:00
Bradley Austin Davis
a60e669d3d
Merge branch 'master' into plugins
2015-07-24 13:38:18 -04:00
Philip Rosedale
f04291ef65
Merge pull request #5408 from thoys/20626
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CR for Job #20626 - edit.js - entities list html - multi select using shift key / working delete key
2015-07-24 07:47:30 -07:00
Bradley Austin Davis
901dd77f05
Merge remote-tracking branch 'upstream/master' into plugins
2015-07-23 18:11:25 -04:00
Bradley Austin Davis
1db4162371
Merge branch 'master' into plugins
2015-07-23 13:42:03 -04:00
Ryan Huffman
c17a603714
Fix model entity not showing up in list on creation
2015-07-23 08:42:29 -07:00
Brad Davis
3407fd48a8
Merge pull request #5363 from PhilipRosedale/master
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Birds will die if abandoned, ability to fly with birds
2015-07-22 14:13:27 -04:00
Bing Shearer
3cac781cdc
Fixed indentation and number formats, as well as streamlining calculation of leaf velocity to make it more readable.
2015-07-22 10:47:27 -07:00
Philip Rosedale
b7a4acaf87
changed to use new Vec3.toPolar() function
2015-07-22 10:06:08 -07:00
Bradley Austin Davis
114ab9e47f
Merge branch 'master' into plugins
2015-07-22 11:47:56 -04:00
Thijs Wenker
00fbe17b3c
Merge branch 'master' of https://github.com/worklist/hifi into 20552
2015-07-22 10:21:47 +02:00
Thijs Wenker
de116c4e3b
editMode on and off switch by clicking the COG, proper removal of planks when rows/columns removed
2015-07-22 10:21:13 +02:00
Kevin M. Thomas
ebe61b8c09
Merge branch 'master' of https://github.com/highfidelity/hifi into 20628
2015-07-21 18:15:19 -04:00
Kevin M. Thomas
75fa789b79
Changeable zone var declaration.
2015-07-21 18:13:26 -04:00
Kevin M. Thomas
cd58dc11ce
Initial file placement into job.
2015-07-21 18:10:13 -04:00
bwent
5a8106a049
fixes in edit.js UI
2015-07-21 13:15:24 -07:00
Philip Rosedale
6c51c9e950
added ability to follow/fly with the birds
2015-07-21 12:18:52 -07:00
bwent
89eed589e2
Add Vec3 function to convert vec3 to/from euler angles
2015-07-21 11:08:53 -07:00
Thijs Wenker
5d74858500
edit.js - entityList - delete key deletes entities, hold shift to select a group of entities, moved appending single entity to selection to ctrl key
2015-07-21 17:01:54 +02:00
Thijs Wenker
0d0f12164a
planky, enabling properties button
2015-07-21 16:57:02 +02:00
Anthony J. Thibault
17220542d8
Merge branch 'sam/vive-hand-controllers' of github.com:hyperlogic/hifi into sam/vive-hand-controllers
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Conflicts:
examples/example/games/sword.js
2015-07-20 15:22:19 -07:00
SamGondelman
4d3b08b5e3
modified sword.js to work with vive controllers
2015-07-20 14:52:49 -07:00
ericrius1
dcb2012070
can toggle hit effect on and off from a script
2015-07-20 12:02:01 -07:00
Kevin M. Thomas
2c088ec5a9
Updated overlay clearing functionality.
2015-07-20 14:21:42 -04:00
Kevin M. Thomas
d76d380512
Added jsstreamplayer.
2015-07-20 14:19:16 -04:00
Stephen Birarda
54f618a502
Merge pull request #5361 from huffman/users-setting
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Update users.js to persist isMinimized value
2015-07-20 09:01:31 -07:00
Philip Rosedale
45a229494b
fix to correctly add to lifetime (it is always full lifetime since starting)
2015-07-20 08:40:12 -07:00
Kevin M. Thomas
8ec51f9814
Updated afk.js file based on advise from PR.
2015-07-19 18:24:29 -04:00
samcake
9ee93eb4d7
Merge pull request #5358 from bwent/keyLightDirectionFix
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fix keyLightDirection to display in degrees in edit.js UI
2015-07-19 14:25:59 -07:00
Ryan Huffman
eb48aa1018
Update edit.js to swing up on activate
2015-07-19 12:10:37 -07:00
Philip Rosedale
32a30c4963
Merge pull request #5344 from ericrius1/newSword
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updated sword script so users can grab sword with hydra to adjust rel…
2015-07-18 15:45:43 -07:00
Kevin M. Thomas
1d48eeab10
commit 20485
2015-07-18 18:32:39 -04:00
Philip Rosedale
66d61dc587
Add lifetime so that abandoned birds eventually die
2015-07-18 13:34:14 -07:00
Ryan Huffman
5ae1af0d62
Update users.js to persist isMinimized value
2015-07-17 16:33:24 -07:00
Bing Shearer
9c8e01f3ff
New falling leaf script based on the existing rain.js
2015-07-17 16:10:34 -07:00
ericrius1
a44e5f949c
Merge branch 'master' into polyLineInProgress
2015-07-17 15:01:40 -07:00
bwent
5ba82faa4b
keyLightDirection displays in degrees in edit.js UI
2015-07-17 13:52:00 -07:00
Howard Stearns
c9658b2c13
Merge pull request #5354 from PhilipRosedale/master
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Sample script flockOfBirds.js with sounds and flocking behavior
2015-07-17 13:15:08 -05:00
Philip Rosedale
ee435d9732
remove comment
2015-07-17 09:43:33 -07:00
Philip Rosedale
689b0e2571
Improve to run correctly on startup as AC
2015-07-17 09:41:48 -07:00
Thijs Wenker
9b08e3c85a
Merge branch 'master' of https://github.com/worklist/hifi into 20552
2015-07-17 10:55:16 +02:00
Philip Rosedale
db219905f3
re-use audio injectors, don't check if isPlaying immediately after starting play out
2015-07-17 00:30:31 -07:00
Philip Rosedale
5c29eb97ef
remove debug
2015-07-16 23:32:40 -07:00
Philip Rosedale
cf9365e616
Add new sample script with flocking
2015-07-16 22:46:41 -07:00
ericrius1
220b54e5f7
added reference to correct zombie game script
2015-07-16 18:30:24 -07:00
ericrius1
66154d20e0
deleted unnessary log message
2015-07-16 13:38:39 -07:00
ericrius1
f7108ccff8
modified collision-hull model to not include the handle. This prevents the sword handle from pushing the brandishing avatar around, while still letting the sword sit in said avatar's hand in a more aesthetically pleasing manner than floating off in space
2015-07-16 13:27:59 -07:00
Philip Rosedale
62fca613a6
Merge pull request #5345 from huffman/fix-edit-highlight
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Fix bug where edit.js highlights an object after being turned off
2015-07-16 11:34:01 -07:00
ericrius1
adbd995695
updated sword script so users can grab sword with hydra to adjust relative rotation of sword
2015-07-16 11:18:37 -07:00
Ryan Huffman
cf0940a65d
Fix edit.js highlighting an object after being turned off
2015-07-16 11:07:01 -07:00
Seth Alves
934dcf4a8e
Merge pull request #5335 from thoys/chess-fix
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Fixes chess game (pieces were dieing as soon as you dropped them)
2015-07-15 16:31:11 -07:00
Andrew Meadows
a444d6a2a2
remove hungarian notation
2015-07-15 13:19:59 -07:00
Thijs Wenker
c24c6ad39f
Fixes chess game (pieces were dieing as soon as you dropped them)
2015-07-15 19:56:01 +02:00
Thijs Wenker
4596711005
Merge branch 'master' of https://github.com/worklist/hifi into 20552
2015-07-15 19:17:28 +02:00
Thijs Wenker
6926ae9aa3
small planky improvements
2015-07-14 20:27:51 +02:00
Seth Alves
9b37b83eb6
Merge pull request #5320 from AndrewMeadows/barium
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fix grab.js when using the spring action
2015-07-14 11:02:42 -07:00
Howard Stearns
c49851cf03
Update sword script for current controller/physics behavior.
