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respond to code review, add a simple hold-a-stick script
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parent
eccf4eb8a8
commit
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5 changed files with 31 additions and 13 deletions
examples
libraries
entities/src
physics/src
render/src/render
18
examples/stick.js
Normal file
18
examples/stick.js
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@ -0,0 +1,18 @@
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var stickID = null;
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// sometimes if this is run immediately the stick doesn't get created? use a timer.
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Script.setTimeout(function() {
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var stickID = Entities.addEntity({
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type: "Model",
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modelURL: "https://hifi-public.s3.amazonaws.com/eric/models/stick.fbx",
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compoundShapeURL: "https://hifi-public.s3.amazonaws.com/eric/models/stick.obj",
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dimensions: {x: .11, y: .11, z: .59},
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position: MyAvatar.getRightPalmPosition(),
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rotation: MyAvatar.orientation,
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damping: .1,
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collisionsWillMove: true
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});
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Entities.addAction("hold", stickID, {relativePosition: {x: 0.0, y: 0.0, z: -0.9}, timeScale: 0.15});
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}, 3000);
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function cleanup() { Entities.deleteEntity(stickID); }
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Script.scriptEnding.connect(cleanup);
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@ -36,8 +36,6 @@ public:
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virtual const EntityItemPointer& getOwnerEntity() const = 0;
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virtual void setOwnerEntity(const EntityItemPointer ownerEntity) = 0;
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virtual bool updateArguments(QVariantMap arguments) = 0;
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// virtual QByteArray serialize() = 0;
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// static EntityActionPointer deserialize(EntityItemPointer ownerEntity, QByteArray data);
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static EntityActionType actionTypeFromString(QString actionTypeString);
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static QString actionTypeToString(EntityActionType actionType);
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@ -52,6 +50,9 @@ protected:
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virtual glm::vec3 getAngularVelocity() = 0;
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virtual void setAngularVelocity(glm::vec3 angularVelocity) = 0;
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// these look in the arguments map for a named argument. if it's not found or isn't well formed,
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// ok will be set to false (note that it's never set to true -- set it to true before calling these).
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// if required is true, failure to extract an argument will cause a warning to be printed.
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static glm::vec3 extractVec3Argument (QString objectName, QVariantMap arguments,
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QString argumentName, bool& ok, bool required = true);
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static glm::quat extractQuatArgument (QString objectName, QVariantMap arguments,
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@ -495,6 +495,12 @@ QUuid EntityScriptingInterface::addAction(const QString& actionTypeString,
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QUuid actionID = QUuid::createUuid();
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auto actionFactory = DependencyManager::get<EntityActionFactoryInterface>();
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bool success = actionWorker(entityID, [&](EntitySimulation* simulation, EntityItemPointer entity) {
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// create this action even if the entity doesn't have physics info. it will often be the
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// case that a script adds an action immediately after an object is created, and the physicsInfo
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// is computed asynchronously.
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// if (!entity->getPhysicsInfo()) {
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// return false;
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// }
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EntityActionType actionType = EntityActionInterface::actionTypeFromString(actionTypeString);
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if (actionType == ACTION_TYPE_NONE) {
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return false;
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@ -34,7 +34,6 @@ void ObjectActionSpring::updateActionWorker(btScalar deltaTimeStep) {
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void* physicsInfo = _ownerEntity->getPhysicsInfo();
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if (!physicsInfo) {
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unlock();
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qDebug() << "ObjectActionSpring::updateActionWorker no physicsInfo";
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return;
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}
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ObjectMotionState* motionState = static_cast<ObjectMotionState*>(physicsInfo);
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@ -65,7 +64,7 @@ void ObjectActionSpring::updateActionWorker(btScalar deltaTimeStep) {
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glm::quat bodyRotation = bulletToGLM(rigidBody->getOrientation());
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// if qZero and qOne are too close to each other, we can get NaN for angle.
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auto alignmentDot = glm::dot(bodyRotation, _rotationalTarget);
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const float almostOne = 0.99999;
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const float almostOne = 0.99999f;
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if (glm::abs(alignmentDot) < almostOne) {
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glm::quat target = _rotationalTarget;
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if (alignmentDot < 0) {
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@ -75,12 +74,6 @@ void ObjectActionSpring::updateActionWorker(btScalar deltaTimeStep) {
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glm::quat deltaQ = target * qZeroInverse;
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glm::vec3 axis = glm::axis(deltaQ);
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float angle = glm::angle(deltaQ);
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if (isNaN(angle)) {
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qDebug() << "ObjectActionSpring::updateAction angle =" << angle
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<< "body-rotation =" << bodyRotation.x << bodyRotation.y << bodyRotation.z << bodyRotation.w
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<< "target-rotation ="
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<< target.x << target.y << target.z<< target.w;
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}
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assert(!isNaN(angle));
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glm::vec3 newAngularVelocity = (angle / _angularTimeScale) * glm::normalize(axis);
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rigidBody->setAngularVelocity(glmToBullet(newAngularVelocity));
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@ -130,7 +123,7 @@ bool ObjectActionSpring::updateArguments(QVariantMap arguments) {
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if (pscOk) {
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_linearTimeScale = linearTimeScale;
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} else {
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_linearTimeScale = 0.1;
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_linearTimeScale = 0.1f;
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}
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}
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@ -141,7 +134,7 @@ bool ObjectActionSpring::updateArguments(QVariantMap arguments) {
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if (rscOk) {
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_angularTimeScale = angularTimeScale;
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} else {
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_angularTimeScale = 0.1;
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_angularTimeScale = 0.1f;
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}
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}
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@ -245,7 +245,7 @@ public:
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void update(const UpdateFunctorPointer& updateFunctor) { _payload->update(updateFunctor); }
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// Shape Type Interface
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const model::MaterialKey& getMaterialKey() const { return _payload->getMaterialKey(); }
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const model::MaterialKey getMaterialKey() const { return _payload->getMaterialKey(); }
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protected:
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PayloadPointer _payload;
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