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updated pointer.js script to work with new line entity
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1 changed files with 30 additions and 129 deletions
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@ -1,30 +1,17 @@
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// pointer.js
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// examples
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//
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// Created by Eric Levin on May 26, 2015
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// Created by Seth Alves on May 15th
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// Modified by Eric Levin on June 4
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// Copyright 2015 High Fidelity, Inc.
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//
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// Provides a pointer with option to draw on surfaces
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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var lineEntityID = null;
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var lineIsRezzed = false;
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var altHeld = false;
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var lineCreated = false;
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var position, positionOffset, prevPosition;
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var nearLinePosition;
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var strokes = [];
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var STROKE_ADJUST = 0.005;
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var DISTANCE_DRAW_THRESHOLD = .02;
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var drawDistance = 0;
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var LINE_WIDTH = 20;
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var userCanPoint = false;
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var userCanDraw = false;
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var BUTTON_SIZE = 32;
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var PADDING = 3;
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@ -43,16 +30,7 @@ var buttonOnColor = {
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HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
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var screenSize = Controller.getViewportDimensions();
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var drawButton = Overlays.addOverlay("image", {
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x: screenSize.x / 2 - BUTTON_SIZE + PADDING * 2,
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y: screenSize.y - (BUTTON_SIZE + PADDING),
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width: BUTTON_SIZE,
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height: BUTTON_SIZE,
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imageURL: HIFI_PUBLIC_BUCKET + "images/pencil.png?v2",
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color: buttonOffColor,
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alpha: 1
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});
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var userCanPoint = false;
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var pointerButton = Overlays.addOverlay("image", {
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x: screenSize.x / 2 - BUTTON_SIZE * 2 + PADDING,
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y: screenSize.y - (BUTTON_SIZE + PADDING),
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@ -61,14 +39,12 @@ var pointerButton = Overlays.addOverlay("image", {
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imageURL: HIFI_PUBLIC_BUCKET + "images/laser.png",
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color: buttonOffColor,
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alpha: 1
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})
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});
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var center = Vec3.sum(MyAvatar.position, Vec3.multiply(2.0, Quat.getFront(Camera.getOrientation())));
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center.y += 0.5;
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function calculateNearLinePosition(targetPosition) {
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function nearLinePoint(targetPosition) {
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var handPosition = MyAvatar.getRightPalmPosition();
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var along = Vec3.subtract(targetPosition, handPosition);
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along = Vec3.normalize(along);
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@ -87,39 +63,40 @@ function removeLine() {
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function createOrUpdateLine(event) {
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if (!userCanPoint) {
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return;
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}
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var pickRay = Camera.computePickRay(event.x, event.y);
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var intersection = Entities.findRayIntersection(pickRay, true); // accurate picking
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var props = Entities.getEntityProperties(intersection.entityID);
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if (intersection.intersects) {
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startPosition = intersection.intersection;
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var subtractVec = Vec3.multiply(Vec3.normalize(pickRay.direction), STROKE_ADJUST);
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startPosition = Vec3.subtract(startPosition, subtractVec);
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nearLinePosition = calculateNearLinePosition(intersection.intersection);
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positionOffset = Vec3.subtract(startPosition, nearLinePosition);
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if (intersection.intersects && userCanPoint) {
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var points = [nearLinePoint(intersection.intersection), intersection.intersection]
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if (lineIsRezzed) {
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Entities.editEntity(lineEntityID, {
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position: nearLinePosition,
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dimensions: positionOffset,
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position: nearLinePoint(intersection.intersection),
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linePoints: points,
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dimensions: {
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x: 1,
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y: 1,
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z: 1
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},
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lifetime: 15 + props.lifespan // renew lifetime
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});
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if (userCanDraw) {
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draw();
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}
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} else {
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lineIsRezzed = true;
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prevPosition = startPosition;
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lineEntityID = Entities.addEntity({
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type: "Line",
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position: nearLinePosition,
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dimensions: positionOffset,
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position: nearLinePoint(intersection.intersection),
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linePoints: points,
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dimensions: {
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x: 1,
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y: 1,
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z: 1
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},
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color: {
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red: 255,
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green: 255,
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blue: 255
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},
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lifetime: 15 // if someone crashes while pointing, don't leave the line there forever.
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});
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}
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} else {
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@ -127,120 +104,44 @@ function createOrUpdateLine(event) {
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}
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}
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function draw() {
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//We only want to draw line if distance between starting and previous point is large enough
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drawDistance = Vec3.distance(startPosition, prevPosition);
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if (drawDistance < DISTANCE_DRAW_THRESHOLD) {
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function mousePressEvent(event) {
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if (!event.isLeftButton) {
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return;
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}
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var offset = Vec3.subtract(startPosition, prevPosition);
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strokes.push(Entities.addEntity({
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type: "Line",
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position: prevPosition,
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dimensions: offset,
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color: {
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red: 200,
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green: 40,
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blue: 200
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},
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lineWidth: LINE_WIDTH
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}));
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prevPosition = startPosition;
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}
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function mousePressEvent(event) {
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var clickedOverlay = Overlays.getOverlayAtPoint({
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createOrUpdateLine(event);
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var clickedOverlay = Overlays.getOverlayAtPoint({
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x: event.x,
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y: event.y
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});
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if (clickedOverlay == drawButton) {
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userCanDraw = !userCanDraw;
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if (userCanDraw === true) {
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Overlays.editOverlay(drawButton, {
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color: buttonOnColor
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});
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} else {
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Overlays.editOverlay(drawButton, {
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color: buttonOffColor
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});
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}
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}
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if (clickedOverlay == pointerButton) {
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userCanPoint = !userCanPoint;
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if (userCanPoint === true) {
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Overlays.editOverlay(pointerButton, {
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color: buttonOnColor
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});
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if (userCanDraw === true) {
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Overlays.editOverlay(drawButton, {
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color: buttonOnColor
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});
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}
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} else {
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Overlays.editOverlay(pointerButton, {
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color: buttonOffColor
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});
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Overlays.editOverlay(drawButton, {
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color: buttonOffColor
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});
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}
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}
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if (!event.isLeftButton || altHeld) {
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return;
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}
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Controller.mouseMoveEvent.connect(mouseMoveEvent);
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createOrUpdateLine(event);
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lineCreated = true;
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}
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function mouseMoveEvent(event) {
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createOrUpdateLine(event);
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}
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function mouseReleaseEvent(event) {
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if (!lineCreated) {
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if (!event.isLeftButton) {
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return;
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}
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Controller.mouseMoveEvent.disconnect(mouseMoveEvent);
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removeLine();
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lineCreated = false;
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}
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function keyPressEvent(event) {
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if (event.text == "ALT") {
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altHeld = true;
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}
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}
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function keyReleaseEvent(event) {
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if (event.text == "ALT") {
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altHeld = false;
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}
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}
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function cleanup() {
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for (var i = 0; i < strokes.length; i++) {
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Entities.deleteEntity(strokes[i]);
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}
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Overlays.deleteOverlay(drawButton);
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Overlays.deleteOverlay(pointerButton);
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}
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Script.scriptEnding.connect(cleanup);
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Controller.mouseMoveEvent.connect(mouseMoveEvent);
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Controller.mousePressEvent.connect(mousePressEvent);
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Controller.mouseReleaseEvent.connect(mouseReleaseEvent);
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Controller.keyPressEvent.connect(keyPressEvent);
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Controller.keyReleaseEvent.connect(keyReleaseEvent);
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Controller.mouseReleaseEvent.connect(mouseReleaseEvent);
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