2015-07-14 09:33:08 -07:00
Andrew Meadows
69db9aa01a
fix grab transitions between vert and horiz planes
2015-07-14 09:24:37 -07:00
Thijs Wenker
b711022796
planky:
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- removed workaround for delayed overlay loading
- make buttons functional (reset, cleanup, save-default)
- only show live changes for the visual planky properties: blocksize , numLayers etc. (no physical properties)
2015-07-14 12:28:49 +02:00
Thijs Wenker
8ed9eb0633
Merge branch 'master' of https://github.com/worklist/hifi into 20552
2015-07-14 12:03:43 +02:00
Thijs Wenker
95948851f1
save, clear and reset button
2015-07-14 04:36:29 +02:00
Thijs Wenker
c8453bec67
planky: fix layer setting, restraints on values
2015-07-14 03:50:06 +02:00
Thijs Wenker
222234cf1d
wild planky changes on value change
2015-07-14 03:40:58 +02:00
Thijs Wenker
6d1df03617
planky: load / save settings
2015-07-14 03:19:23 +02:00
Thijs Wenker
1f453e07e3
connection between planky script and web-window
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-load settings
-include toolbar
2015-07-14 02:18:17 +02:00
Seth Alves
d44bb1a0d8
update javascript to use relative-to-entity line-point ends
2015-07-13 11:42:29 -07:00
ericrius1
0ce6737b34
merged and normals flipping
2015-07-13 09:43:15 -07:00
ericrius1
b3b12bd2dc
adding custom shader for flipped normals
2015-07-13 08:54:53 -07:00
Seth Alves
c56b2918a4
allow voxels.js to work on an empty voxel-space
2015-07-12 10:35:44 -07:00
Howard Stearns
c340d336dc
Functional sword script:
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Mouse and hydra.
Switchable hands.
Scores above buttons (2d) and above head in-world.
Adds avatar hit sound while sword is brandished.
2015-07-10 15:43:56 -07:00
Brad Hefta-Gaub
33016e2797
Merge pull request #5293 from jherico/bart
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More profiling ranges and updated performance testing scripts
2015-07-09 19:10:45 -07:00
Brad Davis
446f800aee
More profiling ranges and updated performance testing scripts
2015-07-09 15:43:30 -07:00
Seth Alves
fa06f50841
fix header comment
2015-07-09 15:34:03 -07:00
Seth Alves
d197bf2a85
use palm rotation data in hold action
2015-07-09 12:18:32 -07:00
Thijs Wenker
12f34a71ab
Merge branch 'master' of https://github.com/worklist/hifi into 20552
2015-07-09 20:57:34 +02:00
Thijs Wenker
c6b3801d0b
proper block offset calculations
2015-07-09 20:53:09 +02:00
Philip Rosedale
542a5f100a
Merge pull request #5280 from BingShearer/airhockey
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Air Hockey UI Fix
2015-07-09 10:04:21 -07:00
Howard Stearns
c8da325213
Fudge the offset so that operates only when using the mouse.
2015-07-08 16:59:54 -07:00
Bing Shearer
ba4049754a
Restored indentatioN
2015-07-08 16:53:55 -07:00
Bing Shearer
6080ec4509
Air Hockey UI now follows window border
2015-07-08 16:29:43 -07:00
Howard Stearns
6813a3afe1
Sword:
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+ init hands.
+ toolbar of brandishToggle/makeTarget/cleanup.
+ initial hit flash using overlays instead of ogl "fade".
2015-07-08 15:27:45 -07:00
Howard Stearns
ef4620cabb
Add a button to create/toggle-away sword.
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When brandished, display hit points (in overlay for this user).
2015-07-08 11:52:37 -07:00
Chris Collins
16e79cc85f
Remove lobby.js from the default scripts
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Lobby.js has some bugs that are not going to be fixed in the short
term. Therefore we are removing it from default scripts.
2015-07-08 11:17:03 -07:00
Howard Stearns
11e52c8ae0
Baseline versions of fight club scripts.
2015-07-07 14:41:03 -07:00
Thijs Wenker
90284b8bb4
fixes mysterious button display bug
2015-07-07 21:33:28 +02:00
Thijs Wenker
da6986f759
Planky refactorings and basic planky settings
2015-07-07 21:06:12 +02:00
Brad Hefta-Gaub
96fecd093d
Merge pull request #5237 from samcake/yellow
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Introducing the Status to the render::Scene & Engine, a per item information that can be displayed in 3D for debug
2015-07-06 15:41:58 -07:00
samcake
a8ddc71946
Merge pull request #5262 from bwent/cookies
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Added checkbox functionality, double-click to reset panel
2015-07-06 15:09:16 -07:00
bwent
8b4398cd5a
Update cookies.js
2015-07-06 15:03:21 -07:00
bwent
2bdd2b8c2c
Update cookies.js
2015-07-06 15:02:51 -07:00
bwent
5d91f1be83
Removed header comments
2015-07-06 13:26:16 -07:00
bwent
93fbfcbff7
Added checkbox functionality, double-click to reset panel
2015-07-06 12:09:08 -07:00
samcake
f9562bedd9
Merge branch 'master' of https://github.com/highfidelity/hifi into yellow
2015-07-02 18:14:45 -07:00
Stephen Birarda
812b18c74e
Merge pull request #5205 from SeijiEmery/unit-tests
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Unit tests
2015-07-02 20:58:09 -04:00
samcake
0c55130548
maybe i have solved the passing of the status
2015-07-02 17:31:29 -07:00
Seiji Emery
7ba03418fc
PR Fixes
2015-07-02 17:24:03 -07:00
Sam Gateau
8d8a902328
Merge branch 'master' of https://github.com/highfidelity/hifi into yellow
2015-07-02 15:06:32 -07:00
Brad Hefta-Gaub
2a03f62bf2
Merge pull request #5232 from sethalves/actions-over-wire-and-sim-ownership
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Actions over wire and improved simulation ownership
2015-07-02 14:57:27 -07:00
ericrius1
f52d9c1293
added paint scripts for polylines
2015-07-02 14:54:09 -07:00
Seth Alves
246861221c
rearrange things so that when EntityItem::setActionData is called before the entity-tree is set up, the data is set aside and used once the entity-tree is ready.
