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Merge pull request #5060 from ericrius1/paint
moved ball marker closer to hand so painting feels more visceral
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commit
1f11625db4
1 changed files with 5 additions and 5 deletions
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@ -13,7 +13,7 @@
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//
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Script.include('lineRider.js')
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var MAX_POINTS_PER_LINE = 30;
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var DRAWING_DISTANCE = 5;
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var colorPalette = [{
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red: 236,
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@ -69,6 +69,7 @@ function hydraCheck() {
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//************ Mouse Paint **************************
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function MousePaint() {
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var DRAWING_DISTANCE = 2;
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var lines = [];
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var deletedLines = [];
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var isDrawing = false;
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@ -91,7 +92,7 @@ function MousePaint() {
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var points = [];
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var BRUSH_SIZE = 0.08;
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var BRUSH_SIZE = 0.02;
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var brush = Entities.addEntity({
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type: 'Sphere',
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@ -244,7 +245,6 @@ function HydraPaint() {
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var currentTime = 0;
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var DISTANCE_FROM_HAND = 2;
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var minBrushSize = .02;
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var maxBrushSize = .04
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@ -268,8 +268,8 @@ function HydraPaint() {
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var STROKE_SMOOTH_FACTOR = 1;
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var MIN_DRAW_DISTANCE = 1;
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var MAX_DRAW_DISTANCE = 2;
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var MIN_DRAW_DISTANCE = 0.2;
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var MAX_DRAW_DISTANCE = 0.4;
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function controller(side, undoButton, redoButton, cycleColorButton, startRideButton) {
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this.triggerHeld = false;
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