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Merge pull request #4830 from ZappoMan/moreZoneProperties
New Zone Features
This commit is contained in:
commit
9bf4cf1262
11 changed files with 110 additions and 3 deletions
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@ -1030,8 +1030,11 @@ function importSVO(importURL) {
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var success = Clipboard.importEntities(importURL);
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if (success) {
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var position = getPositionToCreateEntity();
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var VERY_LARGE = 10000;
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var position = { x: 0, y: 0, z: 0};
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if (Clipboard.getClipboardContentsLargestDimension() < VERY_LARGE) {
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position = getPositionToCreateEntity();
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}
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var pastedEntityIDs = Clipboard.pasteEntities(position);
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if (isActive) {
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@ -1295,6 +1298,25 @@ PropertiesTool = function(opts) {
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pushCommandForSelections();
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selectionManager._update();
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}
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} else if (data.action == "centerAtmosphereToZone") {
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if (selectionManager.hasSelection()) {
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selectionManager.saveProperties();
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for (var i = 0; i < selectionManager.selections.length; i++) {
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var properties = selectionManager.savedProperties[selectionManager.selections[i].id];
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if (properties.type == "Zone") {
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var centerOfZone = properties.boundingBox.center;
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var atmosphereCenter = { x: centerOfZone.x,
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y: centerOfZone.y - properties.atmosphere.innerRadius,
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z: centerOfZone.z };
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Entities.editEntity(selectionManager.selections[i], {
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atmosphere: { center: atmosphereCenter },
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});
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}
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}
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pushCommandForSelections();
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selectionManager._update();
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}
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}
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}
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});
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@ -300,6 +300,8 @@
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var elZoneAtmosphereCenterX = document.getElementById("property-zone-atmosphere-center-x");
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var elZoneAtmosphereCenterY = document.getElementById("property-zone-atmosphere-center-y");
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var elZoneAtmosphereCenterZ = document.getElementById("property-zone-atmosphere-center-z");
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var elCenterAtmosphereToZone = document.getElementById("center-atmosphere-in-zone");
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var elZoneAtmosphereInnerRadius = document.getElementById("property-zone-atmosphere-inner-radius");
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var elZoneAtmosphereOuterRadius = document.getElementById("property-zone-atmosphere-outer-radius");
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var elZoneAtmosphereMieScattering = document.getElementById("property-zone-atmosphere-mie-scattering");
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@ -705,6 +707,12 @@
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percentage: parseInt(elRescaleDimensionsPct.value),
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}));
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});
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elCenterAtmosphereToZone.addEventListener("click", function() {
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EventBridge.emitWebEvent(JSON.stringify({
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type: "action",
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action: "centerAtmosphereToZone",
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}));
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});
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window.onblur = function() {
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// Fake a change event
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@ -1156,6 +1164,9 @@
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<div class="input-area">X <br><input class="coord" type='number' id="property-zone-atmosphere-center-x"></input></div>
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<div class="input-area">Y <br><input class="coord" type='number' id="property-zone-atmosphere-center-y"></input></div>
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<div class="input-area">Z <br><input class="coord" type='number' id="property-zone-atmosphere-center-z"></input></div>
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<div>
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<input type="button" id="center-atmosphere-in-zone" value="Center to Zone">
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</div>
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</div>
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</div>
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<div class="zone-section atmosphere-section property">
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@ -3223,18 +3223,40 @@ void Application::displaySide(Camera& theCamera, bool selfAvatarOnly, RenderArgs
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// compute starfield alpha based on distance from atmosphere
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float alpha = 1.0f;
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bool hasStars = true;
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if (Menu::getInstance()->isOptionChecked(MenuOption::Atmosphere)) {
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// TODO: handle this correctly for zones
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const EnvironmentData& closestData = _environment.getClosestData(theCamera.getPosition());
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if (closestData.getHasStars()) {
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const float APPROXIMATE_DISTANCE_FROM_HORIZON = 0.1f;
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const float DOUBLE_APPROXIMATE_DISTANCE_FROM_HORIZON = 0.2f;
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glm::vec3 sunDirection = (getAvatarPosition() - closestData.getSunLocation())
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/ closestData.getAtmosphereOuterRadius();
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float height = glm::distance(theCamera.getPosition(), closestData.getAtmosphereCenter());
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if (height < closestData.getAtmosphereInnerRadius()) {
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// If we're inside the atmosphere, then determine if our keyLight is below the horizon
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alpha = 0.0f;
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if (sunDirection.y > -APPROXIMATE_DISTANCE_FROM_HORIZON) {
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float directionY = glm::clamp(sunDirection.y,
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-APPROXIMATE_DISTANCE_FROM_HORIZON, APPROXIMATE_DISTANCE_FROM_HORIZON)
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+ APPROXIMATE_DISTANCE_FROM_HORIZON;
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alpha = (directionY / DOUBLE_APPROXIMATE_DISTANCE_FROM_HORIZON);
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}
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} else if (height < closestData.getAtmosphereOuterRadius()) {
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alpha = (height - closestData.getAtmosphereInnerRadius()) /
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(closestData.getAtmosphereOuterRadius() - closestData.getAtmosphereInnerRadius());
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if (sunDirection.y > -APPROXIMATE_DISTANCE_FROM_HORIZON) {
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float directionY = glm::clamp(sunDirection.y,
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-APPROXIMATE_DISTANCE_FROM_HORIZON, APPROXIMATE_DISTANCE_FROM_HORIZON)