2015-07-01 20:17:21 -07:00
Sam Gateau
d019ef4373
Merge branch 'master' of https://github.com/highfidelity/hifi into yellow
2015-07-01 18:12:11 -07:00
Sam Gateau
e8b11f1198
Exposing the display Item Status to js to turn it on/off
2015-07-01 17:27:41 -07:00
Brad Davis
566842389b
Animation performance test script
2015-07-01 17:04:48 -07:00
Brad Hefta-Gaub
8ec3f7ea46
Merge pull request #5228 from DaveDubUK/walk-1.25
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walk.js disable audio by default
2015-07-01 13:19:45 -07:00
Clément Brisset
52d1ae18cc
Merge pull request #5233 from SamGondelman/cameraMode
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correct menu shortcut for mouselook
2015-07-01 11:15:31 -07:00
Seth Alves
33d9dc40f5
name stick
2015-06-29 16:08:50 -07:00
Seth Alves
2e5b25b5d8
include timescale in wire protocol ../../interface/src/avatar/AvatarActionHold.cpp
2015-06-29 14:34:26 -07:00
Sam Gondelman
0bf4c9dda2
correct menu shortcut for mouselook
2015-06-29 09:58:35 -07:00
Seth Alves
b19517ace7
make voxel editing work, even if the voxel-space is empty
2015-06-28 07:53:35 -07:00
Seth Alves
f2d8c78a88
make voxel editing work, even if the voxel-space is empty
2015-06-28 07:53:16 -07:00
Seth Alves
97cd5b8b99
Merge pull request #5223 from SamGondelman/cameraMode
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misc. key binding/camera fixes
2015-06-27 10:55:34 -07:00
Seth Alves
7f609dca26
Merge branch 'cameraMode' of github.com:SamGondelman/hifi into actions-over-wire
2015-06-27 10:49:12 -07:00
Seth Alves
5ecc39b811
Merge branch 'master' of github.com:highfidelity/hifi into actions-over-wire
2015-06-26 20:06:10 -07:00
DaveDubUK
bb2c640a6d
walk.js disable audio by default
2015-06-27 09:23:18 +07:00
Atlante45
7aae36d73e
Restore jquery
2015-06-26 17:58:53 -07:00
Sam Gondelman
2f0fcba1eb
key binding fixes as suggested by ctrlaltdavid, start in 3rd person if crashed in independent mode
2015-06-26 17:28:02 -07:00
Seth Alves
7def9c2e28
better handle failure to rez the stick
2015-06-26 17:10:50 -07:00
David Rowe
1898c6bd55
Merge branch 'master' into 20547
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Conflicts:
libraries/networking/src/PacketHeaders.cpp
libraries/networking/src/PacketHeaders.h
2015-06-26 13:05:51 -07:00
Howard Stearns
ce1e67b55a
Merge pull request #5179 from DaveDubUK/walk-1.25
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walk.js version 1.25
2015-06-26 07:02:09 -07:00
Zander Otavka
803f644edf
Make hyperlink its own section in edit.js.
2015-06-25 11:40:09 -07:00
DaveDubUK
ce31e586b0
fixed sounds. fixed constants
2015-06-25 12:40:51 +07:00
DaveDubUK
ececf68f06
Merge branch 'master' of https://github.com/highfidelity/hifi into walk-1.25
2015-06-25 12:15:07 +07:00
Brad Hefta-Gaub
6c4a4866d3
Merge pull request #5202 from Atlante45/overlay
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Overlay have correct bounds
2015-06-24 19:00:55 -07:00
Niraj Venkat
d89ff2f720
Merge pull request #5188 from AlexanderOtavka/master
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Improve address bar and edit.js entity properties list.
2015-06-24 16:48:24 -07:00
Atlante45
bc1abbe9b2
Update scripts
2015-06-24 16:45:38 -07:00
Brad Hefta-Gaub
0269e1eff1
Merge pull request #5204 from huffman/toolbar-titlebar
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Add titlebar to toolbar and fix issue with draggable widgets not working (edit.js specifically)
2015-06-24 16:12:39 -07:00
Ryan Huffman
4df1bea4ec
Merge pull request #5167 from SamGondelman/hmdControls
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hmdControls.js for movement when wearing an HMD
2015-06-24 14:40:31 -07:00
Ryan Huffman
54ee869d9b
Fix y position of toolbar
2015-06-24 14:04:53 -07:00
Ryan Huffman
666eaa81fe
Cleanup implementation of toolbar titlebar
2015-06-24 14:02:06 -07:00
DaveDubUK
0e71583048
code review changes for walk.js 1.25
2015-06-24 19:41:54 +07:00
DaveDubUK
73e59fe07f
code review changes for walk.js 1.25
2015-06-24 19:25:25 +07:00
DaveDubUK
c2287e9953
code review changes for walk.js 1.25
2015-06-24 19:24:57 +07:00
Zander Otavka
8c77fd369b
Add subsections to the edit.js properties list.
2015-06-23 17:40:38 -07:00
Ryan Huffman
694a051724
Add titlebars to toolBars.js
2015-06-23 15:32:24 -07:00
Howard Stearns
5114f82dca
Fix https://app.asana.com/0/32622044445063/38213714069516
2015-06-23 12:07:01 -07:00
Seth Alves
4bf4e9f5da
Merge pull request #5164 from ericrius1/lineBounds
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Line bounds
2015-06-23 10:47:38 -07:00
Philip Rosedale
1930043329
Merge pull request #5191 from ericrius1/gunFix
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fixed bullet size to be smaller for gun.js script
2015-06-23 09:53:23 -07:00
ericrius1
cf579ab275
fixed bullet size to be smaller
2015-06-23 09:52:29 -07:00
Zander Otavka
f7cd756796
Improve entity properties list in edit script.
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Add headers to break up logical sections, and reorder/relabel a few
properties.
2015-06-23 09:17:23 -07:00
ericrius1
9014e8c038
increased dimensions for line entity
2015-06-22 15:34:46 -07:00
Philip Rosedale
fd96c3a280
Merge pull request #5184 from ericrius1/utilities
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Utilities
2015-06-22 12:14:17 -07:00
ericrius1
6c84e5ad77
actually syncing brush to line color
2015-06-22 11:08:40 -07:00
ericrius1
1b69563b29
changed quad back to line;
2015-06-22 11:06:40 -07:00
Howard Stearns
edf024dff8
Merge pull request #5178 from ctrlaltdavid/20584
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CR for #20584 - Improve legibility of entities editor
2015-06-22 10:46:15 -07:00
ericrius1
362d9a2481
syncing brush sphere with line color
2015-06-22 10:35:00 -07:00
DaveDubUK
10d981e6d5
walk.js 1.25 comments removal
2015-06-22 17:51:49 +07:00
DaveDubUK
54608b9cb3
walk.js version 1.25
2015-06-22 14:18:07 +07:00
ericrius1
8fcff2d648
changed indent spacing to 4 spaces
2015-06-19 19:03:47 -07:00
ericrius1
18014e968d
removed horizontal "line break" style comment blocks
2015-06-19 19:00:42 -07:00
ericrius1
8bc9fc2e1f
simplified paint.js script to allow for faster iteration and more thorough testing
2015-06-19 18:58:09 -07:00
David Rowe
bdcf87a3c6
Improve legibility of entities editor
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Increased font sizes.
Improved contrast between values and backgrounds.
2015-06-19 16:28:45 -07:00
Sam Gondelman
a0d4b7ec7c
without script, doesn't limit you to constant degree turns
2015-06-19 16:11:43 -07:00
Sam Gondelman
e78ce8055a
hmdControls turns on when you enter VR mode, turns off when you exit, can toggle with CTRL+G
2015-06-19 11:17:36 -07:00
Ryan Huffman
1e69e647bb
Remove pointer.js from defaultScripts because it causes crashes
2015-06-19 11:02:00 -07:00
ericrius1
1eaf5ae82a
fixed utilities file to be able to be referenced by other files
2015-06-19 10:37:57 -07:00
Sam Gateau
5a2d2485c0
Fix the cookie cutter problem in stereo, the alphaThreshold wasn 't assigned correctly for opaque
2015-06-19 16:30:48 +02:00
Sam Gateau
31633eca10
IMproving the probe system and cleaning the engine script
2015-06-19 10:41:40 +02:00
Sam Gondelman
9cfe8ecc01
added hmdControls.js to hmdDefaults.js
2015-06-18 18:59:10 -07:00
Sam Gondelman
decae5c1f1
finished hmdControls.js
2015-06-18 18:43:47 -07:00
ericrius1
7293330ced
fixed indentation and lines delete when user exits to help with large model.svo/json file size
2015-06-18 18:17:02 -07:00
ericrius1
830a8b6909
checking for bounds and modified paint script to start a new line entity if user paints outside of line entity's bounding box
2015-06-18 18:14:03 -07:00
Brad Hefta-Gaub
750ce250fa
Merge pull request #5150 from SamGondelman/mouseLook
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mouse look script
2015-06-18 17:41:20 -07:00
Sam Gondelman
012a508eb2
removed extraneous code
2015-06-18 16:25:12 -07:00
Sam Gondelman
c84a6cbf28
added warping
2015-06-18 16:05:58 -07:00
Sam Gondelman
fb7ddde0ca
removed magic numbers
2015-06-18 15:29:20 -07:00
Sam Gondelman
fd0efd91ff
added shift action, added timers and fast mode to hmdControls.js
2015-06-18 13:59:37 -07:00
Philip Rosedale
61a2196a30
Reduce error tolerances for ballistic prediction that trigger updating the server
2015-06-18 13:21:37 -07:00
Sam Gondelman
3baf6d80ae
removed magic numbers from mouseLook.js
2015-06-18 10:10:54 -07:00
Sam Gondelman
f752534f7c
actionEvent signal, captureActions, began work on hmdControls.js
2015-06-18 09:52:36 -07:00
David Rowe
6623d0c552
Add "Reload" button associated with entity editor's script URL field
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The Reload button re-downloads the script for both the editor and for
everyone in the vicinity.
