Merge pull request #5060 from ericrius1/paint

moved ball marker closer to hand so painting feels more visceral
This commit is contained in:
Philip Rosedale 2015-06-05 11:26:22 -07:00
commit 1f11625db4

View file

@ -13,7 +13,7 @@
//
Script.include('lineRider.js')
var MAX_POINTS_PER_LINE = 30;
var DRAWING_DISTANCE = 5;
var colorPalette = [{
red: 236,
@ -69,6 +69,7 @@ function hydraCheck() {
//************ Mouse Paint **************************
function MousePaint() {
var DRAWING_DISTANCE = 2;
var lines = [];
var deletedLines = [];
var isDrawing = false;
@ -91,7 +92,7 @@ function MousePaint() {
var points = [];
var BRUSH_SIZE = 0.08;
var BRUSH_SIZE = 0.02;
var brush = Entities.addEntity({
type: 'Sphere',
@ -244,7 +245,6 @@ function HydraPaint() {
var currentTime = 0;
var DISTANCE_FROM_HAND = 2;
var minBrushSize = .02;
var maxBrushSize = .04
@ -268,8 +268,8 @@ function HydraPaint() {
var STROKE_SMOOTH_FACTOR = 1;
var MIN_DRAW_DISTANCE = 1;
var MAX_DRAW_DISTANCE = 2;
var MIN_DRAW_DISTANCE = 0.2;
var MAX_DRAW_DISTANCE = 0.4;
function controller(side, undoButton, redoButton, cycleColorButton, startRideButton) {
this.triggerHeld = false;