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+ APPROXIMATE_DISTANCE_FROM_HORIZON;
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alpha = (directionY / DOUBLE_APPROXIMATE_DISTANCE_FROM_HORIZON);
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}
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}
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} else {
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hasStars = false;
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@ -14,6 +14,10 @@
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ClipboardScriptingInterface::ClipboardScriptingInterface() {
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}
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float ClipboardScriptingInterface::getClipboardContentsLargestDimension() {
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return Application::getInstance()->getEntityClipboard()->getContentsLargestDimension();
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}
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bool ClipboardScriptingInterface::exportEntities(const QString& filename, const QVector<EntityItemID>& entityIDs) {
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return Application::getInstance()->exportEntities(filename, entityIDs);
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}
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@ -22,6 +22,7 @@ signals:
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void readyToImport();
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public slots:
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float getClipboardContentsLargestDimension(); /// returns the largest dimension of everything on the clipboard
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bool importEntities(const QString& filename);
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bool exportEntities(const QString& filename, const QVector<EntityItemID>& entityIDs);
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bool exportEntities(const QString& filename, float x, float y, float z, float s);
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@ -1068,6 +1068,27 @@ void EntityTree::debugDumpMap() {
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qCDebug(entities) << "-----------------------------------------------------";
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}
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class ContentsDimensionOperator : public RecurseOctreeOperator {
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public:
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virtual bool preRecursion(OctreeElement* element);
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virtual bool postRecursion(OctreeElement* element) { return true; }
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float getLargestDimension() const { return _contentExtents.largestDimension(); }
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private:
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Extents _contentExtents;
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};
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bool ContentsDimensionOperator::preRecursion(OctreeElement* element) {
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EntityTreeElement* entityTreeElement = static_cast<EntityTreeElement*>(element);
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entityTreeElement->expandExtentsToContents(_contentExtents);
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return true;
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}
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float EntityTree::getContentsLargestDimension() {
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ContentsDimensionOperator theOperator;
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recurseTreeWithOperator(&theOperator);
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return theOperator.getLargestDimension();
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}
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class DebugOperator : public RecurseOctreeOperator {
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public:
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virtual bool preRecursion(OctreeElement* element);
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@ -166,6 +166,8 @@ public:
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bool writeToMap(QVariantMap& entityDescription, OctreeElement* element, bool skipDefaultValues);
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bool readFromMap(QVariantMap& entityDescription);
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float getContentsLargestDimension();
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signals:
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void deletingEntity(const EntityItemID& entityID);
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@ -819,6 +819,16 @@ bool EntityTreeElement::pruneChildren() {
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return somethingPruned;
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}
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void EntityTreeElement::expandExtentsToContents(Extents& extents) {
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if (_entityItems->size()) {
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for (uint16_t i = 0; i < _entityItems->size(); i++) {
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EntityItem* entity = (*_entityItems)[i];
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extents.add(entity->getAABox());
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}
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}
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}
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void EntityTreeElement::debugDump() {
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qCDebug(entities) << "EntityTreeElement...";
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@ -196,6 +196,8 @@ public:
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bool pruneChildren();
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void expandExtentsToContents(Extents& extents);
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protected:
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virtual void init(unsigned char * octalCode);
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EntityTree* _myTree;
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@ -14,6 +14,7 @@
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#include <glm/gtx/quaternion.hpp>
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#include <glm/gtx/transform.hpp>
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#include "AABox.h"
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#include "Extents.h"
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void Extents::reset() {
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@ -37,6 +38,11 @@ void Extents::addPoint(const glm::vec3& point) {
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maximum = glm::max(maximum, point);
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}
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void Extents::add(const AABox& box) {
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minimum = glm::min(minimum, box.getMinimumPoint());
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maximum = glm::max(maximum, box.getMaximumPoint());
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}
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void Extents::rotate(const glm::quat& rotation) {
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glm::vec3 bottomLeftNear(minimum.x, minimum.y, minimum.z);
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glm::vec3 bottomRightNear(maximum.x, minimum.y, minimum.z);
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@ -19,6 +19,8 @@
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#include <QDebug>
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#include "StreamUtils.h"
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class AABox;
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class Extents {
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public:
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/// set minimum and maximum to FLT_MAX and -FLT_MAX respectively
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@ -28,6 +30,10 @@ public:
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/// expand current limits to contain other extents
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void addExtents(const Extents& extents);
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/// \param aabox another intance of extents
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/// expand current limits to contain other aabox
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void add(const AABox& box);
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/// \param point new point to compare against existing limits
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/// compare point to current limits and expand them if necessary to contain point
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void addPoint(const glm::vec3& point);
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