2015-06-17 16:11:32 -07:00
Sam Gondelman
a37b089b33
merge with master
2015-06-17 12:17:09 -07:00
Sam Gondelman
c0797313a1
added mouseLook.js to default scripts
2015-06-17 12:08:23 -07:00
Andrew Meadows
61f62f96b0
Merge pull request #5129 from SamGondelman/master
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Integrating gamepads/hydras to input mapping system, zooming
2015-06-17 11:39:38 -07:00
Sam Gondelman
3af0c138dd
removed button image, extraneous variables
2015-06-17 11:39:11 -07:00
Sam Gondelman
17322645f2
added mouselook script, reticle and icons need changes
2015-06-17 11:17:38 -07:00
Seth Alves
f5cea57a48
Merge branch 'master' of github.com:highfidelity/hifi into polyvox
2015-06-17 07:20:15 -07:00
Philip Rosedale
7ead2bc46b
Merge pull request #5120 from ctrlaltdavid/20576
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DO NOT MERGE - QA for #20576 - Play sound when mic is muted
2015-06-16 13:27:01 -07:00
Seth Alves
a5f7ba51b6
only show polyvox property widgets if we are editing a polyvox.
2015-06-16 10:13:47 -07:00
Sam Gondelman
40bd747080
added trigger buttons to hydra, removed hydraMove.js from default scripts
2015-06-15 11:13:07 -07:00
Philip Rosedale
0b4d4c24d4
Merge pull request #5119 from ericrius1/paintingOptimizations
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added lifetime to painted lines to prevent huge model.json files when…
2015-06-14 21:47:56 -07:00
Philip Rosedale
c113b4620d
Merge pull request #5107 from howard-stearns/draggable-toolbar
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Draggable toolbar
2015-06-14 21:46:49 -07:00
David Rowe
c369e305f8
Include dialTone.js in default scripts
2015-06-12 12:33:30 -07:00
David Rowe
f0b6b0f548
Play sound upon microphone being muted
2015-06-12 12:33:17 -07:00
David Rowe
546442ff9a
Fix sound URLs
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Three slashes needed for Windows.
2015-06-12 12:32:40 -07:00
Eric Levin
7ee609396c
added lifetime to painted lines to prevent huge model.json files when lots of people draw in one domain. Got rid of gaps in lines when switching line entities
2015-06-12 11:58:43 -07:00
Howard Stearns
27f40ea881
Signal Audio.disconnected, and use new hello/goodbye sounds in resources.
2015-06-11 20:33:30 -07:00
Howard Stearns
3cb4ee183e
Update header.
2015-06-11 16:24:22 -07:00
Howard Stearns
e6bafb9bf1
Draggable toolBar.js, with persistence, and update some scripts for it.
2015-06-11 16:19:54 -07:00
Brad Hefta-Gaub
24fda9a733
Merge pull request #5085 from SamGondelman/master
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Exposing Input Key Binding To JavaScript
2015-06-11 14:41:34 -07:00
Andrew Meadows
a3c5ea1b58
Merge pull request #5088 from sethalves/actions
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spring action with rotation and position target, rework grab script to use it
2015-06-11 13:23:57 -07:00
Seth Alves
8ed9a3ca02
add handedness setting to avatar-hold action. update stick.js to allow use of hydra
2015-06-11 11:04:19 -07:00
Brad Hefta-Gaub
a1ee339765
Merge pull request #5103 from samcake/punk
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TEAM TEACHING : Repair the Overlay 3D rendering and introduce the concept of layer in the scene
2015-06-11 10:17:38 -07:00
Andrew Meadows
f77f3f1e1e
fix bug where grab.js moves mouse to screen corner
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when CTRL is pressed
2015-06-11 08:43:19 -07:00
Sam Gateau
7685fe2229
Clean up on the item interface and introduction of the Layered concept, fixing the highliting box of the edit tool
2015-06-11 06:40:21 -07:00
Philip Rosedale
b32994b359
Merge pull request #5083 from ctrlaltdavid/20551
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CR for Job #20551 - Create a directory button that opens up the Directory. Similar to the marketplace
2015-06-10 22:32:25 -07:00
Seth Alves
8bd80c511e
make stick follow mouse motion
2015-06-10 21:08:00 -07:00
Seth Alves
4216308b9b
Merge branch 'master' of github.com:highfidelity/hifi into actions
2015-06-10 19:05:25 -07:00
Seth Alves
45c7cd4929
respond to code review, add a simple hold-a-stick script
2015-06-10 18:48:51 -07:00
Niraj Venkat
9ed8daa97c
Removing unnecessary functions
2015-06-10 15:33:07 -07:00
Seth Alves
1c0c7f0fe3
Merge branch 'master' of github.com:highfidelity/hifi into actions
2015-06-10 15:30:28 -07:00
Niraj Venkat
182a3e918c
Hyperlink properties now propagate locally and over network
2015-06-10 13:12:18 -07:00
Niraj Venkat
c45d409383
Merge branch 'master' of https://github.com/highfidelity/hifi
2015-06-10 09:51:17 -07:00
Niraj Venkat
4617b7331c
Working on creating functions to serialize and deserialize properties
2015-06-10 09:50:47 -07:00
Niraj Venkat
d90e43c5aa
Adding text boxes for hyperlink href and description
2015-06-09 16:15:47 -07:00
Stephen Birarda
091ed5b514
Merge branch 'master' of https://github.com/highfidelity/hifi
2015-06-09 15:51:45 -07:00
Seth Alves
6cce845984
rotate based on initial mouse-position and initial entity rotation rather than doing small deltas as the mouse moves
2015-06-09 14:26:44 -07:00
Seth Alves
23dab530f9
fix some glitchy behavior during rotation
2015-06-09 14:11:01 -07:00
David Rowe
a4885ff38c
Close directory window after domain change
2015-06-09 12:33:30 -07:00
Seth Alves
ccb2f17b33
grab.js rotation sort-of works now
2015-06-09 11:21:13 -07:00
Seth Alves
42f94307d5
Merge branch 'master' of github.com:highfidelity/hifi into actions
2015-06-09 09:51:29 -07:00
Sam Gondelman
b1b2d1f85c
;) (added semicolons to js example)
2015-06-09 09:45:19 -07:00
David Rowe
cb6aef16e6
Merge branch 'master' into 20551
2015-06-09 09:36:44 -07:00
David Rowe
9e3ce344fb
Display directory button just above edit toobar
2015-06-09 07:26:18 -07:00
Brad Hefta-Gaub
