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added new hydragrab script which works similarly to mouse grab script, and added header to hydraGrabHockey script
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@ -1,5 +1,21 @@
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//same as hydraGrab script, but only x-z plane and no rotation
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//Also tighter fall off force so can move puck faster
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//
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// hydraGrabHockey.js
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// examples
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//
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// Created by Eric Levin on 5/14/15.
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// Copyright 2015 High Fidelity, Inc.
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//
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// This script allows you to grab and move physical objects with the hydra
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// Same as hydraGrab.js, but you object movement is constrained to xz plane and cannot rotate object
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//
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//
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// Using the hydras :
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// grab physical entities with the right hydra trigger
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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var addedVelocity, newVelocity, angularVelocity, dT, cameraEntityDistance;
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var RIGHT = 1;
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@ -38,7 +54,6 @@ function getRayIntersection(pickRay) {
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return intersection;
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}
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function controller(side) {
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this.triggerHeld = false;
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this.triggerThreshold = 0.9;
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