3fb5e47dcc
Merge pull request #5064 from ericrius1/paint
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bumped max line points to 80
2015-06-08 21:20:58 -07:00
Seth Alves
2fb64aad91
fix variable name
2015-06-08 20:31:35 -07:00
Seth Alves
14a45e8349
convert grab.js to use spring action. rotation doesn't work right, yet
2015-06-08 18:25:58 -07:00
Seth Alves
f491a7a786
Merge pull request #5084 from AndrewMeadows/inertia
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rewrite grab.js to follow mouse
2015-06-08 17:35:03 -07:00
Brad Davis
90c18d0c48
Merge pull request #5080 from ZappoMan/team-teaching
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Merge TEAM-TEACHING into MASTER
2015-06-08 17:34:42 -07:00
Andrew Meadows
b682a07714
merge upstream/master into andrew/inertia
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Conflicts:
examples/grab.js
2015-06-08 17:28:14 -07:00
Andrew Meadows
ef1e3aae00
faster move and max solid angle for distant grabs
2015-06-08 16:59:33 -07:00
Andrew Meadows
ffeac220f9
fix typo in variable name
2015-06-08 16:40:50 -07:00
Andrew Meadows
e70cd9edd9
remove unused variable
2015-06-08 15:11:42 -07:00
Andrew Meadows
4647f84638
rewrite grab.js to follow mouse
2015-06-08 14:58:42 -07:00
Eric Levin
6d59518149
added meditative ocean landscape and common utilities file
2015-06-08 14:02:38 -07:00
ZappoMan
24c8e7d0e6
Merge branch 'master' of https://github.com/highfidelity/hifi into team-teaching
2015-06-08 13:50:50 -07:00
ZappoMan
5d6112d9c5
Merge branch 'master' of https://github.com/highfidelity/hifi into team-teaching
2015-06-08 12:29:32 -07:00
Stephen Birarda
4e755e304b
fix spacing in new JS file
2015-06-08 11:31:24 -07:00
Stephen Birarda
666830c04d
add a sound once first AM packet received
2015-06-08 11:30:12 -07:00
David Rowe
f51feca37d
Add directory button
2015-06-08 11:29:35 -07:00
Sam Gateau
de61f4ea0b
Gettting th ehighlight on transparent to work
2015-06-08 02:52:13 -07:00
Sam Gateau
8d3a3221b0
shuffling the rendering steps to get to render transparent and light it correctly
2015-06-06 09:50:56 -07:00
Seth Alves
037a70b03a
undo unneeded/breaky change in grab.js
2015-06-05 13:47:07 -07:00
ZappoMan
7dc0e8a66c
Merge branch 'master' of https://github.com/highfidelity/hifi into team-teaching
2015-06-05 12:21:29 -07:00
Eric Levin
21aa3b62bc
bumped max line points to 80
2015-06-05 12:04:32 -07:00
Seth Alves
b425cc6491
merge from upstream
2015-06-05 11:56:33 -07:00
Philip Rosedale
1f11625db4
Merge pull request #5060 from ericrius1/paint
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moved ball marker closer to hand so painting feels more visceral
2015-06-05 11:26:22 -07:00
Seth Alves
4e10c28b41
merge from upstream
2015-06-05 10:31:13 -07:00
Eric Levin
9f974c3b5c
moves ball marker closer to avatar for mouse as well
2015-06-05 10:19:39 -07:00
Sam Gondelman
dd12e4740e
example script for controller scripting, input mapping
2015-06-05 10:14:13 -07:00
ZappoMan
807cc3db24
Merge branch 'master' of https://github.com/highfidelity/hifi into team-teaching
2015-06-05 09:37:39 -07:00
Eric Levin
30ba7ffc29
moved ball marker closer to hand so painting feels more visceral
2015-06-05 09:36:12 -07:00
Andrew Meadows
08b64666fe
Merge pull request #5033 from howard-stearns/smooth-initial-crash-volume
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Smooth initial crash volume
2015-06-05 08:40:09 -07:00
Seth Alves
b2db5f7fee
update grab.js to use pull-to-point action, various other fixes
2015-06-05 07:10:44 -07:00
Eric Levin
fd8126510d
marker ball now stays without mouse whether or not user is drawing
2015-06-04 21:41:19 -07:00
Eric Levin
9264ef980c
added redo and undo functionality to mouse component of paint script, and fixed overlay not being deleted on script ending bug
2015-06-04 21:13:16 -07:00
Philip Rosedale
8c32f8f396
Merge pull request #5054 from ericrius1/paint
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added paint.js and line rider script. Users can paint lines with hydr…
2015-06-04 20:52:23 -07:00
Eric Levin
f276ca30cd
refactoring for common functions. Fix for randFloat
2015-06-04 17:55:55 -07:00
Eric Levin
241330442c
added paint.js and line rider script. Users can paint lines with hydra or mouse, and then go on a ride over the line they just created.
2015-06-04 17:35:26 -07:00
Eric Levin
1fd0650955
removing overlay on script ending
2015-06-04 16:54:52 -07:00
Eric Levin
a2ae51371b
updated pointer.js script to work with new line entity
2015-06-04 15:44:39 -07:00
Howard Stearns
5727400b9a
Sound toys script (in examples/soundToys.js)
2015-06-04 14:20:19 -07:00
Sam Gateau
b339aa683a
adding caps for opaque and transparent draw jobs and the ui in js so we can debug the rendered items
2015-06-03 11:25:45 -07:00
ZappoMan
7c40b666e8
Merge branch 'master' of https://github.com/highfidelity/hifi into team-teaching-scene-api
2015-06-03 09:52:40 -07:00
Sam Gateau
640071dd35
Avoiding any setVIewTransform in payloadREnder and introducing monitoring values
2015-06-02 18:23:53 -07:00
Seth Alves
a85a0b863d
icon for create-polyvox button
2015-06-02 16:25:38 -07:00
Seth Alves
20d3814c1b
code review
2015-06-02 10:00:07 -07:00
Seth Alves
175926736d
Merge branch 'master' of github.com:highfidelity/hifi into polyvox
2015-06-01 09:59:01 -07:00
Eric Levin
45331e5a0e
removed sounds from grab script
2015-06-01 09:37:54 -07:00
Seth Alves
00af0a4376
trying to make thing behave when voxel-space is resized
2015-06-01 07:15:37 -07:00
Seth Alves
b9202ebfb6
added SURFACE_EDGED_CUBIC surface extractor which pads the outsides of the voxel-space with empty cells to change how the edges of the surface look
2015-05-31 09:14:59 -07:00
Seth Alves
a3589788df
allow edit.js to change between cubic and marching-cubes surface extractor on polyvox entity-items.
2015-05-30 18:33:35 -07:00
Seth Alves
ad71d7b7a2
allow changing of voxel-volume-size with edit.js
2015-05-30 18:14:36 -07:00
Seth Alves
fe59f8846f
recompute polyvox mesh when setVoxelSurfaceStyle is called. remove left-over color stuff from polyvox. don't require that a polyvox be rendered before computing its physics shape
2015-05-30 16:43:11 -07:00
Seth Alves
96a40bd673
basic collisions with cubic polyvoxes
2015-05-29 18:50:26 -07:00
Eric Levin
8dda86f80d
added brownianFun script to apply random forces to balls in a pen
2015-05-29 17:02:51 -07:00
Philip Rosedale
11844463d1
Merge pull request #4915 from AndrewMeadows/isothermal
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DO NOT MERGE grabHockey.js script can safely manipulate misc objects again
2015-05-29 16:07:32 -07:00
Seth Alves
06ffcbf24d
Merge pull request #4981 from ericrius1/blockWorld
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tiles and block no longer delete on script end, now user can delete a…
2015-05-28 11:09:14 -07:00
Andrew Meadows
2a4cd468e4
Merge pull request #4979 from sethalves/polyvox
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initial pass at Polyvox Entity Type
2015-05-28 10:43:50 -07:00
Eric Levin
03062fccd3
remove whiteboard by default in pointer.js
2015-05-28 10:17:47 -07:00
Seth Alves
4fa6f388b9
Merge branch 'master' of github.com:highfidelity/hifi into polyvox
2015-05-27 18:20:59 -07:00
Brad Hefta-Gaub
5da3a9440e
Merge pull request #4964 from howard-stearns/remove-global-collision-and-update-examples
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[REQUIRES #4962 ] Remove global collision and update examples
2015-05-27 16:09:14 -07:00
Seth Alves
95c5ed66fc
Merge branch 'master' of github.com:highfidelity/hifi into polyvox
2015-05-27 15:37:33 -07:00
Seth Alves
43dd8b3fb1
Merge pull request #4980 from ericrius1/pointer
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Pointer
2015-05-27 15:37:24 -07:00
Eric Levin
8db8277bf8
tiles and block no longer delete on script end, now user can delete all the stuff with a button click instead. Also blocks now spawn with random angular velocity for spinning fun
2015-05-27 15:20:49 -07:00
Eric Levin
07c8fb6c02
turned pointer and draw funcitonality off be default
2015-05-27 15:11:16 -07:00
Eric Levin
ca85401b77
added button so user can toggle pointer on/off
2015-05-27 15:08:52 -07:00
Seth Alves
7f99f261c2
Merge branch 'master' of github.com:highfidelity/hifi into polyvox
2015-05-27 13:59:13 -07:00
Seth Alves
29cb5ed126
Merge pull request #4967 from ericrius1/pointer
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modified pointer script to allow users to draw on surfaces
2015-05-27 13:56:17 -07:00
Seth Alves
429cc631f3
limit size of polyvox data property to below MTU
2015-05-27 09:48:32 -07:00
Seth Alves
0f81445cee
flag for polyvox to select minecraft vs walking-cubes. uppack to unpack
2015-05-27 07:04:44 -07:00
Eric Levin
3fb5476968
added blockWorld script to generate floor of tiles and drop jenga blocks at random points above floor
2015-05-26 16:46:01 -07:00
Eric Levin
579c62420d
added header to pointer script
2015-05-26 16:43:34 -07:00
Eric Levin
7194d4a4da
modified pointer script to allow users to draw on surfaces
2015-05-26 16:40:47 -07:00
Seth Alves
55028f6cb0
voxel data sent over wire and saved to json
2015-05-26 16:34:35 -07:00
Howard Stearns
ae73e68f7b
Update header.
2015-05-26 13:27:37 -07:00
Howard Stearns
d214f128cd
Miniumum change for gun to use per-entity collisions.
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I have *not* updated this script for other recent changes (e.g., to entityIDs).
2015-05-25 17:39:15 -07:00
Howard Stearns
050829e442
typo
2015-05-25 17:23:22 -07:00
Howard Stearns
590ad22d89
Update spaceInvaders to use per-entity collision handlers.
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Also fix bitrot:
* The 'f' key triggers a profile, after which all bets are off regarding time-dependent behavior such as lifetime and update().
(I'm moving space-invaders "fire" to the space bar as a work-around.)
* You don't get a collision without
a non-default shapeType property (if the object type is "Model")
a truthy collisionsWillMove property
* Entity handles (such as returned by Entity.addEntity) no longer have a separate 'id' property, so don't reference that. Just use the handle object itself.
* When an entity's lifetime expires, Entities.getEntityProperties(theEntityHandle) returns default values.
It looks like the space-invaders script was written at a time when this returned falsey.
(I'm changing the script to see if the properties.type === 'Unknown'.)
NOT FIXED is that the level of detail is cutting out when showing all the invaders.
2015-05-25 17:16:35 -07:00
Howard Stearns
09e9d353ea
Deprecate globalCollisionsExample.js, and add entityCollisionExample.js
2015-05-25 17:15:55 -07:00
Howard Stearns
706c837886
Use collisionSoundURL for billiards.js, instead of the global collision event.
2015-05-25 17:12:36 -07:00
Atlante45
18812ab25f
Fix entityProperties.html undefined ref
2015-05-24 19:21:04 +02:00
Triplelexx
9a29489784
expose particle properties for editing
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I have made these changes to aid with experimenting with particles when
running the edit scripts locally.
2015-05-23 17:57:25 +01:00
Brad Hefta-Gaub
225021671a
Merge pull request #4950 from ericrius1/particleScriptName
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renamed ajt-test to particles.js since ajt-test doesn't tell us anyth…
2015-05-22 22:17:39 -07:00
Eric Levin
71c0aa4913
renamed ajt-test to particles.js since ajt-test doesn't tell us anything about what the script does
2015-05-22 15:33:38 -07:00
Eric Levin
d40d9cca69
deleted look.js (no longer needed) and removed from default scripts
2015-05-22 10:02:28 -07:00
Brad Hefta-Gaub
9b469226f3
Merge pull request #4934 from sethalves/fix-edit-js
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fix edit.js -- selectionManager.selections holds ids, not properties
2015-05-21 18:32:05 -07:00
Seth Alves
35b1a6eee4
selectionManager.selections holds ids, not properties
2015-05-21 18:15:05 -07:00
Philip Rosedale
05a73d8a79
Merge pull request #4933 from ericrius1/inspectFix
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added oldMode as global vairable
2015-05-21 18:14:40 -07:00
Eric Levin
ce1ccf1c40
added oldMode as global vairable
2015-05-21 18:08:04 -07:00
Eric Levin
8a0c1cab1e
inspect now uses accurate picking and camera slerps to looks at target. pointer does not show u when user is inspecting
2015-05-21 15:31:30 -07:00
Seth Alves
aa1d3eb82a
respond to code review
2015-05-20 17:31:57 -07:00
Seth Alves
d8beed34d6
remove // ? comments
2015-05-20 16:27:28 -07:00
Seth Alves
782402b4c8
Merge branch 'master' of github.com:highfidelity/hifi into no-id-swap-redux
2015-05-20 14:53:05 -07:00
Brad Hefta-Gaub
6955626b77
Merge pull request #4900 from ericrius1/hockey
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added check to airhockey script so entities that have never been crea…
2015-05-20 14:50:00 -07:00
Brad Hefta-Gaub
6d20fa72db
Merge pull request #4899 from Nex-Pro/plankyUpdate
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Planky Game. Added values for friction and restitution in the entity parameters.
2015-05-20 14:49:39 -07:00
Brad Hefta-Gaub
75f6092023
Merge pull request #4902 from Atlante45/fix_source_url
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Fix sourceUrl box in edit.js
2015-05-20 14:49:15 -07:00
Ryan Huffman
6f69ed2561
Fix calculated dimensions of spotlight
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The spotlights region of effect is the intersection of the spotlight
with radius r, and the sphere of radius r
2015-05-20 09:11:48 -07:00
Seth Alves
f9d46b0cb5
interface decides on entityIDs rather than bouncing a temporary id through the entity server
2015-05-19 14:25:23 -07:00
Andrew Meadows
139ebca258
less bad behavior when dragging across horizon
2015-05-18 23:09:08 -07:00
Andrew Meadows
d486899aad
remove unused experimental grab placement
2015-05-18 22:54:00 -07:00
Andrew Meadows
fbd1b7e8b0
grabHockey.js can also rotate objects again
2015-05-18 22:49:23 -07:00
Andrew Meadows
b60907570a
safe to use grabHockey.js to grab misc objects
2015-05-18 22:32:20 -07:00
Andrew Meadows
bb1fe8f439
cleanup and stability for grabHockey.js script
2015-05-18 16:57:25 -07:00
Seth Alves
58b6205433
pull in Andrew's adjustment of paddle confinement
2015-05-18 14:10:58 -07:00
Seth Alves
34b381d48c
have airHockey.js provide the floor of the table, rather than the collision hull
2015-05-18 13:47:10 -07:00
Seth Alves
ab13eb2d16
put lowered friction back on table. incorportate Andrew's fix for the paddle crashing through the new table corners
2015-05-18 13:30:28 -07:00
Seth Alves
e2a39b4597
airhockey -- drop from slightly lower so paddle doesn't flip over. update grab script with new table name
2015-05-18 12:18:27 -07:00
Seth Alves
6d9db21d88
Merge branch 'master' of github.com:highfidelity/hifi into airhockey-hull
2015-05-18 12:09:10 -07:00
Seth Alves
5ea506f2c1
use a collision hull for table. make deletion code safer
2015-05-18 11:47:06 -07:00
Stephen Birarda
b5fb8b0d12
Merge pull request #4908 from howard-stearns/edit-script-type
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Fix (long-standing?) typo in edit.js file reference.
2015-05-18 13:37:45 -04:00
Howard Stearns
adfe21b743
Fix (long-standing?) typo in edit.js file reference.
2015-05-18 10:28:47 -07:00
Andrew Meadows
257a730029
keep hokey paddle in playing field
2015-05-18 09:42:55 -07:00
Atlante45
9d27108acb
Fix sourceUrl box in edit.js
2015-05-18 13:29:13 +02:00
Eric Levin
03a4e08573
deleted unecsesary whitespace
2015-05-16 07:41:25 -07:00
Eric Levin
b6f1a1b89b
added check to airhockey script so entities that have never been created are not attempting to be deleted
2015-05-16 07:34:32 -07:00
Philip Rosedale
831148e280
Merge pull request #4888 from sethalves/finglonger
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more pointer.js fixes
2015-05-15 17:18:32 -07:00
Philip Rosedale
1c3873358d
Merge pull request #4896 from huffman/update-web-icon
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Update web icon
2015-05-15 17:18:11 -07:00
Philip Rosedale
534869a7ad
Merge pull request #4889 from ericrius1/dice
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changed dice to use collisionSoundURL prop
2015-05-15 17:17:45 -07:00
Nex Pro
75ddad7ec1
Added values for friction and restitution in the entity parameters.
2015-05-16 00:43:05 +01:00
Ryan Huffman
a0369d243a
Update web icon
2015-05-15 15:58:02 -07:00
Eric Levin
9bfca7f54d
'moved icons up so they don't interfere with dice icons and changed spanw icon from dice to puck icon'
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'
2015-05-15 15:43:23 -07:00
Eric Levin
6e1c5d704c
'modified airHockey script to be able to spawn and delete using buttons, added light flashing on score, and puck now respawns on player's side who just got scored on
2015-05-15 15:24:10 -07:00
Seth Alves
60bd345e57
shorter timeout
2015-05-15 14:20:29 -07:00
Seth Alves
0d3add8596
left mouse button only
2015-05-15 14:16:06 -07:00
Seth Alves
aeb5cead65
more fixes to pointer.js
2015-05-15 14:02:25 -07:00
Eric Levin
9c6be26290
changed dice to use collisionSoundURL prop
2015-05-15 13:55:48 -07:00
Seth Alves
042713d1ec
Merge branch 'master' of github.com:highfidelity/hifi into finglonger
2015-05-15 13:55:28 -07:00
Seth Alves
f535bd2a76
more fixes to pointer.js
2015-05-15 13:54:24 -07:00
Seth Alves
de8d06acf6
Merge pull request #4887 from PhilipRosedale/hockeygame
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remove line pointers from grab and hockey grab
2015-05-15 13:43:55 -07:00
Philip Rosedale
cb0112e14e
remove line pointers from grab and hockey grab
2015-05-15 13:21:58 -07:00
Seth Alves
bb3d1a6a58
rays never pick a line entity. some fixes to pointer.js
2015-05-15 13:10:16 -07:00
Seth Alves
1161f33b45
laser-poiner script for mouse
2015-05-14 20:25:29 -07:00
Seth Alves
3471c0a44f
Merge pull request #4878 from PhilipRosedale/hockeygame
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new paddle models, low friction on field
2015-05-14 18:23:27 -07:00
Philip Rosedale
7be463388b
new paddle models, low friction on field
2015-05-14 18:22:30 -07:00
Eric Levin
7a12a4d58e
added support for both right and left hydras for hydra scripts, and made picking accurate
2015-05-14 17:00:40 -07:00
Philip Rosedale
363f55c0f1
Merge pull request #4872 from ericrius1/hydraHockey
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added hydraHockeyGrab.js, which constrains moving object to xz plane …
2015-05-14 15:05:44 -07:00
Andrew Meadows
53e241fb07
merge upstream/master into andrew/thermonuclear
2015-05-14 12:37:41 -07:00
Andrew Meadows
d28c400cea
add restitution and friction Entity properties
2015-05-14 12:36:59 -07:00
Eric Levin
ebb590e58a
added new hydragrab script which works similarly to mouse grab script, and added header to hydraGrabHockey script
2015-05-14 11:46:52 -07:00
Eric Levin
3393b60aba
added hydraHockeyGrab.js, which constrains moving object to xz plane and disables rotation
2015-05-14 11:39:04 -07:00
Philip Rosedale
1e01aeb9ed
first version, air hockey game
2015-05-13 23:11:24 -07:00
Brad Hefta-Gaub
b799b89dbc
Merge pull request #4861 from thoys/20540
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CR for Job #20540 - Additions to Planky
2015-05-13 20:40:58 -07:00
Brad Hefta-Gaub
5da0a8d7a3
Merge pull request #4860 from howard-stearns/entity-sound
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Entity sound.
2015-05-13 20:07:44 -07:00
Philip Rosedale
4811697de3
Merge pull request #4866 from sethalves/fix-grab.js-entity-picking
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have grab.js do *accurate* picking!
2015-05-13 19:52:09 -07:00
Seth Alves
73fa1af24a
have grab.js do *accurate* picking!
2015-05-13 19:38:19 -07:00
Howard Stearns
b79a58c0c8
Whitespace.
2015-05-13 18:07:51 -07:00
Brad Hefta-Gaub
072a982fe3
Merge pull request #4851 from huffman/fix-edit-properties-width
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Remove nowrap from entity tool property labels
2015-05-13 17:45:57 -07:00
Howard Stearns
8324da2f7f
Whitespace formatting/indentation.
2015-05-13 15:48:22 -07:00
Howard Stearns
1a87ca04da
Entity sound.
2015-05-13 13:18:02 -07:00
Brad Davis
9b6c20d93c
Merge remote-tracking branch 'upstream/master' into web-entity
2015-05-13 09:49:53 -07:00
Ryan Huffman
b4416f3bc2
Remove nowrap from entity tool property labels
2015-05-13 08:36:11 -07:00
Brad Davis
a8d343bbf1
Working on web entities
2015-05-13 00:27:57 -07:00
Brad Davis
e9b83e1c02
Working on web entities
2015-05-12 21:15:54 -07:00
Philip Rosedale
107faf39c4
Merge pull request #4844 from huffman/color-picker-reduce-size
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Make edit color picker slimmer
2015-05-12 16:35:09 -07:00
Seth Alves
4a533748f4
Merge pull request #4848 from PhilipRosedale/master
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update position and rotation from the script, even though we should not have to
2015-05-12 16:13:29 -07:00
Brad Davis
8c4f802dbf
Merge remote-tracking branch 'upstream/master' into web-entity
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Conflicts:
libraries/entities/src/EntityItemProperties.h
libraries/entities/src/EntityTypes.h
2015-05-12 15:56:02 -07:00
Brad Davis
745182a963
Working on web entities
2015-05-12 14:39:54 -07:00
Ryan Huffman
2e31cca7e5
Make edit color picker slimmer
2015-05-12 14:03:06 -07:00
Philip Rosedale
11ab97e0fc
update position and rotation from the script, even though we should not have to.
2015-05-12 13:11:11 -07:00
Thijs Wenker
77e5e7a547
random blockheight variation in Planky
2015-05-12 21:38:49 +02:00
Seth Alves
f647db3bf0
Merge branch 'master' of github.com:highfidelity/hifi into line-entity
2015-05-12 11:36:56 -07:00
Seth Alves
7a85bfa0d1
fix up grab.js to use line entity
2015-05-12 11:36:05 -07:00
Seth Alves
38caed00ca
Attempt to draw line entity item
2015-05-12 10:25:50 -07:00
Brad Hefta-Gaub
a32b4df6a5
Merge pull request #4841 from huffman/color-picker
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Fix skybox color picker
2015-05-12 09:24:50 -07:00
Ryan Huffman
e673746d58
Fix skybox color picker
2015-05-12 09:22:53 -07:00
Brad Hefta-Gaub
9e308cce21
Merge pull request #4839 from huffman/color-picker
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Add color picker to entity properties
2015-05-12 08:58:41 -07:00
Ryan Huffman
9f7e90d036
Add color picker to entity properties
2015-05-12 08:40:44 -07:00
Brad Hefta-Gaub
4d9e413b3f
Merge pull request #4820 from hyperlogic/ajt/particle-system-improvements
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Improvements to particle entity.
2015-05-12 08:40:11 -07:00
Clément Brisset
0bc12f40e6
Merge pull request #4834 from huffman/edit-draw-zone-boundaries
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Remove old zone drawing
2015-05-12 14:29:42 +02:00
Clément Brisset
9bf4cf1262
Merge pull request #4830 from ZappoMan/moreZoneProperties
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New Zone Features
2015-05-12 14:28:01 +02:00
Anthony Thibault
e1cbfcd901
Merge branch 'master' into ajt/particle-system-improvements
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Conflicts:
libraries/networking/src/PacketHeaders.cpp
libraries/networking/src/PacketHeaders.h
2015-05-11 19:24:13 -07:00
Anthony Thibault
b3af515224
Particle entity improvements based on code review.
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* Updated variable naming to match coding standards.
* Changed particle raw float arrays to vectors.
* Bug fix: changing maxParticles will no longer lead to memory corruption.
* Made particle ring buffer more explicit, added _particleTailIndex.
* Added getLivingParticleCount() private method.
* Moved integration and bounds code into private methods.
* Bug fix: high emit rates now properly integrate particles forward for the
remaing frame time, not the entire frame.
* Bug fix: new particles were not initiaized to origin.
* Added more particles to ajt-test.js.
* Bug fix: ajt-test.js script was not shutting down properly.
* Removed random seed, unless we have a psudo random number generator per
particle system instance, it's unlikely that this will preserve sync.
* Bumped packet version number.
2015-05-11 19:21:33 -07:00
Seth Alves
866a6fba9b
Merge pull request #4823 from birarda/master
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repairs to AC stop and clean shutdown
2015-05-11 18:11:52 -07:00
Seth Alves
237eb72bec
if two people grab an enitity at once, don't forget about the original gravity
2015-05-11 16:01:50 -07:00
Ryan Huffman
24739d24e1
Fix calls to set draw zone boundaries
2015-05-11 15:23:39 -07:00
Ryan Huffman
6085aadbc7
Merge branch 'master' of github.com:highfidelity/hifi into edit-draw-zone-boundaries
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Conflicts:
examples/libraries/zoneOverlayManager.js
2015-05-11 15:19:54 -07:00
ZappoMan
73428ec12d
add support to not displace very large clipboards on import
2015-05-11 14:21:58 -07:00
ZappoMan
28bacb4d82
add center in zone button to edit.js
2015-05-11 13:26:52 -07:00
Stephen Birarda
8c6715e4fc
resolve conflicts on merge with upstream/master
2015-05-11 11:10:22 -07:00
Clément Brisset
5160eb5b94
Merge pull request #4819 from ZappoMan/moreZoneProperties
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More Zone Atmosphere Work: add automatic day/hour calculation
2015-05-11 19:38:27 +02:00
ZappoMan
4b8c6fc624
fix typo
2015-05-11 09:53:23 -07:00
Brad Hefta-Gaub
12269ff475
Merge pull request #4822 from Atlante45/edit_js
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Hide/Show Skybox/Atmosphere props only when needed
2015-05-11 09:10:03 -07:00
Atlante45
beba293d96
Hide Skybox/Atmosphere prps when not needed
2015-05-11 15:54:30 +02:00
Atlante45
94765f0c53
Add print type
2015-05-11 15:54:14 +02:00
Anthony J. Thibault
ede42285b1
Improvements to particle entity.
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* Changed particle geometry to billboarded quads
* Added texture support
* Added ajt-test.js particle test script.
* GeometryCache support for batched quads with texCoords.
* Bug fix for infinite loop if _lifetime was very large.
* Don't reset the simulation on animation loop.
* stop emitting particles on animation stop, but keep simulating until there are no more living particles.
* Removed some trailing whitespace
2015-05-10 17:13:46 -07:00
ZappoMan
17c3c1a18d
add support for automatic hour/day calculations and backward compatibility on stage properties
2015-05-10 15:22:02 -07:00
Seth Alves
8da3490a4c
when grabbing an entity, zero out its gravity.
2015-05-10 09:32:03 -07:00
ZappoMan
0b6a815a20
moved zone stage properties into a group
2015-05-08 20:17:01 -07:00
Philip Rosedale
72e1ea688a
Merge pull request #4808 from ZappoMan/moreZoneProperties
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add has stars to edit.js & fix background mode: nothing bug
2015-05-08 17:10:45 -07:00
Howard Stearns
abc99267af
Typo was making edit.js fail and impossible to debug.
2015-05-08 16:19:39 -07:00
ZappoMan
9f229dc3b3
remove spinners from scatter values
2015-05-08 15:03:04 -07:00
Philip Rosedale
6008713a2a
Merge pull request #4809 from PhilipRosedale/master
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don't apply changes to velocity unless needed
2015-05-08 14:06:51 -07:00
Philip Rosedale
d40e4b7218
don't apply changes to velocity unless needed
2015-05-08 14:05:32 -07:00
Seth Alves
60d7e622f6
Merge pull request #4805 from PhilipRosedale/master
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Add a delete button to dice script
2015-05-08 14:02:27 -07:00
ZappoMan
b1d5b2643f
add has stars to edit.js
2015-05-08 13:17:39 -07:00
Stephen Birarda
69143d8677
add a script for server load testing
2015-05-08 11:57:38 -07:00
Philip Rosedale
de6a63c69a
add delete button to clear existing dice
2015-05-08 09:49:58 -07:00
Brad Hefta-Gaub
bbc257199b
Merge pull request #4802 from Atlante45/add_debug
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Add some debug to edit.js
2015-05-08 08:18:45 -07:00
Atlante45
01e3c33bf1
Add some debug to edit.js
2015-05-08 16:13:04 +02:00
Philip Rosedale
32dbbbdc8f
normalize a vector that needed it. Correct rolloff of grab force
2015-05-07 21:44:09 -07:00
Philip Rosedale
b59352a10e
Merge branch 'master' of https://github.com/worklist/hifi
2015-05-07 21:08:06 -07:00
Philip Rosedale
d3a977d3f8
Fix velocity math error, add random color changes
2015-05-07 21:05:13 -07:00